<div class="game_border ">
	<div class="game_border_top"></div>
	<div class="game_border_bottom"></div>
	<div class="game_border_left"></div>
	<div class="game_border_right"></div>
	<div class="game_border_corner corner1"></div>
	<div class="game_border_corner corner2"></div>
	<div class="game_border_corner corner3"></div>
	<div class="game_border_corner corner4"></div>

	<form id="place_simulator_form" action="#">

		<div class="game_header bold">Simulateur</div>
		<div class="game_body" id="simulator_body">
			<div class="place_sim_sea_wrap">

				<h4>Héros</h4>
				
				<table cellspacing="0" cellpadding="0">
					<tbody>
						<tr>
						<td th:each="hero : ${heros}" class="place_sim_hero_container">
							<div class="hero_picker small">
							<div class="content">
								<div class="icon unit_icon40x40" th:classappend="${hero.pname}"></div>
							</div>
							</div>
						</td>
						</tr>
					</tbody>
				</table>
				
			</div>
			<div class="place_sim_bonuses_heroes">
				
				<table cellspacing="0" cellpadding="0">
					<tbody>
						<tr th:each="dieu : ${dieux}">
							<td class="gods_temple_sprite"><div th:class="${dieu}+'_small'"></div></td>
							<td th:each="unite : ${godunites.get(dieu)}" class="unit_container">
								<a href="#"
									class="unit index_unit bold unit_icon40x40 "th:classappend="${unite.pname}">
								</a>
							</td>
						</tr>
					</tbody>
				</table>
			
				<!-- --------------------------------------------------- -->

				<table id="place_sim_naval_units" class="place_simulator_table"
					cellspacing="0" cellpadding="0">
					<tbody>
						<tr>
							<td class="left_border place_simulator_odd ">
								<div class="unit_container">
									<a href="#" id="building_place_big_transporter"
										class="unit index_unit bold unit_icon40x40 big_transporter ">
										<span> 4 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div class="unit_container">
									<a href="#" id="building_place_bireme"
										class="unit index_unit bold unit_icon40x40 bireme "> <span>
											0 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div class="unit_container">
									<a href="#" id="building_place_attack_ship"
										class="unit index_unit bold unit_icon40x40 attack_ship ">
										<span> 0 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div class="unit_container">
									<a href="#" id="building_place_demolition_ship"
										class="unit index_unit bold unit_icon40x40 demolition_ship ">
										<span> 0 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div class="unit_container">
									<a href="#" id="building_place_small_transporter"
										class="unit index_unit bold unit_icon40x40 small_transporter ">
										<span> 0 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div class="unit_container">
									<a href="#" id="building_place_trireme"
										class="unit index_unit bold unit_icon40x40 trireme "> <span>
											0 </span>
									</a>
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div class="unit_container">
									<a href="#" id="building_place_colonize_ship"
										class="unit index_unit bold unit_icon40x40 colonize_ship ">
										<span> 0 </span>
									</a>
								</div>
							</td>
							<td
								class="left_border place_simulator_even building_place_poseidon"
								style="">
								<div class="unit_container">
									<a href="#" id="building_place_sea_monster"
										class="unit index_unit bold unit_icon40x40 sea_monster ">
										<span> 0 </span>
									</a>
								</div>
							</td>
							<td
								class="left_border place_simulator_odd building_place_aphrodite"
								style="display: none;">
								<div class="unit_container">
									<a href="#" id="building_place_siren"
										class="unit index_unit bold unit_icon40x40 siren "> <span>
									</span>
									</a>
								</div>
							</td>
						</tr>

						<tr>
							<td class="place_simulator_even">
								<div class="place_symbol place_att"></div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][att][big_transporter]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][att][bireme]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][att][attack_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][att][demolition_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][att][small_transporter]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][att][trireme]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][att][colonize_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td
								class="left_border place_simulator_even building_place_poseidon"
								style="">
								<div>
									<input type="text" name="sim[units][att][sea_monster]"
										class="place_insert_field building_place_att_poseidon"
										value="0" maxlength="5" style="">
								</div>
							</td>
							<td
								class="left_border place_simulator_odd building_place_aphrodite"
								style="display: none;">
								<div>
									<input type="text" name="sim[units][att][siren]"
										class="place_insert_field building_place_att_aphrodite"
										value="0" maxlength="5" style="display: none;">
								</div>
							</td>
						</tr>
						<tr>
							<td class="place_simulator_even">
								<div class="place_symbol place_att_losts"></div>
							</td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_att_losses_big_transporter"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_att_losses_bireme"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_att_losses_attack_ship"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_att_losses_demolition_ship"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_att_losses_small_transporter"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_att_losses_trireme"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_att_losses_colonize_ship"></td>
							<td
								class="left_border place_simulator_even place_losses bold building_place_poseidon"
								id="building_place_att_losses_sea_monster" style=""></td>
							<td
								class="left_border place_simulator_odd place_losses bold building_place_aphrodite"
								id="building_place_att_losses_siren" style="display: none;"></td>
						</tr>
						<tr>
							<td class="place_simulator_even">
								<div class="place_symbol place_def"></div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][def][big_transporter]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][def][bireme]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][def][attack_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][def][demolition_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][def][small_transporter]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_even ">
								<div>
									<input type="text" name="sim[units][def][trireme]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td class="left_border place_simulator_odd ">
								<div>
									<input type="text" name="sim[units][def][colonize_ship]"
										class="place_insert_field " value="0" maxlength="5">
								</div>
							</td>
							<td
								class="left_border place_simulator_even building_place_poseidon"
								style="">
								<div>
									<input type="text" name="sim[units][def][sea_monster]"
										class="place_insert_field building_place_def_poseidon"
										value="0" maxlength="5" style="display: none;">
								</div>
							</td>
							<td
								class="left_border place_simulator_odd building_place_aphrodite"
								style="display: none;">
								<div>
									<input type="text" name="sim[units][def][siren]"
										class="place_insert_field building_place_def_aphrodite"
										value="0" maxlength="5" style="display: none;">
								</div>
							</td>
						</tr>
						<tr>
							<td class="place_simulator_even">
								<div class="place_symbol place_def_losts"></div>
							</td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_def_losses_big_transporter"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_def_losses_bireme"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_def_losses_attack_ship"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_def_losses_demolition_ship"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_def_losses_small_transporter"></td>
							<td class="left_border place_simulator_even place_losses bold "
								id="building_place_def_losses_trireme"></td>
							<td class="left_border place_simulator_odd place_losses bold "
								id="building_place_def_losses_colonize_ship"></td>
							<td
								class="left_border place_simulator_even place_losses bold building_place_poseidon"
								id="building_place_def_losses_sea_monster" style=""></td>
							<td
								class="left_border place_simulator_odd place_losses bold building_place_aphrodite"
								id="building_place_def_losses_siren" style="display: none;"></td>
						</tr>
					</tbody>
				</table>
			</div>
			<div class="place_sim_bonuses_heroes">
				<h4>Bonus de combat</h4>

				<div class="place_sim_wrap_mods">
					<table class="place_simulator_table" cellspacing="0"
						cellpadding="0">
						<tbody>
							<tr>
								<td></td>
								<td class="left_border">
									<div class="place_image ground_factor"
										data-title="Bonus terrestre" id="simulator_mods_ground_factor"></div>
								</td>
								<td class="left_border">
									<div class="place_image naval_factor" data-title="Bonus naval"
										id="simulator_mods_naval_factor"></div>
								</td>
								<td class="left_border">
									<div class="place_image luck"
										data-title="Chance (entre -30% et +30%)"
										id="simulator_mods_luck"></div>
								</td>
								<td class="left_border">
									<div class="place_image morale" data-title="Moral"
										id="simulator_mods_morale"></div>
								</td>
								<td class="left_border">
									<div class="place_image wall_level"
										data-title="Niveau des remparts"
										id="simulator_mods_wall_level"></div>
								</td>

								<td class="left_border">
									<div id="simulator_mods_extend" class="place_image mods_extend">
										<div class="place_sim_showhide"></div>
									</div>
								</td>
							</tr>

							<tr>
								<td class="place_simulator_even">
									<div class="place_symbol place_att"></div>
								</td>
								<td
									class="left_border place_simulator_odd building_place_att_ground_factor">
									<span class="percentage">100%</span>
								</td>
								<td
									class="left_border place_simulator_even building_place_att_naval_factor">
									<span class="percentage">100%</span>
								</td>
								<td class="left_border place_simulator_odd ">
									<div>
										<input type="text" class="place_insert_field" value="0"
											maxlength="4" name="sim[mods][att][luck]">
									</div>
								</td>
								<td class="left_border place_simulator_even ">
									<div>
										<input type="text" class="place_insert_field" value="0"
											maxlength="4" name="sim[mods][att][morale]">
									</div>
								</td>
								<td class="left_border place_simulator_odd "></td>

								<td class="left_border">
									<div class="active_mods_att">0</div>
								</td>
							</tr>
							<tr>
								<td class="place_simulator_even">
									<div class="place_symbol place_def"></div>
								</td>
								<td
									class="left_border place_simulator_odd building_place_def_ground_factor">
									<span class="percentage">100%</span>
								</td>
								<td
									class="left_border place_simulator_even building_place_def_naval_factor">
									<span class="percentage">100%</span>
								</td>
								<td class="left_border place_simulator_odd "></td>
								<td class="left_border place_simulator_even "></td>
								<td class="left_border place_simulator_odd ">
									<div>
										<input type="text" class="place_insert_field" value="0"
											maxlength="4" name="sim[mods][def][wall_level]">
									</div>
								</td>

								<td class="left_border">
									<div class="active_mods_def">0</div>
								</td>
							</tr>

							<tr>
								<td class="place_simulator_even">
									<div class="place_symbol place_def_losts"></div>
								</td>
								<td class="left_border place_simulator_odd place_losses bold"
									id="building_place_def_losses_ground_factor"></td>
								<td class="left_border place_simulator_even place_losses bold"
									id="building_place_def_losses_naval_factor"></td>
								<td class="left_border place_simulator_odd place_losses bold"
									id="building_place_def_losses_luck"></td>
								<td class="left_border place_simulator_even place_losses bold"
									id="building_place_def_losses_morale"></td>
								<td class="left_border place_simulator_odd place_losses bold"
									id="building_place_def_losses_wall_level"></td>
								<td class="left_border"></td>
							</tr>
						</tbody>
					</table>
				</div>

				<div class="window_inner_curtain"></div>
				<div class="place_sim_wrap_mods_extended">
					<div class="game_border ">
						<div class="game_border_top"></div>
						<div class="game_border_bottom"></div>
						<div class="game_border_left"></div>
						<div class="game_border_right"></div>
						<div class="game_border_corner corner1"></div>
						<div class="game_border_corner corner2"></div>
						<div class="game_border_corner corner3"></div>
						<div class="game_border_corner corner4"></div>

						<table class="place_simulator_table" cellspacing="0"
							cellpadding="0">
							<tbody>
								<tr class="place_simulator_odd">
									<td></td>
									<td class=""><div class="place_image is_night"
											data-title="Il fait nuit"></div></td>
									<td class=""><div class="place_image pa_commander"
											data-title="Commandant disponible"></div></td>
									<td class=""><div class="place_image pa_captain"
											data-title="Capitaine disponible"></div></td>
									<td class=""><div class="place_image pa_priest"
											data-title="Grande prêtresse disponible"></div></td>
									<td class=""><div class="place_image alliance_modifier"
											data-title="Réductions d'alliance : les troupes alliées attaquantes génèrent 20% du total des points de combat."></div></td>
									<td class=""><div class="place_image building_tower"
											data-title="Tour disponible"></div></td>
									<td class=""><div class="place_image research_ram"
											data-title="Bélier recherché"></div></td>
									<td class=""><div class="place_image research_phalanx"
											data-title="Phalange recherchée"></div></td>
									<td class=""><div class="place_image strategy_breach"
											data-title="Stratégie percée sélectionnée"></div></td>
									<td class=""><div
											class="place_image research_divine_selection"
											data-title="Sélection divine recherchée"></div></td>
								</tr>
								<tr class="place_simulator_even">
									<td class="place_simulator_complex_legend"><div
											class="place_symbol place_att"></div>
										<div class="place_symbol place_def"></div></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field " name="sim[mods][def][is_night]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][pa_commander]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][pa_commander]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][pa_captain]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][pa_captain]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][pa_priest]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][pa_priest]"></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][alliance_modifier]"></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][building_tower]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][research_ram]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][research_ram]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][research_phalanx]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][research_phalanx]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][strategy_breach]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][research_divine_selection]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][research_divine_selection]"></td>
								</tr>
								<tr class="place_simulator_odd">
									<td></td>
									<td class=""><div
											class="place_image research_combat_experience"
											data-title="Expérience de combat recherchée"></div></td>
									<td class=""><div class="power power_icon45x45 fair_wind"
											data-title="Un vent favorable" data-power-id="fair_wind"></div></td>
									<td class=""><div class="power power_icon45x45 desire"
											data-title="Nostalgie" data-power-id="desire"></div></td>
									<td class=""><div
											class="power power_icon45x45 strength_of_heroes"
											data-title="Force héroïque"
											data-power-id="strength_of_heroes"></div></td>
									<td class=""><div
											class="power power_icon45x45 effort_of_the_huntress"
											data-title="Concentration de la chasseresse"
											data-power-id="effort_of_the_huntress"></div></td>
									<td class=""><div
											class="power power_icon45x45 attack_boost"
											data-title="Attaque améliorée" data-power-id="attack_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 defense_boost"
											data-title="Défense améliorée" data-power-id="defense_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 myrmidion_attack"
											data-title="Attaque myrmidone"
											data-power-id="myrmidion_attack"></div></td>
									<td class=""><div
											class="power power_icon45x45 trojan_defense"
											data-title="Défense troyenne" data-power-id="trojan_defense"></div></td>
									<td class=""><div
											class="power power_icon45x45 longterm_attack_boost"
											data-title="Illumination de Tyché"
											data-power-id="longterm_attack_boost"></div></td>
								</tr>
								<tr class="place_simulator_even">
									<td class="place_simulator_complex_legend"><div
											class="place_symbol place_att"></div>
										<div class="place_symbol place_def"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][research_combat_experience]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][research_combat_experience]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_fair_wind]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_desire]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_strength_of_heroes]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_effort_of_the_huntress]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_attack_boost]">
										<div class="place_cross"></div></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][power_defense_boost]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_myrmidion_attack]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_myrmidion_attack]"></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][power_trojan_defense]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_longterm_attack_boost]">
										<div class="place_cross"></div></td>
								</tr>
								<tr class="place_simulator_odd">
									<td></td>
									<td class=""><div
											class="power power_icon45x45 attack_ship_attack_boost_small"
											data-title="Attaque améliorée des bateaux-feux"
											data-power-id="attack_ship_attack_boost_small"></div></td>
									<td class=""><div
											class="power power_icon45x45 attack_ship_attack_boost_medium"
											data-title="Attaque améliorée des bateaux-feux"
											data-power-id="attack_ship_attack_boost_medium"></div></td>
									<td class=""><div
											class="power power_icon45x45 attack_ship_attack_boost_large"
											data-title="Attaque améliorée des bateaux-feux"
											data-power-id="attack_ship_attack_boost_large"></div></td>
									<td class=""><div
											class="power power_icon45x45 longterm_defense_boost"
											data-title="Encouragement de Tyché"
											data-power-id="longterm_defense_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 rare_defense_boost"
											data-title="Défense améliorée (rare)"
											data-power-id="rare_defense_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 epic_defense_boost"
											data-title="Défense améliorée (épique)"
											data-power-id="epic_defense_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 rare_attack_boost"
											data-title="Attaque améliorée (rare)"
											data-power-id="rare_attack_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 epic_attack_boost"
											data-title="Attaque améliorée (épique)"
											data-power-id="epic_attack_boost"></div></td>
									<td class=""><div
											class="power power_icon45x45 luxurious_residence"
											data-title="Résidence luxueuse"
											data-power-id="luxurious_residence"></div></td>
									<td class=""><div class="power power_icon45x45 acumen"
											data-title="Efficacité" data-power-id="acumen"></div></td>
								</tr>
								<tr class="place_simulator_even">
									<td class="place_simulator_complex_legend"><div
											class="place_symbol place_att"></div>
										<div class="place_symbol place_def"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_attack_ship_attack_boost_small]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_attack_ship_attack_boost_medium]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_attack_ship_attack_boost_large]">
										<div class="place_cross"></div></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][power_longterm_defense_boost]"></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][power_rare_defense_boost]"></td>
									<td><div class="place_cross"></div> <input type="checkbox"
										class="place_checkbox_field "
										name="sim[mods][def][power_epic_defense_boost]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_rare_attack_boost]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_epic_attack_boost]">
										<div class="place_cross"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_luxurious_residence]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_luxurious_residence]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_acumen]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_acumen]"></td>
								</tr>
								<tr class="place_simulator_odd">
									<td></td>
									<td class=""><div
											class="power power_icon45x45 divine_senses"
											data-title="Sens divins" data-power-id="divine_senses"></div></td>
									<td class=""><div
											class="power power_icon45x45 assassins_acumen"
											data-title="Objectif de communauté V"
											data-power-id="assassins_acumen"></div></td>
									<td class=""><div
											class="power power_icon45x45 olympic_senses"
											data-title="Sens olympiques" data-power-id="olympic_senses"></div></td>
									<td class=""><div
											class="power power_icon45x45 missions_power_4 missions_dionysia"
											data-title="L'esprit de Dionysos"
											data-power-id="missions_power_4"></div></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
								</tr>
								<tr class="place_simulator_even">
									<td class="place_simulator_complex_legend"><div
											class="place_symbol place_att"></div>
										<div class="place_symbol place_def"></div></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_divine_senses]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_divine_senses]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_assassins_acumen]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_assassins_acumen]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_olympic_senses]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_olympic_senses]"></td>
									<td><input type="checkbox" class="place_checkbox_field "
										name="sim[mods][att][power_missions_power_4]"><input
										type="checkbox" class="place_checkbox_field "
										name="sim[mods][def][power_missions_power_4]"></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
								</tr>
								<tr class="bottom_row place_simulator_odd">
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td></td>
									<td><a class="place_sim_bonuses_more_confirm" href="#"
										onclick="return FightSimulator.closeModsExtended()"></a></td>
								</tr>
							</tbody>
						</table>
					</div>
				</div>
				<div class="place_sim_wrap_mods_moral">
					<table class="place_simulator_table" cellspacing="0"
						cellpadding="0">
						<tbody>
							<tr>
								<td class="place_simulator_even">
									<div>
										<label for="player_name"> Joueur : </label> <span
											class="grepo_input"> <span class="left"> <span
												class="right"> <input type="text" value=""
													name="player_name" id="morale_player_name"
													autocomplete="off" class="ac_input">
											</span>
										</span>
										</span>
									</div>
								</td>
								<td class="place_simulator_odd" rowspan="3"
									style="vertical-align: bottom"><a
									class="place_sim_bonuses_more_confirm" href="#"
									onclick="return FightSimulator.closeMoral()"></a></td>
							</tr>
						</tbody>
					</table>
				</div>
				<script type="text/javascript">
    //<![CDATA[
    $('#morale_player_name').oldautocomplete('/autocomplete', {
        'minChars': 3,
        'autoFill': true,
		'scaleFactor' : Game.ui_scale.normalize.factor
    });
    //]]>
</script>
				<div style="clear: both;"></div>

				<h4>Héros</h4>
				<div class="place_sim_heroes_container">
					<table class="place_simulator_table" cellspacing="0"
						cellpadding="0">
						<tbody>
							<tr>
								<td class="place_simulator_even bold">
									<div class="place_symbol place_att"></div>
								</td>
								<td class="left_border place_simulator_odd bold">
									<div class="place_sim_hero_attack">
										<input type="hidden" id="hero_attack_value"> <input
											type="hidden" id="hero_attack_level" value="1">
										<div class="place_sim_hero_container">
											<div class="hero_picker no_hero small">
												<div class="content">
													<div class="background index_unit background_marble_brown"></div>
													<div class="icon unit_icon40x40">
														<div class="caption level"></div>
													</div>
													<div class="btn_add button_new square plus">
														<div class="left"></div>
														<div class="right"></div>
														<div class="caption js-caption">
															<span></span>
															<div class="effect js-effect"></div>
														</div>
													</div>
												</div>

												<div
													class="place_sim_hero_spinner spinner_horizontal disabled">
													<div class="border_l"></div>
													<div class="border_r"></div>
													<div class="body">
														<input placeholder="1" type="text" name="" tabindex="1"
															disabled="">
													</div>
													<div class="button_increase"></div>
													<div class="button_decrease"></div>
												</div>

											</div>
										</div>
									</div>
								</td>
								<td class="left_border place_simulator_even bold">
									<div class="place_symbol place_def"></div>
								</td>
								<td class="left_border place_simulator_odd bold">
									<div class="place_sim_hero_defense">
										<input type="hidden" id="hero_defense_value"> <input
											type="hidden" id="hero_defense_level" value="1">
										<div class="place_sim_hero_container">
											<div class="hero_picker no_hero small">
												<div class="content">
													<div class="background index_unit background_marble_brown"></div>
													<div class="icon unit_icon40x40">
														<div class="caption level"></div>
													</div>
													<div class="btn_add button_new square plus">
														<div class="left"></div>
														<div class="right"></div>
														<div class="caption js-caption">
															<span></span>
															<div class="effect js-effect"></div>
														</div>
													</div>
												</div>

												<div
													class="place_sim_hero_spinner spinner_horizontal disabled">
													<div class="border_l"></div>
													<div class="border_r"></div>
													<div class="body">
														<input placeholder="1" type="text" name="" tabindex="1"
															disabled="">
													</div>
													<div class="button_increase"></div>
													<div class="button_decrease"></div>
												</div>

											</div>
										</div>
									</div>
								</td>
							</tr>
						</tbody>
					</table>
				</div>
			</div>

			<div style="clear: both;"></div>

			<h4>Unités terrestres</h4>

			<script type="text/javascript">
    //<![CDATA[

    $(document).ready(function () {
        $('div.place_att').tooltip('Attaquant');
        $('div.place_att_losts').tooltip('Pertes de l\'attaquant');
        $('div.place_def').tooltip('Unités défensives');
        $('div.place_def_losts').tooltip('Pertes du défenseur');
    });

    //]]>
</script>

			<table id="place_sim_ground_units" class="place_simulator_table"
				cellspacing="0" cellpadding="0">
				<tbody>
					<tr>
						<td class="place_simulator_even"></td>
						<td class="left_border place_simulator_odd ">
							<div class="unit_container">
								<a href="#" id="building_place_sword"
									class="unit index_unit bold unit_icon40x40 sword "> <span>
										102 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div class="unit_container">
								<a href="#" id="building_place_slinger"
									class="unit index_unit bold unit_icon40x40 slinger "> <span>
										18 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div class="unit_container">
								<a href="#" id="building_place_archer"
									class="unit index_unit bold unit_icon40x40 archer "> <span>
										75 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div class="unit_container">
								<a href="#" id="building_place_hoplite"
									class="unit index_unit bold unit_icon40x40 hoplite "> <span>
										0 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div class="unit_container">
								<a href="#" id="building_place_rider"
									class="unit index_unit bold unit_icon40x40 rider "> <span>
										12 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div class="unit_container">
								<a href="#" id="building_place_chariot"
									class="unit index_unit bold unit_icon40x40 chariot "> <span>
										4 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div class="unit_container">
								<a href="#" id="building_place_catapult"
									class="unit index_unit bold unit_icon40x40 catapult "> <span>
										0 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_zeus"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_minotaur"
									class="unit index_unit bold unit_icon40x40 minotaur "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_zeus"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_manticore"
									class="unit index_unit bold unit_icon40x40 manticore "> <span>
								</span>
								</a>
							</div>
						</td>
						<td
							class="left_border place_simulator_even building_place_poseidon"
							style="">
							<div class="unit_container">
								<a href="#" id="building_place_zyklop"
									class="unit index_unit bold unit_icon40x40 zyklop "> <span>
										0 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_hera"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_harpy"
									class="unit index_unit bold unit_icon40x40 harpy "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_hera"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_medusa"
									class="unit index_unit bold unit_icon40x40 medusa "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_athena"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_centaur"
									class="unit index_unit bold unit_icon40x40 centaur "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_athena"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_pegasus"
									class="unit index_unit bold unit_icon40x40 pegasus "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_hades"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_cerberus"
									class="unit index_unit bold unit_icon40x40 cerberus "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_hades"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_fury"
									class="unit index_unit bold unit_icon40x40 fury "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_artemis"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_griffin"
									class="unit index_unit bold unit_icon40x40 griffin "> <span>
								</span>
								</a>
							</div>
						</td>
						<td
							class="left_border place_simulator_even building_place_artemis"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_calydonian_boar"
									class="unit index_unit bold unit_icon40x40 calydonian_boar ">
									<span> </span>
								</a>
							</div>
						</td>
						<td
							class="left_border place_simulator_odd building_place_aphrodite"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_satyr"
									class="unit index_unit bold unit_icon40x40 satyr "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_ares"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_spartoi"
									class="unit index_unit bold unit_icon40x40 spartoi "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_ares"
							style="display: none;">
							<div class="unit_container">
								<a href="#" id="building_place_ladon"
									class="unit index_unit bold unit_icon40x40 ladon "> <span>
								</span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_all"
							style="">
							<div class="unit_container">
								<a href="#" id="building_place_godsent"
									class="unit index_unit bold unit_icon40x40 godsent "> <span>
										0 </span>
								</a>
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div class="unit_container">
								<a href="#" id="building_place_militia"
									class="unit index_unit bold unit_icon40x40 militia "> <span>
								</span>
								</a>
							</div>
						</td>
					</tr>

					<tr>
						<td class="place_simulator_even">
							<div class="place_symbol place_att"></div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][att][sword]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][att][slinger]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][att][archer]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][att][hoplite]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][att][rider]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][att][chariot]"
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						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][att][catapult]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_zeus"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][minotaur]"
									class="place_insert_field building_place_att_zeus" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_zeus"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][manticore]"
									class="place_insert_field building_place_att_zeus" value="0"
									maxlength="5" style="display: none;">
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						</td>
						<td
							class="left_border place_simulator_even building_place_poseidon"
							style="">
							<div>
								<input type="text" name="sim[units][att][zyklop]"
									class="place_insert_field building_place_att_poseidon"
									value="0" maxlength="5" style="">
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						</td>
						<td class="left_border place_simulator_odd building_place_hera"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][harpy]"
									class="place_insert_field building_place_att_hera" value="0"
									maxlength="5" style="display: none;">
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						</td>
						<td class="left_border place_simulator_even building_place_hera"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][medusa]"
									class="place_insert_field building_place_att_hera" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_athena"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][centaur]"
									class="place_insert_field building_place_att_athena" value="0"
									maxlength="5" style="display: none;">
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						</td>
						<td class="left_border place_simulator_even building_place_athena"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][pegasus]"
									class="place_insert_field building_place_att_athena" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_hades"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][cerberus]"
									class="place_insert_field building_place_att_hades" value="0"
									maxlength="5" style="display: none;">
							</div>
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						<td class="left_border place_simulator_even building_place_hades"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][fury]"
									class="place_insert_field building_place_att_hades" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_artemis"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][griffin]"
									class="place_insert_field building_place_att_artemis" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td
							class="left_border place_simulator_even building_place_artemis"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][calydonian_boar]"
									class="place_insert_field building_place_att_artemis" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td
							class="left_border place_simulator_odd building_place_aphrodite"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][satyr]"
									class="place_insert_field building_place_att_aphrodite"
									value="0" maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_ares"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][spartoi]"
									class="place_insert_field building_place_att_ares" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_ares"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][att][ladon]"
									class="place_insert_field building_place_att_ares" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_all"
							style="">
							<div>
								<input type="text" name="sim[units][att][godsent]"
									class="place_insert_field building_place_att_all" value="0"
									maxlength="5">
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						<td class="left_border place_simulator_odd "></td>
					</tr>
					<tr>
						<td class="place_simulator_even">
							<div class="place_symbol place_att_losts"></div>
						</td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_att_losses_sword"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_att_losses_slinger"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_att_losses_archer"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_att_losses_hoplite"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_att_losses_rider"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_att_losses_chariot"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_att_losses_catapult"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_zeus"
							id="building_place_att_losses_minotaur" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_zeus"
							id="building_place_att_losses_manticore" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_poseidon"
							id="building_place_att_losses_zyklop" style=""></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_hera"
							id="building_place_att_losses_harpy" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_hera"
							id="building_place_att_losses_medusa" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_athena"
							id="building_place_att_losses_centaur" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_athena"
							id="building_place_att_losses_pegasus" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_hades"
							id="building_place_att_losses_cerberus" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_hades"
							id="building_place_att_losses_fury" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_artemis"
							id="building_place_att_losses_griffin" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_artemis"
							id="building_place_att_losses_calydonian_boar"
							style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_aphrodite"
							id="building_place_att_losses_satyr" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_ares"
							id="building_place_att_losses_spartoi" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_ares"
							id="building_place_att_losses_ladon" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_all"
							id="building_place_att_losses_godsent" style=""></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_att_losses_militia"></td>
					</tr>
					<tr>
						<td class="place_simulator_even">
							<div class="place_symbol place_def"></div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][def][sword]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][def][slinger]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][def][archer]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][def][hoplite]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][def][rider]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even ">
							<div>
								<input type="text" name="sim[units][def][chariot]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][def][catapult]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_zeus"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][minotaur]"
									class="place_insert_field building_place_def_zeus" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_zeus"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][manticore]"
									class="place_insert_field building_place_def_zeus" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td
							class="left_border place_simulator_even building_place_poseidon"
							style="">
							<div>
								<input type="text" name="sim[units][def][zyklop]"
									class="place_insert_field building_place_def_poseidon"
									value="0" maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_hera"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][harpy]"
									class="place_insert_field building_place_def_hera" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_hera"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][medusa]"
									class="place_insert_field building_place_def_hera" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_athena"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][centaur]"
									class="place_insert_field building_place_def_athena" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_athena"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][pegasus]"
									class="place_insert_field building_place_def_athena" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_hades"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][cerberus]"
									class="place_insert_field building_place_def_hades" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_hades"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][fury]"
									class="place_insert_field building_place_def_hades" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_artemis"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][griffin]"
									class="place_insert_field building_place_def_artemis" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td
							class="left_border place_simulator_even building_place_artemis"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][calydonian_boar]"
									class="place_insert_field building_place_def_artemis" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td
							class="left_border place_simulator_odd building_place_aphrodite"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][satyr]"
									class="place_insert_field building_place_def_aphrodite"
									value="0" maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_ares"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][spartoi]"
									class="place_insert_field building_place_def_ares" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_odd building_place_ares"
							style="display: none;">
							<div>
								<input type="text" name="sim[units][def][ladon]"
									class="place_insert_field building_place_def_ares" value="0"
									maxlength="5" style="display: none;">
							</div>
						</td>
						<td class="left_border place_simulator_even building_place_all"
							style="">
							<div>
								<input type="text" name="sim[units][def][godsent]"
									class="place_insert_field building_place_def_all" value="0"
									maxlength="5">
							</div>
						</td>
						<td class="left_border place_simulator_odd ">
							<div>
								<input type="text" name="sim[units][def][militia]"
									class="place_insert_field " value="0" maxlength="5">
							</div>
						</td>
					</tr>
					<tr>
						<td class="place_simulator_even">
							<div class="place_symbol place_def_losts"></div>
						</td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_def_losses_sword"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_def_losses_slinger"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_def_losses_archer"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_def_losses_hoplite"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_def_losses_rider"></td>
						<td class="left_border place_simulator_even place_losses bold "
							id="building_place_def_losses_chariot"></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_def_losses_catapult"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_zeus"
							id="building_place_def_losses_minotaur" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_zeus"
							id="building_place_def_losses_manticore" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_poseidon"
							id="building_place_def_losses_zyklop" style=""></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_hera"
							id="building_place_def_losses_harpy" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_hera"
							id="building_place_def_losses_medusa" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_athena"
							id="building_place_def_losses_centaur" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_athena"
							id="building_place_def_losses_pegasus" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_hades"
							id="building_place_def_losses_cerberus" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_hades"
							id="building_place_def_losses_fury" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_artemis"
							id="building_place_def_losses_griffin" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_artemis"
							id="building_place_def_losses_calydonian_boar"
							style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_aphrodite"
							id="building_place_def_losses_satyr" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_ares"
							id="building_place_def_losses_spartoi" style="display: none;"></td>
						<td
							class="left_border place_simulator_odd place_losses bold building_place_ares"
							id="building_place_def_losses_ladon" style="display: none;"></td>
						<td
							class="left_border place_simulator_even place_losses bold building_place_all"
							id="building_place_def_losses_godsent" style=""></td>
						<td class="left_border place_simulator_odd place_losses bold "
							id="building_place_def_losses_militia"></td>
					</tr>
				</tbody>
			</table>


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			<table id="place_sim_battlepoints" class="place_simulator_table"
				style="float: left; display: block" cellspacing="0" cellpadding="0">
				<tbody>
					<tr>
						<td class="left_border place_simulator_even">
							<div class="killpoints icon"></div>
						</td>
					</tr>
					<tr>
						<td class="left_border place_simulator_even">
							<div class="att_killpoints"></div>
						</td>
					</tr>
					<tr>
						<td class="left_border place_simulator_even">
							<div></div>
						</td>
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					<tr>
						<td class="left_border place_simulator_even">
							<div class="def_killpoints"></div>
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					<tr>
						<td class="left_border place_simulator_even">
							<div></div>
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			</table>
			<div style="clear: both;"></div>

			<div id="place_sim_lost_res"></div>

			<div class="place_sim_select_gods_wrap">
				<div class="place_sim_select_gods att">
					<div class="place_symbol place_att"></div>

					<select name=""
						onchange="FightSimulator.switchGod('att', this.value)"
						style="width: 136px">
						<option value="" selected="selected">Choisir une divinité</option>
						<option value="zeus">Zeus</option>
						<option value="poseidon">Poséidon</option>
						<option value="hera">Héra</option>
						<option value="athena">Athéna</option>
						<option value="hades">Hadès</option>
						<option value="artemis">Artémis</option>
						<option value="aphrodite">Aphrodite</option>
						<option value="ares">Arès</option>
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				</div>
				<div class="place_sim_select_gods def">
					<div class="place_symbol place_def"></div>

					<select name=""
						onchange="FightSimulator.switchGod('def', this.value)"
						style="width: 136px">
						<option value="" selected="selected">Choisir une divinité</option>
						<option value="zeus">Zeus</option>
						<option value="poseidon">Poséidon</option>
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						<option value="hades">Hadès</option>
						<option value="artemis">Artémis</option>
						<option value="aphrodite">Aphrodite</option>
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				<div class="place_sim_insert_units">
					<div class="place_symbol place_attack"></div>

					<select onchange="FightSimulator.insertHomeUnits()"
						id="select_insert_units">
						<option selected="selected">Insérer nos troupes...</option>
						<option value="att">en tant qu'attaquant</option>
						<option value="def">en tant que défenseur</option>
					</select>

				</div>
				<div style="clear: both"></div>
			</div>

		</div>

		<div class="game_list_footer">
			<a class="button " href="#"
				onclick="return FightSimulator.simulate()"> <span class="left"><span
					class="right"> <span class="middle">Simuler</span>
				</span></span> <span style="clear: both;"></span>
			</a> <a class="button " href="#" id="insert_survives_def_units"
				onclick="return FightSimulator.insertSurvivesDefUnitsAsNewDefender()">
				<span class="left"><span class="right"> <span
						class="middle">Insérer les troupes qui ont survécu</span>
				</span></span> <span style="clear: both;"></span>
			</a> <a class="button " href="#" id="flip_troops"
				onclick="return FightSimulator.flipAttackerDefenderValues()"> <span
				class="left"><span class="right"> <span class="middle">Échanger
							les troupes</span>
				</span></span> <span style="clear: both;"></span>
			</a>
		</div>

	</form>

</div>
</div>