Delete Map2.js

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import { MapContainer } from 'react-leaflet/MapContainer';
import { Marker } from 'react-leaflet/Marker';
import { Popup } from 'react-leaflet/Popup';
import { Polygon } from 'react-leaflet/Polygon';
import { LayersControl } from 'react-leaflet/LayersControl'
import { LayerGroup } from 'react-leaflet/LayerGroup'
import { Tooltip } from 'react-leaflet/Tooltip'
import { useState } from "react";
import React from 'react';
import L from 'leaflet';
import stairs from "./stairs.png";
import lift from "./lift.png";
import toilet from "./toilet.png"
import request from "./test.json"
import { useMapEvent, useMap } from 'react-leaflet/hooks';
function Stairs({position, size, body})
{
// React class (in function form) to represent stairs, takes the position where to put the stairs logo
// and the body of the popup of the stairs (list of floors accessible from that staircase)
const map = useMap();
const [markerIcon, setMarkerIcon] = useState(new L.Icon({ iconUrl: stairs, iconSize: size }));
const mmap = useMapEvent('zoomend', () => {setMarkerIcon(new L.Icon({ iconUrl: stairs, iconSize: [40*Math.pow(2, map.getZoom() - 4), 40*Math.pow(2, map.getZoom() - 4)]}))});
return <Marker position={position} icon={markerIcon}>
{body}
</Marker>
}
function Lift({position, size, body})
{
// React class (in function form) to represent lifts, takes the position where to put the lift logo
// and the body of the popup of the lift (list of floors accessible from that lift)
const map = useMap();
const [markerIcon, setMarkerIcon] = useState(new L.Icon({ iconUrl: lift, iconSize: size }));
const mmap = useMapEvent('zoomend', () => {setMarkerIcon(new L.Icon({ iconUrl: lift, iconSize: [20*Math.pow(2, map.getZoom() - 4), 20*Math.pow(2, map.getZoom() - 4)]}))});
return <Marker position={position} icon={markerIcon}>
{body}
</Marker>
}
function Toilet({position, size, body})
{
// React class (in function form) to represent lifts, takes the position where to put the lift logo
// and the body of the popup of the lift (list of floors accessible from that lift)
const map = useMap();
const [markerIcon, setMarkerIcon] = useState(new L.Icon({ iconUrl: toilet, iconSize: size }));
const mmap = useMapEvent('zoomend', () => {setMarkerIcon(new L.Icon({ iconUrl: toilet, iconSize: [20*Math.pow(2, map.getZoom() - 4), 20*Math.pow(2, map.getZoom() - 4)]}))});
return <Marker position={position} icon={markerIcon}>
{body}
</Marker>
}
function polygonCenter(polygon)
{
// Function to calculate the central point of a given polygon
let minX = -1;
let minY = -1;
let maxX = -1;
let maxY = -1;
polygon.forEach((pt) => {
if (minX === -1 || minX > pt[0]) {
minX = pt[0];
}
if (minY === -1 || minY > pt[1]) {
minY = pt[1];
}
if (maxY === -1 || maxY < pt[1]) {
maxY = pt[1];
}
if (maxX === -1 || maxX < pt[0]) {
maxX = pt[0];
}
})
return [(minX + maxX) / 2, (maxY + minY) / 2];
}
function logoSize(polygon)
{
// function to calculate the size of a logo to display
// on a room which edges are in polygon
let minX = -1;
let minY = -1;
let maxX = -1;
let maxY = -1;
// We first calculate the maximal coordinates to then output
// 75% the size of the room
polygon.forEach((pt) => {
if (minX === -1 || minX > pt[0]) {
minX = pt[0];
}
if (minY === -1 || minY > pt[1]) {
minY = pt[1];
}
if (maxY === -1 || maxY < pt[1]) {
maxY = pt[1];
}
if (maxX === -1 || maxX < pt[0]) {
maxX = pt[0];
}
})
// For some unknown reason we have to multiply by 10 otherwise
// it's almost invisible
return [30*(maxX - minX)/4, 30*(maxY - minY)/4];
}
function min_max(request)
{
// Function to calculate the minimal and maximal coordinates of all the points in a request
// (it being a list of polygons, a polygon being a list of points, a point being a list of 2 coordinates)
let minX = -1;
let minY = -1;
let maxX = -1;
let maxY = -1;
for (const ind in request)
{
const element = request[ind];
// element can be a room, a lift, a staircase or toilets
(element["surface"]).forEach((pt) => {
if (minX === -1 || minX > pt["x"]) {
minX = pt["x"];
}
if (minY === -1 || minY > pt["y"]) {
minY = pt["y"];
}
if (maxY === -1 || maxY < pt["y"]) {
maxY = pt["y"];
}
if (maxX === -1 || maxX < pt["x"]) {
maxX = pt["x"];
}
})
}
return [minX, maxX, minY, maxY];
}
function newPolygon(element, positions, selectedRoom, callback)
{
// Auxiliary function to return the appropriate polygon depending
// on wether it is a room, a lift, a staircase or toilets
const color = selectedRoom === element["id"] ? 'red' : 'grey';
//if (element["type"] === "S")
if (element["id"] === 512 || element["id"] === 517 || element["id"] === 514 || element["id"] === 518)
{
// In this case, the room is a staircase so we add a Stairs component
return <Polygon positions={positions} key={element["id"] + color} color={color} evenHandlers={{click: () => callback(element["id"])}}>
<Tooltip>{element["id"]}</Tooltip>
<Stairs position={polygonCenter(positions)} size={logoSize(positions)} body={<Popup>
<li onClick={() => { console.log("escalier"); }}>
YAY
</li>
<li>
uéuéué
</li>
</Popup>
}
/>
</Polygon>
}
//else if (element["type"] === "L")
else if (element["id"] === 524 || element["id"] === 523)
{
// In this case the room is a lift so we add a Lift component
return <Polygon positions={positions} key={element["id"] + color} color={color} evenHandlers={{click: () => callback(element["id"])}}>
<Tooltip>{element["id"]}</Tooltip>
<Lift position={polygonCenter(positions)} size={logoSize(positions)} body={<Popup>
<li onClick={() => { console.log("ascenseur"); }}>
YAY
</li>
<li>
uéuéué
</li>
</Popup>
}
/>
</Polygon>
}
//else if (element["type"] === "T")
else if (element["id"] === 379)
{
return <Polygon positions={positions} key={element["id"] + color} color={color} evenHandlers={{click: () => callback(element["id"])}}>
<Tooltip>{element["id"]}</Tooltip>
<Toilet position={polygonCenter(positions)} size={logoSize(positions)} body={<Popup>
<li onClick={() => { console.log("toilettes"); }}>
YAY
</li>
<li>
uéuéué
</li>
</Popup>
}
/>
</Polygon>
}
else if (element["type"] === "R")
{
// In this case it is a regular room
return <Polygon positions={positions} key={element["id"] + color} color={color} eventHandlers={{click: () => callback(element["id"])}}>
<Tooltip>{element["id"]}</Tooltip>
</Polygon>
}
}
function list_polygons(request, center, callback, selectedRoom)
{
// Main function to calculate the list of polygons (React components)
// Taking the request as parameter, the center of the points of the request
// and a callback (callback) to interact with the global web interface
// when a room is clicked (allowing the display of room informations)
console.log(selectedRoom);
let polygons = [];
for (const ind in request)
{
const element = request[ind];
// element can be a room, a lift, a staircase or toilets
const positions = (element["surface"]).map((pt) => {
// This function rotates and recenters de the map (should not be necessary once the real data are gathered)
// It also changes the objects into lists of two coordinates to make it accepted by the "positions" attribute of
// the "Polygon" react-leaflet component
return [-(pt["y"] - center[1]) / 25, (pt["x"] - center[0]) / 25];
});
const pol = newPolygon(element, positions, selectedRoom, callback);
polygons = [...polygons, pol];
}
return polygons;
}
function buildPols(request, callback, selectedRoom)
{
// This function just calls the list_polygons one with appropriate parameters (precalculate center)
const minMaxXY = min_max(request);
const minX = minMaxXY[0];
const maxX = minMaxXY[1];
const minY = minMaxXY[2];
const maxY = minMaxXY[3];
const center = [(maxX + minX) / 2, (maxY + minY) / 2];
const polygons = list_polygons(request, center, callback, selectedRoom);
return polygons;
}
function Map({ callbackRoomSelected, selectedRoom })
{
// When the user selects a room on the map, call callbackRoomSelected.
// The room that is currently selected is selectedRoom. It is null if no room
// is selected
console.log(request);
console.log(selectedRoom);
const createPolygons = React.useCallback((request, callbackRoomSelected, selectedRoom) => {
return buildPols(request, callbackRoomSelected, selectedRoom);
}, [request, callbackRoomSelected, selectedRoom]);
const polygons = createPolygons(request, callbackRoomSelected, selectedRoom);
return <MapContainer center={[0, 0]} zoom={4} scrollWheelZoom={true} style={{ flexGrow: '1' }}>
{polygons}
</MapContainer>
}
export default Map;