From 6122aa1670531f3f7fe4c664c63108bdbdf9ee5c Mon Sep 17 00:00:00 2001 From: Samy Avrillon Date: Tue, 25 Jun 2024 20:02:54 +0200 Subject: [PATCH] Added beginning of simulator --- build.gradle | 1 + .../java/com/bernard/greposimu/GrepoSimu.java | 42 +- .../bernard/greposimu/ServletInitializer.java | 14 + .../java/com/bernard/greposimu/Utils.java | 69 + .../controller/GrepoSimuController.java | 54 + .../greposimu/engine/game/Buildings.java | 26 + .../bernard/greposimu/engine/game/Fight.java | 124 + .../bernard/greposimu/engine/game/Game.java | 20 + .../bernard/greposimu/engine/game/Heroes.java | 119 + .../engine/json/MapJsonDeserializer.java | 57 + .../bernard/greposimu/model/DefContext.java | 118 + .../bernard/greposimu/model/FightStats.java | 63 + .../bernard/greposimu/model/OffContext.java | 23 + .../greposimu/model/game/Building.java | 53 + .../greposimu/model/game/GameData.java | 37 + .../com/bernard/greposimu/model/game/God.java | 12 + .../bernard/greposimu/model/game/Hero.java | 36 + .../bernard/greposimu/model/game/Image.java | 8 + .../bernard/greposimu/model/game/Power.java | 48 + .../greposimu/model/game/Research.java | 15 + .../greposimu/model/game/Resources.java | 7 + .../bernard/greposimu/model/game/Unit.java | 70 + src/main/resources/gamedata.json | 33180 ++++++++++++++++ src/main/resources/templates/debug.html | 21 + src/main/resources/templates/simulator.html | 233 + .../greposimu/GrepoSimuApplicationTests.java | 6 +- 26 files changed, 34454 insertions(+), 2 deletions(-) create mode 100644 src/main/java/com/bernard/greposimu/ServletInitializer.java create mode 100644 src/main/java/com/bernard/greposimu/Utils.java create mode 100644 src/main/java/com/bernard/greposimu/engine/game/Buildings.java create mode 100644 src/main/java/com/bernard/greposimu/engine/game/Fight.java create mode 100644 src/main/java/com/bernard/greposimu/engine/game/Game.java create mode 100644 src/main/java/com/bernard/greposimu/engine/game/Heroes.java create mode 100644 src/main/java/com/bernard/greposimu/engine/json/MapJsonDeserializer.java create mode 100644 src/main/java/com/bernard/greposimu/model/DefContext.java create mode 100644 src/main/java/com/bernard/greposimu/model/FightStats.java create mode 100644 src/main/java/com/bernard/greposimu/model/OffContext.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Building.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/GameData.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/God.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Hero.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Image.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Power.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Research.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Resources.java create mode 100644 src/main/java/com/bernard/greposimu/model/game/Unit.java create mode 100644 src/main/resources/gamedata.json create mode 100644 src/main/resources/templates/debug.html create mode 100644 src/main/resources/templates/simulator.html diff --git a/build.gradle b/build.gradle index 7e72fc3..f414444 100644 --- a/build.gradle +++ b/build.gradle @@ -27,6 +27,7 @@ dependencies { implementation 'org.yaml:snakeyaml:2.2' implementation 'org.ojalgo:ojalgo:54.0.0' + implementation 'com.fasterxml.jackson.core:jackson-databind:2.17.1' } tasks.named('test') { diff --git a/src/main/java/com/bernard/greposimu/GrepoSimu.java b/src/main/java/com/bernard/greposimu/GrepoSimu.java index fe4d22f..6a23894 100644 --- a/src/main/java/com/bernard/greposimu/GrepoSimu.java +++ b/src/main/java/com/bernard/greposimu/GrepoSimu.java @@ -1,18 +1,58 @@ package com.bernard.greposimu; +import java.io.BufferedReader; +import java.io.IOException; +import java.io.InputStream; +import java.io.InputStreamReader; import java.util.Arrays; import java.util.Iterator; +import java.util.Map; +import java.util.stream.Collectors; import com.bernard.greposimu.engine.Registerar; +import com.bernard.greposimu.engine.game.Buildings; +import com.bernard.greposimu.engine.json.MapJsonDeserializer; import com.bernard.greposimu.model.Dieu; import com.bernard.greposimu.model.Heros; import com.bernard.greposimu.model.OffDefStats; +import com.bernard.greposimu.model.game.GameData; +import com.fasterxml.jackson.core.JsonFactory; +import com.fasterxml.jackson.core.StreamReadFeature; +import com.fasterxml.jackson.databind.ObjectMapper; +import com.fasterxml.jackson.databind.module.SimpleModule; public class GrepoSimu { - + public static GameData readGameData() throws IOException { + + ClassLoader classLoader = ClassLoader.getSystemClassLoader(); + try (InputStream is = classLoader.getResourceAsStream("gamedata.json")) { + if (is == null) return null; + try (InputStreamReader isr = new InputStreamReader(is); + BufferedReader reader = new BufferedReader(isr)) { + // Reading the file + String json = reader.lines().collect(Collectors.joining(System.lineSeparator())); + + // De-serialize to an object + JsonFactory jsonFactory = JsonFactory.builder() + .enable(StreamReadFeature.INCLUDE_SOURCE_IN_LOCATION) + .build(); + SimpleModule module = new SimpleModule(); + module.addDeserializer(Map.class, new MapJsonDeserializer()); + ObjectMapper mapper = new ObjectMapper(jsonFactory); + mapper.registerModule(module); + GameData data = mapper.readValue(json, GameData.class); + return data; + } + } + } public static void main(String[] args) { + for(int i=0;i<26;i++) + System.out.println(i+"->"+Buildings.wallBonus(i)); + } + + public static void mainZ(String[] args) { Registerar.regiter(); System.out.println(Registerar.unites.size()); diff --git a/src/main/java/com/bernard/greposimu/ServletInitializer.java b/src/main/java/com/bernard/greposimu/ServletInitializer.java new file mode 100644 index 0000000..51eed87 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/ServletInitializer.java @@ -0,0 +1,14 @@ +/*package com.bernard.greposimu; + +import org.springframework.boot.builder.SpringApplicationBuilder; +import org.springframework.boot.web.servlet.support.SpringBootServletInitializer; + +public class ServletInitializer extends SpringBootServletInitializer { + + @Override + protected SpringApplicationBuilder configure(SpringApplicationBuilder application) { + return application.sources(GrepoSimuApplication.class); + } + +} +*/ \ No newline at end of file diff --git a/src/main/java/com/bernard/greposimu/Utils.java b/src/main/java/com/bernard/greposimu/Utils.java new file mode 100644 index 0000000..15763f4 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/Utils.java @@ -0,0 +1,69 @@ +package com.bernard.greposimu; + +import java.util.AbstractMap; +import java.util.AbstractSet; +import java.util.Iterator; +import java.util.Map; +import java.util.Set; + +public class Utils { + + public static final double poly5(double a0, double a1, double a2, double a3, double a4, double a5, double x) { + return + a0 + + a1 * x + + a2 * x * x + + a3 * x * x * x + + a4 * x * x * x * x + + a5 * x * x * x * x * x; + } + + public static final Map setToMap(Set set){ + return new AbstractMap() { + + @Override + public Set> entrySet() { + return new AbstractSet>() { + + @Override + public Iterator> iterator() { + Iterator it = set.iterator(); + return new Iterator>() { + + @Override + public boolean hasNext() { + return it.hasNext(); + } + + @Override + public Entry next() { + // TODO Auto-generated method stub + return new AbstractMap.SimpleEntry<>(it.next(), true); + } + + @Override + public void remove() { + it.remove(); + } + }; + } + + @Override + public int size() { + return set.size(); + } + }; + } + + @Override + public Boolean put(T k, Boolean v) { + Boolean old = set.contains(k); + if(v != null && v) + set.add(k); + return old; + } + + }; + } + +} diff --git a/src/main/java/com/bernard/greposimu/controller/GrepoSimuController.java b/src/main/java/com/bernard/greposimu/controller/GrepoSimuController.java index 20cfa16..9d6c1b7 100644 --- a/src/main/java/com/bernard/greposimu/controller/GrepoSimuController.java +++ b/src/main/java/com/bernard/greposimu/controller/GrepoSimuController.java @@ -1,4 +1,7 @@ package com.bernard.greposimu.controller; +import java.io.IOException; +import java.io.PrintWriter; +import java.io.StringWriter; import java.util.Arrays; import java.util.Comparator; import java.util.HashMap; @@ -14,17 +17,68 @@ import org.springframework.web.bind.annotation.GetMapping; import org.springframework.web.bind.annotation.ModelAttribute; import org.springframework.web.bind.annotation.PostMapping; +import com.bernard.greposimu.GrepoSimu; import com.bernard.greposimu.engine.Optimizer; import com.bernard.greposimu.engine.Optimizer.UnitesProportions; import com.bernard.greposimu.engine.Registerar; +import com.bernard.greposimu.engine.game.Fight; +import com.bernard.greposimu.engine.game.Game; +import com.bernard.greposimu.model.DefContext; import com.bernard.greposimu.model.Dieu; +import com.bernard.greposimu.model.FightStats; import com.bernard.greposimu.model.Heros; import com.bernard.greposimu.model.OffDefStats; import com.bernard.greposimu.model.Unite; +import com.bernard.greposimu.model.game.GameData; +import com.fasterxml.jackson.databind.ObjectMapper; +import com.fasterxml.jackson.databind.SerializationFeature; @Controller public class GrepoSimuController { + @GetMapping("/gamedata") + public String gamedata(Model model) { + System.out.println("Reading game data"); + GameData data; + try { + data = GrepoSimu.readGameData(); + model.addAttribute("content",data.toString()); + } catch (IOException e) { + StringWriter writer = new StringWriter(); + e.printStackTrace(new PrintWriter(writer)); + model.addAttribute("content",writer.toString()); + } + return "debug"; + } + + @GetMapping("/simulator") + public String simulator(Model model) throws IOException { + GameData data = GrepoSimu.readGameData(); + model.addAttribute("heroes", data.heroes.values()); + model.addAttribute("defUnits", Fight.relevantDefUnits(data)); + model.addAttribute("defCounsellors",Fight.relevantDefCounsellors(data)); + model.addAttribute("defResearches",Fight.relevantDefResearch(data)); + model.addAttribute("defPowers",Fight.relevantDefPowers(data)); + model.addAttribute("defCtx",new DefContext()); + return "simulator"; + } + + @PostMapping("/simulate") + @GetMapping("/simulate") + public String simulate(@ModelAttribute DefContext defCtx, Model model) throws IOException { + if(defCtx == null) + defCtx = new DefContext(); + GameData data = GrepoSimu.readGameData(); + Game g = new Game(data); + + FightStats cityStats = g.fight.computeDefStats(defCtx); + ObjectMapper mapper = new ObjectMapper(); + mapper.configure(SerializationFeature.FAIL_ON_EMPTY_BEANS, false); + + model.addAttribute("content",cityStats.toString()+"\n"+mapper.writerWithDefaultPrettyPrinter().writeValueAsString(defCtx)); + return "debug"; + } + @GetMapping("/optimizer") public String greeting(Model model) { model.addAttribute("heros", Registerar.heros); diff --git a/src/main/java/com/bernard/greposimu/engine/game/Buildings.java b/src/main/java/com/bernard/greposimu/engine/game/Buildings.java new file mode 100644 index 0000000..cbc5143 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/engine/game/Buildings.java @@ -0,0 +1,26 @@ +package com.bernard.greposimu.engine.game; + +import com.bernard.greposimu.Utils; +import com.bernard.greposimu.model.FightStats; + +public class Buildings { + + Game g; + + public Buildings(Game g) { + this.g = g; + } + + public static FightStats cityBaseStats(int wallLevel) { + double value = 10.0+10.0*wallLevel; + return new FightStats(value, value, value, 0.0); + } + + public static FightStats wallBonus(int wallLevel) { + double value = (Math.pow(1.035, wallLevel)-1); + //TODO find exact value + value = Utils.poly5(0.0, 0.036679, 0.000528, 0.000011, 0.0, 0.0, wallLevel); + return new FightStats(value, value, value, 0.0); + } + +} diff --git a/src/main/java/com/bernard/greposimu/engine/game/Fight.java b/src/main/java/com/bernard/greposimu/engine/game/Fight.java new file mode 100644 index 0000000..a016d0a --- /dev/null +++ b/src/main/java/com/bernard/greposimu/engine/game/Fight.java @@ -0,0 +1,124 @@ +package com.bernard.greposimu.engine.game; + +import java.util.List; +import java.util.Map; + +import com.bernard.greposimu.model.DefContext; +import com.bernard.greposimu.model.FightStats; +import com.bernard.greposimu.model.OffContext; +import com.bernard.greposimu.model.game.GameData; +import com.bernard.greposimu.model.game.Power; +import com.bernard.greposimu.model.game.Research; +import com.bernard.greposimu.model.game.Unit; + +public class Fight { + + Game g; + + public Fight(Game g) { + this.g = g; + } + public FightStats computeDefStats(DefContext def) { + + + FightStats everyoneStatsBonus = FightStats.zero(); + Map unitsBonuses; + FightStats cityBaseStats; + + // Heroes + unitsBonuses = g.heroes.heroFightBonuses(def.hero, def.heroLevel, false); + + // Tower & wall + cityBaseStats = Buildings.cityBaseStats(def.wallLevel); + everyoneStatsBonus = FightStats.add(everyoneStatsBonus, Buildings.wallBonus(def.wallLevel)); + if(def.hasTower) + // Add 10% to all units + everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.cst(0.1)); + + // Powers + + //TODO powers + + // Researches + if(def.counsellors.contains("divine_selection")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isMythological()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.1))); + if(def.counsellors.contains("phalanx")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isGround()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.1))); + if(def.counsellors.contains("ram")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isNaval()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.1))); + + // Counsellors + if(def.counsellors.contains("priest")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isMythological()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.2))); + if(def.counsellors.contains("commander")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isGround()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.2))); + if(def.counsellors.contains("captain")) + for(String uid : g.data.units.keySet()) + if(g.data.units.get(uid).isNaval()) + unitsBonuses.put(uid, FightStats.add(unitsBonuses.getOrDefault(uid, FightStats.zero()), FightStats.cst(0.2))); + + // Night Bonus + if(def.nightBonus) + everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.cst(1.0)); + + // Units + FightStats total = cityBaseStats.clone(); + for(Unit u : g.data.units.values()) { + // total = total + ucount * ((1+bonus+bonus) * ustats) + if(def.units.containsKey(u.id) && def.units.get(u.id) != null) + total = FightStats.add(total, + FightStats.prod(def.units.get(u.id), + FightStats.mul( + FightStats.add(FightStats.one(),everyoneStatsBonus,unitsBonuses.getOrDefault(u.id, FightStats.zero())) + , u.getDefStats()) + )); + } + + return total; + } + + public static List relevantDefPowers(GameData gd) { + return List.of("acumen","divine_senses","myrmidion_attack","trojan_defense","defense_boost","defense_penalty","longterm_defense_boost","assassins_acumen","rare_defense_boost","epic_defense_boost","olympic_torch","olympic_senses","missions_power_4","divine_battle_strategy_rare","divine_battle_strategy_epic","naval_battle_strategy_rare","naval_battle_strategy_epic","land_battle_strategy_rare","land_battle_strategy_epic","soterias_shrine") + .stream().map(gd.powers::get).toList(); + } + public static List relevantDefResearch(GameData gd) { + return List.of("divine_selection","phalanx","ram") + .stream().map(gd.researches::get).toList(); + } + public static List relevantDefUnits(GameData data) { + return data.units.values().stream().toList(); + } + public static List relevantDefCounsellors(GameData data) { + return List.of("priest","commander","captain"); + } + public FightStats computeOffStats(DefContext off) { + //TODO computeOffStats + throw new UnsupportedOperationException("Simulator not created"); + } + + public FightResult simulateFight(OffContext off, DefContext def) { + //TODO simulateFight + throw new UnsupportedOperationException("Simulator not created"); + } + + public static class FightResult { + + Map def_losses; + Map att_losses; + int wall_loss; + int att_battle_points; + int def_battle_points; + + } + +} diff --git a/src/main/java/com/bernard/greposimu/engine/game/Game.java b/src/main/java/com/bernard/greposimu/engine/game/Game.java new file mode 100644 index 0000000..2d0b54b --- /dev/null +++ b/src/main/java/com/bernard/greposimu/engine/game/Game.java @@ -0,0 +1,20 @@ +package com.bernard.greposimu.engine.game; + +import com.bernard.greposimu.model.game.GameData; + +public class Game { + + GameData data; + public Heroes heroes; + public Buildings buildings; + public Fight fight; + + + public Game(GameData data) { + this.data = data; + this.heroes = new Heroes(this); + this.buildings = new Buildings(this); + this.fight = new Fight(this); + } + +} diff --git a/src/main/java/com/bernard/greposimu/engine/game/Heroes.java b/src/main/java/com/bernard/greposimu/engine/game/Heroes.java new file mode 100644 index 0000000..2bbeb23 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/engine/game/Heroes.java @@ -0,0 +1,119 @@ +package com.bernard.greposimu.engine.game; + +import java.util.HashMap; +import java.util.Map; + +import com.bernard.greposimu.model.FightStats; +import com.bernard.greposimu.model.game.Hero; + +public class Heroes { + + Game g; + + + + public Heroes(Game g) { + this.g = g; + } + + + + /** + * Compute the bonus applied to each unit + * @param hero The uid of the hero + * @param level The level of the hero + * @param off true for the off stat, false for the def stat + * @return For each unit, the bonus that should be applied to it + */ + public Map heroFightBonuses(String hero, int level, boolean off){ + + Map bonuses = new HashMap<>(); + + if(hero == null) + return new HashMap<>(); + + double bonus = 0.0; + Hero heroD = g.data.heroes.get(hero); + if(heroD != null && heroD.description_args != null && heroD.description_args.containsKey("1")) { + Hero.DescriptionArgs args = heroD.description_args.get("1"); + if(args.unit.equals("%")) + bonus = args.value + level * args.level_mod; + else + throw new UnsupportedOperationException("I don't know about unit "+args.unit); + } + FightStats appliedBonus = null; + switch(hero) { + case "agamemnon": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("hoplite", appliedBonus); + bonuses.put("archer", appliedBonus); + break; + case "ajax": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("hoplites", appliedBonus); + break; + case "alexandrios": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("archers", appliedBonus); + break; + case "deimos": + appliedBonus = FightStats.cst(bonus); + if(off) + for(String uid : g.data.units.keySet())bonuses.put(uid,appliedBonus); + break; + case "hector": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("sword", appliedBonus); + bonuses.put("slinger", appliedBonus); + break; + case "lysippe": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("rider", appliedBonus); + break; + case "leonidas": + appliedBonus = FightStats.terrestre(bonus); + if(!off) + for(String uid : g.data.units.keySet())bonuses.put(uid,appliedBonus); + break; + case "mihalis": + appliedBonus = new FightStats(bonus, bonus, 0.0, 0.0); + for(String uid : g.data.units.keySet())bonuses.put(uid,appliedBonus); + break; + case "medea": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("slinger", appliedBonus); + break; + case "melousa": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("chariot", appliedBonus); + break; + case "pelops": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("hoplite", appliedBonus); + bonuses.put("chariot", appliedBonus); + break; + case "themistokles": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("godsent", appliedBonus); + bonuses.put("rider", appliedBonus); + break; + case "telemachos": + appliedBonus = FightStats.terrestre(bonus); + bonuses.put("sword", appliedBonus); + break; + case "urephon": + appliedBonus = FightStats.terrestre(bonus); + for(String uid : g.data.units.keySet())if(g.data.units.get(uid).isMythological())bonuses.put(uid,appliedBonus); + break; + case "zuretha": + appliedBonus = new FightStats(0.0, 0.0, 0.0, bonus); + for(String uid : g.data.units.keySet())bonuses.put(uid,appliedBonus); + break; + default: + // No buff + break; + } + return bonuses; + } + +} diff --git a/src/main/java/com/bernard/greposimu/engine/json/MapJsonDeserializer.java b/src/main/java/com/bernard/greposimu/engine/json/MapJsonDeserializer.java new file mode 100644 index 0000000..8f8dfda --- /dev/null +++ b/src/main/java/com/bernard/greposimu/engine/json/MapJsonDeserializer.java @@ -0,0 +1,57 @@ + package com.bernard.greposimu.engine.json; + +import java.io.IOException; +import java.util.HashMap; +import java.util.Map; +import java.util.Map.Entry; + +import com.fasterxml.jackson.core.JsonParser; +import com.fasterxml.jackson.core.ObjectCodec; +import com.fasterxml.jackson.databind.BeanProperty; +import com.fasterxml.jackson.databind.DeserializationContext; +import com.fasterxml.jackson.databind.JavaType; +import com.fasterxml.jackson.databind.JsonDeserializer; +import com.fasterxml.jackson.databind.JsonMappingException; +import com.fasterxml.jackson.databind.JsonNode; +import com.fasterxml.jackson.databind.deser.ContextualDeserializer; +import com.fasterxml.jackson.databind.deser.std.StdDeserializer; +import com.fasterxml.jackson.databind.exc.MismatchedInputException; + +public class MapJsonDeserializer extends StdDeserializer> implements ContextualDeserializer{ + + private static final long serialVersionUID = -888029778299077908L; + private JavaType type; + + public MapJsonDeserializer() { + super(Object.class); + } + + @Override + public JsonDeserializer createContextual(DeserializationContext ctxt, BeanProperty property) throws JsonMappingException{ + MapJsonDeserializer deserializer = new MapJsonDeserializer(); + if(property != null) + deserializer.type = property.getType().containedType(1); + else + deserializer.type = ctxt.getContextualType(); + return deserializer; + } + + @Override + public Map deserialize(JsonParser parser, DeserializationContext deserializationContext) throws IOException { + JsonNode node = parser.getCodec().readTree(parser); + if(node.isNull() || (node.isArray() && node.isEmpty())) + return new HashMap<>(); + else if(node.isObject()) { + ObjectCodec codec = parser.getCodec(); + Map output = new HashMap<>(); + java.util.Iterator> it = node.fields(); + while(it.hasNext()) { + Entry entry = it.next(); + output.put(entry.getKey(), entry.getValue().traverse(codec).readValueAs(this.type.getRawClass())); + } + return output; + } else + throw MismatchedInputException.from(parser, Map.class, "JSON is neither an empty array nor a map"); + } + +} diff --git a/src/main/java/com/bernard/greposimu/model/DefContext.java b/src/main/java/com/bernard/greposimu/model/DefContext.java new file mode 100644 index 0000000..52bc4ec --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/DefContext.java @@ -0,0 +1,118 @@ +package com.bernard.greposimu.model; + +import java.util.HashMap; +import java.util.HashSet; +import java.util.Map; +import java.util.Set; + +import com.bernard.greposimu.Utils; + +public class DefContext { + // unitID -> number of units + public Map units; + + public String hero; + public int heroLevel; + + public int wallLevel; + public boolean hasTower; + + public Set powers; + public Set researches; + + public Set counsellors; + + public boolean nightBonus; + + public DefContext() { + this.units = new HashMap<>(); + this.hero = null; + this.heroLevel = 0; + this.wallLevel = 0; + this.hasTower = false; + this.powers = new HashSet<>(); + this.researches = new HashSet<>(); + this.counsellors = new HashSet<>(); + this.nightBonus = false; + } + + public Map getUnits() { + return units; + } + + public String getHero() { + return hero; + } + + public int getHeroLevel() { + return heroLevel; + } + + public int getWallLevel() { + return wallLevel; + } + + public boolean isHasTower() { + return hasTower; + } + + public Set getPowers() { + return powers; + } + + public Set getResearches() { + return researches; + } + + public Set getCounsellors() { + return counsellors; + } + + public Map getPowersAsMap() { + return Utils.setToMap(powers); + } + + public Map getResearchesAsMap() { + return Utils.setToMap(researches); + } + + public Map getCounsellorsAsMap() { + return Utils.setToMap(counsellors); + } + + public boolean isNightBonus() { + return nightBonus; + } + + + + public void setHero(String hero) { + this.hero = hero; + } + + public void setHeroLevel(int heroLevel) { + this.heroLevel = heroLevel; + } + + public void setWallLevel(int wallLevel) { + this.wallLevel = wallLevel; + } + + public void setHasTower(boolean hasTower) { + this.hasTower = hasTower; + } + + public void setNightBonus(boolean nightBonus) { + this.nightBonus = nightBonus; + } + + @Override + public String toString() { + return "DefContext [units=" + units + ", heros=" + hero + ", herosLevel=" + heroLevel + ", wallLevel=" + + wallLevel + ", hasTower=" + hasTower + ", powers=" + powers + ", researches=" + researches + + ", counsellors=" + counsellors + ", nightBonus=" + nightBonus + "]"; + } + + + +} diff --git a/src/main/java/com/bernard/greposimu/model/FightStats.java b/src/main/java/com/bernard/greposimu/model/FightStats.java new file mode 100644 index 0000000..9fb6f31 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/FightStats.java @@ -0,0 +1,63 @@ +package com.bernard.greposimu.model; + +import java.util.Arrays; + +public class FightStats implements Cloneable{ + public double hack; + public double pierce; + public double distance; + public double ship; + + public FightStats(double hack, double pierce, double distance, double ship) { + this.hack = hack; + this.pierce = pierce; + this.distance = distance; + this.ship = ship; + } + + public static final FightStats zero() { + return new FightStats(0, 0, 0, 0); + } + + public static final FightStats one() { + return new FightStats(1.0, 1.0, 1.0, 1.0); + } + + public static final FightStats terrestre(double value) { + return new FightStats(value, value, value, 0.0); + } + + public static final FightStats cst(double value) { + return new FightStats(value, value, value, value); + } + + public static final FightStats add(FightStats a,FightStats b) { + return new FightStats(a.hack + b.hack, a.pierce + b.pierce, a.distance + b.distance, a.ship + b.ship); + } + + public static final FightStats add(FightStats... arr) { + return Arrays.stream(arr).reduce(FightStats.zero(), FightStats::add); + } + + public static final FightStats sub(FightStats a,FightStats b) { + return new FightStats(a.hack - b.hack, a.pierce - b.pierce, a.distance - b.distance, a.ship - b.ship); + } + + public static final FightStats mul(FightStats a,FightStats b) { + return new FightStats(a.hack * b.hack, a.pierce * b.pierce, a.distance * b.distance, a.ship * b.ship); + } + + public static final FightStats prod(int k,FightStats b) { + return new FightStats(k * b.hack, k * b.pierce, k * b.distance, k * b.ship); + } + + @Override + public FightStats clone() { + return new FightStats(hack, pierce, distance, ship); + } + + @Override + public String toString() { + return "(%.4f,%.4f,%.4f,%.4f)".formatted(hack,pierce,distance,ship); + } +} diff --git a/src/main/java/com/bernard/greposimu/model/OffContext.java b/src/main/java/com/bernard/greposimu/model/OffContext.java new file mode 100644 index 0000000..f374a5e --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/OffContext.java @@ -0,0 +1,23 @@ +package com.bernard.greposimu.model; + +import java.util.Map; +import java.util.Set; + +public class OffContext { + // unitID -> number of units + public Map units; + + public String heros; + public int herosLevel; + + public int luck; + public int morale; + + public Set powers; + public Set researches; + + public Set counsellors; + + public boolean strategy_breach; + public boolean alliance_modifier; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Building.java b/src/main/java/com/bernard/greposimu/model/game/Building.java new file mode 100644 index 0000000..cb0f36e --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Building.java @@ -0,0 +1,53 @@ +package com.bernard.greposimu.model.game; + +import java.util.List; +import java.util.Map; + +public class Building { + public String id; + public String name; + public String controller; + public Object image; + public String description; + public Object level; + public int max_level; + public int min_level; + public Object requiredBuildings; + public String coordinates; + public Resources resources; + public int pop; + public double wood_factor; + public double stone_factor; + public double iron_factor; + public double pop_factor; + public Object hide_factor; + public int points; + public double points_factor; + public int build_time; + public double build_time_factor; + public double build_time_reduction; + public Object bolt_protected; + public List image_levels; + public Map dependencies; + public Map fixed_building_times; + public Map level_build_time_factors; + public boolean special; + public Object resourcesFor; + public List resourcesForLevelFixed; + public Map resourcesForLevelFactor; + public List resourcesForLevelReduceFactor; + public List offset_value_map; + public double catapult_factor; + public double catapult_power; + public double def_factor_per_level; + public double storage_factor; + public double storage_pow; + public double farm_pow; + public double farm_factor; + public double thermal_pow; + + public static class LeveledFactor { + public int level; + public double factor; + } +} diff --git a/src/main/java/com/bernard/greposimu/model/game/GameData.java b/src/main/java/com/bernard/greposimu/model/game/GameData.java new file mode 100644 index 0000000..a51693e --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/GameData.java @@ -0,0 +1,37 @@ +package com.bernard.greposimu.model.game; + +import java.io.StringWriter; +import java.util.Map; + +import org.yaml.snakeyaml.DumperOptions; +import org.yaml.snakeyaml.DumperOptions.FlowStyle; +import org.yaml.snakeyaml.Yaml; + +import com.fasterxml.jackson.annotation.JsonIgnoreProperties; + +@JsonIgnoreProperties(ignoreUnknown = true) +public class GameData { + + public Map units; + + public Map powers; + + public Map gods; + + public Map heroes; + + public Map researches; + + public Map buildings; + + @Override + public String toString() { + DumperOptions options = new DumperOptions(); + options.setDefaultFlowStyle(FlowStyle.BLOCK); + options.setPrettyFlow(true); + Yaml yaml = new Yaml(options); + StringWriter writer = new StringWriter(); + yaml.dump(this, writer); + return writer.toString(); + } +} diff --git a/src/main/java/com/bernard/greposimu/model/game/God.java b/src/main/java/com/bernard/greposimu/model/game/God.java new file mode 100644 index 0000000..afd32a6 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/God.java @@ -0,0 +1,12 @@ +package com.bernard.greposimu.model.game; + +import java.util.List; + +public class God { + public String name; + public String id; + public List units; + public List powers; + public String topic; + public String description; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Hero.java b/src/main/java/com/bernard/greposimu/model/game/Hero.java new file mode 100644 index 0000000..0d56533 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Hero.java @@ -0,0 +1,36 @@ +package com.bernard.greposimu.model.game; + +import java.util.List; +import java.util.Map; + +public class Hero { + public String id; + public String category; + public String name; + public String description; + public Map description_args; + public String short_description; + public int default_level; + public int cost; + public List award_requirements; + public boolean is_naval; + public boolean exclusive; + public boolean hidden; + public String attack_type; + public int attack; + public int def_hack; + public int def_pierce; + public int def_distance; + public int speed; + public int booty; + public List preconditions; + public int max_per_attack; + public int max_per_support; + + public static class DescriptionArgs { + public double value; + public double level_mod; + public String unit; + } + +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Image.java b/src/main/java/com/bernard/greposimu/model/game/Image.java new file mode 100644 index 0000000..085cd46 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Image.java @@ -0,0 +1,8 @@ +package com.bernard.greposimu.model.game; + +public class Image { + public String mini; + public String small; + public String medium; + public String large; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Power.java b/src/main/java/com/bernard/greposimu/model/game/Power.java new file mode 100644 index 0000000..e6883c9 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Power.java @@ -0,0 +1,48 @@ +package com.bernard.greposimu.model.game; + +import java.math.BigInteger; +import java.util.List; + +public class Power { + public Object effect; + public int lifetime; + public String id; + public Object name; + public Object description; + public String short_effect; + public int favor; + public int fury_percentage_cost; + public String god_id; + public BigInteger temple_level_sum_dependency; + public List targets; + public boolean only_own_towns; + public boolean boost; + public boolean is_fake_power; + public List area_of_effect; + public boolean destructive; + public boolean negative; + public boolean extendible; + public String power_group; + public int power_group_level; + public List seeds_to; + public Image images; + public List effects; + public boolean is_valid_for_happenings; + public List meta_fields; + public Object meta_defaults; + public boolean removed_on_target_loss; + public boolean needs_level; + public boolean requires_god; + public boolean ignores_democritus; + public boolean display_amount; + public boolean wasteable; + public boolean is_ritual; + public boolean recreate_on_restart; + public boolean transfer_to_casual_world; + public boolean is_onetime_power; + public boolean is_upgradable; + public boolean is_capped; + public List compatible_powers; + public boolean no_lifetime; + public boolean passive; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Research.java b/src/main/java/com/bernard/greposimu/model/game/Research.java new file mode 100644 index 0000000..de67be1 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Research.java @@ -0,0 +1,15 @@ +package com.bernard.greposimu.model.game; + +import java.util.List; +import java.util.Map; + +public class Research { + public String id; + public String name; + public String description; + public List research_dependencies; + public Map building_dependencies; + public Resources resources; + public int required_time; + public int research_points; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Resources.java b/src/main/java/com/bernard/greposimu/model/game/Resources.java new file mode 100644 index 0000000..3b22c4a --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Resources.java @@ -0,0 +1,7 @@ +package com.bernard.greposimu.model.game; + +public class Resources { + public int wood; + public int stone; + public int iron; +} diff --git a/src/main/java/com/bernard/greposimu/model/game/Unit.java b/src/main/java/com/bernard/greposimu/model/game/Unit.java new file mode 100644 index 0000000..b1cd5d8 --- /dev/null +++ b/src/main/java/com/bernard/greposimu/model/game/Unit.java @@ -0,0 +1,70 @@ +package com.bernard.greposimu.model.game; + +import java.util.List; +import java.util.Map; + +import com.bernard.greposimu.model.FightStats; + +public class Unit { + + public String id; + public String name; + public String name_plural; + public int speed; + public int attack; + public String description; + public Resources resources; + public int favor; + public int population; + public int build_time; + public String god_id; + public List research_dependencies; + public Map building_dependencies; + public boolean is_naval; + public int max_per_attack; + public int max_per_support; + public String unit_function; + public String category; + public List special_abilities; + public String passive; + public boolean is_npc_unit_only; + public int def_hack; + public int def_pierce; + public int def_distance; + public int booty; + public Object infantry; + public boolean flying; + public String attack_type; + + // Naval + public int defense; + public boolean transport; + public int capacity; + + public FightStats getDefStats() { + return new FightStats(def_hack, def_pierce, def_distance, defense); + } + public FightStats getAttStats() { + switch(attack_type) { + case "hack": + return new FightStats(attack, 0.0, 0.0, 0.0); + case "pierce": + return new FightStats(0.0, attack, 0.0, 0.0); + case "distance": + return new FightStats(0.0, 0.0, attack, 0.0); + } + if(is_naval) + return new FightStats(0.0, 0.0, 0.0, attack); + throw new IllegalStateException("This unit has no known attack type, and is not a ship"); + } + + public boolean isMythological() { + return category.equals("mythological_ground") || category.equals("mythological_naval"); + } + public boolean isGround() { + return category.equals("regular_ground") || category.equals("mythological_ground"); + } + public boolean isNaval() { + return category.equals("regular_naval") || category.equals("mythological_naval"); + } +} diff --git a/src/main/resources/gamedata.json b/src/main/resources/gamedata.json new file mode 100644 index 0000000..d60a68d --- /dev/null +++ b/src/main/resources/gamedata.json @@ -0,0 +1,33180 @@ +{ + "units": { + "militia": { + "id": "militia", + "name": "Milice", + "name_plural": "Milices", + "speed": 0, + "attack": 0, + "description": "La milice est une unité spéciale que vous pouvez appeler depuis la ferme, et ce pour quelque temps. C'est une unité purement défensive, incapable d'attaquer ni de venir en aide aux autres villes.", + "resources": null, + "favor": 0, + "population": 0, + "build_time": 2, + "god_id": null, + "research_dependencies": null, + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 6, + "def_pierce": 8, + "def_distance": 4, + "attack_type": "pierce" + }, + "sword": { + "id": "sword", + "name": "Combattant à l'épée", + "name_plural": "Combattants à l'épée", + "speed": 8, + "attack": 5, + "description": "Les combattants à l'épée forment la défense de base de votre cité : faibles en attaque, excellents en défense contre les unités de combat à distance et bons contre les armes contondantes, ce sont des unités peu coûteuses.", + "resources": { + "wood": 95, + "stone": 0, + "iron": 85 + }, + "favor": 0, + "population": 1, + "build_time": 1080, + "god_id": null, + "research_dependencies": [], + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 14, + "def_pierce": 8, + "def_distance": 30, + "booty": 16, + "infantry": true, + "flying": null, + "attack_type": "hack" + }, + "slinger": { + "id": "slinger", + "name": "Frondeur", + "name_plural": "Frondeurs", + "speed": 14, + "attack": 23, + "description": "Les frondeurs sont une excellente unité d'attaque, faibles en défense, peu coûteuse et rapide.", + "resources": { + "wood": 55, + "stone": 100, + "iron": 40 + }, + "favor": 0, + "population": 1, + "build_time": 1200, + "god_id": null, + "research_dependencies": [ + "slinger" + ], + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 7, + "def_pierce": 8, + "def_distance": 2, + "booty": 8, + "infantry": true, + "flying": null, + "attack_type": "distance" + }, + "archer": { + "id": "archer", + "name": "Archer", + "name_plural": "Archers", + "speed": 12, + "attack": 8, + "description": "Les archers jouent un rôle important pour la défense, ils excellent surtout contre les armes blanches. Pas très utiles pour l'attaque, ils peuvent par contre transporter une grande quantité de butin.", + "resources": { + "wood": 120, + "stone": 0, + "iron": 75 + }, + "favor": 0, + "population": 1, + "build_time": 1140, + "god_id": null, + "research_dependencies": [ + "archer" + ], + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 7, + "def_pierce": 25, + "def_distance": 13, + "booty": 24, + "infantry": true, + "flying": null, + "attack_type": "distance" + }, + "hoplite": { + "id": "hoplite", + "name": "Hoplite", + "name_plural": "Hoplites", + "speed": 6, + "attack": 16, + "description": "Les hoplites sont aussi bons en défense qu'en attaque. Leur lourde armure les protège parfaitement contre les armes contondantes et les armes blanches, mais réduit par contre leur vitesse.", + "resources": { + "wood": 0, + "stone": 75, + "iron": 150 + }, + "favor": 0, + "population": 1, + "build_time": 1380, + "god_id": null, + "research_dependencies": [ + "hoplite" + ], + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 18, + "def_pierce": 12, + "def_distance": 7, + "booty": 8, + "infantry": true, + "flying": null, + "attack_type": "pierce" + }, + "rider": { + "id": "rider", + "name": "Cavalier", + "name_plural": "Cavaliers", + "speed": 22, + "attack": 60, + "description": "Les cavaliers sont une bonne unité d'attaque. Ils sont rapides, forts et peuvent porter de lourdes charges. Mais la défense n'est par contre pas leur point fort, ils sont surtout vulnérables aux armes blanches.", + "resources": { + "wood": 240, + "stone": 120, + "iron": 360 + }, + "favor": 0, + "population": 3, + "build_time": 4320, + "god_id": null, + "research_dependencies": [ + "rider" + ], + "building_dependencies": { + "barracks": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 18, + "def_pierce": 1, + "def_distance": 24, + "booty": 72, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + "chariot": { + "id": "chariot", + "name": "Char", + "name_plural": "Chars", + "speed": 18, + "attack": 56, + "description": "Les chars peuvent être utilisés aussi bien en attaque qu'en défense. Ils sont particulièrement efficaces contre les armes de jet et contondantes.", + "resources": { + "wood": 200, + "stone": 440, + "iron": 320 + }, + "favor": 0, + "population": 4, + "build_time": 5760, + "god_id": null, + "research_dependencies": [ + "chariot" + ], + "building_dependencies": { + "barracks": 15 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "regular_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 76, + "def_pierce": 16, + "def_distance": 56, + "booty": 64, + "infantry": null, + "flying": null, + "attack_type": "pierce" + }, + "catapult": { + "id": "catapult", + "name": "Catapulte", + "name_plural": "Catapultes", + "speed": 2, + "attack": 100, + "description": "La catapulte endommage les remparts ennemis et diminue ainsi la force défensive de la ville.", + "resources": { + "wood": 700, + "stone": 700, + "iron": 700 + }, + "favor": 0, + "population": 15, + "build_time": 12600, + "god_id": null, + "research_dependencies": [ + "catapult" + ], + "building_dependencies": null, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "regular_ground", + "special_abilities": [ + "wall_destruct" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 30, + "def_pierce": 30, + "def_distance": 30, + "booty": 400, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + "minotaur": { + "id": "minotaur", + "name": "Minotaure", + "name_plural": "Minotaures", + "speed": 10, + "attack": 650, + "description": "Les minotaures sont d'énormes créatures moitié homme moitié taureau. Leurs puissants coups de hache brisent n'importe quel bouclier et leur impressionnante ténacité les rend difficiles à dominer. ", + "resources": { + "wood": 2500, + "stone": 1050, + "iron": 5450 + }, + "favor": 180, + "population": 30, + "build_time": 16200, + "god_id": "zeus", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 750, + "def_pierce": 330, + "def_distance": 640, + "booty": 480, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + "manticore": { + "id": "manticore", + "name": "Manticore", + "name_plural": "Manticores", + "speed": 22, + "attack": 1010, + "description": "Les manticores ont la tête d'un lion, les ailes d'un dragon et la queue d'un scorpion. Elles plongent du ciel, attrapent leur proie dans leurs griffes ou la piquent de leur dard géant empoisonné. Les manticores peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 5500, + "stone": 3750, + "iron": 4250 + }, + "favor": 270, + "population": 45, + "build_time": 32400, + "god_id": "zeus", + "research_dependencies": [], + "building_dependencies": { + "temple": 15 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 170, + "def_pierce": 225, + "def_distance": 505, + "booty": 360, + "infantry": null, + "flying": true, + "attack_type": "pierce" + }, + "zyklop": { + "id": "zyklop", + "name": "Cyclope", + "name_plural": "Cyclopes", + "speed": 8, + "attack": 1035, + "description": "Les cyclopes sont des géants à un œil qui balancent des rochers sur leurs ennemis. Au combat, les hoplites, les chars, ou toute autre unité possédant des armes blanches, seront les plus efficaces pour en venir à bout.", + "resources": { + "wood": 3000, + "stone": 5000, + "iron": 4000 + }, + "favor": 240, + "population": 40, + "build_time": 28680, + "god_id": "poseidon", + "research_dependencies": [], + "building_dependencies": { + "temple": 12 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 1050, + "def_pierce": 10, + "def_distance": 1450, + "booty": 320, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + "harpy": { + "id": "harpy", + "name": "Harpie", + "name_plural": "Harpies", + "speed": 28, + "attack": 295, + "description": "De nombreux paysans racontent que parfois, les jours de tempête, des créatures mi-femme mi-oiseau plongent des cieux. Elles attrapent leur proie à la vitesse de l'éclair avant de disparaître. Les harpies peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 2000, + "stone": 500, + "iron": 1700 + }, + "favor": 85, + "population": 14, + "build_time": 10080, + "god_id": "hera", + "research_dependencies": [], + "building_dependencies": { + "temple": 5 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 105, + "def_pierce": 70, + "def_distance": 1, + "booty": 340, + "infantry": null, + "flying": true, + "attack_type": "hack" + }, + "medusa": { + "id": "medusa", + "name": "Méduse", + "name_plural": "Méduses", + "speed": 6, + "attack": 425, + "description": "Même le guerrier le plus valeureux qui risque un regard dans les yeux de Méduse sent ses bras et ses jambes se pétrifier, avant que le monstre ne fracasse la statue du soldat changé en pierre.", + "resources": { + "wood": 1100, + "stone": 2700, + "iron": 1600 + }, + "favor": 110, + "population": 18, + "build_time": 22500, + "god_id": "hera", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 480, + "def_pierce": 345, + "def_distance": 290, + "booty": 400, + "infantry": null, + "flying": null, + "attack_type": "pierce" + }, + "centaur": { + "id": "centaur", + "name": "Centaure", + "name_plural": "Centaures", + "speed": 18, + "attack": 134, + "description": "Un centaure est un guerrier dont la partie inférieure du corps est celle d'un cheval. Le centaure dépasse l'ennemi en galopant à toute allure, tire ses flèches avec précision et disparaît tout aussi vite. Les centaures excellent en défense contre les armes blanches.", + "resources": { + "wood": 2300, + "stone": 400, + "iron": 900 + }, + "favor": 70, + "population": 12, + "build_time": 8190, + "god_id": "athena", + "research_dependencies": [], + "building_dependencies": { + "temple": 4 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 195, + "def_pierce": 585, + "def_distance": 80, + "booty": 200, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + "pegasus": { + "id": "pegasus", + "name": "Pégase", + "name_plural": "Pégases", + "speed": 35, + "attack": 100, + "description": "Un pégase est un cheval ailé qui surgit du ciel pour aider la cité quand la bataille semble sans espoir. Excelle en défense contre les armes contondantes. Les pégases peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 4000, + "stone": 1300, + "iron": 700 + }, + "favor": 120, + "population": 20, + "build_time": 14400, + "god_id": "athena", + "research_dependencies": [], + "building_dependencies": { + "temple": 12 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 750, + "def_pierce": 275, + "def_distance": 275, + "booty": 160, + "infantry": null, + "flying": true, + "attack_type": "pierce" + }, + "cerberus": { + "id": "cerberus", + "name": "Cerbère", + "name_plural": "Cerbères", + "speed": 4, + "attack": 210, + "description": "Doté de crocs tranchants, ce molosse à trois têtes garde le monde d'Hadès. Quiconque tente d'y pénétrer est immédiatement immobilisé par l'une de ses puissantes mâchoires, avant d'être traîné et de périr dans d'atroces souffrances. Personne ne peut passer sans y laisser la vie. C'est le monstrueux gardien des Enfers.", + "resources": { + "wood": 1950, + "stone": 2350, + "iron": 4700 + }, + "favor": 180, + "population": 30, + "build_time": 8400, + "god_id": "hades", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 825, + "def_pierce": 300, + "def_distance": 1575, + "booty": 240, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + "fury": { + "id": "fury", + "name": "Érinye", + "name_plural": "Érinyes", + "speed": 10, + "attack": 1700, + "description": "Les Érinyes sont les effroyables filles d'Hadès et de Perséphone. Déesses de la vengeance, elles combattent sans merci pour venger les morts. Un sang toxique coule de leurs yeux et leurs cris sont si épouvantables qu'ils rendent fou. Ce sont les ennemies les plus redoutées des vivants.", + "resources": { + "wood": 3300, + "stone": 6600, + "iron": 6600 + }, + "favor": 330, + "population": 55, + "build_time": 21600, + "god_id": "hades", + "research_dependencies": [], + "building_dependencies": { + "temple": 16 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 460, + "def_pierce": 460, + "def_distance": 595, + "booty": 440, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + "griffin": { + "id": "griffin", + "name": "Griffon", + "name_plural": "Griffons", + "speed": 18, + "attack": 900, + "description": "Créature volante qui protège les dieux, le griffon est le symbole de la sagesse. Ce roi des airs règne parmi les bêtes. Sa rapidité et sa mobilité n'ont d'égales que sa faculté à frapper par surprise.", + "resources": { + "wood": 4100, + "stone": 2100, + "iron": 5200 + }, + "favor": 230, + "population": 35, + "build_time": 17100, + "god_id": "artemis", + "research_dependencies": [], + "building_dependencies": { + "temple": 15 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 320, + "def_pierce": 330, + "def_distance": 100, + "booty": 350, + "infantry": null, + "flying": true, + "attack_type": "hack" + }, + "calydonian_boar": { + "id": "calydonian_boar", + "name": "Sanglier de Calydon", + "name_plural": "Sangliers de Calydon", + "speed": 16, + "attack": 180, + "description": "Le sanglier de Calydon est une unité terrestre extrêmement dangereuse, capable de mettre en déroute des légions entières d'ennemis. Lorsqu'il est en colère, il se battrait jusqu'à son dernier souffle.", + "resources": { + "wood": 2900, + "stone": 1500, + "iron": 1600 + }, + "favor": 120, + "population": 20, + "build_time": 7800, + "god_id": "artemis", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 700, + "def_pierce": 700, + "def_distance": 100, + "booty": 240, + "infantry": null, + "flying": null, + "attack_type": "pierce" + }, + "satyr": { + "id": "satyr", + "name": "Satyre", + "name_plural": "Satyres", + "speed": 136, + "attack": 385, + "description": "Leur nature festive et joyeuse trompe beaucoup de ceux qui les affrontent au combat. Mais aucun homme ni aucune créature sur terre ne peut échapper à leur poursuite sans peur. Rapides comme le vent et affûtés comme le charme d'Aphrodite, ils traverseront les défenses en un rien de temps.", + "resources": { + "wood": 1450, + "stone": 750, + "iron": 2600 + }, + "favor": 95, + "population": 16, + "build_time": 10520, + "god_id": "aphrodite", + "research_dependencies": [], + "building_dependencies": { + "temple": 5 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 55, + "def_pierce": 105, + "def_distance": 170, + "booty": 335, + "infantry": null, + "flying": null, + "attack_type": "pierce" + }, + "spartoi": { + "id": "spartoi", + "name": "Sparte", + "name_plural": "Spartes", + "speed": 16, + "attack": 205, + "description": "", + "resources": { + "wood": 1000, + "stone": 975, + "iron": 1025 + }, + "favor": 60, + "population": 10, + "build_time": 6900, + "god_id": "ares", + "research_dependencies": [], + "building_dependencies": { + "temple": 4 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "Les Spartes ne prennent qu'1 espace de population dans les navires de transport.", + "is_npc_unit_only": false, + "def_hack": 100, + "def_pierce": 100, + "def_distance": 150, + "booty": 275, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + "ladon": { + "id": "ladon", + "name": "Ladon", + "name_plural": "Ladons", + "speed": 40, + "attack": 1195, + "description": "", + "resources": { + "wood": 9240, + "stone": 9460, + "iron": 9020 + }, + "favor": 490, + "population": 85, + "build_time": 40725, + "god_id": "ares", + "research_dependencies": [], + "building_dependencies": { + "temple": 15, + "barracks": 20 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "Attaquer des cibles avec une quantité de population plus élevée que la population combinée de tous les Ladons augmente la puissance offensive des Ladons dans cette attaque. Pour chaque différence de 3000 de population, la puissance offensive des Ladons augmente de 6% (jusqu'à 150%).

De plus, toutes les autres unités de cette attaque gagnent 1% de puissance d'attaque par Ladon (jusqu'à 10%; cela ne se cumule pas avec l'augmentation de la puissance offensive des Ladons et ne s'applique pas aux unités fantômes).", + "is_npc_unit_only": false, + "def_hack": 478, + "def_pierce": 390, + "def_distance": 420, + "booty": 1000, + "infantry": null, + "flying": true, + "attack_type": "distance" + }, + "godsent": { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + "big_transporter": { + "id": "big_transporter", + "name": "Bateau de transport", + "name_plural": "Bateaux de transport", + "speed": 8, + "attack": 0, + "description": "Les bateaux de transport peuvent transporter leurs propres troupes d'une île à une autre. Au combat, ils ne peuvent pas occasionner de dommages aux navires ou aux unités terrestres. La recherche \"Couchettes\" augmente leur capacité d'accueil d'unités de 6. ", + "resources": { + "wood": 500, + "stone": 500, + "iron": 400 + }, + "favor": 0, + "population": 7, + "build_time": 9600, + "god_id": null, + "research_dependencies": [], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_none", + "category": "regular_naval", + "special_abilities": [ + "ship_capacity" + ], + "passive": "", + "is_npc_unit_only": false, + "defense": 0, + "transport": null, + "capacity": 26 + }, + "bireme": { + "id": "bireme", + "name": "Birème", + "name_plural": "Birèmes", + "speed": 15, + "attack": 24, + "description": "Les birèmes sont des navires très stables, utiles surtout pour la défense.", + "resources": { + "wood": 800, + "stone": 700, + "iron": 180 + }, + "favor": 0, + "population": 8, + "build_time": 9900, + "god_id": null, + "research_dependencies": [ + "bireme" + ], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "regular_naval", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "defense": 160, + "transport": null, + "capacity": 0 + }, + "attack_ship": { + "id": "attack_ship", + "name": "Bateau-feu", + "name_plural": "Bateaux-feux", + "speed": 13, + "attack": 200, + "description": "Les bateaux-feu mettent le feu aux navires ennemis. Une arme puissante à l'attaque, ils ne sont toutefois pas très utiles en défense.", + "resources": { + "wood": 1300, + "stone": 300, + "iron": 800 + }, + "favor": 0, + "population": 10, + "build_time": 14400, + "god_id": null, + "research_dependencies": [ + "attack_ship" + ], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "regular_naval", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "defense": 60, + "transport": null, + "capacity": 0 + }, + "demolition_ship": { + "id": "demolition_ship", + "name": "Brûlot", + "name_plural": "Brûlots", + "speed": 5, + "attack": 0, + "description": "Les brûlots sont des bateaux enflammés qui se dirigent vers la flotte ennemie pour y mettre feu. Seul le défenseur peut les utiliser. Chaque brûlot détruit un navire ennemi, puis se consume lui-même. Les brûlots sont extrêmement lents.", + "resources": { + "wood": 500, + "stone": 750, + "iron": 150 + }, + "favor": 0, + "population": 8, + "build_time": 4000, + "god_id": null, + "research_dependencies": [ + "demolition_ship" + ], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "regular_naval", + "special_abilities": [ + "self_destruct" + ], + "passive": "", + "is_npc_unit_only": false, + "defense": 0, + "transport": null, + "capacity": 0 + }, + "small_transporter": { + "id": "small_transporter", + "name": "Navire de transport rapide", + "name_plural": "Navires de transport rapides", + "speed": 15, + "attack": 0, + "description": "Les navires de transport rapides peuvent transporter des unités terrestres d'une île à l'autre. Ils sont plus rapides que les bateaux de transport mais pas aussi spacieux. La recherche \"Couchettes\" augmente leur capacité d'accueil d'unités de 6. ", + "resources": { + "wood": 800, + "stone": 0, + "iron": 400 + }, + "favor": 0, + "population": 5, + "build_time": 7200, + "god_id": null, + "research_dependencies": [ + "small_transporter" + ], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_none", + "category": "regular_naval", + "special_abilities": [ + "ship_capacity" + ], + "passive": "", + "is_npc_unit_only": false, + "defense": 0, + "transport": null, + "capacity": 10 + }, + "trireme": { + "id": "trireme", + "name": "Trière", + "name_plural": "Trières", + "speed": 15, + "attack": 250, + "description": "Les trières sont les navires de combat les plus puissants. Ils sont aussi efficaces en attaque qu'en défense.", + "resources": { + "wood": 2000, + "stone": 1300, + "iron": 1300 + }, + "favor": 0, + "population": 16, + "build_time": 14400, + "god_id": null, + "research_dependencies": [ + "trireme" + ], + "building_dependencies": null, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "regular_naval", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "defense": 250, + "transport": null, + "capacity": 0 + }, + "colonize_ship": { + "id": "colonize_ship", + "name": "Navire de colonisation", + "name_plural": "Navires de colonisation", + "speed": 3, + "attack": 0, + "description": "Les navires de colonisation peuvent conquérir des villes étrangères, si votre cité dispose bien sûr d'un niveau de culture suffisamment élevé. Ils ne peuvent pas combattre et sont très lents.", + "resources": { + "wood": 10000, + "stone": 10000, + "iron": 10000 + }, + "favor": 0, + "population": 170, + "build_time": 64800, + "god_id": null, + "research_dependencies": [ + "colonize_ship" + ], + "building_dependencies": { + "docks": 10, + "academy": 13 + }, + "is_naval": true, + "max_per_attack": 1, + "max_per_support": null, + "unit_function": "function_none", + "category": "regular_naval", + "special_abilities": [ + "colonization" + ], + "passive": "", + "is_npc_unit_only": false, + "defense": 0, + "transport": null, + "capacity": 0 + }, + "sea_monster": { + "id": "sea_monster", + "name": "Hydre", + "name_plural": "Hydres", + "speed": 8, + "attack": 1310, + "description": "Pas une vague, pas une tempête, pas un ennemi que les marins ne craignent autant que l'attaque d'une hydre. Le monstre à neuf têtes surgit des flots, brise des navires entiers et engloutit l'équipage ou l'entraîne dans les profondeurs de Poséidon.", + "resources": { + "wood": 6750, + "stone": 3500, + "iron": 4750 + }, + "favor": 300, + "population": 50, + "build_time": 42000, + "god_id": "poseidon", + "research_dependencies": [], + "building_dependencies": { + "temple": 22 + }, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_naval", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "defense": 1400, + "transport": null, + "capacity": 0 + }, + "siren": { + "id": "siren", + "name": "Sirène", + "name_plural": "Sirènes", + "speed": 22, + "attack": 180, + "description": "", + "resources": { + "wood": 1700, + "stone": 1300, + "iron": 2200 + }, + "favor": 110, + "population": 16, + "build_time": 11400, + "god_id": "aphrodite", + "research_dependencies": [], + "building_dependencies": { + "temple": 5, + "docks": 6 + }, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_naval", + "special_abilities": [], + "passive": "Augmente la vitesse de déplacement de toutes les unités navales de 2% pour chaque sirène. (Jusqu'à 100%)", + "is_npc_unit_only": false, + "defense": 170, + "transport": null, + "capacity": 0 + } + }, + "powers": { + "narcissism": { + "effect": "Toutes les unités en défense de la ville sont 10% moins efficaces pendant 12 heures.", + "lifetime": 43200, + "id": "narcissism", + "name": "Narcissisme", + "description": "Le charme d'Aphrodite obscurcit la vision des unités en défense, changeant tout ce qu'elles désirent.", + "short_effect": null, + "favor": 350, + "fury_percentage_cost": 0, + "god_id": "aphrodite", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": true, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_narcissism_16x48.png", + "small": "/images/game/temple/power_narcissism_24x24.png", + "medium": "/images/game/temple/power_narcissism_45x135.png", + "large": "/images/game/temple/power_narcissism.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent" + ], + "meta_defaults": { + "percent": -10 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "enlist_militia_penalty": { + "effect": "
  • Votre production de ressources diminue de 50%.
  • Vous recevez 10 miliciens (15 avec la recherche : Gardes de la cité) par niveau de ferme jusqu'au niveau 25.
    • ", + "lifetime": 10800, + "id": "enlist_militia_penalty", + "name": "Milice enrôlée", + "description": "En temps de guerre, il peut s'avérer nécessaire de fournir des armes à tous les habitants de votre ville afin de repousser les attaques ennemies.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_enlist_militia_penalty_16x48.png", + "small": "/images/game/temple/power_enlist_militia_penalty_24x24.png", + "medium": "/images/game/temple/power_enlist_militia_penalty_45x135.png", + "large": "/images/game/temple/power_enlist_militia_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "level" + ], + "meta_defaults": { + "lifetime": 10800, + "level": 0 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "charitable_festival": { + "effect": "Réduit le coût de la prochaine marche triomphale de 2% pour chaque pouvoir actif sur cette ville. (Plafonné à 20%, ne se cumule pas)", + "lifetime": 0, + "id": "charitable_festival", + "name": "Festival caritatif", + "description": "Au fur et à mesure que l'influence et le pouvoir d'Aphrodite grandissent, vos citoyens sont à leur tour fascinés par les célébrations dans leur ville.", + "short_effect": null, + "favor": 130, + "fury_percentage_cost": 0, + "god_id": "aphrodite", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_charitable_festival_16x48.png", + "small": "/images/game/temple/power_charitable_festival_24x24.png", + "medium": "/images/game/temple/power_charitable_festival_45x135.png", + "large": "/images/game/temple/power_charitable_festival.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent" + ], + "meta_defaults": { + "percent": 2 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": true, + "passive": false + }, + "hymn_to_aphrodite": { + "effect": "Augmente la collecte de ressources de la ferme de 20% + 1,5% pour chaque pouvoir actif sur cette ville pendant 6 heures (Jusqu'à 50 %). Augmente également les ressources échangées avec les villages paysans de 10% pendant que ce pouvoir est actif.", + "lifetime": 21600, + "id": "hymn_to_aphrodite", + "name": "Hymne à Aphrodite", + "description": "Les villages paysans locaux recherchent l'approbation d'Aphrodite et rassemblent plus de ressources en guise d'offrande en sa faveur.", + "short_effect": null, + "favor": 140, + "fury_percentage_cost": 0, + "god_id": "aphrodite", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_hymn_to_aphrodite_16x48.png", + "small": "/images/game/temple/power_hymn_to_aphrodite_24x24.png", + "medium": "/images/game/temple/power_hymn_to_aphrodite_45x135.png", + "large": "/images/game/temple/power_hymn_to_aphrodite.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "claim_percent", + "trade_percent" + ], + "meta_defaults": { + "claim_percent": 20, + "trade_percent": 10 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "pygmalion": { + "effect": { + "type": { + "not_cast": "Passif : Augmente la limite de population de 5 par niveau de ferme.", + "cast": "Passif : Augmente la limite de population de 5 par niveau de ferme. (Bonus actuel :%0)" + } + }, + "lifetime": 0, + "id": "pygmalion", + "name": "Pygmalion", + "description": "La ressemblance étrange de la statue de Pygmalion avec Aphrodite a capturé une partie de sa grâce, faisant prospérer la ville tout en adorant Aphrodite.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "aphrodite", + "temple_level_sum_dependency": 9223372036854776000, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_pygmalion_16x48.png", + "small": "/images/game/temple/power_pygmalion_24x24.png", + "medium": "/images/game/temple/power_pygmalion_45x135.png", + "large": "/images/game/temple/power_pygmalion.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "level", + "level_increases", + "level_increases_decimals" + ], + "meta_defaults": { + "amount": 5, + "level_increases": "amount", + "level_increases_decimals": 0, + "level": 1, + "type": "not_cast" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": true, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": true + }, + "ares_sacrifice": { + "effect": "Sacrifiez jusqu'à 50 de population d'unités terrestres non mythiques que vous possédez dans cette ville et gagnez 2 de Fureur pour chaque population sacrifiée.", + "lifetime": 0, + "id": "ares_sacrifice", + "name": "Le sacrifice d'Arès", + "description": "Les vrais guerriers d'Arès lui montrent leur dévouement en se sacrifiant une fois leur entraînement terminé.", + "short_effect": null, + "favor": 100, + "fury_percentage_cost": 0, + "god_id": "ares", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": true, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_ares_sacrifice_16x48.png", + "small": "/images/game/temple/power_ares_sacrifice_24x24.png", + "medium": "/images/game/temple/power_ares_sacrifice_45x135.png", + "large": "/images/game/temple/power_ares_sacrifice.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "amount": 50 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "ares_army": { + "effect": "Consomme la totalité de votre stock de Fureur. Pour chaque 25 points de Fureur consommés de cette façon (arrondi à l'inférieur), ajoute un Sparte Fantôme à l'ordre offensif.", + "lifetime": 0, + "id": "ares_army", + "name": "L'armée d'Arès", + "description": "Arès fait appel à ses guerriers les plus dévoués qui ont donné leur vie pour alimenter sa fureur.", + "short_effect": null, + "favor": 380, + "fury_percentage_cost": 100, + "god_id": "ares", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_ares_army_16x48.png", + "small": "/images/game/temple/power_ares_army_24x24.png", + "medium": "/images/game/temple/power_ares_army_45x135.png", + "large": "/images/game/temple/power_ares_army.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "spartoi", + "amount": 0 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "bloodlust": { + "effect": "Améliore la capacité offensive de toutes les unités attaquantes de 5% + 1% pour chaque 200 Fureur disponible. De plus, les points de combat pour cette attaque sont augmentés de 1% pour chaque 1000 Fureur disponible", + "lifetime": 0, + "id": "bloodlust", + "name": "Soif de sang", + "description": "Arès canalise sa fureur à travers vos guerriers en améliorant leur force de combat avec la puissance de ses sujets les plus dévoués.", + "short_effect": null, + "favor": 100, + "fury_percentage_cost": 50, + "god_id": "ares", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_bloodlust_16x48.png", + "small": "/images/game/temple/power_bloodlust_24x24.png", + "medium": "/images/game/temple/power_bloodlust_45x135.png", + "large": "/images/game/temple/power_bloodlust.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "spartan_training": { + "effect": "Tous les ordres de recrutement dans la caserne sont accélérées de 70% + 1% pour chaque 100 Fureurs disponibles pendant 6 heures.", + "lifetime": 21600, + "id": "spartan_training", + "name": "Entraînement spartiate", + "description": "Inspirés par la force d'Arès, les guerriers se précipitent sur le champ de bataille pour montrer qu'ils sont dignes de se tenir à ses côtés au combat.", + "short_effect": null, + "favor": 80, + "fury_percentage_cost": 10, + "god_id": "ares", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_spartan_training_16x48.png", + "small": "/images/game/temple/power_spartan_training_24x24.png", + "medium": "/images/game/temple/power_spartan_training_45x135.png", + "large": "/images/game/temple/power_spartan_training.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "recruit_percent" + ], + "meta_defaults": { + "recruit_percent": 70 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_sign": { + "effect": "La ville choisie reçoit un char.", + "lifetime": 0, + "id": "divine_sign", + "name": "Signe divin", + "description": "Un rayon traverse les nuages, un char descend du ciel et rejoint la ville.", + "short_effect": null, + "favor": 50, + "fury_percentage_cost": 0, + "god_id": "zeus", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_divine_sign_16x48.png", + "small": "/images/game/temple/power_divine_sign_24x24.png", + "medium": "/images/game/temple/power_divine_sign_45x135.png", + "large": "/images/game/temple/power_divine_sign.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "chariot", + "amount": 1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "bolt": { + "effect": "Endommage de manière aléatoire un bâtiment de la ville.", + "lifetime": 0, + "id": "bolt", + "name": "Éclair", + "description": "De lourds nuages assombrissent le ciel au-dessus de la ville, la foudre frappe brusquement et ne laisse derrière elle qu'un bâtiment endommagé.", + "short_effect": null, + "favor": 200, + "fury_percentage_cost": 0, + "god_id": "zeus", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": true, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_bolt_16x48.png", + "small": "/images/game/temple/power_bolt_24x24.png", + "medium": "/images/game/temple/power_bolt_45x135.png", + "large": "/images/game/temple/power_bolt.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "fair_wind": { + "effect": "Les forces navales attaquantes gagnent un bonus de 10% à leur force lors de leur prochaine attaque.", + "lifetime": 0, + "id": "fair_wind", + "name": "Un vent favorable", + "description": "La voix de Zeus résonne dans l'air, le vent gonfle les voiles des navires, les flèches et les carreaux touchent l'ennemi avec précision.", + "short_effect": null, + "favor": 250, + "fury_percentage_cost": 0, + "god_id": "zeus", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_fair_wind_16x48.png", + "small": "/images/game/temple/power_fair_wind_24x24.png", + "medium": "/images/game/temple/power_fair_wind_45x135.png", + "large": "/images/game/temple/power_fair_wind.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "transformation": { + "effect": "Détruit entre 10 et 30% des unités terrestres qui attaquent.", + "lifetime": 0, + "id": "transformation", + "name": "La colère de Zeus", + "description": "Zeus déchire le ciel de ses éclairs et catapulte les soldats en l'air, certains s'accrochent aux arbres alors que d'autres sont engloutis par les cieux.", + "short_effect": null, + "favor": 300, + "fury_percentage_cost": 0, + "god_id": "zeus", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": true, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_transformation_16x48.png", + "small": "/images/game/temple/power_transformation_24x24.png", + "medium": "/images/game/temple/power_transformation_45x135.png", + "large": "/images/game/temple/power_transformation.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wedding": { + "effect": "La ville reçoit 200 bois, 200 pierres et 200 pièces d'argent.", + "lifetime": 0, + "id": "wedding", + "name": "Mariage", + "description": "Les nobles arrivent de toutes les terres environnantes pour faire leurs offrandes à la fille du roi qui se marie et à la ville.", + "short_effect": null, + "favor": 30, + "fury_percentage_cost": 0, + "god_id": "hera", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_wedding_16x48.png", + "small": "/images/game/temple/power_wedding_24x24.png", + "medium": "/images/game/temple/power_wedding_45x135.png", + "large": "/images/game/temple/power_wedding.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "all", + "amount": 200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "happiness": { + "effect": "Augmente la production de bois, de pierre et de pièces d'argent de 50% par rapport à votre production de base pendant 12 heures.", + "lifetime": 43200, + "id": "happiness", + "name": "Satisfaction", + "description": "Héra dépose au cœur de la nuit un voile léger, réchauffant les ouvriers assidus et les rafraîchissant pendant les chaleurs de midi.", + "short_effect": null, + "favor": 120, + "fury_percentage_cost": 0, + "god_id": "hera", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_happiness_16x48.png", + "small": "/images/game/temple/power_happiness_24x24.png", + "medium": "/images/game/temple/power_happiness_45x135.png", + "large": "/images/game/temple/power_happiness.png" + }, + "effects": [], + "is_valid_for_happenings": true, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "fertility_improvement": { + "effect": "Dans la caserne, tous les recrutements lancés seront accélérés de 100% durant les prochaines 12 heures.", + "lifetime": 43200, + "id": "fertility_improvement", + "name": "Augmentation des naissances", + "description": "Un autre fier guerrier est né. Héra veut le bien de la cité.", + "short_effect": null, + "favor": 80, + "fury_percentage_cost": 0, + "god_id": "hera", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_fertility_improvement_16x48.png", + "small": "/images/game/temple/power_fertility_improvement_24x24.png", + "medium": "/images/game/temple/power_fertility_improvement_45x135.png", + "large": "/images/game/temple/power_fertility_improvement.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "desire": { + "effect": "Les unités terrestres et maritimes qui attaquent sont 10% plus faibles.", + "lifetime": 0, + "id": "desire", + "name": "Nostalgie", + "description": "La nostalgie s'empare des valeureux guerriers, leurs cœurs ne battent plus pour la guerre mais pour leurs familles et leurs foyers.", + "short_effect": null, + "favor": 140, + "fury_percentage_cost": 0, + "god_id": "hera", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_desire_16x48.png", + "small": "/images/game/temple/power_desire_24x24.png", + "medium": "/images/game/temple/power_desire_45x135.png", + "large": "/images/game/temple/power_desire.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "kingly_gift": { + "effect": "La ville reçoit 800 de bois.", + "lifetime": 0, + "id": "kingly_gift", + "name": "Cadeau de la mer", + "description": "Du bois s'échoue sur les rives de la ville. Poséidon se montre généreux.", + "short_effect": null, + "favor": 25, + "fury_percentage_cost": 0, + "god_id": "poseidon", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_kingly_gift_16x48.png", + "small": "/images/game/temple/power_kingly_gift_24x24.png", + "medium": "/images/game/temple/power_kingly_gift_45x135.png", + "large": "/images/game/temple/power_kingly_gift.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "wood", + "amount": 800 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "call_of_the_ocean": { + "effect": "Dans le port, tous les ordres de construction sont accélérés de 100% durant les prochaines 12 heures.", + "lifetime": 43200, + "id": "call_of_the_ocean", + "name": "L'appel de la mer", + "description": "Les vagues se brisent avec fracas sur les rives, les ouvriers ressentent un besoin impérieux de suivre l'appel de la mer.", + "short_effect": null, + "favor": 60, + "fury_percentage_cost": 0, + "god_id": "poseidon", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_call_of_the_ocean_16x48.png", + "small": "/images/game/temple/power_call_of_the_ocean_24x24.png", + "medium": "/images/game/temple/power_call_of_the_ocean_45x135.png", + "large": "/images/game/temple/power_call_of_the_ocean.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "earthquake": { + "effect": "Les remparts perdent entre 1 et 3 niveaux.", + "lifetime": 0, + "id": "earthquake", + "name": "Tremblement de terre", + "description": "La terre tremble et s'ouvre, une grande partie des remparts s'engouffre dans les entrailles de la terre.", + "short_effect": null, + "favor": 350, + "fury_percentage_cost": 0, + "god_id": "poseidon", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": true, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_earthquake_16x48.png", + "small": "/images/game/temple/power_earthquake_24x24.png", + "medium": "/images/game/temple/power_earthquake_45x135.png", + "large": "/images/game/temple/power_earthquake.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "sea_storm": { + "effect": "Détruit 10 à 30% des navires de la cible.", + "lifetime": 0, + "id": "sea_storm", + "name": "Tempête maritime", + "description": "Poséidon se lève et ses vagues s'élancent furieusement contre les navires. Ce n'est pas une journée propice pour les marins.", + "short_effect": null, + "favor": 280, + "fury_percentage_cost": 0, + "god_id": "poseidon", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": true, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_sea_storm_16x48.png", + "small": "/images/game/temple/power_sea_storm_24x24.png", + "medium": "/images/game/temple/power_sea_storm_45x135.png", + "large": "/images/game/temple/power_sea_storm.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "patroness": { + "effect": "La ville reçoit au hasard 5 unités parmi les suivantes :
      combattants à l'épée, frondeurs, archers ou hoplites.", + "lifetime": 0, + "id": "patroness", + "name": "Déesse protectrice", + "description": "De valeureux soldats entendent l'appel et accourent dans la ville de la déesse protectrice.", + "short_effect": null, + "favor": 60, + "fury_percentage_cost": 0, + "god_id": "athena", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_patroness_16x48.png", + "small": "/images/game/temple/power_patroness_24x24.png", + "medium": "/images/game/temple/power_patroness_45x135.png", + "large": "/images/game/temple/power_patroness.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "sword", + "amount": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wisdom": { + "effect": "Vous recevez un rapport d'espionnage sur une troupe ennemie.", + "lifetime": 0, + "id": "wisdom", + "name": "Sagesse", + "description": "Un hibou tourne au-dessus des troupes ennemies et rapporte des informations sur leur force.", + "short_effect": null, + "favor": 140, + "fury_percentage_cost": 0, + "god_id": "athena", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_wisdom_16x48.png", + "small": "/images/game/temple/power_wisdom_24x24.png", + "medium": "/images/game/temple/power_wisdom_45x135.png", + "large": "/images/game/temple/power_wisdom.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "town_protection": { + "effect": "La ville ne peut pas être influencée par des forces pendant 12 heures.", + "lifetime": 43200, + "id": "town_protection", + "name": "Protection de la ville", + "description": "Athéna étend son bouclier sur la ville.", + "short_effect": null, + "favor": 130, + "fury_percentage_cost": 0, + "god_id": "athena", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_town_protection_16x48.png", + "small": "/images/game/temple/power_town_protection_24x24.png", + "medium": "/images/game/temple/power_town_protection_45x135.png", + "large": "/images/game/temple/power_town_protection.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "strength_of_heroes": { + "effect": "Les unités terrestres et aériennes deviennent 10% plus puissantes lors de la prochaine bataille.", + "lifetime": 0, + "id": "strength_of_heroes", + "name": "Force héroïque", + "description": "La force et le courage imprègnent les soldats. Ils se jettent vaillamment sur l'ennemi en poussant des cris terrifiants.", + "short_effect": null, + "favor": 200, + "fury_percentage_cost": 0, + "god_id": "athena", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_strength_of_heroes_16x48.png", + "small": "/images/game/temple/power_strength_of_heroes_24x24.png", + "medium": "/images/game/temple/power_strength_of_heroes_45x135.png", + "large": "/images/game/temple/power_strength_of_heroes.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "pest": { + "effect": "Réduit la production de ressources de base de la ville sélectionnée de 50% pendant 6 heures.", + "lifetime": 21600, + "id": "pest", + "name": "Peste", + "description": "La population est touchée par une atroce épidémie.", + "short_effect": null, + "favor": 250, + "fury_percentage_cost": 0, + "god_id": "hades", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": true, + "negative": true, + "extendible": true, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_pest_16x48.png", + "small": "/images/game/temple/power_pest_24x24.png", + "medium": "/images/game/temple/power_pest_45x135.png", + "large": "/images/game/temple/power_pest.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "resurrection": { + "effect": "10% des unités terrestres perdues au combat sont ressuscitées dans leur ville d'origine.", + "lifetime": 0, + "id": "resurrection", + "name": "Retour des Enfers", + "description": "Hadès a libéré vos guerriers les plus valeureux.", + "short_effect": null, + "favor": 400, + "fury_percentage_cost": 0, + "god_id": "hades", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_resurrection_16x48.png", + "small": "/images/game/temple/power_resurrection_24x24.png", + "medium": "/images/game/temple/power_resurrection_45x135.png", + "large": "/images/game/temple/power_resurrection.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "underworld_treasures": { + "effect": "Vous recevez 500 pièces d'argent.", + "lifetime": 0, + "id": "underworld_treasures", + "name": "Trésors des Enfers", + "description": "La terre vous donne accès à d'incroyables richesses.", + "short_effect": null, + "favor": 30, + "fury_percentage_cost": 0, + "god_id": "hades", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_underworld_treasures_16x48.png", + "small": "/images/game/temple/power_underworld_treasures_24x24.png", + "medium": "/images/game/temple/power_underworld_treasures_45x135.png", + "large": "/images/game/temple/power_underworld_treasures.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "iron", + "amount": 500 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "cap_of_invisibility": { + "effect": "Vos troupes sont invisibles pendant les premiers 10% de leur voyage.", + "lifetime": 0, + "id": "cap_of_invisibility", + "name": "Casque d'invisibilité", + "description": "Hadès accorde à vos troupes les pouvoirs de son casque.", + "short_effect": null, + "favor": 120, + "fury_percentage_cost": 0, + "god_id": "hades", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_commands" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_cap_of_invisibility_16x48.png", + "small": "/images/game/temple/power_cap_of_invisibility_24x24.png", + "medium": "/images/game/temple/power_cap_of_invisibility_45x135.png", + "large": "/images/game/temple/power_cap_of_invisibility.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "natures_gift": { + "effect": "Vous recevez 650 pierres.", + "lifetime": 0, + "id": "natures_gift", + "name": "Cadeau de la nature", + "description": "Devant les portes de la ville se trouve une mystérieuse charrette contenant de gros morceaux de pierre.", + "short_effect": null, + "favor": 30, + "fury_percentage_cost": 0, + "god_id": "artemis", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_natures_gift_16x48.png", + "small": "/images/game/temple/power_natures_gift_24x24.png", + "medium": "/images/game/temple/power_natures_gift_45x135.png", + "large": "/images/game/temple/power_natures_gift.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "stone", + "amount": 650 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "effort_of_the_huntress": { + "effect": "Les unités de combat à distance infligent 15 % de dommages en plus.", + "lifetime": 0, + "id": "effort_of_the_huntress", + "name": "Concentration de la chasseresse", + "description": "Artémis augmente la précision de vos combattants à distance.", + "short_effect": null, + "favor": 100, + "fury_percentage_cost": 0, + "god_id": "artemis", + "temple_level_sum_dependency": 1, + "targets": [ + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_effort_of_the_huntress_16x48.png", + "small": "/images/game/temple/power_effort_of_the_huntress_24x24.png", + "medium": "/images/game/temple/power_effort_of_the_huntress_45x135.png", + "large": "/images/game/temple/power_effort_of_the_huntress.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "illusion": { + "effect": "Le propriétaire de la ville aperçoit une armée ennemie à l'approche. À leur arrivée seulement, il apprend qu'il s'agissait d'une illusion.", + "lifetime": 0, + "id": "illusion", + "name": "Illusion", + "description": "Artémis lance une illusion sur une ville ennemie.", + "short_effect": null, + "favor": 260, + "fury_percentage_cost": 0, + "god_id": "artemis", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_illusion_16x48.png", + "small": "/images/game/temple/power_illusion_24x24.png", + "medium": "/images/game/temple/power_illusion_45x135.png", + "large": "/images/game/temple/power_illusion.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "cleanse": { + "effect": "Toutes les forces agissant sur la cible sont levées. Cela ne s'applique pas à la Protection de la ville (sortilège d'Athéna).", + "lifetime": 0, + "id": "cleanse", + "name": "Purification", + "description": "Artémis purifie une ville ou une troupe d'une influence mythique.", + "short_effect": null, + "favor": 200, + "fury_percentage_cost": 0, + "god_id": "artemis", + "temple_level_sum_dependency": 1, + "targets": [ + "target_town", + "target_command", + "target_support_command" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_favor", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_cleanse_16x48.png", + "small": "/images/game/temple/power_cleanse_24x24.png", + "medium": "/images/game/temple/power_cleanse_45x135.png", + "large": "/images/game/temple/power_cleanse.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "acumen": { + "effect": "Les points de combat reçus seront multipliés par %1 pendant %0 à venir. Cet effet s'applique à toutes vos villes.", + "lifetime": 43200, + "id": "acumen", + "name": "Efficacité", + "description": "Une énergie extraordinaire anime le corps de vos troupes et les fait combattre avec une efficacité redoutable au cours des prochaines heures.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_acumen_16x48.png", + "small": "/images/game/temple/power_acumen_24x24.png", + "medium": "/images/game/temple/power_acumen_45x135.png", + "large": "/images/game/temple/power_acumen.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "factor" + ], + "meta_defaults": { + "lifetime": 43200, + "factor": 2 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_senses": { + "effect": "Les points de combat reçus seront multipliés par %1 pendant %0 à venir. Cet effet s'applique à toutes vos villes.", + "lifetime": 86400, + "id": "divine_senses", + "name": "Sens divins", + "description": "Une énergie extraordinaire anime le corps de vos troupes et les fait combattre avec une efficacité redoutable au cours des prochaines heures.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_divine_senses_16x48.png", + "small": "/images/game/temple/power_divine_senses_24x24.png", + "medium": "/images/game/temple/power_divine_senses_45x135.png", + "large": "/images/game/temple/power_divine_senses.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "factor" + ], + "meta_defaults": { + "lifetime": 86400, + "factor": 4 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "myrmidion_attack": { + "effect": "Les dégâts infligés par vos unités terrestres augmentent de %1% pendant %0, mais leur défense est réduite de %2%.", + "lifetime": 43200, + "id": "myrmidion_attack", + "name": "Attaque myrmidone", + "description": "Un vétéran myrmidon arrive dans votre ville et fait part de sa longue expérience du combat à vos guerriers. Il est expert dans la coordination des attaques, mais n'est pas très au point en matière de défense.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_myrmidion_attack_16x48.png", + "small": "/images/game/temple/power_myrmidion_attack_24x24.png", + "medium": "/images/game/temple/power_myrmidion_attack_45x135.png", + "large": "/images/game/temple/power_myrmidion_attack.png" + }, + "effects": [ + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "attack_percent", + "defense_percent" + ], + "meta_defaults": { + "lifetime": 43200, + "attack_percent": 10, + "defense_percent": -10 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "trojan_defense": { + "effect": "Le niveau actuel des valeurs de défense de vos remparts augmente de %1 pendant %0 et vous recevez %2 nouvelles milices par niveau de ferme jusqu'au niveau %3.", + "lifetime": 43200, + "id": "trojan_defense", + "name": "Défense troyenne", + "description": "Vous devenez maître dans la défense des villes fortifiées. Vous posez des pièges tout autour de la ville et postez des guerriers supplémentaires sur les remparts de la ville.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_militia" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_trojan_defense_16x48.png", + "small": "/images/game/temple/power_trojan_defense_24x24.png", + "medium": "/images/game/temple/power_trojan_defense_45x135.png", + "large": "/images/game/temple/power_trojan_defense.png" + }, + "effects": [ + "effects_wall", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "wall_bonus", + "militia_bonus", + "farm_level_cap" + ], + "meta_defaults": { + "lifetime": 43200, + "wall_bonus": 1, + "militia_bonus": 5, + "farm_level_cap": 25 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "resource_boost": { + "effect": { + "type": { + "wood": "Augmente la production de bois de %1% de la production de base pendant %2.", + "stone": "Augmente la production de pierre de %1% par rapport à la production de base pendant %2.", + "iron": "Augmente la production de pièces d'argent de %1% de la production de base pendant %2.", + "all": "Augmente la production de bois, de pierre et de pièces d'argent de %1% par rapport à la production de base pendant %2." + } + }, + "lifetime": 86400, + "id": "resource_boost", + "name": { + "type": { + "wood": "Production de bois améliorée", + "stone": "Production de pierre améliorée", + "iron": "Production de pièces d'argent améliorée", + "all": "Production de ressource améliorée" + } + }, + "description": "Votre peuple est plus productif.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "resource_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_resource_boost_16x48.png", + "small": "/images/game/temple/power_resource_boost_24x24.png", + "medium": "/images/game/temple/power_resource_boost_45x135.png", + "large": "/images/game/temple/power_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent", + "lifetime" + ], + "meta_defaults": { + "type": "wood", + "percent": 50, + "lifetime": 21600 + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "favor_boost": { + "effect": "Augmente la production de faveur de %0% pendant %1.", + "lifetime": 86400, + "id": "favor_boost", + "name": "Production de faveur améliorée", + "description": "Les divinités sont particulièrement généreuses aujourd'hui.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "favor_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_favor_boost_16x48.png", + "small": "/images/game/temple/power_favor_boost_24x24.png", + "medium": "/images/game/temple/power_favor_boost_45x135.png", + "large": "/images/game/temple/power_favor_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 21600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_training_boost": { + "effect": "Votre ville reçoit %1 %0 par heure pendant %2.", + "lifetime": 86400, + "id": "unit_training_boost", + "name": "Renforts de %0", + "description": "Votre ville reçoit des %3 en continu.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_training_boost_16x48.png", + "small": "/images/game/temple/power_unit_training_boost_24x24.png", + "medium": "/images/game/temple/power_unit_training_boost_45x135.png", + "large": "/images/game/temple/power_unit_training_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount", + "lifetime", + "type_plural" + ], + "meta_defaults": { + "type": "sword", + "amount": 1, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_training_boost_non_scaling": { + "effect": "Votre ville reçoit %1 %0 par heure pendant %2.", + "lifetime": 86400, + "id": "unit_training_boost_non_scaling", + "name": "Renforts de %0", + "description": "Votre ville reçoit des %3 en continu.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_training_boost_non_scaling_16x48.png", + "small": "/images/game/temple/power_unit_training_boost_non_scaling_24x24.png", + "medium": "/images/game/temple/power_unit_training_boost_non_scaling_45x135.png", + "large": "/images/game/temple/power_unit_training_boost_non_scaling.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount", + "lifetime", + "type_plural" + ], + "meta_defaults": { + "type": "sword", + "amount": 1, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_favor": { + "effect": "Le dieu de la ville actuellement sélectionnée reçoit instantanément %0 faveurs. ", + "lifetime": 0, + "id": "instant_favor", + "name": "Paquet de faveurs", + "description": "Les divinités vous accordent leurs faveurs.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_favor_16x48.png", + "small": "/images/game/temple/power_instant_favor_24x24.png", + "medium": "/images/game/temple/power_instant_favor_45x135.png", + "large": "/images/game/temple/power_instant_favor.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "type" + ], + "meta_defaults": { + "amount": 10, + "type": "favor" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "favor_of_the_gods": { + "effect": "Vous recevez immédiatement %0 faveurs pour la divinité de la ville sélectionnée.", + "lifetime": 0, + "id": "favor_of_the_gods", + "name": "Faveur des divinités", + "description": "Vous méritez amplement la faveur des divinités.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_favor_of_the_gods_16x48.png", + "small": "/images/game/temple/power_favor_of_the_gods_24x24.png", + "medium": "/images/game/temple/power_favor_of_the_gods_45x135.png", + "large": "/images/game/temple/power_favor_of_the_gods.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "type" + ], + "meta_defaults": { + "amount": 50, + "type": "favor", + "cf_on": "amount" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_resources": { + "effect": { + "type": { + "wood": "La ville actuellement sélectionnée reçoit instantanément %1 bois.", + "stone": "La ville actuellement sélectionnée reçoit instantanément %1 pierres.", + "iron": "La ville actuellement sélectionnée reçoit instantanément %1 pièces d'argent.", + "all": "La ville actuellement sélectionnée reçoit instantanément %1 bois, pierres et pièces d'argent." + } + }, + "lifetime": 0, + "id": "instant_resources", + "name": { + "type": { + "wood": "Paquet de bois", + "stone": "Paquet de pierre", + "iron": "Paquet de pièces d'argent", + "all": "Paquet de ressources mélangées" + } + }, + "description": "Les divinités vous accordent des ressources.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_resources_16x48.png", + "small": "/images/game/temple/power_instant_resources_24x24.png", + "medium": "/images/game/temple/power_instant_resources_45x135.png", + "large": "/images/game/temple/power_instant_resources.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "all", + "amount": 100, + "cf_on": "amount" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_resources_rare": { + "effect": { + "type": { + "wood": "La ville actuellement sélectionnée reçoit instantanément %1 bois.", + "stone": "La ville actuellement sélectionnée reçoit instantanément %1 pierres.", + "iron": "La ville actuellement sélectionnée reçoit instantanément %1 pièces d'argent.", + "all": "La ville actuellement sélectionnée reçoit instantanément %1 bois, pierres et pièces d'argent." + } + }, + "lifetime": 0, + "id": "instant_resources_rare", + "name": { + "type": { + "wood": "Bénédiction de bois (rare)", + "stone": "Bénédiction de pierres (rare)", + "iron": "Bénédiction de pièces d'argent (rare)", + "all": "Bénédiction des ressources (rare)" + } + }, + "description": "Les divinités vous accordent des ressources.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_resources_rare_16x48.png", + "small": "/images/game/temple/power_instant_resources_rare_24x24.png", + "medium": "/images/game/temple/power_instant_resources_rare_45x135.png", + "large": "/images/game/temple/power_instant_resources_rare.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "all", + "amount": 500, + "cf_on": "amount" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_resources_epic": { + "effect": { + "type": { + "wood": "La ville actuellement sélectionnée reçoit instantanément %1 bois.", + "stone": "La ville actuellement sélectionnée reçoit instantanément %1 pierres.", + "iron": "La ville actuellement sélectionnée reçoit instantanément %1 pièces d'argent.", + "all": "La ville actuellement sélectionnée reçoit instantanément %1 bois, pierres et pièces d'argent." + } + }, + "lifetime": 0, + "id": "instant_resources_epic", + "name": { + "type": { + "wood": "Bénédiction de bois (épique)", + "stone": "Bénédiction de pierres (épique)", + "iron": "Bénédiction de pièces d'argent (épique)", + "all": "Bénédiction des ressources (épique)" + } + }, + "description": "Les divinités vous accordent des ressources.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_resources_epic_16x48.png", + "small": "/images/game/temple/power_instant_resources_epic_24x24.png", + "medium": "/images/game/temple/power_instant_resources_epic_45x135.png", + "large": "/images/game/temple/power_instant_resources_epic.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "all", + "amount": 1000, + "cf_on": "amount" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_currency": { + "effect": { + "type": { + "coins_of_war": "Vous recevrez %1 pièces de guerre pour recruter de nouveaux héros de guerre ou améliorer ceux en votre possession.", + "coins_of_wisdom": "Vous recevrez %1 pièces de sagesse pour recruter de nouveaux héros de sagesse ou améliorer ceux en votre possession.", + "coins_of_both": "Vous recevrez %1 pièces de guerre et %1 pièces de sagesse pour recruter de nouveaux héros de guerre ou de sagesse ou améliorer ceux en votre possession.", + "battle_tokens": "Utilisez vos tessons pour obtenir des objets qui seront ensuite stockés dans votre inventaire.", + "laurels": "Vous pouvez échanger les lauriers contre des récompenses à la boutique de l'événement.

      ", + "grid": "Utilisez vos munitions pour tirer sur les bateaux ennemis ou pour trouver de nouvelles vagues d'ennemis.", + "grid_progression": "Utilisez vos morceaux de carte pour vous rapprocher encore plus du grand prix.", + "rota_tyche_coins": "Utilisez vos pièces pour défier la dame de la fortune et sa roue pour gagner des récompenses incroyables." + } + }, + "lifetime": 0, + "id": "instant_currency", + "name": { + "type": { + "coins_of_war": "Pièces de guerre", + "coins_of_wisdom": "Pièces de sagesse", + "coins_of_both": "Pièces de guerre et de sagesse", + "battle_tokens": "Tessons", + "laurels": "Lauriers", + "grid": "Munitions", + "grid_progression": "Morceaux de carte", + "rota_tyche_coins": "Pièces de Tyché" + } + }, + "description": { + "type": { + "coins_of_war": "Ces pièces, fabriquées après de nombreuses guerres et batailles, sont d'une valeur inestimable pour certains héros.", + "coins_of_wisdom": "Ces pièces démontrent votre capacité à diriger votre empire avec sagesse et intelligence. Il s'agit d'une monnaie d'échange de grande valeur pour certains héros très spéciaux.", + "coins_of_both": "Ces pièces possèdent un pouvoir qui vous garantit l'allégeance de vos héros et augmente leur puissance.", + "battle_tokens": "Objet bonus", + "laurels": "Utilisez vos lauriers pour obtenir de précieuses récompenses.", + "grid": "Avec ces munitions vous allez pouvoir riposter contre les ennemis de la Grèce.", + "grid_progression": "Les morceaux de carte conduiront vos bateaux vers de puissants trésors.", + "rota_tyche_coins": "Utilisez vos pièces pour défier la dame de la fortune et sa roue pour gagner des récompenses incroyables." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_currency_16x48.png", + "small": "/images/game/temple/power_instant_currency_24x24.png", + "medium": "/images/game/temple/power_instant_currency_45x135.png", + "large": "/images/game/temple/power_instant_currency.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "coins_of_wisdom", + "amount": 2 + }, + "removed_on_target_loss": false, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_currency_crm": { + "effect": { + "type": { + "coins_of_war": "Vous recevrez %1 pièces de guerre pour recruter de nouveaux héros de guerre ou améliorer ceux en votre possession.", + "coins_of_wisdom": "Vous recevrez %1 pièces de sagesse pour recruter de nouveaux héros de sagesse ou améliorer ceux en votre possession.", + "coins_of_both": "Vous recevrez %1 pièces de guerre et %1 pièces de sagesse pour recruter de nouveaux héros de guerre ou de sagesse ou améliorer ceux en votre possession.", + "battle_tokens": "Utilisez vos tessons pour obtenir des objets qui seront ensuite stockés dans votre inventaire.", + "laurels": "Vous pouvez échanger les lauriers contre des récompenses à la boutique de l'événement.

      ", + "grid": "Utilisez vos munitions pour tirer sur les bateaux ennemis ou pour trouver de nouvelles vagues d'ennemis.", + "grid_progression": "Utilisez vos morceaux de carte pour vous rapprocher encore plus du grand prix.", + "rota_tyche_coins": "Utilisez vos pièces pour défier la dame de la fortune et sa roue pour gagner des récompenses incroyables." + } + }, + "lifetime": 0, + "id": "instant_currency_crm", + "name": { + "type": { + "coins_of_war": "Pièces de guerre", + "coins_of_wisdom": "Pièces de sagesse", + "coins_of_both": "Pièces de guerre et de sagesse", + "battle_tokens": "Tessons", + "laurels": "Lauriers", + "grid": "Munitions", + "grid_progression": "Morceaux de carte", + "rota_tyche_coins": "Pièces de Tyché" + } + }, + "description": { + "type": { + "coins_of_war": "Ces pièces, fabriquées après de nombreuses guerres et batailles, sont d'une valeur inestimable pour certains héros.", + "coins_of_wisdom": "Ces pièces démontrent votre capacité à diriger votre empire avec sagesse et intelligence. Il s'agit d'une monnaie d'échange de grande valeur pour certains héros très spéciaux.", + "coins_of_both": "Ces pièces possèdent un pouvoir qui vous garantit l'allégeance de vos héros et augmente leur puissance.", + "battle_tokens": "Objet bonus", + "laurels": "Utilisez vos lauriers pour obtenir de précieuses récompenses.", + "grid": "Avec ces munitions vous allez pouvoir riposter contre les ennemis de la Grèce.", + "grid_progression": "Les morceaux de carte conduiront vos bateaux vers de puissants trésors.", + "rota_tyche_coins": "Utilisez vos pièces pour défier la dame de la fortune et sa roue pour gagner des récompenses incroyables." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_currency_crm_16x48.png", + "small": "/images/game/temple/power_instant_currency_crm_24x24.png", + "medium": "/images/game/temple/power_instant_currency_crm_45x135.png", + "large": "/images/game/temple/power_instant_currency_crm.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "coins_of_wisdom", + "amount": 5, + "cf_on": "amount" + }, + "removed_on_target_loss": false, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_gold": { + "effect": "Vous recevez %0 pièces d'or.", + "lifetime": 0, + "id": "instant_gold", + "name": "Bénédiction dorée", + "description": "Vos citoyens ont rassemblé quelques pièces d'or pour vous montrer tout leur respect et leur loyauté envers vous.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": true, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_gold_16x48.png", + "small": "/images/game/temple/power_instant_gold_24x24.png", + "medium": "/images/game/temple/power_instant_gold_45x135.png", + "large": "/images/game/temple/power_instant_gold.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "amount": 5 + }, + "removed_on_target_loss": false, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "hermes_boost": { + "effect": "Augmente la production de bois, de pierre et de pièces d'argent de 50% par rapport à la production de base.", + "lifetime": 604800, + "id": "hermes_boost", + "name": "Cadeau d'Hélène", + "description": "Hélène utilise son influence pour vous aider à construire votre ville avec des ressources supplémentaires.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_hermes_boost_16x48.png", + "small": "/images/game/temple/power_hermes_boost_24x24.png", + "medium": "/images/game/temple/power_hermes_boost_45x135.png", + "large": "/images/game/temple/power_hermes_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "happy_folks": { + "effect": "Augmente la production de bois, de pierre et de pièces d'argent de 75% par rapport à votre production de base pendant 7 jours.", + "lifetime": 604800, + "id": "happy_folks", + "name": "Peuple heureux", + "description": "Votre peuple est heureux et reconnaissant, et c'est pourquoi il travaille dur.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_happy_folks_16x48.png", + "small": "/images/game/temple/power_happy_folks_24x24.png", + "medium": "/images/game/temple/power_happy_folks_45x135.png", + "large": "/images/game/temple/power_happy_folks.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_boost": { + "effect": "Les unités attaquantes de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 3600, + "id": "attack_boost", + "name": "Attaque améliorée", + "description": "Les attaques de votre ville sont plus efficaces que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_boost_16x48.png", + "small": "/images/game/temple/power_attack_boost_24x24.png", + "medium": "/images/game/temple/power_attack_boost_45x135.png", + "large": "/images/game/temple/power_attack_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "defense_boost": { + "effect": "Les unités qui défendent la ville sont %0% plus efficaces pendant %1.", + "lifetime": 3600, + "id": "defense_boost", + "name": "Défense améliorée", + "description": "La défense de votre ville est plus efficace que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "defense_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_defense_boost_16x48.png", + "small": "/images/game/temple/power_defense_boost_24x24.png", + "medium": "/images/game/temple/power_defense_boost_45x135.png", + "large": "/images/game/temple/power_defense_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "building_order_boost": { + "effect": "La durée de construction des bâtiments est réduite de %0% pendant %1.", + "lifetime": 3600, + "id": "building_order_boost", + "name": "Construction accélérée", + "description": "Votre peuple construit de nouveaux bâtiments plus rapidement que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "building_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_building_order_boost_16x48.png", + "small": "/images/game/temple/power_building_order_boost_24x24.png", + "medium": "/images/game/temple/power_building_order_boost_45x135.png", + "large": "/images/game/temple/power_building_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 1800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_order_boost": { + "effect": "Pour %1, vous pouvez réduire de %0% la durée du recrutement de toutes les unités.", + "lifetime": 1800, + "id": "unit_order_boost", + "name": "Recrutement accéléré", + "description": "Les unités terrestres, navales et mythiques sont recrutées plus rapidement que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_order_boost_16x48.png", + "small": "/images/game/temple/power_unit_order_boost_24x24.png", + "medium": "/images/game/temple/power_unit_order_boost_45x135.png", + "large": "/images/game/temple/power_unit_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 1800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_movement_boost": { + "effect": "Vos troupes voyagent %0% plus vite pendant %1.", + "lifetime": 3600, + "id": "unit_movement_boost", + "name": "Mouvement des troupes amélioré", + "description": "Les unités de votre ville voyagent plus rapidement.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_movement_boost_16x48.png", + "small": "/images/game/temple/power_unit_movement_boost_24x24.png", + "medium": "/images/game/temple/power_unit_movement_boost_45x135.png", + "large": "/images/game/temple/power_unit_movement_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "forced_loyalty": { + "effect": "Les villages de paysans ne perdront pas d'humeur si vous les pillez ou leur demandez des unités pendant %0.", + "lifetime": 3600, + "id": "forced_loyalty", + "name": "Loyauté forcée", + "description": "Les villages de paysans voisins sont exceptionnellement loyaux.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_forced_loyalty_16x48.png", + "small": "/images/game/temple/power_forced_loyalty_24x24.png", + "medium": "/images/game/temple/power_forced_loyalty_45x135.png", + "large": "/images/game/temple/power_forced_loyalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime" + ], + "meta_defaults": { + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "loyalty_loss": { + "effect": "L'humeur des villages de paysans de cette île est modifiée de %0% après chaque heure pendant %1.", + "lifetime": 3600, + "id": "loyalty_loss", + "name": "Loyauté perdue", + "description": "Les villages de paysans environnants sont actuellement insatisfaits.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_loyalty_loss_16x48.png", + "small": "/images/game/temple/power_loyalty_loss_24x24.png", + "medium": "/images/game/temple/power_loyalty_loss_45x135.png", + "large": "/images/game/temple/power_loyalty_loss.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_penalty": { + "effect": "Les unités d'attaque de votre ville sont %0% plus faibles pendant %1.", + "lifetime": 1800, + "id": "attack_penalty", + "name": "Attaque affaiblie", + "description": "Dans certaines circonstances spéciales, les attaques de votre ville sont plus faibles.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_attack_penalty_16x48.png", + "small": "/images/game/temple/power_attack_penalty_24x24.png", + "medium": "/images/game/temple/power_attack_penalty_45x135.png", + "large": "/images/game/temple/power_attack_penalty.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "defense_penalty": { + "effect": "Les unités qui défendent la ville sont %0% plus faibles pendant %1.", + "lifetime": 1800, + "id": "defense_penalty", + "name": "Défense affaiblie", + "description": "Dans certaines circonstances spéciales, les défenses de votre ville sont affaiblies.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_defense_penalty_16x48.png", + "small": "/images/game/temple/power_defense_penalty_24x24.png", + "medium": "/images/game/temple/power_defense_penalty_45x135.png", + "large": "/images/game/temple/power_defense_penalty.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "illusion_defense_penalty": { + "effect": "Les unités qui défendent la ville sont %0% plus faibles pendant %1.", + "lifetime": 3600, + "id": "illusion_defense_penalty", + "name": "Boost d'illusion", + "description": "Dans certaines circonstances spéciales, les défenses de votre ville sont affaiblies.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_illusion_defense_penalty_16x48.png", + "small": "/images/game/temple/power_illusion_defense_penalty_24x24.png", + "medium": "/images/game/temple/power_illusion_defense_penalty_45x135.png", + "large": "/images/game/temple/power_illusion_defense_penalty.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "favor_penalty": { + "effect": "Votre production de faveur est %0% plus lente.", + "lifetime": 86400, + "id": "favor_penalty", + "name": "Production de faveur réduite", + "description": "La production de faveur de vos divinités est ralentie.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_favor_penalty_16x48.png", + "small": "/images/game/temple/power_favor_penalty_24x24.png", + "medium": "/images/game/temple/power_favor_penalty_45x135.png", + "large": "/images/game/temple/power_favor_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wood_production_penalty": { + "effect": "La production de bois de base est %0% plus lente.", + "lifetime": 86400, + "id": "wood_production_penalty", + "name": "Production de bois réduite", + "description": "Dans votre ville, la production de bois est ralentie.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_wood_production_penalty_16x48.png", + "small": "/images/game/temple/power_wood_production_penalty_24x24.png", + "medium": "/images/game/temple/power_wood_production_penalty_45x135.png", + "large": "/images/game/temple/power_wood_production_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "stone_production_penalty": { + "effect": "La production de base de pierre est %0% plus lente.", + "lifetime": 86400, + "id": "stone_production_penalty", + "name": "Production de pierre réduite", + "description": "Dans votre ville, la production de pierre est ralentie.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_stone_production_penalty_16x48.png", + "small": "/images/game/temple/power_stone_production_penalty_24x24.png", + "medium": "/images/game/temple/power_stone_production_penalty_45x135.png", + "large": "/images/game/temple/power_stone_production_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "iron_production_penalty": { + "effect": "La production de pièces d'argent de base est ralentie de %0%.", + "lifetime": 86400, + "id": "iron_production_penalty", + "name": "Production de pièces d'argent réduite", + "description": "Dans votre ville, la production de pièces d'argent est ralentie.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_iron_production_penalty_16x48.png", + "small": "/images/game/temple/power_iron_production_penalty_24x24.png", + "medium": "/images/game/temple/power_iron_production_penalty_45x135.png", + "large": "/images/game/temple/power_iron_production_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_festival_resource_boost": { + "effect": "Le coût des festivals est réduit de 20% pendant %0.", + "lifetime": 604800, + "id": "longterm_festival_resource_boost", + "name": "Fête de la Fortune de Tyché", + "description": "Tyché remonte le moral du peuple et lui insuffle la joie de vivre.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_festival_resource_boost_16x48.png", + "small": "/images/game/temple/power_longterm_festival_resource_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_festival_resource_boost_45x135.png", + "large": "/images/game/temple/power_longterm_festival_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime" + ], + "meta_defaults": { + "lifetime": 604800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_attack_boost": { + "effect": "Les unités attaquantes de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 604800, + "id": "longterm_attack_boost", + "name": "Illumination de Tyché", + "description": "Tyché allume la flamme intérieure de vos troupes.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_longterm_attack_boost_16x48.png", + "small": "/images/game/temple/power_longterm_attack_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_attack_boost_45x135.png", + "large": "/images/game/temple/power_longterm_attack_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 604800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_defense_boost": { + "effect": "Les unités qui défendent la ville sont %0% plus efficaces pendant %1.", + "lifetime": 604800, + "id": "longterm_defense_boost", + "name": "Encouragement de Tyché", + "description": "Tyché donne à vos troupes le courage de défendre votre ville de toutes leurs forces.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_defense_boost_16x48.png", + "small": "/images/game/temple/power_longterm_defense_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_defense_boost_45x135.png", + "large": "/images/game/temple/power_longterm_defense_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 604800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_resource_boost": { + "effect": { + "type": { + "wood": "Augmente la production de bois de %1% de la production de base pendant %2.", + "stone": "Augmente la production de pierre de %1% par rapport à la production de base pendant %2.", + "iron": "Augmente la production de pièces d'argent de %1% de la production de base pendant %2.", + "all": "Augmente la production de bois, de pierre et de pièces d'argent de %1% par rapport à la production de base pendant %2." + } + }, + "lifetime": 604800, + "id": "longterm_resource_boost", + "name": { + "type": { + "wood": "Bénédiction du bois de Tyché", + "stone": "Bénédiction de la pierre de Tyché", + "iron": "Bénédiction de pièces d'argent de Tyché", + "all": "Bénédiction des ressources de Tyché" + } + }, + "description": { + "type": { + "wood": "Tyché bénit vos forêts.", + "stone": "Tyché bénit vos montagnes.", + "iron": "Tyché bénit vos mines.", + "all": "Tyché bénit vos productions de ressources." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_resource_boost_16x48.png", + "small": "/images/game/temple/power_longterm_resource_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_resource_boost_45x135.png", + "large": "/images/game/temple/power_longterm_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 604800, + "type": "wood", + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_unit_order_boost": { + "effect": "Pour %1, vous pouvez réduire de %0% la durée du recrutement de toutes les unités.", + "lifetime": 604800, + "id": "longterm_unit_order_boost", + "name": "Motivation de Tyché", + "description": "Tyché bénit vos troupes pour qu'elles soient plus motivées lors de leur formation.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_unit_order_boost_16x48.png", + "small": "/images/game/temple/power_longterm_unit_order_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_unit_order_boost_45x135.png", + "large": "/images/game/temple/power_longterm_unit_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 604800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_unit_order_penalty": { + "effect": { + "type": { + "earthquake": "La durée de recrutement de toutes les unités du port est réduite de %0%.", + "pest": "La durée de recrutement de toutes les unités de la caserne est réduite de %0%." + } + }, + "lifetime": 7200, + "id": "longterm_unit_order_penalty", + "name": { + "type": { + "earthquake": "Boost de tremblement de terre (lancé)", + "pest": "Boost de peste (lancé)" + } + }, + "description": { + "type": { + "earthquake": "La durée de recrutement de toutes les unités du port est réduite de %0%.", + "pest": "La durée de recrutement de toutes les unités de la caserne est réduite de %0%." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_unit_order_penalty_16x48.png", + "small": "/images/game/temple/power_longterm_unit_order_penalty_24x24.png", + "medium": "/images/game/temple/power_longterm_unit_order_penalty_45x135.png", + "large": "/images/game/temple/power_longterm_unit_order_penalty.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "category", + "type" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 7200, + "category": "all", + "type": "pest" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "luxurious_residence": { + "effect": "S'il n'est pas impliqué dans une attaque, le héros de la ville bénéficiera à minuit d'une force multipliée par deux et de %1 points d'expérience. Cet effet dure pendant %0.", + "lifetime": 2419200, + "id": "luxurious_residence", + "name": "Résidence luxueuse", + "description": "Un héros réputé a davantage d'exigences que le commun des mortels, c'est pourquoi une demeure appropriée augmentera le moral et la loyauté du héros.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_luxurious_residence_16x48.png", + "small": "/images/game/temple/power_luxurious_residence_24x24.png", + "medium": "/images/game/temple/power_luxurious_residence_45x135.png", + "large": "/images/game/temple/power_luxurious_residence.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "amount" + ], + "meta_defaults": { + "lifetime": 2419200, + "attack_modifier": 1, + "defense_modifier": 1, + "amount": 2, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "travelling_mentor": { + "effect": "Si un héros attribué à une ville n'est pas impliqué dans une attaque, il gagnera %0 points d'expérience par heure pendant %1.", + "lifetime": 3600, + "id": "travelling_mentor", + "name": "Mentor itinérant", + "description": "Le mentor itinérant voyage de ville en ville pour prodiguer son savoir et ses connaissances aux héros.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_travelling_mentor_16x48.png", + "small": "/images/game/temple/power_travelling_mentor_24x24.png", + "medium": "/images/game/temple/power_travelling_mentor_45x135.png", + "large": "/images/game/temple/power_travelling_mentor.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "lifetime" + ], + "meta_defaults": { + "amount": 2, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "population_boost": { + "effect": "La population a augmenté de %0.", + "lifetime": 0, + "id": "population_boost", + "name": { + "type": { + "small": "Extension des frontières", + "big": "Grande extension des frontières", + "ultra": "Extension divine des frontières" + } + }, + "description": "Les limites de votre ville se sont étendues. Vous bénéficiez donc d'habitants permanents supplémentaires.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": true, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_population_boost_16x48.png", + "small": "/images/game/temple/power_population_boost_24x24.png", + "medium": "/images/game/temple/power_population_boost_45x135.png", + "large": "/images/game/temple/power_population_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "type" + ], + "meta_defaults": { + "amount": 100, + "type": "small" + }, + "removed_on_target_loss": false, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "starter_protection": { + "effect": "Vous êtes sous la protection des débutants. Par conséquent, les autres joueurs ne peuvent pas vous attaquer, vous espionner, ni vous lancer de forces divines.", + "lifetime": 0, + "id": "starter_protection", + "name": "Protection des débutants", + "description": "Les divinités veillent sur vous et votre empire.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": true, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_starter_protection_16x48.png", + "small": "/images/game/temple/power_starter_protection_24x24.png", + "medium": "/images/game/temple/power_starter_protection_45x135.png", + "large": "/images/game/temple/power_starter_protection.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [], + "meta_defaults": null, + "removed_on_target_loss": false, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "a_new_hope": { + "effect": "La durée de construction et la production de ressources dans votre ville sont améliorées de %0% pour 1 semaine.", + "lifetime": 604800, + "id": "a_new_hope", + "name": "Nouvel espoir", + "description": "Votre peuple a foi en vous, il pense que vous le mènerez vers un avenir meilleur.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_a_new_hope_16x48.png", + "small": "/images/game/temple/power_a_new_hope_24x24.png", + "medium": "/images/game/temple/power_a_new_hope_45x135.png", + "large": "/images/game/temple/power_a_new_hope.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 40, + "lifetime": 604800 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "great_arming": { + "effect": "Pendant %1, la durée et les frais de recrutement de toutes les unités de toutes les villes sont réduits de %0%.", + "lifetime": 172800, + "id": "great_arming", + "name": "Le grand armement", + "description": "Le recrutement des unités terrestres, navales et mythiques vous coûtera moins cher et sera plus rapide que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_great_arming_16x48.png", + "small": "/images/game/temple/power_great_arming_24x24.png", + "medium": "/images/game/temple/power_great_arming_45x135.png", + "large": "/images/game/temple/power_great_arming.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 172800 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "demoralizing_plague": { + "effect": "\"Peste\" : toutes les heures, %0% des unités de la ville cible passeront à la ville sélectionnée au moment du sortilège (si la population disponible est suffisante). Le rituel dure %1.", + "lifetime": 3600, + "id": "demoralizing_plague", + "name": "Rituel : Peste démoralisante", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_demoralizing_plague_16x48.png", + "small": "/images/game/temple/power_demoralizing_plague_24x24.png", + "medium": "/images/game/temple/power_demoralizing_plague_45x135.png", + "large": "/images/game/temple/power_demoralizing_plague.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 3, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "demoralized_army": { + "effect": "Toutes les heures, vous perdez %0% de vos unités dans cette ville. Si possible, celles-ci passeront même du côté de l'ennemi. Cet effet dure %1.", + "lifetime": 3600, + "id": "demoralized_army", + "name": "Armée démoralisée", + "description": "En raison d'une récente épidémie de peste, certaines unités chercheront un nouveau chef.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_demoralized_army_16x48.png", + "small": "/images/game/temple/power_demoralized_army_24x24.png", + "medium": "/images/game/temple/power_demoralized_army_45x135.png", + "large": "/images/game/temple/power_demoralized_army.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 3, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "sudden_aid": { + "effect": "\"Déesse protectrice\" : des unités terrestres aléatoires représentant %0% de la population disponible sont recrutées. Le rituel dure %1.", + "lifetime": 3600, + "id": "sudden_aid", + "name": "Rituel : Soutien soudain", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_sudden_aid_16x48.png", + "small": "/images/game/temple/power_sudden_aid_24x24.png", + "medium": "/images/game/temple/power_sudden_aid_45x135.png", + "large": "/images/game/temple/power_sudden_aid.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wedding_of_the_aristocrats": { + "effect": "\"Mariage\" : des ressources supplémentaires représentant %0% de la capacité de stockage maximale sont générées. Le rituel dure %1.", + "lifetime": 3600, + "id": "wedding_of_the_aristocrats", + "name": "Rituel : Mariage d'aristocrates", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_wedding_of_the_aristocrats_16x48.png", + "small": "/images/game/temple/power_wedding_of_the_aristocrats_24x24.png", + "medium": "/images/game/temple/power_wedding_of_the_aristocrats_45x135.png", + "large": "/images/game/temple/power_wedding_of_the_aristocrats.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "chain_lightning": { + "effect": "\"Éclair\" anéantit %0% d'unités supplémentaires stationnées dans la ville cible, y compris les unités de soutien. Le rituel dure %1.", + "lifetime": 3600, + "id": "chain_lightning", + "name": "Rituel : Éclairs en chaîne", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_chain_lightning_16x48.png", + "small": "/images/game/temple/power_chain_lightning_24x24.png", + "medium": "/images/game/temple/power_chain_lightning_45x135.png", + "large": "/images/game/temple/power_chain_lightning.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 2, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "summoning_of_the_nereids": { + "effect": "\"L'appel de la mer\" : le coût en ressources des unités navales de la ville cible sera réduit de %0%. Le rituel dure %1.", + "lifetime": 3600, + "id": "summoning_of_the_nereids", + "name": "Rituel : Invocation des Néréides", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_summoning_of_the_nereids_16x48.png", + "small": "/images/game/temple/power_summoning_of_the_nereids_24x24.png", + "medium": "/images/game/temple/power_summoning_of_the_nereids_45x135.png", + "large": "/images/game/temple/power_summoning_of_the_nereids.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "help_of_the_nereids": { + "effect": "Le coût en ressources des navires est réduit de %0%. Cet effet dure %1.", + "lifetime": 3600, + "id": "help_of_the_nereids", + "name": "L'aide des Néréides", + "description": "Les Néréides, nymphes des mers, vous aideront dans la construction de vos navires, diminuant leur coût total.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_help_of_the_nereids_16x48.png", + "small": "/images/game/temple/power_help_of_the_nereids_24x24.png", + "medium": "/images/game/temple/power_help_of_the_nereids_45x135.png", + "large": "/images/game/temple/power_help_of_the_nereids.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "passionate_population": { + "effect": "\"Augmentation des naissances\" : le coût en ressources de toutes les unités terrestres de la ville cible sera réduit de %0%. Le rituel dure %1.", + "lifetime": 3600, + "id": "passionate_population", + "name": "Rituel : Un peuple passionné", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_passionate_population_16x48.png", + "small": "/images/game/temple/power_passionate_population_24x24.png", + "medium": "/images/game/temple/power_passionate_population_45x135.png", + "large": "/images/game/temple/power_passionate_population.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "passionate_training": { + "effect": "Le coût en ressources des unités terrestres est réduit de %0%. Cet effet dure %1.", + "lifetime": 3600, + "id": "passionate_training", + "name": "Entraînement volontaire", + "description": "Votre peuple s'entraînera au combat de son propre gré.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_passionate_training_16x48.png", + "small": "/images/game/temple/power_passionate_training_24x24.png", + "medium": "/images/game/temple/power_passionate_training_45x135.png", + "large": "/images/game/temple/power_passionate_training.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "suffering_and_mourning": { + "effect": "\"Tremblement de terre\" : la production de ressources de la ville cible sera réduite de %0% et la durée de recrutement de toutes les unités sera réduite de %1% pendant %2 heures. Le rituel dure %3.", + "lifetime": 3600, + "id": "suffering_and_mourning", + "name": "Rituel : Souffrance et deuil", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_suffering_and_mourning_16x48.png", + "small": "/images/game/temple/power_suffering_and_mourning_24x24.png", + "medium": "/images/game/temple/power_suffering_and_mourning_45x135.png", + "large": "/images/game/temple/power_suffering_and_mourning.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent_production", + "percent_recruitment", + "effect_runtime_hours", + "lifetime" + ], + "meta_defaults": { + "percent_production": -30, + "percent_recruitment": -20, + "effect_runtime_hours": 12, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "suffering": { + "effect": "La production de ressources est réduite de %0%. Cet effet dure %1.", + "lifetime": 3600, + "id": "suffering", + "name": "Souffrance", + "description": "La souffrance du peuple est si grande qu'il en devient moins productif.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_suffering_16x48.png", + "small": "/images/game/temple/power_suffering_24x24.png", + "medium": "/images/game/temple/power_suffering_45x135.png", + "large": "/images/game/temple/power_suffering.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -30, + "lifetime": 43200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "mourning": { + "effect": "La durée de recrutement de toutes les unités est réduite de %0%. Cet effet dure %1.", + "lifetime": 3600, + "id": "mourning", + "name": "Deuil", + "description": "Les citoyens font le deuil de leurs proches et de leurs amis disparus récemment.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_mourning_16x48.png", + "small": "/images/game/temple/power_mourning_24x24.png", + "medium": "/images/game/temple/power_mourning_45x135.png", + "large": "/images/game/temple/power_mourning.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -20, + "lifetime": 43200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_intervention": { + "effect": "\"Signe divin\" : des envoyés divins représentant %0% de la population disponible sont recrutés. Le rituel dure %1.", + "lifetime": 3600, + "id": "divine_intervention", + "name": "Rituel : Intervention divine", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_divine_intervention_16x48.png", + "small": "/images/game/temple/power_divine_intervention_24x24.png", + "medium": "/images/game/temple/power_divine_intervention_45x135.png", + "large": "/images/game/temple/power_divine_intervention.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_aura": { + "effect": "\"Protection de la ville\" : après une victoire dans la ville cible, chaque unité de défense de cette ville a %0% de chances de ressusciter. Le rituel dure %1.", + "lifetime": 3600, + "id": "divine_aura", + "name": "Rituel : Aura divine", + "description": "Les rituels ajoutent des effets spéciaux aux sortilèges que vous lancez, en plus de leurs effets habituels.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_divine_aura_16x48.png", + "small": "/images/game/temple/power_divine_aura_24x24.png", + "medium": "/images/game/temple/power_divine_aura_45x135.png", + "large": "/images/game/temple/power_divine_aura.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 3600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": true, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "aura_of_healing": { + "effect": "Après une victoire dans cette ville, chaque unité de défense a %0% de chances de ressusciter. Cet effet dure %1.", + "lifetime": 43200, + "id": "aura_of_healing", + "name": "Aura de guérison", + "description": "Des énergies de guérison déferlent dans les rues et les allées de la ville.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_aura_of_healing_16x48.png", + "small": "/images/game/temple/power_aura_of_healing_24x24.png", + "medium": "/images/game/temple/power_aura_of_healing_45x135.png", + "large": "/images/game/temple/power_aura_of_healing.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 43200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "hero": { + "effect": "Le grand héros %0 rejoindra vos rangs.", + "lifetime": 0, + "id": "hero", + "name": "Récompense de héros", + "description": "Recevez un héros pour renforcer votre empire.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_hero_16x48.png", + "small": "/images/game/temple/power_hero_24x24.png", + "medium": "/images/game/temple/power_hero_45x135.png", + "large": "/images/game/temple/power_hero.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type" + ], + "meta_defaults": { + "type": "andromeda" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "city_skin": { + "effect": "This city skin can only be used in this world.", + "lifetime": 0, + "id": "city_skin", + "name": "Nouveau Skin de Ville", + "description": { + "type": { + "fleet_port": "Turn your city into impregnable battle ports. Fill your docks with warships ready to command the seas.", + "hades": "Hades bestows upon you his dark favor, granting you the power to sculpt your cities in the visage of the underworld. Awe your foes and allies alike with radiant rivers of molten lava." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_city_skin_16x48.png", + "small": "/images/game/temple/power_city_skin_24x24.png", + "medium": "/images/game/temple/power_city_skin_45x135.png", + "large": "/images/game/temple/power_city_skin.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type" + ], + "meta_defaults": { + "type": "hades" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "culture_level": { + "effect": "Augmente d'un le niveau de culture.", + "lifetime": 0, + "id": "culture_level", + "name": "Récompense de niveau de culture", + "description": "Votre empire gagnera un niveau de culture. Vous conserverez les points de culture déjà récupérés pour le niveau suivant.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_culture_level_16x48.png", + "small": "/images/game/temple/power_culture_level_24x24.png", + "medium": "/images/game/temple/power_culture_level_45x135.png", + "large": "/images/game/temple/power_culture_level.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "level_up" + ], + "meta_defaults": { + "level_up": 1, + "exact": false + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "culture_points": { + "effect": "Recevez %0 points de culture", + "lifetime": 0, + "id": "culture_points", + "name": "Récompense en points de culture", + "description": "Les points de culture déterminent le nombre de villes que vous pouvez gérer. Vous devez disposer de suffisamment de points de culture pour conquérir ou fonder de nouvelles villes.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_culture_points_16x48.png", + "small": "/images/game/temple/power_culture_points_24x24.png", + "medium": "/images/game/temple/power_culture_points_45x135.png", + "large": "/images/game/temple/power_culture_points.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "amount": 10 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_resources_mermaid": { + "effect": "La ville reçoit %0 bois, %0 pierres et %0 pièces d'argent.", + "lifetime": 0, + "id": "instant_resources_mermaid", + "name": "Bons baisers de Thessaloniké", + "description": "Thessaloniké répand tout son amour dans votre ville, et vous fournit des ressources issues des profondeurs sous-marines.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_resources_mermaid_16x48.png", + "small": "/images/game/temple/power_instant_resources_mermaid_24x24.png", + "medium": "/images/game/temple/power_instant_resources_mermaid_45x135.png", + "large": "/images/game/temple/power_instant_resources_mermaid.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "type" + ], + "meta_defaults": { + "amount": 500, + "cf_on": "amount", + "type": "all" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_ship_attack_boost_small": { + "effect": "Les attaques des bateaux-feux de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 86400, + "id": "attack_ship_attack_boost_small", + "name": "Attaque améliorée des bateaux-feux", + "description": "Le capitaine de vos bateaux-feux adore l'odeur du feu grec au petit matin. C'est l'odeur de la victoire !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_ship_attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_ship_attack_boost_small_16x48.png", + "small": "/images/game/temple/power_attack_ship_attack_boost_small_24x24.png", + "medium": "/images/game/temple/power_attack_ship_attack_boost_small_45x135.png", + "large": "/images/game/temple/power_attack_ship_attack_boost_small.png" + }, + "effects": [ + "effects_naval" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 86400, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_ship_attack_boost_medium": { + "effect": "Les attaques des bateaux-feux de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 86400, + "id": "attack_ship_attack_boost_medium", + "name": "Attaque améliorée des bateaux-feux", + "description": "Le capitaine de vos bateaux-feux adore l'odeur du feu grec au petit matin. C'est l'odeur de la victoire !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_ship_attack_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_ship_attack_boost_small_16x48.png", + "small": "/images/game/temple/power_attack_ship_attack_boost_small_24x24.png", + "medium": "/images/game/temple/power_attack_ship_attack_boost_small_45x135.png", + "large": "/images/game/temple/power_attack_ship_attack_boost_small.png" + }, + "effects": [ + "effects_naval" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 86400, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_ship_attack_boost_large": { + "effect": "Les attaques des bateaux-feux de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 86400, + "id": "attack_ship_attack_boost_large", + "name": "Attaque améliorée des bateaux-feux", + "description": "Le capitaine de vos bateaux-feux adore l'odeur du feu grec au petit matin. C'est l'odeur de la victoire !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_ship_attack_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_ship_attack_boost_small_16x48.png", + "small": "/images/game/temple/power_attack_ship_attack_boost_small_24x24.png", + "medium": "/images/game/temple/power_attack_ship_attack_boost_small_45x135.png", + "large": "/images/game/temple/power_attack_ship_attack_boost_small.png" + }, + "effects": [ + "effects_naval" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 30, + "lifetime": 86400, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "longterm_trade_speed_boost": { + "effect": "La durée de tous les mouvements commerciaux en provenance ou en direction de cette ville est réduite de moitié. Les mouvements commerciaux avec l'échange d'or ne sont pas affectés. Cet effet dure %1.", + "lifetime": 604800, + "id": "longterm_trade_speed_boost", + "name": "Temps d'échange plus rapide", + "description": "De nouvelles charrettes et des porteurs assidus aident les commerçants dans leur travail quotidien, et développent ainsi le commerce dans votre ville.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_longterm_trade_speed_boost_16x48.png", + "small": "/images/game/temple/power_longterm_trade_speed_boost_24x24.png", + "medium": "/images/game/temple/power_longterm_trade_speed_boost_45x135.png", + "large": "/images/game/temple/power_longterm_trade_speed_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 100, + "lifetime": 604800, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "assassins_resource_boost": { + "effect": "Activé immédiatement lorsque l'objectif est atteint. La production de ressources de toutes vos villes est augmentée de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 3024000, + "id": "assassins_resource_boost", + "name": "Objectif de communauté I", + "description": "Félicitations ! La communauté a atteint son premier objectif !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_assassins_resource_boost_16x48.png", + "small": "/images/game/temple/power_assassins_resource_boost_24x24.png", + "medium": "/images/game/temple/power_assassins_resource_boost_45x135.png", + "large": "/images/game/temple/power_assassins_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 60, + "lifetime": 3024000 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "assassins_building_order_boost": { + "effect": "La durée de construction des bâtiments est réduite de %0% dans toutes vos villes, et ce pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 3024000, + "id": "assassins_building_order_boost", + "name": "Objectif de communauté II", + "description": "Parfait, vous avez atteint le deuxième objectif ensemble !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_assassins_building_order_boost_16x48.png", + "small": "/images/game/temple/power_assassins_building_order_boost_24x24.png", + "medium": "/images/game/temple/power_assassins_building_order_boost_45x135.png", + "large": "/images/game/temple/power_assassins_building_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 60, + "lifetime": 3024000 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "assassins_unit_order_boost": { + "effect": "La durée de recrutement des unités est réduite de %0% dans toutes vos villes, et ce pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 3024000, + "id": "assassins_unit_order_boost", + "name": "Objectif de communauté III", + "description": "Excellent ! La communauté a réussi à débloquer le troisième objectif !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_assassins_unit_order_boost_16x48.png", + "small": "/images/game/temple/power_assassins_unit_order_boost_24x24.png", + "medium": "/images/game/temple/power_assassins_unit_order_boost_45x135.png", + "large": "/images/game/temple/power_assassins_unit_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 60, + "lifetime": 3024000 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "assassins_favor_boost": { + "effect": "Augmente la production de faveur de %0% dans toutes vos villes, et ce pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 3024000, + "id": "assassins_favor_boost", + "name": "Objectif de communauté IV", + "description": "Le quatrième objectif est atteint ! Bravo à toute la communauté !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_assassins_favor_boost_16x48.png", + "small": "/images/game/temple/power_assassins_favor_boost_24x24.png", + "medium": "/images/game/temple/power_assassins_favor_boost_45x135.png", + "large": "/images/game/temple/power_assassins_favor_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 60, + "lifetime": 3024000 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "assassins_acumen": { + "effect": "Vous recevrez %0% de points de combat supplémentaires pendant %1. Cela s'applique à toutes vos villes. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 1209600, + "id": "assassins_acumen", + "name": "Objectif de communauté V", + "description": "Quelle performance incroyable ! Votre cohésion d'équipe vous a permis d'atteindre le dernier objectif !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_assassins_acumen_16x48.png", + "small": "/images/game/temple/power_assassins_acumen_24x24.png", + "medium": "/images/game/temple/power_assassins_acumen_45x135.png", + "large": "/images/game/temple/power_assassins_acumen.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 1209600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_resource_boost": { + "effect": "La production de ressources est augmentée de %1% dans votre ville. Cet effet dure %2.", + "lifetime": 600, + "id": "rare_resource_boost", + "name": "Augmentation de la production de ressources (rare)", + "description": "Votre peuple est particulièrement motivé.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "resource_boost_group", + "power_group_level": 1, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rare_resource_boost_16x48.png", + "small": "/images/game/temple/power_rare_resource_boost_24x24.png", + "medium": "/images/game/temple/power_rare_resource_boost_45x135.png", + "large": "/images/game/temple/power_rare_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent", + "lifetime" + ], + "meta_defaults": { + "type": "all", + "percent": 500, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_resource_boost": { + "effect": "La production de ressources est augmentée de %1% dans votre ville. Cet effet dure %2.", + "lifetime": 600, + "id": "epic_resource_boost", + "name": "Augmentation de la production de ressources (épique)", + "description": "Votre peuple est particulièrement motivé.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "resource_boost_group", + "power_group_level": 2, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_epic_resource_boost_16x48.png", + "small": "/images/game/temple/power_epic_resource_boost_24x24.png", + "medium": "/images/game/temple/power_epic_resource_boost_45x135.png", + "large": "/images/game/temple/power_epic_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent", + "lifetime" + ], + "meta_defaults": { + "type": "all", + "percent": 1000, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_favor_boost": { + "effect": "La production de faveur est augmentée de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "rare_favor_boost", + "name": "Augmentation de la production de faveur (rare)", + "description": "Vos divinités sont particulièrement actives et vous accordent davantage de faveurs.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "favor_boost_group", + "power_group_level": 1, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rare_favor_boost_16x48.png", + "small": "/images/game/temple/power_rare_favor_boost_24x24.png", + "medium": "/images/game/temple/power_rare_favor_boost_45x135.png", + "large": "/images/game/temple/power_rare_favor_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 500, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_favor_boost": { + "effect": "La production de faveur est augmentée de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "epic_favor_boost", + "name": "Augmentation de la production de faveur (épique)", + "description": "Vos divinités sont particulièrement actives et vous accordent davantage de faveurs.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "favor_boost_group", + "power_group_level": 2, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_epic_favor_boost_16x48.png", + "small": "/images/game/temple/power_epic_favor_boost_24x24.png", + "medium": "/images/game/temple/power_epic_favor_boost_45x135.png", + "large": "/images/game/temple/power_epic_favor_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 1000, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": true, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_building_order_boost": { + "effect": "La durée de construction des bâtiments en cours et futurs est réduite de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "rare_building_order_boost", + "name": "Architectes efficaces (rare)", + "description": "Vos architectes sont plus efficaces.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "building_boost_group", + "power_group_level": 1, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rare_building_order_boost_16x48.png", + "small": "/images/game/temple/power_rare_building_order_boost_24x24.png", + "medium": "/images/game/temple/power_rare_building_order_boost_45x135.png", + "large": "/images/game/temple/power_rare_building_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 25, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_building_order_boost": { + "effect": "La durée de construction des bâtiments en cours et futurs est réduite de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "epic_building_order_boost", + "name": "Architectes efficaces (épique)", + "description": "Vos architectes sont plus efficaces.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "building_boost_group", + "power_group_level": 2, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_epic_building_order_boost_16x48.png", + "small": "/images/game/temple/power_epic_building_order_boost_24x24.png", + "medium": "/images/game/temple/power_epic_building_order_boost_45x135.png", + "large": "/images/game/temple/power_epic_building_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_unit_order_boost": { + "effect": "La durée de tous les recrutements en cours et futurs est réduite de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "rare_unit_order_boost", + "name": "Réduction de la durée de recrutement (rare)", + "description": "Les unités sont recrutées beaucoup plus rapidement.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 1, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rare_unit_order_boost_16x48.png", + "small": "/images/game/temple/power_rare_unit_order_boost_24x24.png", + "medium": "/images/game/temple/power_rare_unit_order_boost_45x135.png", + "large": "/images/game/temple/power_rare_unit_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 25, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_unit_order_boost": { + "effect": "La durée de tous les recrutements en cours et futurs est réduite de %0%. Cet effet dure %1.", + "lifetime": 600, + "id": "epic_unit_order_boost", + "name": "Réduction de la durée de recrutement (épique)", + "description": "Les unités sont recrutées beaucoup plus rapidement.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 2, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_epic_unit_order_boost_16x48.png", + "small": "/images/game/temple/power_epic_unit_order_boost_24x24.png", + "medium": "/images/game/temple/power_epic_unit_order_boost_45x135.png", + "large": "/images/game/temple/power_epic_unit_order_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 600, + "cf_on": "lifetime" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_defense_boost": { + "effect": "Toutes les unités qui défendent la ville sont %0% plus efficaces pendant %1.", + "lifetime": 43200, + "id": "rare_defense_boost", + "name": "Défense améliorée (rare)", + "description": "La défense de votre ville est plus efficace que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "defense_boost_group", + "power_group_level": 1, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rare_defense_boost_16x48.png", + "small": "/images/game/temple/power_rare_defense_boost_24x24.png", + "medium": "/images/game/temple/power_rare_defense_boost_45x135.png", + "large": "/images/game/temple/power_rare_defense_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 43200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_defense_boost": { + "effect": "Toutes les unités qui défendent la ville sont %0% plus efficaces pendant %1.", + "lifetime": 86400, + "id": "epic_defense_boost", + "name": "Défense améliorée (épique)", + "description": "La défense de votre ville est plus efficace que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "defense_boost_group", + "power_group_level": 2, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_epic_defense_boost_16x48.png", + "small": "/images/game/temple/power_epic_defense_boost_24x24.png", + "medium": "/images/game/temple/power_epic_defense_boost_45x135.png", + "large": "/images/game/temple/power_epic_defense_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 86400 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rare_attack_boost": { + "effect": "Toutes les unités attaquantes de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 43200, + "id": "rare_attack_boost", + "name": "Attaque améliorée (rare)", + "description": "Les attaques de votre ville sont plus efficaces que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_rare_attack_boost_16x48.png", + "small": "/images/game/temple/power_rare_attack_boost_24x24.png", + "medium": "/images/game/temple/power_rare_attack_boost_45x135.png", + "large": "/images/game/temple/power_rare_attack_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 43200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "epic_attack_boost": { + "effect": "Toutes les unités attaquantes de la ville sont %0% plus efficaces pendant %1.", + "lifetime": 86400, + "id": "epic_attack_boost", + "name": "Attaque améliorée (épique)", + "description": "Les attaques de votre ville sont plus efficaces que d'habitude.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_epic_attack_boost_16x48.png", + "small": "/images/game/temple/power_epic_attack_boost_24x24.png", + "medium": "/images/game/temple/power_epic_attack_boost_45x135.png", + "large": "/images/game/temple/power_epic_attack_boost.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 20, + "lifetime": 86400 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_resources_package": { + "effect": "%1 unités de bois et de pierre, ainsi que de pièces d'argent, seront ajoutées à la ville sélectionnée.", + "lifetime": 0, + "id": "instant_resources_package", + "name": "Bénédiction des ressources", + "description": "Les divinités vous accordent des ressources.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_resources_package_16x48.png", + "small": "/images/game/temple/power_instant_resources_package_24x24.png", + "medium": "/images/game/temple/power_instant_resources_package_45x135.png", + "large": "/images/game/temple/power_instant_resources_package.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount" + ], + "meta_defaults": { + "type": "all", + "amount": 100 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": true, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_favor_package": { + "effect": "%0 faveurs seront ajoutées à la divinité de la ville sélectionnée.", + "lifetime": 0, + "id": "instant_favor_package", + "name": "Bénédiction des faveurs", + "description": "Votre divinité vous accorde des faveurs supplémentaires.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_favor_package_16x48.png", + "small": "/images/game/temple/power_instant_favor_package_24x24.png", + "medium": "/images/game/temple/power_instant_favor_package_45x135.png", + "large": "/images/game/temple/power_instant_favor_package.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "type" + ], + "meta_defaults": { + "amount": 100, + "type": "favor" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": true, + "ignores_democritus": false, + "display_amount": true, + "wasteable": true, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "instant_unit_package": { + "effect": "La ville sélectionnée reçoit %1 %0.", + "lifetime": 0, + "id": "instant_unit_package", + "name": "Côte à côte avec des %2", + "description": "Des %2 de l'île se joignent à vous.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_instant_unit_package_16x48.png", + "small": "/images/game/temple/power_instant_unit_package_24x24.png", + "medium": "/images/game/temple/power_instant_unit_package_45x135.png", + "large": "/images/game/temple/power_instant_unit_package.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "amount", + "type_plural" + ], + "meta_defaults": { + "type": "sword", + "amount": 1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": true, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "loyalty_resource_boost": { + "effect": "La production de ressources de toutes vos villes est augmentée de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "lifetime": 259200, + "id": "loyalty_resource_boost", + "name": "Bonus de loyauté", + "description": "Les divinités récompensent votre loyauté dans Grepolis !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_loyalty_resource_boost_16x48.png", + "small": "/images/game/temple/power_loyalty_resource_boost_24x24.png", + "medium": "/images/game/temple/power_loyalty_resource_boost_45x135.png", + "large": "/images/game/temple/power_loyalty_resource_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": 100, + "lifetime": 259200 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "crafting_ingredients": { + "effect": "Get some ingredients. Not translated. No icon.", + "lifetime": 0, + "id": "crafting_ingredients", + "name": "Crafting Bundle Sale", + "description": "Give you crafting ingredients. Not translated. No icon.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_crafting_ingredients_16x48.png", + "small": "/images/game/temple/power_crafting_ingredients_24x24.png", + "medium": "/images/game/temple/power_crafting_ingredients_45x135.png", + "large": "/images/game/temple/power_crafting_ingredients.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "ingredients", + "type" + ], + "meta_defaults": { + "ingredients": [ + { + "type": "ingredient1", + "amount": 1 + } + ], + "type": "easter_skin_demeter" + }, + "removed_on_target_loss": false, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "crafting_ingredients_boost": { + "effect": { + "type": { + "easter_skin_demeter": "Gagnez le double d'ingrédients pour les repas pour l'évènement. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "easter_skin_incantation": "Gagnez le double d'offrandes d'invocation pour l'évènement. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "easter_skin_easter_hen": "" + } + }, + "lifetime": 1, + "id": "crafting_ingredients_boost", + "name": { + "type": { + "easter_skin_demeter": "Bénédiction de Déméter !", + "easter_skin_incantation": "Sagesse de la sorcière", + "easter_skin_easter_hen": "" + } + }, + "description": { + "type": { + "easter_skin_demeter": "Avec la bénédiction de Déméter vos citoyens génèrent beaucoup plus d'ingrédients pour les repas que vous devez préparer.", + "easter_skin_incantation": "En ces jours sombres une sorcière ambulante partage son savoir pour augmenter le nombre d'offrandes que vous pouvez générer pour vos invocations.", + "easter_skin_easter_hen": "" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_crafting_ingredients_boost_16x48.png", + "small": "/images/game/temple/power_crafting_ingredients_boost_24x24.png", + "medium": "/images/game/temple/power_crafting_ingredients_boost_45x135.png", + "large": "/images/game/temple/power_crafting_ingredients_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "type" + ], + "meta_defaults": { + "lifetime": -1, + "type": "easter_skin_incantation" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": true, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "campaign_units": { + "effect": "Get some campaign units. Not translated. No icon.", + "lifetime": 0, + "id": "campaign_units", + "name": "Campaign Bundle Sale", + "description": "Give you campaign units. Not translated. No icon.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_campaign_units_16x48.png", + "small": "/images/game/temple/power_campaign_units_24x24.png", + "medium": "/images/game/temple/power_campaign_units_45x135.png", + "large": "/images/game/temple/power_campaign_units.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "campaign_units": [ + { + "type": "unit_1", + "amount": 1 + } + ] + }, + "removed_on_target_loss": false, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "mission_units": { + "effect": "Get some mission units. Not translated. No icon.", + "lifetime": 0, + "id": "mission_units", + "name": "Mission Units for Newsletter Offer", + "description": "Gives you mission units. Not translated. No icon.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_mission_units_16x48.png", + "small": "/images/game/temple/power_mission_units_24x24.png", + "medium": "/images/game/temple/power_mission_units_45x135.png", + "large": "/images/game/temple/power_mission_units.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "mission_units": { + "dryads": 1 + } + }, + "removed_on_target_loss": false, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "olympic_torch": { + "effect": { + "type": { + "grepolympia_summer": "Les unités de défense de toutes vos villes sont %0% plus efficaces pendant %1.", + "grepolympia_winter": "Les unités de défense de toutes vos villes sont %0% plus efficaces pendant %1.", + "grepolympia_worldcup": "Les unités de défense de toutes vos villes sont %0% plus efficaces pendant %1." + } + }, + "lifetime": 604800, + "id": "olympic_torch", + "name": { + "type": { + "grepolympia_summer": "Torche olympique", + "grepolympia_winter": "Torche olympique", + "grepolympia_worldcup": "Boucliers athéniens" + } + }, + "description": { + "type": { + "grepolympia_summer": "Votre alliance a gagné cette récompense dans le cadre de la course d'hoplites !", + "grepolympia_winter": "Votre alliance a gagné cette récompense dans le cadre de la compétition de luge sur bouclier !", + "grepolympia_worldcup": "Votre alliance a gagné cette récompense dans le match contre Athènes." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "", + "temple_level_sum_dependency": 0, + "targets": [ + "target_town", + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_olympic_torch_16x48.png", + "small": "/images/game/temple/power_olympic_torch_24x24.png", + "medium": "/images/game/temple/power_olympic_torch_45x135.png", + "large": "/images/game/temple/power_olympic_torch.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 604800, + "cf_on": "percent", + "type": "grepolympia_summer" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "olympic_merchant": { + "effect": { + "type": { + "grepolympia_summer": "La production de ressources de toutes vos villes est augmentée de %0% pendant %1.", + "grepolympia_winter": "La production de ressources de toutes vos villes est augmentée de %0% pendant %1.", + "grepolympia_worldcup": "La production de ressources de toutes vos villes est augmentée de %0% pendant %1." + } + }, + "lifetime": 604800, + "id": "olympic_merchant", + "name": { + "type": { + "grepolympia_summer": "Marchand olympique", + "grepolympia_winter": "Marchand olympique", + "grepolympia_worldcup": "Commerce corinthien" + } + }, + "description": { + "type": { + "grepolympia_summer": "Votre alliance a gagné cette récompense dans le cadre de la compétition de lancer de javelot !", + "grepolympia_winter": "Votre alliance a gagné cette récompense dans le cadre de la compétition de patinage artistique !", + "grepolympia_worldcup": "Votre alliance a gagné cette récompense dans le match contre Corinthe." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "", + "temple_level_sum_dependency": 0, + "targets": [ + "target_town", + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_olympic_merchant_16x48.png", + "small": "/images/game/temple/power_olympic_merchant_24x24.png", + "medium": "/images/game/temple/power_olympic_merchant_45x135.png", + "large": "/images/game/temple/power_olympic_merchant.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 604800, + "cf_on": "percent", + "type": "grepolympia_summer" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "olympic_sword": { + "effect": { + "type": { + "grepolympia_summer": "Les unités attaquantes de toutes vos villes sont %0% plus efficaces pendant %1.", + "grepolympia_winter": "Les unités attaquantes de toutes vos villes sont %0% plus efficaces pendant %1.", + "grepolympia_worldcup": "Les unités attaquantes de toutes vos villes sont %0% plus efficaces pendant %1." + } + }, + "lifetime": 604800, + "id": "olympic_sword", + "name": { + "type": { + "grepolympia_summer": "Épée olympique", + "grepolympia_winter": "Épée olympique", + "grepolympia_worldcup": "Épée des dieux" + } + }, + "description": { + "type": { + "grepolympia_summer": "Votre alliance a gagné cette récompense dans le cadre de la course de chars !", + "grepolympia_winter": "Votre alliance a gagné cette récompense dans le cadre de la compétition de saut à ski !", + "grepolympia_worldcup": "Votre alliance a gagné cette récompense dans le match contre Olympe." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "", + "temple_level_sum_dependency": 0, + "targets": [ + "target_town", + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_olympic_sword_16x48.png", + "small": "/images/game/temple/power_olympic_sword_24x24.png", + "medium": "/images/game/temple/power_olympic_sword_45x135.png", + "large": "/images/game/temple/power_olympic_sword.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 5, + "lifetime": 604800, + "cf_on": "percent", + "type": "grepolympia_summer" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "olympic_senses": { + "effect": { + "type": { + "grepolympia_summer": "Vous recevrez %0% de points de combat supplémentaires pendant %1. Cela s'applique à toutes vos villes.", + "grepolympia_winter": "Vous recevrez %0% de points de combat supplémentaires pendant %1. Cela s'applique à toutes vos villes.", + "grepolympia_worldcup": "Vous recevrez %0% de points de combat supplémentaires pendant %1. Cela s'applique à toutes vos villes." + } + }, + "lifetime": 604800, + "id": "olympic_senses", + "name": { + "type": { + "grepolympia_summer": "Sens olympiques", + "grepolympia_winter": "Sens olympiques", + "grepolympia_worldcup": "Sens de Sparte" + } + }, + "description": { + "type": { + "grepolympia_summer": "Votre alliance a gagné cette récompense dans le cadre de la compétition de tir à l'arc !", + "grepolympia_winter": "Votre alliance a gagné cette récompense dans le cadre du biathlon !", + "grepolympia_worldcup": "Votre alliance a gagné cette récompense dans le match contre Sparte." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "", + "temple_level_sum_dependency": 0, + "targets": [ + "target_town", + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_olympic_senses_16x48.png", + "small": "/images/game/temple/power_olympic_senses_24x24.png", + "medium": "/images/game/temple/power_olympic_senses_45x135.png", + "large": "/images/game/temple/power_olympic_senses.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 604800, + "cf_on": "percent", + "type": "grepolympia_summer" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grepolympia_athlete_boost": { + "effect": { + "type": { + "grepolympia_summer": "Vos athlètes commencent chaque discipline avec 10 points de compétence disponibles au lieu d'1.

      Cet effet ne peut pas être activé plus d'une fois par monde.", + "grepolympia_winter": "Vos athlètes commencent chaque discipline avec 10 points de compétence disponibles au lieu d'1.

      Cet effet ne peut pas être activé plus d'une fois par monde.", + "grepolympia_worldcup": "Vos athlètes commencent chaque match avec 10 points de compétence disponibles au lieu d'1.

      Cet effet ne peut pas être activé plus d'une fois par monde." + } + }, + "lifetime": 1, + "id": "grepolympia_athlete_boost", + "name": { + "type": { + "grepolympia_summer": "Athlètes expérimentés", + "grepolympia_winter": "Athlètes expérimentés", + "grepolympia_worldcup": "Athlètes expérimentés" + } + }, + "description": { + "type": { + "grepolympia_summer": "Sélectionnés parmi les meilleurs de vos citoyens, ces athlètes sont des participants expérimentés de plusieurs éditions de Grepolympia et d'autres compétitions à travers la Grèce.", + "grepolympia_winter": "Sélectionnés parmi les meilleurs de vos citoyens, ces athlètes sont des participants expérimentés de plusieurs éditions de Grepolympia et d'autres compétitions à travers la Grèce.", + "grepolympia_worldcup": "Sélectionnés parmi les meilleurs de vos citoyens, ces athlètes sont des participants expérimentés de plusieurs éditions de Grepolympia et d'autres compétitions à travers la Grèce." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grepolympia_athlete_boost_16x48.png", + "small": "/images/game/temple/power_grepolympia_athlete_boost_24x24.png", + "medium": "/images/game/temple/power_grepolympia_athlete_boost_45x135.png", + "large": "/images/game/temple/power_grepolympia_athlete_boost.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "grepolympia_summer", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grepolympia_championship_1": { + "effect": { + "type": { + "grepolympia_summer": "Le coût et la durée des festivals sont réduits de %0% pendant %1.", + "grepolympia_winter": "Le coût et la durée des festivals sont réduits de %0% pendant %1.", + "grepolympia_worldcup": "Le coût et la durée des festivals sont réduits de %0% pendant %1." + } + }, + "lifetime": 604800, + "id": "grepolympia_championship_1", + "name": { + "type": { + "grepolympia_summer": "Célébrations athéniennes ", + "grepolympia_winter": "Célébrations athéniennes ", + "grepolympia_worldcup": "Célébrations athéniennes " + } + }, + "description": { + "type": { + "grepolympia_summer": "Après la victoire contre les athéniens dans le premier match de la Coupe de Grèce, les citoyens de toutes vos villes ont préparé des festivals.", + "grepolympia_winter": "Après la victoire contre les athéniens dans le premier match de la Coupe de Grèce, les citoyens de toutes vos villes ont préparé des festivals.", + "grepolympia_worldcup": "Après la victoire contre les athéniens dans le premier match de la Coupe de Grèce, les citoyens de toutes vos villes ont préparé des festivals." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grepolympia_championship_1_16x48.png", + "small": "/images/game/temple/power_grepolympia_championship_1_24x24.png", + "medium": "/images/game/temple/power_grepolympia_championship_1_45x135.png", + "large": "/images/game/temple/power_grepolympia_championship_1.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 25, + "lifetime": 604800, + "type": "grepolympia_worldcup" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grepolympia_championship_2": { + "effect": { + "type": { + "grepolympia_summer": "Le coût et la durée de recrutement des unités terrestres normales sont réduits de %0% pendant %1.", + "grepolympia_winter": "Le coût et la durée de recrutement des unités terrestres normales sont réduits de %0% pendant %1.", + "grepolympia_worldcup": "Le coût et la durée de recrutement des unités terrestres normales sont réduits de %0% pendant %1." + } + }, + "lifetime": 604800, + "id": "grepolympia_championship_2", + "name": { + "type": { + "grepolympia_summer": "Célébrations de Sparte", + "grepolympia_winter": "Célébrations de Sparte", + "grepolympia_worldcup": "Célébrations de Sparte" + } + }, + "description": { + "type": { + "grepolympia_summer": "Après la victoire contre les spartiates dans le deuxième match de la Coupe de Grèce, de nouveaux soldats décident d'honorer vos armées dans toutes vos villes.", + "grepolympia_winter": "Après la victoire contre les spartiates dans le deuxième match de la Coupe de Grèce, de nouveaux soldats décident d'honorer vos armées dans toutes vos villes.", + "grepolympia_worldcup": "Après la victoire contre les spartiates dans le deuxième match de la Coupe de Grèce, de nouveaux soldats décident d'honorer vos armées dans toutes vos villes." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grepolympia_championship_2_16x48.png", + "small": "/images/game/temple/power_grepolympia_championship_2_24x24.png", + "medium": "/images/game/temple/power_grepolympia_championship_2_45x135.png", + "large": "/images/game/temple/power_grepolympia_championship_2.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 25, + "lifetime": 604800, + "type": "grepolympia_worldcup" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grepolympia_championship_3": { + "effect": { + "type": { + "grepolympia_summer": "Le coût et la durée de construction des bateaux de colonisation sont réduits de %0% pendant %1.", + "grepolympia_winter": "Le coût et la durée de construction des bateaux de colonisation sont réduits de %0% pendant %1.", + "grepolympia_worldcup": "Le coût et la durée de construction des bateaux de colonisation sont réduits de %0% pendant %1." + } + }, + "lifetime": 604800, + "id": "grepolympia_championship_3", + "name": { + "type": { + "grepolympia_summer": "Célébrations corinthiennes", + "grepolympia_winter": "Célébrations corinthiennes", + "grepolympia_worldcup": "Célébrations corinthiennes" + } + }, + "description": { + "type": { + "grepolympia_summer": "Après la victoire contre les corinthiens dans le troisième match de la Coupe de Grèce, tous les ouvriers des ports veulent répandre notre culture dans toute la Grèce.", + "grepolympia_winter": "Après la victoire contre les corinthiens dans le troisième match de la Coupe de Grèce, tous les ouvriers des ports veulent répandre notre culture dans toute la Grèce.", + "grepolympia_worldcup": "Après la victoire contre les corinthiens dans le troisième match de la Coupe de Grèce, tous les ouvriers des ports veulent répandre notre culture dans toute la Grèce." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grepolympia_championship_3_16x48.png", + "small": "/images/game/temple/power_grepolympia_championship_3_24x24.png", + "medium": "/images/game/temple/power_grepolympia_championship_3_45x135.png", + "large": "/images/game/temple/power_grepolympia_championship_3.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 25, + "lifetime": 604800, + "type": "grepolympia_worldcup" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grepolympia_championship_4": { + "effect": { + "type": { + "grepolympia_summer": "Le coût en faveur des sortilèges divins est réduit de %0% pendant %1.", + "grepolympia_winter": "Le coût en faveur des sortilèges divins est réduit de %0% pendant %1.", + "grepolympia_worldcup": "Le coût en faveur des sortilèges divins est réduit de %0% pendant %1." + } + }, + "lifetime": 604800, + "id": "grepolympia_championship_4", + "name": { + "type": { + "grepolympia_summer": "Célébrations divines", + "grepolympia_winter": "Célébrations divines", + "grepolympia_worldcup": "Célébrations divines" + } + }, + "description": { + "type": { + "grepolympia_summer": "Après la victoire contre les olympiens dans le quatrième match de la Coupe de Grèce, les Dieux sont contents et nous accordent leurs faveurs.", + "grepolympia_winter": "Après la victoire contre les olympiens dans le quatrième match de la Coupe de Grèce, les Dieux sont contents et nous accordent leurs faveurs.", + "grepolympia_worldcup": "Après la victoire contre les olympiens dans le quatrième match de la Coupe de Grèce, les Dieux sont contents et nous accordent leurs faveurs." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grepolympia_championship_4_16x48.png", + "small": "/images/game/temple/power_grepolympia_championship_4_24x24.png", + "medium": "/images/game/temple/power_grepolympia_championship_4_45x135.png", + "large": "/images/game/temple/power_grepolympia_championship_4.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 10, + "lifetime": 604800, + "type": "grepolympia_worldcup" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "missions_power_1": { + "effect": { + "type": { + "missionsskinpandora": "Améliorez la production de ressources de toutes vos villes de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "missions_dionysia": "Améliorez la production de ressources de toutes vos villes de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !" + } + }, + "lifetime": 14, + "id": "missions_power_1", + "name": { + "type": { + "missionsskinpandora": "La sagesse de Pandore", + "missions_dionysia": "La sagesse de Dionysos" + } + }, + "description": { + "type": { + "missionsskinpandora": "Vous avez fermé la Boite de Pandore 10 fois. Elle a partagé sa sagesse avec vos citoyens, améliorant ainsi la production de ressources sur toutes vos villes.", + "missions_dionysia": "Vous avez préparé 10 processions sacrées. Dionysos a partagé sa sagesse avec vos citoyens, améliorant ainsi la production de ressources sur toutes vos villes." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_missions_power_1_16x48.png", + "small": "/images/game/temple/power_missions_power_1_24x24.png", + "medium": "/images/game/temple/power_missions_power_1_45x135.png", + "large": "/images/game/temple/power_missions_power_1.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 100, + "lifetime": 1209600, + "type": "missions_dionysia" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "missions_power_2": { + "effect": { + "type": { + "missionsskinpandora": "La durée de recrutement des unités terrestres, navales et mythiques est réduite de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "missions_dionysia": "La durée de recrutement des unités terrestres, navales et mythiques est réduite de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !" + } + }, + "lifetime": 14, + "id": "missions_power_2", + "name": { + "type": { + "missionsskinpandora": "Les conseils de Pandore", + "missions_dionysia": "Les conseils de Dionysos" + } + }, + "description": { + "type": { + "missionsskinpandora": "Vous avez fermé la Boite de Pandore 20 fois. Pandore récompense toutes vos villes avec ses conseils pour un recrutement plus rapide.", + "missions_dionysia": "Vous avez préparé 20 processions sacrées. Dionysos récompense toutes vos villes avec ses conseils pour un recrutement plus rapide." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_missions_power_2_16x48.png", + "small": "/images/game/temple/power_missions_power_2_24x24.png", + "medium": "/images/game/temple/power_missions_power_2_45x135.png", + "large": "/images/game/temple/power_missions_power_2.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 1209600, + "type": "missions_dionysia" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "missions_power_3": { + "effect": { + "type": { + "missionsskinpandora": "Améliorez la production de faveur de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "missions_dionysia": "Améliorez la production de faveur de %0% pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !" + } + }, + "lifetime": 14, + "id": "missions_power_3", + "name": { + "type": { + "missionsskinpandora": "La bénédiction de Pandore", + "missions_dionysia": "La bénédiction de Dionysos" + } + }, + "description": { + "type": { + "missionsskinpandora": "Vous avez fermé la Boite de Pandore 30 fois. Avec la bénédiction de Pandore, vos temples génèrent plus de faveur.", + "missions_dionysia": "Vous avez préparé 30 processions sacrées. Avec la bénédiction de Dionysos, vos temples génèrent plus de faveur." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_favor" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_missions_power_3_16x48.png", + "small": "/images/game/temple/power_missions_power_3_24x24.png", + "medium": "/images/game/temple/power_missions_power_3_45x135.png", + "large": "/images/game/temple/power_missions_power_3.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 1209600, + "type": "missions_dionysia" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "missions_power_4": { + "effect": { + "type": { + "missionsskinpandora": "Recevez %0% de points de combat supplémentaires pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !", + "missions_dionysia": "Recevez %0% de points de combat supplémentaires pendant %1. Les villes fondées ou conquises pendant la durée de l'effet en bénéficieront également !" + } + }, + "lifetime": 14, + "id": "missions_power_4", + "name": { + "type": { + "missionsskinpandora": "L'esprit de Pandore", + "missions_dionysia": "L'esprit de Dionysos" + } + }, + "description": { + "type": { + "missionsskinpandora": "Vous avez fermé la Boite de Pandore 40 fois. L'esprit de vengeance de Pandore donne de l'énergie à vos troupes et génère plus de points de combat.", + "missions_dionysia": "Vous avez préparé 40 processions sacrées. L'esprit de Dionysos donne de l'énergie à vos troupes et génère plus de points de combat." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_missions_power_4_16x48.png", + "small": "/images/game/temple/power_missions_power_4_24x24.png", + "medium": "/images/game/temple/power_missions_power_4_45x135.png", + "large": "/images/game/temple/power_missions_power_4.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 1209600, + "type": "missions_dionysia" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "missions_reduce_ritual_cooldown": { + "effect": { + "type": { + "missionsskinpandora": "Il s'agit d'un bonus unique et son effet n'est appliqué qu'une seule fois par monde de jeu.", + "missions_dionysia": "Il s'agit d'un bonus unique et son effet n'est appliqué qu'une seule fois par monde de jeu." + } + }, + "lifetime": 1, + "id": "missions_reduce_ritual_cooldown", + "name": { + "type": { + "missionsskinpandora": "Prêtres dévoués", + "missions_dionysia": "Prêtres dévoués" + } + }, + "description": { + "type": { + "missionsskinpandora": "Réduit de % le délai d'attente pour le \"Rituel de réduction de la durée de la mission\".", + "missions_dionysia": "Réduit de % le délai d'attente pour le \"Rituel de réduction de la durée de la mission\"." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_missions_reduce_ritual_cooldown_16x48.png", + "small": "/images/game/temple/power_missions_reduce_ritual_cooldown_24x24.png", + "medium": "/images/game/temple/power_missions_reduce_ritual_cooldown_45x135.png", + "large": "/images/game/temple/power_missions_reduce_ritual_cooldown.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "type" + ], + "meta_defaults": { + "percent": 25, + "lifetime": -1, + "type": "missions_dionysia" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": true, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "crafting_recipes_power": { + "effect": { + "type": { + "easter_skin_demeter": "Débloque :



      ", + "easter_skin_incantation": "Débloque :
      1 invocation aléatoire du niveau 1 (Invocations avec 3 offrandes rares)
      2 recettes aléatoires du niveau 2 (Invocations avec 2 offrandes rares)
      4 recettes aléatoires du niveau 3 (Invocations avec 1 offrande rare)
      8 recettes aléatoires du niveau 4 (Invocations sans offrandes rares)", + "easter_skin_easter_hen": "Débloque :
      1 recette aléatoire du niveau 1 (recettes avec 3 ingrédients rares)
      2 recettes aléatoires du niveau 2 (recettes avec 2 ingrédients rares)
      4 recettes aléatoires du niveau 3 (recettes avec 1 ingrédient rare)
      8 recettes aléatoires du niveau 4 (recettes sans ingrédient rare)" + } + }, + "lifetime": 1, + "id": "crafting_recipes_power", + "name": { + "type": { + "easter_skin_demeter": "", + "easter_skin_incantation": "Murmures des esprits", + "easter_skin_easter_hen": "Savoir du fermier" + } + }, + "description": { + "type": { + "easter_skin_demeter": "", + "easter_skin_incantation": "Pendant cette période de l'année, les esprits errent et murmurent. Il suffit d'écouter attentivement pour obtenir d'importants conseils sur la façon d’effectuer les bonnes invocations.", + "easter_skin_easter_hen": "La collecte d'informations auprès de fermiers expérimentés aide à savoir quelle combinaison d'ingrédients faire pour avoir de belles récompenses." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_crafting_recipes_power_16x48.png", + "small": "/images/game/temple/power_crafting_recipes_power_24x24.png", + "medium": "/images/game/temple/power_crafting_recipes_power_45x135.png", + "large": "/images/game/temple/power_crafting_recipes_power.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "easter_skin_easter_hen", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wheel_free_refill": { + "effect": { + "type": { + "nwot": "Chaque roue a un remplissage gratuit.
      Le remplissage gratuit reste jusqu'à qu'il soit utilisé.

      Cet effet ne peut pas être activé plus d'une fois par monde." + } + }, + "lifetime": 1, + "id": "wheel_free_refill", + "name": { + "type": { + "nwot": "Renaissance du printemps" + } + }, + "description": { + "type": { + "nwot": "Avec le printemps qui s'est installé dans toute la Grèce, la Roue de la Nature a encore plus de récompenses à offrir." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_wheel_free_refill_16x48.png", + "small": "/images/game/temple/power_wheel_free_refill_24x24.png", + "medium": "/images/game/temple/power_wheel_free_refill_45x135.png", + "large": "/images/game/temple/power_wheel_free_refill.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "nwot", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "grid_event_advanced_scouts": { + "effect": { + "type": { + "battleships": "À chaque fois qu'une nouvelle vague d'ennemis apparait les positions de 3 touches aléatoires sont révélées en affichant leurs récompenses.

      Cet effet ne peut pas être activé plus d'une fois par monde.", + "gods_gifts": "Chaque fois qu'une nouvelle série de cadeaux apparaît, les positions de 3 parties de cadeaux aléatoires sont révélées, affichant leurs récompenses.

      Cet effet ne peut pas être activé plus d'une fois par monde." + } + }, + "lifetime": 1, + "id": "grid_event_advanced_scouts", + "name": { + "type": { + "battleships": "Reconnaissance avancée", + "gods_gifts": "Coup d’œil avancé" + } + }, + "description": { + "type": { + "battleships": "Avec le pouvoir de reconnaissances avancées vous pouvez voir les positions de certains navires ennemis lorsque de nouvelles vagues d'ennemis arrivent.", + "gods_gifts": "Avec le pouvoir de coup d’œil avancé vous pouvez voir les positions de certains cadeaux lorsque de nouvelles séries de cadeaux apparaissent." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_grid_event_advanced_scouts_16x48.png", + "small": "/images/game/temple/power_grid_event_advanced_scouts_24x24.png", + "medium": "/images/game/temple/power_grid_event_advanced_scouts_45x135.png", + "large": "/images/game/temple/power_grid_event_advanced_scouts.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "battleships", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "rota_event_tyches_wreath": { + "effect": { + "type": { + "spring": "Réduis le nombre de lancers nécessaires pour charger le bonus de double récompense.

      Cet effet ne peut pas être activé plus d'une fois par monde.", + "epic_battle": "Réduis le nombre de lancers nécessaires pour charger le bonus de double récompense.

      Cet effet ne peut pas être activé plus d'une fois par monde." + } + }, + "lifetime": 1, + "id": "rota_event_tyches_wreath", + "name": { + "type": { + "spring": "Couronne de Tyché", + "epic_battle": "Couronne de Tyché" + } + }, + "description": { + "type": { + "spring": "Le pouvoir double récompenses nécessite une charge en moins pour terminer, vous rapprochant toujours 1 pas de plus vers la dame de la fortune.", + "epic_battle": "Le pouvoir double récompenses nécessite une charge en moins pour terminer, vous rapprochant toujours 1 pas de plus vers la dame de la fortune." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_rota_event_tyches_wreath_16x48.png", + "small": "/images/game/temple/power_rota_event_tyches_wreath_24x24.png", + "medium": "/images/game/temple/power_rota_event_tyches_wreath_45x135.png", + "large": "/images/game/temple/power_rota_event_tyches_wreath.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "spring", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "event_pass_divine_prizes": { + "effect": "Supprime tous les verrous et donne accès à toutes les récompenses débloquées.", + "lifetime": 1, + "id": "event_pass_divine_prizes", + "name": "Prix divins", + "description": "Cela permet d'activer les prix divins. Tu recevras alors une récompense supplémentaire pour chaque Grand prix. En une seule activation, tu peux récupérer tous les Prix divins que tu as débloqués jusqu'à présent.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town", + "target_player" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_event_pass_divine_prizes_16x48.png", + "small": "/images/game/temple/power_event_pass_divine_prizes_24x24.png", + "medium": "/images/game/temple/power_event_pass_divine_prizes_45x135.png", + "large": "/images/game/temple/power_event_pass_divine_prizes.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "lifetime" + ], + "meta_defaults": { + "type": "event_pass", + "lifetime": -1 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": true, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_battle_strategy_rare": { + "effect": "Tous les points de combat reçus lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "divine_battle_strategy_rare", + "name": "Stratégie de bataille divine", + "description": "Avec les instructions d'Athéna vos armées ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat reçus pendant que ce pouvoir est actif sont augmentés de %1%, à l'exception des points de combat des bateaux de colonisation et de tout type de navire de transport. Cet effet dure %0. \n\n

      Cet effet est appliqué à toutes vos villes. ", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_divine_battle_strategy_rare_16x48.png", + "small": "/images/game/temple/power_divine_battle_strategy_rare_24x24.png", + "medium": "/images/game/temple/power_divine_battle_strategy_rare_45x135.png", + "large": "/images/game/temple/power_divine_battle_strategy_rare.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 50, + "type": "all", + "limit": { + "battlepoints": 1000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "divine_battle_strategy_epic": { + "effect": "Tous les points de combat reçus lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "divine_battle_strategy_epic", + "name": "Stratégie de bataille divine", + "description": "Avec les instructions d'Athéna vos armées ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat reçus pendant que ce pouvoir est actif sont augmentés de %1%, à l'exception des points de combat des bateaux de colonisation et de tout type de navire de transport. Cet effet dure %0. \n\n

      Cet effet est appliqué à toutes vos villes. ", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_divine_battle_strategy_epic_16x48.png", + "small": "/images/game/temple/power_divine_battle_strategy_epic_24x24.png", + "medium": "/images/game/temple/power_divine_battle_strategy_epic_45x135.png", + "large": "/images/game/temple/power_divine_battle_strategy_epic.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 100, + "type": "all", + "limit": { + "battlepoints": 2000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "naval_battle_strategy_rare": { + "effect": "Tous les points de combat générés par les unités navales détruites lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "naval_battle_strategy_rare", + "name": "Stratégie de bataille navale", + "description": "Avec les instructions d'Athéna vos unités navales ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat générés par les unités navales détruites lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_naval_battle_strategy_rare_16x48.png", + "small": "/images/game/temple/power_naval_battle_strategy_rare_24x24.png", + "medium": "/images/game/temple/power_naval_battle_strategy_rare_45x135.png", + "large": "/images/game/temple/power_naval_battle_strategy_rare.png" + }, + "effects": [ + "effects_naval" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 50, + "type": "naval", + "limit": { + "battlepoints": 1000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [ + "land_battle_strategy_epic", + "land_battle_strategy_rare" + ], + "no_lifetime": false, + "passive": false + }, + "naval_battle_strategy_epic": { + "effect": "Tous les points de combat générés par les unités navales détruites lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "naval_battle_strategy_epic", + "name": "Stratégie de bataille navale", + "description": "Avec les instructions d'Athéna vos unités navales ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat générés par les unités navales détruites lorsque ce pouvoir est actif sont augmentés de %1% à l'exception des points de combat des navires de colonisation et de tous types de navires de transport. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_naval_battle_strategy_epic_16x48.png", + "small": "/images/game/temple/power_naval_battle_strategy_epic_24x24.png", + "medium": "/images/game/temple/power_naval_battle_strategy_epic_45x135.png", + "large": "/images/game/temple/power_naval_battle_strategy_epic.png" + }, + "effects": [ + "effects_naval" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 100, + "type": "naval", + "limit": { + "battlepoints": 2000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [ + "land_battle_strategy_epic", + "land_battle_strategy_rare" + ], + "no_lifetime": false, + "passive": false + }, + "land_battle_strategy_rare": { + "effect": "Tous les points de combat générés par les unités terrestres lorsque ce pouvoir est actif sont augmentés de %1%. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "land_battle_strategy_rare", + "name": "Stratégie de bataille terrestre", + "description": "Avec les instructions d'Athéna vos unités terrestres ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat générés par les unités terrestres lorsque ce pouvoir est actif sont augmentés de %1%. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 1, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_land_battle_strategy_rare_16x48.png", + "small": "/images/game/temple/power_land_battle_strategy_rare_24x24.png", + "medium": "/images/game/temple/power_land_battle_strategy_rare_45x135.png", + "large": "/images/game/temple/power_land_battle_strategy_rare.png" + }, + "effects": [ + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 50, + "type": "land", + "limit": { + "battlepoints": 1000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [ + "naval_battle_strategy_epic", + "naval_battle_strategy_rare" + ], + "no_lifetime": false, + "passive": false + }, + "land_battle_strategy_epic": { + "effect": "Tous les points de combat générés par les unités terrestres lorsque ce pouvoir est actif sont augmentés de %1%. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.\n\n

      Vous pouvez seulement recevoir %3 points de combat supplémentaires avec ce pouvoir.\n\n

      Vous avez déjà reçu %4/%3. ", + "lifetime": 259200, + "id": "land_battle_strategy_epic", + "name": "Stratégie de bataille terrestre", + "description": "Avec les instructions d'Athéna vos unités terrestres ont une stratégie de combat améliorée pendant une courte durée.", + "short_effect": "Tous les points de combat générés par les unités terrestres lorsque ce pouvoir est actif sont augmentés de %1%. Cet effet dure %0.\n\n

      Cet effet s'applique à toutes vos villes.", + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_player", + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "battle_point_boost_group", + "power_group_level": 2, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_land_battle_strategy_epic_16x48.png", + "small": "/images/game/temple/power_land_battle_strategy_epic_24x24.png", + "medium": "/images/game/temple/power_land_battle_strategy_epic_45x135.png", + "large": "/images/game/temple/power_land_battle_strategy_epic.png" + }, + "effects": [ + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "lifetime", + "percent", + "type", + "limit", + "progress" + ], + "meta_defaults": { + "lifetime": 259200, + "percent": 100, + "type": "land", + "limit": { + "battlepoints": 2000 + }, + "progress": { + "battlepoints": 0 + }, + "cf_on": "limit" + }, + "removed_on_target_loss": true, + "needs_level": true, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": true, + "compatible_powers": [ + "naval_battle_strategy_epic", + "naval_battle_strategy_rare" + ], + "no_lifetime": false, + "passive": false + }, + "olympus_mortal_curse": { + "effect": "%0% des unités stationnées dans Olympus sont détruites chaque heure. (cela n'affecte pas les unités neutres)\n\n

      Le moment exact où les unités sont détruites est aléatoire. Cela peut se produire à n'importe quel moment dans l'heure. Cela se produit une fois par heure.\n\n

      Ce pouvoir est permanent.", + "lifetime": 0, + "id": "olympus_mortal_curse", + "name": "Malédiction d'Olympus", + "description": "Aucun mortel ne peut rester longtemps dans Olympus sans la bénédiction des dieux.\n \n

      %0% des unités stationnées sont détruites chaque heure.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_olympus_mortal_curse_16x48.png", + "small": "/images/game/temple/power_olympus_mortal_curse_24x24.png", + "medium": "/images/game/temple/power_olympus_mortal_curse_45x135.png", + "large": "/images/game/temple/power_olympus_mortal_curse.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent" + ], + "meta_defaults": { + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "ares_rage": { + "effect": { + "type": { + "cast": "Les unités attaquantes de la ville sont +%0% plus efficaces au combat.

      Il s’agit d’un pouvoir améliorable, lorsque vous l’utilisez, la ville sélectionnée obtiendra 1 niveau de ce pouvoir. Le niveau maximum est 10.

      Ce pouvoir est permanent.", + "not_cast": "Les unités attaquantes de la ville sont 1% plus efficaces par niveau de ce pouvoir.

      Il s’agit d’un pouvoir améliorable, lorsque vous l’utilisez, la ville sélectionnée obtiendra 1 niveau de ce pouvoir. Le niveau maximum est 10.

      Ce pouvoir est permanent." + } + }, + "lifetime": 0, + "id": "ares_rage", + "name": "La colère d'Arès", + "description": "Arès nourrit vos troupes de rage et d'esprit de combat.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_ares_rage_16x48.png", + "small": "/images/game/temple/power_ares_rage_24x24.png", + "medium": "/images/game/temple/power_ares_rage_45x135.png", + "large": "/images/game/temple/power_ares_rage.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "level", + "level_increases", + "level_increases_decimals" + ], + "meta_defaults": { + "percent": 1, + "level_increases": "percent", + "level_increases_decimals": 1, + "level": 1, + "type": "not_cast" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": true, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "soterias_shrine": { + "effect": { + "type": { + "cast": "Les unités qui défendent la ville sont %0% plus efficaces en défense.

      Il s’agit d’un pouvoir améliorable, lorsque vous l’utilisez, la ville sélectionnée obtiendra 1 niveau de ce pouvoir. Le niveau maximum est 10.

      Ce pouvoir est permanent.", + "not_cast": "Les unités qui défendent la ville sont 0.7% plus efficaces par niveau de ce pouvoir.

      Il s’agit d’un pouvoir améliorable, lorsque vous l’utilisez, la ville sélectionnée obtiendra 1 niveau de ce pouvoir. Le niveau maximum est 10.

      Ce pouvoir est permanent." + } + }, + "lifetime": 0, + "id": "soterias_shrine", + "name": "Sanctuaire de Soteria", + "description": "La puissance du sanctuaire sera dirigée vers vos troupes !", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_town" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_soterias_shrine_16x48.png", + "small": "/images/game/temple/power_soterias_shrine_24x24.png", + "medium": "/images/game/temple/power_soterias_shrine_45x135.png", + "large": "/images/game/temple/power_soterias_shrine.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "level", + "level_increases", + "level_increases_decimals" + ], + "meta_defaults": { + "percent": 0.7, + "level_increases": "percent", + "level_increases_decimals": 1, + "level": 1, + "type": "not_cast" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": true, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": true, + "is_onetime_power": false, + "is_upgradable": true, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_attack_boost_alliance": { + "effect": "Augmente la puissance offensive de %0 de %1%", + "lifetime": 0, + "id": "unit_attack_boost_alliance", + "name": "Attaque de %0 améliorée", + "description": "Augmente la puissance offensive de %0 de %1%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_unit_attack_boost_alliance_16x48.png", + "small": "/images/game/temple/power_unit_attack_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_attack_boost_alliance_45x135.png", + "large": "/images/game/temple/power_unit_attack_boost_alliance.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "attack_ship", + "percent": 10 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_type_boost_alliance": { + "effect": "Augmente toutes les valeurs offensives des armes %0 de %1%", + "lifetime": 0, + "id": "attack_type_boost_alliance", + "name": "Attaque des unités %0 améliorée", + "description": "Augmente toutes les valeurs offensives des armes %0 de %1%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_type_boost_alliance_16x48.png", + "small": "/images/game/temple/power_attack_type_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_attack_type_boost_alliance_45x135.png", + "large": "/images/game/temple/power_attack_type_boost_alliance.png" + }, + "effects": [ + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "hack", + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "resource_boost_alliance": { + "effect": { + "type": { + "wood": "Augmente la production de bois de %1%.", + "stone": "Augmente la production de pierre de %1%.", + "iron": "Augmente la production d'argent de %1%.", + "all": "Augmente la production de bois, de pierre et d'argent de %1%." + } + }, + "lifetime": 0, + "id": "resource_boost_alliance", + "name": "Production de ressource améliorée (%0)", + "description": { + "type": { + "wood": "Augmente la production de bois de %1%.", + "stone": "Augmente la production de pierre de %1%.", + "iron": "Augmente la production d'argent de %1%.", + "all": "Augmente la production de bois, de pierre et d'argent de %1%." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [ + "area_of_effect_resources", + "area_of_effect_build_time" + ], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_resource_boost_alliance_16x48.png", + "small": "/images/game/temple/power_resource_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_resource_boost_alliance_45x135.png", + "large": "/images/game/temple/power_resource_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "mythical_type_attack_boost_alliance": { + "effect": "Augmente la puissance offensive de toutes les unités %0 de %1%", + "lifetime": 0, + "id": "mythical_type_attack_boost_alliance", + "name": "Attaque des unités %0 améliorée", + "description": "Augmente la puissance offensive de toutes les unités %0 de %1%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_mythical_type_attack_boost_alliance_16x48.png", + "small": "/images/game/temple/power_mythical_type_attack_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_mythical_type_attack_boost_alliance_45x135.png", + "large": "/images/game/temple/power_mythical_type_attack_boost_alliance.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "mythical", + "percent": 3 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_order_boost_alliance": { + "effect": { + "type": { + "all": "Réduire toutes les durées de recrutement de %1%.", + "naval": "Réduire toutes les durées de recrutement d'unités navales de %1%.", + "ground": "Réduit toutes les durées de recrutement d'unités terrestres de %1%." + } + }, + "lifetime": 0, + "id": "unit_order_boost_alliance", + "name": { + "type": { + "all": "Réduction de la durée de recrutement", + "naval": "Durée de recrutement d'unités navales réduite", + "ground": "Durée de recrutement d'unités terrestres réduite" + } + }, + "description": { + "type": { + "all": "Réduire toutes les durées de recrutement de %1%.", + "naval": "Réduire toutes les durées de recrutement d'unités navales de %1%.", + "ground": "Réduit toutes les durées de recrutement d'unités terrestres de %1%." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_order_boost_alliance_16x48.png", + "small": "/images/game/temple/power_unit_order_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_order_boost_alliance_45x135.png", + "large": "/images/game/temple/power_unit_order_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_order_boost_alliance_hera": { + "effect": { + "type": { + "all": "Réduire toutes les durées de recrutement de %1%.", + "naval": "Réduire toutes les durées de recrutement d'unités navales de %1%.", + "ground": "Réduit toutes les durées de recrutement d'unités terrestres de %1%." + } + }, + "lifetime": 0, + "id": "unit_order_boost_alliance_hera", + "name": "Bonus de recrutement d'Hera", + "description": { + "type": { + "all": "Réduire toutes les durées de recrutement de %1%.", + "naval": "Réduire toutes les durées de recrutement d'unités navales de %1%.", + "ground": "Réduit toutes les durées de recrutement d'unités terrestres de %1%." + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_order_boost_alliance_hera_16x48.png", + "small": "/images/game/temple/power_unit_order_boost_alliance_hera_24x24.png", + "medium": "/images/game/temple/power_unit_order_boost_alliance_hera_45x135.png", + "large": "/images/game/temple/power_unit_order_boost_alliance_hera.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 25 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_boost_alliance": { + "effect": { + "type": { + "all": "Augmente la valeur offensive de toutes les unités de %1%", + "naval": "Augmente la valeur offensive de toutes les unités navales de %1%", + "ground": "Augmente la valeur offensive de toutes les unités terrestres de %1%", + "regular_ground": "Augmente la valeur offensive de toutes les unités terrestres non mythiques de %1%", + "all|flying": "Augmente la valeur offensive de toutes les unités volantes de %1%" + } + }, + "lifetime": 0, + "id": "attack_boost_alliance", + "name": { + "type": { + "all": "Attaque améliorée", + "naval": "Attaque des unités navales améliorée", + "ground": "Attaque des unités terrestres améliorée", + "regular_ground": "Attaque des unités terrestres mythiques améliorée", + "all|flying": "Attaque des unités volantes améliorée" + } + }, + "description": { + "type": { + "all": "Augmente la valeur offensive de toutes les unités de %1%", + "naval": "Augmente la valeur offensive de toutes les unités navales de %1%", + "ground": "Augmente la valeur offensive de toutes les unités terrestres de %1%", + "regular_ground": "Augmente la valeur offensive de toutes les unités terrestres non mythiques de %1%", + "all|flying": "Augmente la valeur offensive de toutes les unités volantes de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_attack_boost_alliance_16x48.png", + "small": "/images/game/temple/power_attack_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_attack_boost_alliance_45x135.png", + "large": "/images/game/temple/power_attack_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "defense_boost_alliance": { + "effect": { + "type": { + "all": "Augmente la valeur défensive de toutes les unités de %1%", + "naval": "Augmente la valeur défensive de toutes les unités navales de %1%" + } + }, + "lifetime": 0, + "id": "defense_boost_alliance", + "name": { + "type": { + "all": "Défense améliorée", + "naval": "Défense navale améliorée" + } + }, + "description": { + "type": { + "all": "Augmente la valeur défensive de toutes les unités de %1%", + "naval": "Augmente la valeur défensive de toutes les unités navales de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_defense_boost_alliance_16x48.png", + "small": "/images/game/temple/power_defense_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_defense_boost_alliance_45x135.png", + "large": "/images/game/temple/power_defense_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 2 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_movement_boost_alliance": { + "effect": "Augmente le mouvement de %0 de %1%", + "lifetime": 0, + "id": "unit_movement_boost_alliance", + "name": { + "type": { + "all": "Vitesse de toutes les unités améliorées", + "regular_naval|colonization#colonize_ship": "Vitesse du bateau de colonisation améliorée" + } + }, + "description": { + "type": { + "all": "Augmenter la vitesse de toutes les unités de %1%", + "regular_naval|colonization#colonize_ship": "Augmenter la vitesse des bateaux de colonisation de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_unit_movement_boost_alliance_16x48.png", + "small": "/images/game/temple/power_unit_movement_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_movement_boost_alliance_45x135.png", + "large": "/images/game/temple/power_unit_movement_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "regular_naval|colonization#colonize_ship", + "percent": 15 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_defense_boost_alliance": { + "effect": "Augmente la valeur défensive des %0 de %1%", + "lifetime": 0, + "id": "unit_defense_boost_alliance", + "name": "Défense de %0 améliorée", + "description": "Augmente la valeur défensive des %0 de %1%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_unit_defense_boost_alliance_16x48.png", + "small": "/images/game/temple/power_unit_defense_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_defense_boost_alliance_45x135.png", + "large": "/images/game/temple/power_unit_defense_boost_alliance.png" + }, + "effects": [ + "effects_naval", + "effects_ground" + ], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "bireme", + "percent": 8 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "bolt_lightning_boost_alliance": { + "effect": "Éclair consomme %0% - %1% de la faveur actuelle du Dieu adoré dans la ville", + "lifetime": 0, + "id": "bolt_lightning_boost_alliance", + "name": "Boost d'éclair", + "description": "Éclair consomme %0% - %1% de la faveur actuelle du Dieu adoré dans la ville", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": "zeus", + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_bolt_lightning_boost_alliance_16x48.png", + "small": "/images/game/temple/power_bolt_lightning_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_bolt_lightning_boost_alliance_45x135.png", + "large": "/images/game/temple/power_bolt_lightning_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "min_percent", + "max_percent" + ], + "meta_defaults": { + "min_percent": 15, + "max_percent": 40 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_order_penalty_effect_alliance": { + "effect": { + "type": { + "earthquake": "Tremblement de terre augmente la durée de construction des unités navales de %0% pour %1", + "pest": "Peste augmente la durée de recrutement de toutes les unités dans la caserne de %0%" + } + }, + "lifetime": 0, + "id": "unit_order_penalty_effect_alliance", + "name": { + "type": { + "earthquake": "Boost de tremblement de terre", + "pest": "Boost de peste" + } + }, + "description": { + "type": { + "earthquake": "Tremblement de terre augmente la durée de construction des unités navales de %0% pour %1", + "pest": "Peste augmente la durée de recrutement de toutes les unités dans la caserne de %0%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_unit_order_penalty_effect_alliance_16x48.png", + "small": "/images/game/temple/power_unit_order_penalty_effect_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_order_penalty_effect_alliance_45x135.png", + "large": "/images/game/temple/power_unit_order_penalty_effect_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime", + "category", + "type" + ], + "meta_defaults": { + "percent": 50, + "lifetime": 7200, + "category": "all", + "type": "pest" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "attack_defense_boost_alliance": { + "effect": { + "type": { + "naval": "Augmente la valeur offensive de toutes les unités navales de %1% (hors unités mythiques)", + "regular": "Augmente la valeur offensive et défensive de toutes les unités terrestres non mythiques de %1%" + } + }, + "lifetime": 0, + "id": "attack_defense_boost_alliance", + "name": { + "type": { + "naval": "Attaque et défense des unités navales améliorées", + "regular": "Attaque et défense des unités terrestres mythiques améliorées" + } + }, + "description": { + "type": { + "naval": "Augmente la valeur offensive de toutes les unités navales de %1% (hors unités mythiques)", + "regular": "Augmente la valeur offensive et défensive de toutes les unités terrestres non mythiques de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_attack_defense_boost_alliance_16x48.png", + "small": "/images/game/temple/power_attack_defense_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_attack_defense_boost_alliance_45x135.png", + "large": "/images/game/temple/power_attack_defense_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent", + "god" + ], + "meta_defaults": { + "type": "naval", + "percent": 5, + "god": "poseidon" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "favor_boost_alliance": { + "effect": "Augmente la production de faveur de %0%", + "lifetime": 0, + "id": "favor_boost_alliance", + "name": { + "god": { + "athena": "Les fervents dévoués d'Athena" + } + }, + "description": "Augmente la production de faveur de %0%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_favor_boost_alliance_16x48.png", + "small": "/images/game/temple/power_favor_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_favor_boost_alliance_45x135.png", + "large": "/images/game/temple/power_favor_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "god" + ], + "meta_defaults": { + "percent": 5, + "god": "athena" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "population_boost_alliance": { + "effect": "Augmente la population de toutes les villes de %0.", + "lifetime": 0, + "id": "population_boost_alliance", + "name": { + "god": { + "aphrodite": "La population d'Aphrodite", + "ares": "La population d'Arès", + "artemis": "Population d'Artémis", + "athena": "Population d'Athena", + "hades": "Population d'Hadès", + "hera": "Population d'Hera", + "poseidon": "Population de Poséidon", + "zeus": "Population de Zeus" + } + }, + "description": "Augmente la population de toutes les villes de %0.", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_population_boost_alliance_16x48.png", + "small": "/images/game/temple/power_population_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_population_boost_alliance_45x135.png", + "large": "/images/game/temple/power_population_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount", + "god" + ], + "meta_defaults": { + "amount": 50, + "god": "hera" + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "happiness_power_boost_alliance": { + "effect": "La satisfaction réduira la durée des festivals dans la ville de %0%", + "lifetime": 0, + "id": "happiness_power_boost_alliance", + "name": "Bonus de satisfaction", + "description": "La satisfaction réduira la durée des festivals dans la ville de %0%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_happiness_power_boost_alliance_16x48.png", + "small": "/images/game/temple/power_happiness_power_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_happiness_power_boost_alliance_45x135.png", + "large": "/images/game/temple/power_happiness_power_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent" + ], + "meta_defaults": { + "percent": 20 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "illusion_defense_penalty_alliance": { + "effect": "La défense de la ville est affaiblie de %0%", + "lifetime": 0, + "id": "illusion_defense_penalty_alliance", + "name": "Boost d'illusion", + "description": "À l'arrivée de l'illusion, réduit la défense de la ville de %0% pendant 1 heure", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": true, + "extendible": false, + "power_group": "", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_illusion_defense_penalty_alliance_16x48.png", + "small": "/images/game/temple/power_illusion_defense_penalty_alliance_24x24.png", + "medium": "/images/game/temple/power_illusion_defense_penalty_alliance_45x135.png", + "large": "/images/game/temple/power_illusion_defense_penalty_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent", + "lifetime" + ], + "meta_defaults": { + "percent": -10, + "lifetime": 3600 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "heroic_power_boost_alliance": { + "effect": "Force héroïque augmente l'attaque de %1%", + "lifetime": 0, + "id": "heroic_power_boost_alliance", + "name": "Boost de force héroïque", + "description": { + "type": { + "all": "Force héroïque augmente l'attaque de toutes les unités de %1%", + "naval": "Force héroïque augmente l'attaque de toutes les unités navales de %1%", + "ground": "Force héroïque augmente l'attaque de toutes les unités terrestres de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_heroic_power_boost_alliance_16x48.png", + "small": "/images/game/temple/power_heroic_power_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_heroic_power_boost_alliance_45x135.png", + "large": "/images/game/temple/power_heroic_power_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + "meta_defaults": { + "type": "all", + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "favorable_wind_boost_alliance": { + "effect": "Améliore le bonus naval de vent favorable de %0%", + "lifetime": 0, + "id": "favorable_wind_boost_alliance", + "name": "Bonus de vent favorable", + "description": "Améliore la force de vent favorable de %0%", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "attack_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_command" + ], + "images": { + "mini": "/images/game/temple/power_favorable_wind_boost_alliance_16x48.png", + "small": "/images/game/temple/power_favorable_wind_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_favorable_wind_boost_alliance_45x135.png", + "large": "/images/game/temple/power_favorable_wind_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "percent" + ], + "meta_defaults": { + "percent": 5 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "wedding_resource_boost_alliance": { + "effect": "Mariage donne %0 ressources en plus", + "lifetime": 0, + "id": "wedding_resource_boost_alliance", + "name": "Bonus de mariage", + "description": "Mariage donne %0 ressources en plus", + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "resource_boost_group", + "power_group_level": 0, + "seeds_to": [ + "target_town" + ], + "images": { + "mini": "/images/game/temple/power_wedding_resource_boost_alliance_16x48.png", + "small": "/images/game/temple/power_wedding_resource_boost_alliance_24x24.png", + "medium": "/images/game/temple/power_wedding_resource_boost_alliance_45x135.png", + "large": "/images/game/temple/power_wedding_resource_boost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "amount" + ], + "meta_defaults": { + "amount": 50 + }, + "removed_on_target_loss": true, + "needs_level": false, + "requires_god": false, + "ignores_democritus": false, + "display_amount": false, + "wasteable": false, + "is_ritual": false, + "recreate_on_restart": false, + "transfer_to_casual_world": false, + "is_onetime_power": false, + "is_upgradable": false, + "is_capped": false, + "compatible_powers": [], + "no_lifetime": false, + "passive": false + }, + "unit_order_cost_alliance": { + "effect": { + "type": { + "all": "Tous les coûts de recrutement réduits de %1%", + "naval": "Réduire tous les coûts de recrutement d'unités navales de %1%", + "ground": "Réduit tous les coûts de recrutement d'unités terrestres de %1%", + "regular_naval#bireme": "Réduire tous les coûts de recrutement birème de %1%" + } + }, + "lifetime": 0, + "id": "unit_order_cost_alliance", + "name": { + "type": { + "all": "Coût de recrutement des unités réduit", + "naval": "Coût de recrutement des unités navales réduit", + "ground": "Coût de recrutement des unités terrestres réduit", + "regular_naval#bireme": "Coût de construction de birème réduit" + } + }, + "description": { + "type": { + "all": "Tous les coûts de recrutement réduits de %1%", + "naval": "Réduire tous les coûts de recrutement d'unités navales de %1%", + "ground": "Réduit tous les coûts de recrutement d'unités terrestres de %1%", + "regular_naval#bireme": "Réduire tous les coûts de recrutement birème de %1%" + } + }, + "short_effect": null, + "favor": 0, + "fury_percentage_cost": 0, + "god_id": null, + "temple_level_sum_dependency": null, + "targets": [ + "target_alliance" + ], + "only_own_towns": false, + "boost": false, + "is_fake_power": false, + "area_of_effect": [], + "destructive": false, + "negative": false, + "extendible": false, + "power_group": "unit_boost_group", + "power_group_level": 0, + "seeds_to": [], + "images": { + "mini": "/images/game/temple/power_unit_order_cost_alliance_16x48.png", + "small": "/images/game/temple/power_unit_order_cost_alliance_24x24.png", + "medium": "/images/game/temple/power_unit_order_cost_alliance_45x135.png", + "large": "/images/game/temple/power_unit_order_cost_alliance.png" + }, + "effects": [], + "is_valid_for_happenings": false, + "meta_fields": [ + "type", + "percent" + ], + 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Plus le niveau du Sénat est élevé, plus les travaux effectués sur les bâtiments seront achevés rapidement. ", + "level": null, + "max_level": 25, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "375,203,442,233,470,219,499,211,541,190,560,174,550,146,489,116,469,124,446,145,395,161,382,188", + "resources": { + "wood": 6, + "stone": 2, + "iron": 2 + }, + "pop": 1, + "wood_factor": 2.15, + "stone_factor": 2.53, + "iron_factor": 2.3, + "pop_factor": 1.5, + "hide_factor": null, + "points": 100, + "points_factor": 1.1, + "build_time": 300, + "build_time_factor": 1.8, + "build_time_reduction": 0.3, + "bolt_protected": null, + "image_levels": [ + 1, + 8, + 16 + ], + "dependencies": [], + "fixed_building_times": { + "1": 50, + "2": 200, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.08 + }, + "8": { + "level": 15, + "factor": 0.16 + }, + "9": { + "level": 15, + "factor": 0.28 + }, + "10": { + "level": 15, + "factor": 0.42 + }, + "11": { + "level": 15, + "factor": 0.58 + }, + "12": { + "level": 15, + "factor": 0.7 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": { + "1": 0.1, + "2": 0.2, + "3": 0.4, + "4": 0.6, + "5": 0.8 + }, + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "hide": { + "id": "hide", + "name": "Grotte", + "controller": "building_hide", + "image": null, + "description": "Dans la grotte, vous pouvez donner l'ordre aux espions d'aller explorer des villes ennemies.", + "level": null, + "max_level": 10, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "419,326,417,345,442,341,445,325,434,316,401,329,405,347", + "resources": { + "wood": 200, + "stone": 400, + "iron": 700 + }, + "pop": 3, + "wood_factor": 1.3, + "stone_factor": 1, + "iron_factor": 0.9, + "pop_factor": 0.5, + "hide_factor": null, + "points": 50, + "points_factor": 1.2, + "build_time": 420, + "build_time_factor": 1.456, + "build_time_reduction": 0, + "bolt_protected": null, + "image_levels": [ + 1, + 4, + 7 + ], + "dependencies": { + "main": 10, + "storage": 7, + "market": 4 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "place": { + "id": "place", + "name": "Agora", + "controller": "building_place", + "image": null, + "description": "Dans l'agora, vous aurez un aperçu de vos troupes dans et en dehors de votre ville. Vous pourrez de plus y admirer les réalisations culturelles de votre ville et préparer vos prochaines campagnes à l'aide du simulateur. ", + "level": null, + "max_level": 1, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "491,254,492,240,501,231,512,222,527,230,539,242,542,258,530,270,515,268,498,266", + "resources": { + "wood": 10, + "stone": 0, + "iron": 0 + }, + "pop": 1, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 0, + "hide_factor": null, + "points": 30, + "points_factor": 1.11, + "build_time": 1, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1, + 4, + 7 + ], + "dependencies": [], + "fixed_building_times": [], + "level_build_time_factors": [], + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "lumber": { + "id": "lumber", + "name": "Scierie", + "controller": "building_lumber", + "image": null, + "description": "Vos bûcherons abattent les arbres dans les denses forêts entourant votre cité, afin de fournir le bois nécessaire au développement de votre ville et de vos troupes. Plus le niveau de développement de votre scierie est élevé, plus la production de bois de construction sera importante.", + "level": null, + "max_level": 40, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "467,372,458,390,474,417,518,426,537,407,518,378,488,375", + "resources": { + "wood": 2.6, + "stone": 2, + "iron": 1.49 + }, + "pop": 1, + "wood_factor": 1.9, + "stone_factor": 2.1, + "iron_factor": 2.1, + "pop_factor": 1.25, + "hide_factor": null, + "points": 20, + "points_factor": 1.1, + "build_time": 120, + "build_time_factor": 1.9, + "build_time_reduction": 1, + "bolt_protected": null, + "image_levels": [ + 1, + 14, + 28 + ], + "dependencies": [], + "fixed_building_times": { + "1": 50, + "2": 200, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.2 + }, + "8": { + "level": 15, + "factor": 0.3 + }, + "9": { + "level": 15, + "factor": 0.4 + }, + "10": { + "level": 15, + "factor": 0.5 + }, + "11": { + "level": 15, + "factor": 0.6 + }, + "12": { + "level": 15, + "factor": 0.7 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "stoner": { + "id": "stoner", + "name": "Carrière", + "controller": "building_stoner", + "image": null, + "description": "Dans la carrière, vos ouvriers extraient la pierre nécessaire au développement de votre ville. Plus le niveau de développement de la carrière est élevé, plus la production de pierre sera importante.", + "level": null, + "max_level": 40, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "37,194,45,208,73,265,86,297,144,310,249,285,220,269,182,252,117,234,108,198,62,188", + "resources": { + "wood": 1.3, + "stone": 2.6, + "iron": 2.4 + }, + "pop": 1, + "wood_factor": 2.1, + "stone_factor": 1.9, + "iron_factor": 2.1, + "pop_factor": 1.25, + "hide_factor": null, + "points": 20, + "points_factor": 1.1, + "build_time": 300, + "build_time_factor": 1.62, + "build_time_reduction": 1, + "bolt_protected": null, + "image_levels": [ + 1, + 14, + 28 + ], + "dependencies": [], + "fixed_building_times": { + "1": 220, + "2": 305, + "3": 310, + "4": 330, + "5": 360, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.2 + }, + "8": { + "level": 15, + "factor": 0.3 + }, + "9": { + "level": 15, + "factor": 0.4 + }, + "10": { + "level": 15, + "factor": 0.5 + }, + "11": { + "level": 15, + "factor": 0.6 + }, + "12": { + "level": 15, + "factor": 0.7 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "ironer": { + "id": "ironer", + "name": "Mine d'argent", + "controller": "building_ironer", + "image": null, + "description": "Dans la mine d'argent, vos ouvriers extraient le précieux minerai d'argent à partir duquel sont frappées les pièces d'argent. Plus le niveau de développement de la mine est élevé, plus la quantité de pièces d'argent frappées sera importante.", + "level": null, + "max_level": 40, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "117,70,130,78,157,64,150,38,112,16,100,26,98,45", + "resources": { + "wood": 5, + "stone": 2, + "iron": 4 + }, + "pop": 1, + "wood_factor": 1.9, + "stone_factor": 2, + "iron_factor": 1.8, + "pop_factor": 1.25, + "hide_factor": null, + "points": 20, + "points_factor": 1.1, + "build_time": 600, + "build_time_factor": 1.41, + "build_time_reduction": 0.5, + "bolt_protected": null, + "image_levels": [ + 1, + 14, + 28 + ], + "dependencies": { + "lumber": 1 + }, + "fixed_building_times": { + "1": 250, + "2": 305, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.2 + }, + "8": { + "level": 15, + "factor": 0.3 + }, + "9": { + "level": 15, + "factor": 0.4 + }, + "10": { + "level": 15, + "factor": 0.5 + }, + "11": { + "level": 15, + "factor": 0.6 + }, + "12": { + "level": 15, + "factor": 0.7 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "market": { + "id": "market", + "name": "Marché", + "controller": "building_market", + "image": null, + "description": "Le marché vous offre la possibilité d'envoyer des ressources à d'autres joueurs et de faire des affaires avec les villages de paysans qui se trouvent sur votre île. 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Vous pouvez y construire des unités de combat naval et des navires de transport. La vitesse à laquelle les ouvriers des chantiers navals travaillent dépend du niveau de développement du port.", + "level": null, + "max_level": 30, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "220,384,255,407,281,419,302,410,317,417,349,402,387,390,373,359,344,345,316,315,287,326,268,336,243,356,230,378", + "resources": { + "wood": 400, + "stone": 200, + "iron": 100 + }, + "pop": 4, + "wood_factor": 0.9, + "stone_factor": 0.98, + "iron_factor": 1.1, + "pop_factor": 1, + "hide_factor": null, + "points": 60, + "points_factor": 1.1, + "build_time": 1500, + "build_time_factor": 1.1, + "build_time_reduction": 0, + "bolt_protected": null, + "image_levels": [ + 1, + 8, + 16 + ], + "dependencies": { + "main": 14, + "lumber": 15, + "ironer": 10 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "barracks": { + "id": "barracks", + "name": "Caserne", + "controller": "building_barracks", + "image": null, + "description": "Dans la caserne, vous pouvez recruter des troupes et des unités mythiques. Plus le niveau de développement de la caserne est élevé, plus vos troupes seront formées rapidement.", + "level": null, + "max_level": 30, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "152,188,171,186,216,205,250,210,312,177,310,156,253,129,250,116,242,110,232,114,181,161,161,182", + "resources": { + "wood": 70, + "stone": 20, + "iron": 40 + }, + "pop": 1, + "wood_factor": 1.22, + "stone_factor": 1.67, + "iron_factor": 1.54, + "pop_factor": 1.3, + "hide_factor": null, + "points": 30, + "points_factor": 1.115, + "build_time": 900, + "build_time_factor": 1.25, + "build_time_reduction": 0.5, + "bolt_protected": null, + "image_levels": [ + 1, + 10, + 20 + ], + "dependencies": { + "main": 2, + "farm": 3, + "ironer": 1 + }, + "fixed_building_times": { + "1": 280, + "2": 305, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.13 + }, + "8": { + "level": 15, + "factor": 0.2 + }, + "9": { + "level": 15, + "factor": 0.32 + }, + "10": { + "level": 15, + "factor": 0.44 + }, + "11": { + "level": 15, + "factor": 0.56 + }, + "12": { + "level": 15, + "factor": 0.68 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "wall": { + "id": "wall", + "name": "Remparts", + "controller": "building_wall", + "image": null, + "description": "Les remparts protègent votre cité des troupes ennemies. Ils augmentent la défense de base et la valeur défensive de vos troupes.", + "level": null, + "max_level": 25, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "1,128,22,149,70,156,125,152,125,179,159,207,217,217,277,228,276,267,316,275,380,296,445,289,472,278,476,329,526,356,593,355,631,350,585,371,537,375,487,360,463,343,439,306,379,314,326,298,276,289,263,241,184,232,131,207,113,170,66,172,12,162,2,155", + "resources": { + "wood": 400, + "stone": 350, + "iron": 200 + }, + "pop": 2, + "wood_factor": 0, + "stone_factor": 1, + "iron_factor": 1.1, + "pop_factor": 1.16, + "hide_factor": null, + "points": 30, + "points_factor": 1.12, + "build_time": 900, + "build_time_factor": 1.3, + "build_time_reduction": 0, + "bolt_protected": null, + "image_levels": [ + 1, + 8, + 16 + ], + "dependencies": { + "main": 5, + "temple": 3 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [], + "catapult_factor": 1.05, + "catapult_power": 0.5, + "def_factor_per_level": 1.037 + }, + "storage": { + "id": "storage", + "name": "Entrepôt ", + "controller": "building_storage", + "image": null, + "description": "Les ressources de votre ville sont stockées dans l'entrepôt. Plus le niveau de développement de l'entrepôt est élevé, plus vous pouvez y stocker de ressources. Chaque niveau de développement protège du pillage 100 unités de chaque ressource.", + "level": null, + "max_level": 35, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "322,248,403,287,428,276,426,235,393,218,375,224,344,210,325,224", + "resources": { + "wood": 35, + "stone": 55, + "iron": 15 + }, + "pop": 0, + "wood_factor": 1.52, + "stone_factor": 1.52, + "iron_factor": 1.66, + "pop_factor": 1, + "hide_factor": 100, + "points": 13, + "points_factor": 1.14, + "build_time": 1800, + "build_time_factor": 1.23, + "build_time_reduction": 0.4, + "bolt_protected": null, + "image_levels": [ + 1, + 10, + 20, + 30 + ], + "dependencies": [], + "fixed_building_times": { + "1": 50, + "2": 250, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.07 + }, + "8": { + "level": 15, + "factor": 0.11 + }, + "9": { + "level": 15, + "factor": 0.18 + }, + "10": { + "level": 15, + "factor": 0.3 + }, + "11": { + "level": 15, + "factor": 0.45 + }, + "12": { + "level": 15, + "factor": 0.6 + }, + "13": { + "level": 15, + "factor": 0.7 + }, + "14": { + "level": 15, + "factor": 0.85 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": { + "1": 0.02, + "2": 0.1, + "3": 0.2, + "4": 0.4, + "5": 0.6, + "6": 0.8 + }, + "resourcesForLevelReduceFactor": [], + "offset_value_map": [ + 700, + 600, + 480, + 360, + 245, + 150, + 75, + 25, + 5 + ], + "storage_factor": 200, + "storage_pow": 1.35399 + }, + "farm": { + "id": "farm", + "name": "Ferme", + "controller": "building_farm", + "image": null, + "description": "La ferme nourrit les ouvriers et les troupes. Votre ville ne peut pas prospérer si vous ne développez pas votre ferme. Plus le niveau de la ferme est élevé, plus le nombre d'habitants et de troupes pouvant être nourris est important.", + "level": null, + "max_level": 45, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "552,108,604,134,609,153,659,178,709,155,734,139,681,111,630,89,583,100,579,54,533,65", + "resources": { + "wood": 8, + "stone": 5, + "iron": 1 + }, + "pop": 0, + "wood_factor": 1.87, + "stone_factor": 2.03, + "iron_factor": 2.4, + "pop_factor": 0, + "hide_factor": null, + "points": 15, + "points_factor": 1.12, + "build_time": 300, + "build_time_factor": 1.7, + "build_time_reduction": 1, + "bolt_protected": null, + "image_levels": [ + 1, + 14, + 28, + 40 + ], + "dependencies": [], + "fixed_building_times": { + "1": 50, + "2": 125, + "3": 250, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.15 + }, + "8": { + "level": 15, + "factor": 0.21 + }, + "9": { + "level": 15, + "factor": 0.33 + }, + "10": { + "level": 15, + "factor": 0.45 + }, + "11": { + "level": 15, + "factor": 0.56 + }, + "12": { + "level": 15, + "factor": 0.68 + }, + "13": { + "level": 15, + "factor": 0.8 + }, + "14": { + "level": 15, + "factor": 0.9 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": { + "1": 0.1, + "2": 0.2, + "3": 0.4, + "4": 0.6, + "5": 0.8 + }, + "resourcesForLevelReduceFactor": [], + "offset_value_map": [ + 100, + 83, + 65, + 47, + 30, + 17, + 8, + 3, + 1 + ], + "farm_pow": 1.455, + "farm_factor": 14 + }, + "academy": { + "id": "academy", + "name": "Académie", + "controller": "building_academy", + "image": null, + "description": "La recherche a lieu dans l'académie. Grepolis propose différentes technologies permettant de renforcer vos troupes, d'améliorer vos connaissances en construction ou d'apprendre de nouvelles tactiques de combat. Plus le niveau de développement de l'académie est élevé, plus vous pourrez découvrir de technologies différentes.", + "level": null, + "max_level": 36, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "343,96,411,122,472,90,464,66,452,38,405,18,360,38,354,57,347,83", + "resources": { + "wood": 100, + "stone": 200, + "iron": 120 + }, + "pop": 3, + "wood_factor": 1.21, + "stone_factor": 1.1, + "iron_factor": 1.2, + "pop_factor": 1, + "hide_factor": null, + "points": 60, + "points_factor": 1.12, + "build_time": 1200, + "build_time_factor": 1.25, + "build_time_reduction": 0, + "bolt_protected": null, + "image_levels": [ + 1, + 8, + 16, + 30 + ], + "dependencies": { + "main": 8, + "farm": 6, + "barracks": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "temple": { + "id": "temple", + "name": "Temple", + "controller": "building_temple", + "image": null, + "description": "Dans le temple, vous pouvez vénérer une divinité de votre choix. Chaque divinité de Grepolis possède des forces divines différentes et peut donner vie à diverses unités mythiques. Pour cela, il vous faut la faveur divine provenant de la divinité vénérée dans le temple. Plus le niveau de développement du temple est élevé, plus la production de faveur divine sera élevée.", + "level": null, + "max_level": 30, + "min_level": 1, + "requiredBuildings": null, + "coordinates": "73,137,114,135,109,114,95,89,81,63,68,60,51,71,47,93,41,115,41,130,56,135", + "resources": { + "wood": 500, + "stone": 900, + "iron": 600 + }, + "pop": 5, + "wood_factor": 0.865, + "stone_factor": 0.7, + "iron_factor": 0.82, + "pop_factor": 1, + "hide_factor": null, + "points": 200, + "points_factor": 1.08, + "build_time": 3600, + "build_time_factor": 1.145, + "build_time_reduction": 0, + "bolt_protected": null, + "image_levels": [ + 1, + 8, + 16, + 25 + ], + "dependencies": { + "stoner": 1 + }, + "fixed_building_times": { + "1": 200, + "2": 305, + "3": 310, + "4": 315, + "5": 320, + "6": 360 + }, + "level_build_time_factors": { + "7": { + "level": 15, + "factor": 0.035 + }, + "8": { + "level": 15, + "factor": 0.07 + }, + "9": { + "level": 15, + "factor": 0.13 + }, + "10": { + "level": 15, + "factor": 0.24 + }, + "11": { + "level": 15, + "factor": 0.37 + }, + "12": { + "level": 15, + "factor": 0.53 + }, + "13": { + "level": 15, + "factor": 0.68 + }, + "14": { + "level": 15, + "factor": 0.84 + } + }, + "special": false, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": { + "1": 0.05, + "2": 0.1, + "3": 0.15, + "4": 0.2, + "5": 0.4, + "6": 0.6, + "7": 0.8 + }, + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "theater": { + "id": "theater", + "name": "Théâtre", + "controller": "building_theater", + "image": null, + "description": "La construction d'un théâtre vous permet de divertir votre population avec de grands drames et d'augmenter ainsi la valeur culturelle de votre cité.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "286,83,334,66,340,33,309,10,254,6,223,17,206,38,210,56,243,70,272,80", + "resources": { + "wood": 8000, + "stone": 8000, + "iron": 8000 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 24, + "lumber": 35, + "ironer": 32, + "docks": 5, + "academy": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "thermal": { + "id": "thermal", + "name": "Thermes", + "controller": "building_thermal", + "image": null, + "description": "L'hygiène était très importante dans la Grèce antique. En construisant des thermes, vous pouvez améliorer la santé de vos citoyens et augmenter ainsi votre population de 10%.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "213,53,269,79,348,42,355,12,319,1,273,2,222,24,210,42", + "resources": { + "wood": 9000, + "stone": 6000, + "iron": 9000 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 24, + "farm": 35, + "docks": 5, + "academy": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [], + "thermal_pow": 1.1 + }, + "library": { + "id": "library", + "name": "Bibliothèque", + "controller": "building_library", + "image": null, + "description": "Le savoir, c'est le pouvoir. Avec la construction d'une bibliothèque, vous recevrez 12 points de recherche supplémentaires que vous pourrez investir à l'académie dans la recherche de nouvelles technologies.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "204,54,243,71,304,53,338,46,334,32,325,3,263,1,218,22,212,43", + "resources": { + "wood": 9500, + "stone": 7500, + "iron": 7000 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 24, + "academy": 20, + "docks": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "lighthouse": { + "id": "lighthouse", + "name": "Phare", + "controller": "building_lighthouse", + "image": null, + "description": "Le phare d'Alexandrie est une des célèbres sept merveilles du monde. La construction d'une version plus petite près du port augmente la vitesse de votre flotte de 15% en facilitant la navigation. ", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "36,397,65,395,87,377,83,351,73,323,55,293,33,299,23,376", + "resources": { + "wood": 6000, + "stone": 10000, + "iron": 8000 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 24, + "docks": 20, + "academy": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "tower": { + "id": "tower", + "name": "Tour", + "controller": "building_tower", + "image": null, + "description": "Une puissante tour de guet augmente la force défensive de vos troupes de 10% et fait de votre cité une forteresse pratiquement imprenable pour l'ennemi.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "522,339,543,347,572,347,586,342,579,289,559,269,530,273,521,291,521,318", + "resources": { + "wood": 8000, + "stone": 10000, + "iron": 6000 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 21, + "wall": 20, + "temple": 5, + "market": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "statue": { + "id": "statue", + "name": "Statue divine", + "controller": "building_statue", + "image": null, + "description": "Les dieux grecs sont difficiles à satisfaire et réclament de nombreuses preuves de votre vénération. Une statue divine leur montre quelle importance ils ont pour vous et augmente ainsi la faveur divine produite dans le temple.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "529,338,544,345,567,339,555,326,549,278,543,324", + "resources": { + "wood": 6000, + "stone": 10500, + "iron": 7500 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 21, + "temple": 12, + "market": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "oracle": { + "id": "oracle", + "name": "Oracle", + "controller": "building_oracle", + "image": null, + "description": "L'oracle permet de démasquer des espions ennemis. Cela permet de savoir par qui on se fait espionner pour mieux se préparer aux attaques imminentes.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "521,337,546,350,581,343,583,309,567,298,543,295,523,304,521,322", + "resources": { + "wood": 6500, + "stone": 7000, + "iron": 9500 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 2.17, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 21, + "hide": 10, + "market": 5, + "temple": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + }, + "trade_office": { + "id": "trade_office", + "name": "Comptoir commercial", + "controller": "building_trade_office", + "image": null, + "description": "Augmente le rapport de commerce maximal du marchand phénicien et des villages de paysans et fait passer la capacité commerciale disponible par niveau de marché de 500 à 750.", + "level": null, + "max_level": 1, + "min_level": 0, + "requiredBuildings": null, + "coordinates": "510,335,533,346,569,352,595,343,607,332,604,301,551,274,508,294", + "resources": { + "wood": 10500, + "stone": 7000, + "iron": 6500 + }, + "pop": 60, + "wood_factor": 2, + "stone_factor": 2, + "iron_factor": 2, + "pop_factor": 1, + "hide_factor": null, + "points": 500, + "points_factor": 1, + "build_time": 64800, + "build_time_factor": 1, + "build_time_reduction": 0, + "bolt_protected": true, + "image_levels": [ + 1 + ], + "dependencies": { + "main": 21, + "market": 15, + "temple": 5 + }, + "fixed_building_times": [], + "level_build_time_factors": [], + "special": true, + "resourcesFor": null, + "resourcesForLevelFixed": [], + "resourcesForLevelFactor": [], + "resourcesForLevelReduceFactor": [], + "offset_value_map": [] + } + }, + "godPowersTown": { + "aphrodite": { + "0": "narcissism", + "1": "charitable_festival", + "2": "hymn_to_aphrodite" + }, + "ares": { + "0": "ares_sacrifice", + "1": "spartan_training" + }, + "zeus": { + "0": "divine_sign", + "1": "bolt" + }, + "hera": { + "0": "wedding", + "1": "happiness", + "2": "fertility_improvement" + }, + "poseidon": { + "0": "kingly_gift", + "1": "call_of_the_ocean", + "2": "earthquake" + }, + "athena": { + "0": "patroness", + "1": "town_protection" + }, + "hades": { + "0": "pest", + "1": "underworld_treasures" + }, + "artemis": { + "0": "natures_gift", + "1": "illusion", + "2": "cleanse" + } + }, + "godPowersCommand": { + "ares": { + "0": "ares_army", + "1": "bloodlust" + }, + "zeus": { + "0": "fair_wind", + "1": "transformation" + }, + "hera": { + "0": "desire" + }, + "poseidon": { + "0": "sea_storm" + }, + "athena": { + "0": "wisdom", + "1": "strength_of_heroes" + }, + "hades": { + "0": "resurrection", + "1": "cap_of_invisibility" + }, + "artemis": { + "0": "effort_of_the_huntress", + "1": "cleanse" + } + }, + "inventoryItems": { + "power_reward_effect_inventory_item": { + "type": "power_reward_effect_inventory_item", + "name": "", + "description": "", + "properties": [] + } + }, + "heroes": { + "agamemnon": { + "id": "agamemnon", + "category": "war", + "name": "Agamemnon", + "description": "Les valeurs offensives et défensives des Hoplites et des Archers augmentent de %1% lorsqu'ils combattent aux côtés d'Agamemnon.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Hoplites et Archers plus forts", + "default_level": 1, + "cost": 55, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 80, + "def_hack": 120, + "def_pierce": 80, + "def_distance": 120, + "speed": 35, + "booty": 50, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "ajax": { + "id": "ajax", + "category": "war", + "name": "Ajax", + "description": "Les statistiques offensives et défensives des hoplites augmentent de %1% lorsqu'ils combattent aux côtés d'Ajax.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.015, + "unit": "%" + } + }, + "short_description": "Hoplites plus forts", + "default_level": 1, + "cost": 35, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 230, + "def_hack": 70, + "def_pierce": 70, + "def_distance": 70, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "alexandrios": { + "id": "alexandrios", + "category": "war", + "name": "Alexandrios", + "description": "Les statistiques offensives et défensives des archers augmentent de %1% lorsqu'ils combattent aux côtés d'Alexandrios.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Archers plus forts", + "default_level": 1, + "cost": 40, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 60, + "def_hack": 110, + "def_pierce": 260, + "def_distance": 200, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "andromeda": { + "id": "andromeda", + "category": "wisdom", + "name": "Andromède", + "description": "Lorsqu'Andromède est attribuée à une ville, la production de base de bois, de pierre et de pièces d'argent est augmentée de %1%.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.015, + "unit": "%" + } + }, + "short_description": "production de base de bois, de pierre et de pièces d'argent améliorée", + "default_level": 1, + "cost": 0, + "award_requirements": [], + "is_naval": false, + "exclusive": true, + "hidden": false, + "attack_type": "pierce", + "attack": 30, + "def_hack": 80, + "def_pierce": 100, + "def_distance": 90, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "anysia": { + "id": "anysia", + "category": "wisdom", + "name": "Anysia", + "description": "Le coût en faveurs de toutes les unités mythiques de la ville où Anysia est attribuée est réduit de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "réduction des coûts en faveur des unités mythiques", + "default_level": 1, + "cost": 120, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 40, + "def_hack": 140, + "def_pierce": 80, + "def_distance": 105, + "speed": 35, + "booty": 5, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "apheledes": { + "id": "apheledes", + "category": "wisdom", + "name": "Apheledes", + "description": "Quand le satyre Apheledes est attribué à une ville, les recherches dans cette ville coûteront %1% de ressources en moins et seront %1% plus rapides.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée des recherches", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 80, + "def_hack": 60, + "def_pierce": 80, + "def_distance": 180, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "argus": { + "id": "argus", + "category": "wisdom", + "name": "Argos", + "description": "Lorsque Argos est attribué à une ville, il réduit le coût de construction de toutes les unités navales de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "réduction du coût de construction de toutes les unités navales.", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 10, + "def_hack": 80, + "def_pierce": 70, + "def_distance": 80, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "aristotle": { + "id": "aristotle", + "category": "wisdom", + "name": "Aristote", + "description": "Lorsque Aristote est attribué à une ville, il réduit le coût et la durée de construction des bateaux-feux de %1%.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée de construction des Bateaux-Feu", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 10, + "def_hack": 25, + "def_pierce": 165, + "def_distance": 125, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "atalanta": { + "id": "atalanta", + "category": "war", + "name": "Atalante", + "description": "L'armée qui accompagne Atalante se déplace %1% plus vite. Cela vaut pour toutes les unités.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "d'augmentation de la vitesse de l'armée", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 200, + "def_hack": 60, + "def_pierce": 50, + "def_distance": 90, + "speed": 40, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "cheiron": { + "id": "cheiron", + "category": "wisdom", + "name": "Chiron", + "description": "Lorsque Chiron est attribué à une ville, il réduit le coût et la durée de recrutement des hoplites de %1%.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée de construction des Hoplites", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 60, + "def_hack": 110, + "def_pierce": 120, + "def_distance": 110, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "christopholus": { + "id": "christopholus", + "category": "wisdom", + "name": "Christopholus", + "description": "Lorsque Christopholus est attribué à une ville, la durée de construction des bâtiments dans cette ville est réduite de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Durée de construction des bâtiments réduite", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 40, + "def_hack": 80, + "def_pierce": 90, + "def_distance": 90, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "daidalos": { + "id": "daidalos", + "category": "wisdom", + "name": "Dédale", + "description": "Lorsque Dédale est attribué à une ville, il réduit le coût et la durée de construction des birèmes de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "de réduction du coût et de la durée de construction des birèmes", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 10, + "def_hack": 120, + "def_pierce": 150, + "def_distance": 160, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "deimos": { + "id": "deimos", + "category": "war", + "name": "Déimos", + "description": "Les statistiques offensives de toutes les unités augmentent de %1% lorsqu'elles attaquent avec Déimos.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.005, + "unit": "%" + } + }, + "short_description": "d'amélioration des statistiques des unités attaquantes", + "default_level": 1, + "cost": 120, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 350, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 50, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "democritus": { + "id": "democritus", + "category": "wisdom", + "name": "Démocrite", + "description": "Lorsque Démocrite est attribué à une ville, la durée des effets positifs a %1% de chance d'être multipliée par deux.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "Probabilité de doubler la durée d'un effet", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 60, + "def_hack": 80, + "def_pierce": 90, + "def_distance": 70, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "eurybia": { + "id": "eurybia", + "category": "wisdom", + "name": "Eurybie", + "description": "Lorsque Eurybie est attribuée à une ville, elle réduit le coût et la durée de construction des trières de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée de construction des Trières", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 55, + "def_hack": 90, + "def_pierce": 110, + "def_distance": 100, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "ferkyon": { + "id": "ferkyon", + "category": "wisdom", + "name": "Ferkyon", + "description": "Lorsque Ferkyon est attribué à une ville, le recrutement des unités terrestres est accéléré de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "d'augmentation de la vitesse de recrutement des unités terrestres", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 50, + "def_hack": 120, + "def_pierce": 120, + "def_distance": 110, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "hector": { + "id": "hector", + "category": "war", + "name": "Hector", + "description": "Les statistiques offensives et défensives des Combattants à l'épée et des Frondeurs augmentent de %1% lorsqu'ils combattent aux côtés d'Hector.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Combattants à l'épée et Frondeurs plus forts", + "default_level": 1, + "cost": 65, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 90, + "def_hack": 150, + "def_pierce": 150, + "def_distance": 110, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "helen": { + "id": "helen", + "category": "war", + "name": "Hélène", + "description": "Lorsque Hélène accompagne une armée pour provoquer une révolte, le délai avant la révolte est réduit de %1%.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.005, + "unit": "%" + } + }, + "short_description": "Délai de révolte réduit", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 40, + "def_hack": 80, + "def_pierce": 90, + "def_distance": 90, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "hercules": { + "id": "hercules", + "category": "war", + "name": "Héraclès", + "description": "Le dieu de la ville à laquelle est attribué Héraclès gagne immédiatement %1 en faveur lorsqu'il remporte une bataille lors de laquelle vous gagnez au moins 50 points de combat.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "" + } + }, + "short_description": "faveurs gagnées après une bataille", + "default_level": 1, + "cost": 85, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 190, + "def_hack": 90, + "def_pierce": 90, + "def_distance": 130, + "speed": 35, + "booty": 200, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "iason": { + "id": "iason", + "category": "war", + "name": "Jason", + "description": "Lorsqu'elles voyagent avec Jason, les unités à l'attaque peuvent porter %1% de butin supplémentaire.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "butin supplémentaire", + "default_level": 1, + "cost": 45, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 160, + "def_hack": 80, + "def_pierce": 90, + "def_distance": 70, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "lysippe": { + "id": "lysippe", + "category": "war", + "name": "Lysippe", + "description": "Les statistiques offensives et défensives des cavaliers augmentent de %1% lorsqu'ils combattent aux côtés de Lysippe.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Cavaliers plus forts", + "default_level": 1, + "cost": 45, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 250, + "def_hack": 30, + "def_pierce": 50, + "def_distance": 100, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "leonidas": { + "id": "leonidas", + "category": "war", + "name": "Léonidas", + "description": "Lorsque Leonidas défend une ville, les statistiques de défense de toutes les unités de cette ville augmentent de %1%.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.005, + "unit": "%" + } + }, + "short_description": "d'amélioration des statistiques des unités de défense", + "default_level": 1, + "cost": 110, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 40, + "def_hack": 130, + "def_pierce": 130, + "def_distance": 100, + "speed": 35, + "booty": 30, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "mihalis": { + "id": "mihalis", + "category": "war", + "name": "Mihalis", + "description": "Les valeurs défensives contre les dégâts des armes contondantes et des armes blanches de toutes les unités terrestres sont augmentées de %1% en combattant aux côtés de Mihalis.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "valeurs défensives des armes contondantes et blanches plus fortes", + "default_level": 1, + "cost": 85, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 40, + "def_hack": 250, + "def_pierce": 250, + "def_distance": 30, + "speed": 35, + "booty": 50, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "medea": { + "id": "medea", + "category": "war", + "name": "Médée", + "description": "Les statistiques offensives et défensives des frondeurs augmentent de %1% lorsqu'ils combattent aux côtés de Médée.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.015, + "unit": "%" + } + }, + "short_description": "Frondeurs plus forts", + "default_level": 1, + "cost": 40, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 270, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 30, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "melousa": { + "id": "melousa", + "category": "war", + "name": "Mélousa", + "description": "Les statistiques offensives et défensives des chars augmentent de %1% lorsqu'ils combattent aux côtés de Mélousa.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Chars plus forts", + "default_level": 1, + "cost": 45, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 230, + "def_hack": 110, + "def_pierce": 30, + "def_distance": 100, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "orpheus": { + "id": "orpheus", + "category": "wisdom", + "name": "Orphée", + "description": "Lorsqu'Orphée est attribué à une ville, tous les points de culture générés dans cette ville ont %1% de chance d'être multipliés par deux.", + "description_args": { + "1": { + "value": 0.3, + "level_mod": 0.03, + "unit": "%" + } + }, + "short_description": "de chance de recevoir un point de culture supplémentaire", + "default_level": 1, + "cost": 75, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 40, + "def_hack": 90, + "def_pierce": 100, + "def_distance": 70, + "speed": 35, + "booty": 5, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "pariphaistes": { + "id": "pariphaistes", + "category": "wisdom", + "name": "Pariphaistes", + "description": "Lorsque Pariphaistes est attribué à une ville, la construction des unités navales dans cette ville est accélérée de %1%.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "d'augmentation de la vitesse de construction des unités navales", + "default_level": 1, + "cost": 70, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 20, + "def_hack": 85, + "def_pierce": 115, + "def_distance": 90, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "perseus": { + "id": "perseus", + "category": "war", + "name": "Persée", + "description": "Lorsque Persée combat toutes les unités mythiques, leurs valeurs d'attaque et de défense sont diminuées de %1%.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Affaibli les unités mythiques ennemies", + "default_level": 1, + "cost": 105, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 170, + "def_hack": 80, + "def_pierce": 140, + "def_distance": 120, + "speed": 35, + "booty": 35, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "philoctetes": { + "id": "philoctetes", + "category": "wisdom", + "name": "Philoctète", + "description": "Lorsque Philoctète est attribué à une ville, il réduit le coût et la durée de recrutement des archers de %1%.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée de construction des Archers", + "default_level": 1, + "cost": 60, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 50, + "def_hack": 120, + "def_pierce": 220, + "def_distance": 290, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "pelops": { + "id": "pelops", + "category": "war", + "name": "Pélops", + "description": "Les statistiques offensives et défensives des Hoplites et des Chars augmentent de %1% lorsqu'ils combattent aux côtés de Pélops.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Hoplites et Chars plus forts", + "default_level": 1, + "cost": 60, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 265, + "def_hack": 165, + "def_pierce": 80, + "def_distance": 50, + "speed": 35, + "booty": 80, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "rekonos": { + "id": "rekonos", + "category": "wisdom", + "name": "Rekonos", + "description": "Lorsque Rekonos est attribué à une ville, la production de base de pierres dans cette ville est augmentée de %1%.", + "description_args": { + "1": { + "value": 0.4, + "level_mod": 0.04, + "unit": "%" + } + }, + "short_description": "d'augmentation de la production de base de pierres", + "default_level": 1, + "cost": 65, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 15, + "def_hack": 75, + "def_pierce": 75, + "def_distance": 165, + "speed": 35, + "booty": 300, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "terylea": { + "id": "terylea", + "category": "wisdom", + "name": "Terylea", + "description": "Lorsque Terylea est attribuée à une ville, la production de base de pièces d'argent dans cette ville est augmentée de %1%.", + "description_args": { + "1": { + "value": 0.4, + "level_mod": 0.04, + "unit": "%" + } + }, + "short_description": "d'augmentation de la production de base de pièces d'argent", + "default_level": 1, + "cost": 65, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 30, + "def_hack": 80, + "def_pierce": 80, + "def_distance": 120, + "speed": 35, + "booty": 10, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "themistokles": { + "id": "themistokles", + "category": "war", + "name": "Thémistocle", + "description": "Les Envoyés Divins et les Cavaliers voient leurs valeurs offensives et défensives augmenter de %1% lorsqu'ils combattent aux côtés de Thémistocle.", + "description_args": { + "1": { + "value": 0.1, + "level_mod": 0.01, + "unit": "%" + } + }, + "short_description": "Amélioration des statistiques des Envoyés Divins et des Cavaliers", + "default_level": 1, + "cost": 60, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 90, + "def_hack": 155, + "def_pierce": 160, + "def_distance": 205, + "speed": 35, + "booty": 30, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "telemachos": { + "id": "telemachos", + "category": "war", + "name": "Télémaque", + "description": "Les statistiques offensives et défensives des combattants à l'épée augmentent de %1% lorsqu'ils combattent aux côtés de Télémaque.", + "description_args": { + "1": { + "value": 0.15, + "level_mod": 0.015, + "unit": "%" + } + }, + "short_description": "Combattants à l'épée plus forts", + "default_level": 1, + "cost": 40, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 40, + "def_hack": 170, + "def_pierce": 160, + "def_distance": 465, + "speed": 35, + "booty": 40, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "odysseus": { + "id": "odysseus", + "category": "wisdom", + "name": "Ulysse", + "description": "Lorsqu'Ulysse est attribué à une ville, il réduit le coût et la durée de recrutement des Combattants à l'épée de %1%.", + "description_args": { + "1": { + "value": 0.2, + "level_mod": 0.02, + "unit": "%" + } + }, + "short_description": "réduction du coût et de la durée de construction des Combattants à l'épée", + "default_level": 1, + "cost": 115, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 130, + "def_hack": 140, + "def_pierce": 100, + "def_distance": 130, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "urephon": { + "id": "urephon", + "category": "war", + "name": "Urephon", + "description": "Les statistiques offensives et défensives des unités mythiques augmentent de %1% lorsqu'elles combattent avec Urephon.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.005, + "unit": "%" + } + }, + "short_description": "unités mythiques plus fortes", + "default_level": 1, + "cost": 95, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "pierce", + "attack": 60, + "def_hack": 70, + "def_pierce": 80, + "def_distance": 90, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "ylestres": { + "id": "ylestres", + "category": "wisdom", + "name": "Ylestres", + "description": "Lorsque Ylestres est attribuée à une ville, la production de base de bois dans cette ville est augmentée de %1%.", + "description_args": { + "1": { + "value": 0.4, + "level_mod": 0.04, + "unit": "%" + } + }, + "short_description": "d'augmentation de la production de base de bois", + "default_level": 1, + "cost": 65, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "distance", + "attack": 5, + "def_hack": 110, + "def_pierce": 70, + "def_distance": 45, + "speed": 35, + "booty": 15, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + }, + "zuretha": { + "id": "zuretha", + "category": "war", + "name": "Zuretha", + "description": "Les valeurs offensives et défensives des navires augmentent de %1% lorsqu'ils combattent aux côtés de Zuretha.", + "description_args": { + "1": { + "value": 0.05, + "level_mod": 0.005, + "unit": "%" + } + }, + "short_description": "unités navales plus fortes", + "default_level": 1, + "cost": 95, + "award_requirements": [], + "is_naval": false, + "exclusive": false, + "hidden": false, + "attack_type": "hack", + "attack": 100, + "def_hack": 70, + "def_pierce": 60, + "def_distance": 70, + "speed": 35, + "booty": 20, + "preconditions": [], + "max_per_attack": 1, + "max_per_support": 0 + } + }, + "progressable": { + "StartTutorialQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construisez une scierie", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Pour assurer le développement de votre ville, vous avez besoin de ressources. Ouvrez l'aperçu de la ville et cliquez sur l'icône en forme de marteau pour ouvrir le mode de construction. Vous pourrez y placer des ordres de construction. Pour commencer, construisez une scierie.", + "description_tooltip": null, + "short_description": "Avant tout, il vous faut un approvisionnement constant de ressources. Commencez par construire une scierie pour établir des fondations solides.", + "name": "Bâtir les fondations", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 5, + "stone": 5, + "iron": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": true, + "accept_on_close": true, + "show_window": "quest_welcome", + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:placedOnIsland" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildStonerQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construisez une carrière", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Continuez à assurer le développement de la ville en construisant une carrière.", + "description_tooltip": null, + "short_description": "Continuez à assurer le développement de la ville en construisant une carrière.", + "name": "Lancer la production de pierre", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 5, + "stone": 5, + "iron": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:StartTutorialQuest" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildFarmQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 2", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "La nourriture est aussi importante que les ressources pour subvenir aux besoins de vos ouvriers et de vos troupes. En haut à droite de l'écran s'affiche le nombre d'habitants que vous pouvez nourrir actuellement. Construisez maintenant une ferme pour développer la ville.", + "description_tooltip": null, + "short_description": "Vos habitants auront besoin de nourriture, c'est pourquoi vous devrez développer vos fermes. Le nombre d'habitants de votre ville est indiqué dans le coin supérieur droit de l'écran.", + "name": "Nourriture pour la population", + "rewards": [ + { + "type": "units", + "data": { + "slinger": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerQuest" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildLumberMinorQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la scierie au niveau 2", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Il faut beaucoup de bois pour alimenter les mines dans les montagnes. Développez la scierie au niveau 2. Vous pouvez lancer plusieurs ordres de construction en même temps et ils seront exécutés les uns après les autres.", + "description_tooltip": null, + "short_description": "Le bois fait partie des ressources essentielles pour de nombreuses constructions. Développez votre scierie maintenant.", + "name": "Du bois pour développer les mines", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 15, + "stone": 15, + "iron": 15 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:DemandResourcesBPVQuest" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildIronerQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construisez une mine d'argent", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Construisez une mine d'argent pour frapper de précieuses pièces d'argent.", + "description_tooltip": null, + "short_description": "Construisez une mine d'argent pour frapper de précieuses pièces d'argent.", + "name": "Souterrain", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 5, + "stone": 5, + "iron": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:CastPowerQuest" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildStorageQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 2", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Plus l'entrepôt est grand, plus vous pourrez y stocker des ressources. De plus, il protégera une partie des ressources du pillage ennemi. Les ressources qui ne peuvent pas être stockées sont perdues.", + "description_tooltip": null, + "short_description": "Plus l'entrepôt est grand, plus vous pourrez y stocker des ressources. De plus, il protégera une partie des ressources du pillage ennemi. Les ressources qui ne peuvent pas être stockées sont perdues.", + "name": "En lieu sûr", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 10, + "stone": 15, + "iron": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberMinorQuest" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "ImproveBuildTimeQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 2", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Le sénat est le moteur de développement de votre ville. Il permet de construire de nombreux bâtiments et réduit également la durée de construction de tous les bâtiments.", + "description_tooltip": null, + "short_description": "Le sénat est le moteur de développement de votre ville. Il permet de construire de nombreux bâtiments et réduit également la durée de construction de tous les bâtiments.", + "name": "Construire plus rapidement", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 5, + "stone": 5, + "iron": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerQuest" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildFarmMinorQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 3", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "Un niveau de plus pour la ferme et vous pourrez construire une caserne.", + "description_tooltip": null, + "short_description": "Un niveau de plus pour la ferme et vous pourrez construire une caserne.", + "name": "Développement", + "rewards": [ + { + "type": "power", + "data": { + "population_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "population_boost", + "configuration": { + "amount": 50, + "type": "small" + } + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ImproveBuildTimeQuest" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildBarracksQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construisez une caserne", + "image_class": { + "type": "building", + "name": "barracks" + } + } + ], + "description": "Un des piliers d'un grand empire, c'est une puissante armée. Construisez une caserne pour pouvoir recruter des troupes.", + "description_tooltip": null, + "short_description": "Un des piliers d'un grand empire, c'est une puissante armée. Construisez une caserne pour pouvoir recruter des troupes.", + "name": "Élaboration d'une armée", + "rewards": [ + { + "type": "power", + "data": { + "unit_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_order_boost", + "configuration": { + "percent": 100, + "lifetime": 10800, + "cf_on": "lifetime" + } + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmMinorQuest" + ], + "progress_events": [ + "building:lvlChange:barracks" + ] + }, + "RenameTownQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Changez le nom de la ville", + "image_class": { + "type": "town", + "name": "renamed" + } + } + ], + "description": "Les fondations de votre grande métropole ont été posées. Vous devez maintenant donner un nom à votre ville. Double-cliquez ou tapez sur le nom de la ville.", + "description_tooltip": null, + "short_description": "La pierre fondatrice pour développer une grande métropole a été posée. Donnez maintenant un nom à votre ville en appuyant sur la carte puis sur votre ville, sélectionnez Info puis Renommer.", + "name": "Nouveau nom de ville", + "rewards": [ + { + "type": "units", + "data": { + "hoplite": 5 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:LootResourcesQuest" + ], + "progress_events": [ + "town:stateChange:renamed" + ] + }, + "ClaimLoadQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Demandez ou pillez des ressources à un village de paysans sur la carte", + "short_description": "Demandez des ressources à un village de paysans sur la carte.", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "Vous trouverez des villages de paysans sur votre île. L'un d'entre eux est déjà sous votre emprise. Vous pouvez y prélever régulièrement des ressources. Si vous décidez de le piller, vous obtiendrez plus de ressources, mais cela pourrait aboutir à une révolte. Pour commencer, demandez quelques ressources en guise d'impôt.", + "description_tooltip": null, + "short_description": "Vous trouverez des villages de paysans, dont l'un est déjà sous votre emprise, sur votre île. Vous pouvez demander des ressources aux villages de paysans sous votre contrôle.", + "name": "Exploiter et piller", + "rewards": [ + { + "type": "units", + "data": { + "sword": 6 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmQuest", + "feature_flag:battlepoint_villages:inactive", + "farm:stateChange:conquered" + ], + "progress_events": [ + "farm:stateChange:loadClaimed" + ] + }, + "ConquerFarmQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Conquérez un deuxième village de paysans", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "Conquérez d'autres villages de paysans en venant à bout de leurs défenseurs. Lorsque vous avez ordonné une attaque, les mouvements de troupes seront affichés dans la barre du haut. Vous recevrez un rapport sur l'issue de la bataille après l'attaque.", + "description_tooltip": null, + "short_description": "Pour conquérir d'autres villages de paysans, déployez des unités d'attaque comme les frondeurs, les hoplites, les envoyés divins ou les cavaliers pour les attaquer.", + "name": "Conquérir un village de paysans", + "rewards": [ + { + "type": "units", + "data": { + "slinger": 2 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": true, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ClaimLoadQuest", + "feature_flag:battlepoint_villages:inactive" + ], + "progress_events": [ + "farm:stateChange:conquered" + ] + }, + "RecruitSwordsmanQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Recrutez un combattant à l'épée", + "image_class": { + "type": "unit", + "name": "sword" + } + } + ], + "description": "Vous pouvez désormais former des combattants à l'épée dans votre caserne. Ces combattants vous aideront à défendre votre ville face à l'ennemi, mais ne vous permettront pas d'attaquer. Si vous n'avez pas assez de ressources, récupérez-en dans vos villages de paysans.", + "description_tooltip": null, + "short_description": "Vous pouvez désormais former des combattants à l'épée dans votre caserne. Ces combattants vous aideront à défendre votre ville face à l'ennemi, mais ne vous permettront pas d'attaquer. Si vous n'avez pas assez de ressources, récupérez-en dans vos villages de paysans.", + "name": "Recrues", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 400, + "iron": 350 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": true, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildBarracksQuest" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "ConquerFarmMinorQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Conquérez un troisième village de paysans", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "En tant que souverain, une partie des ressources de vos villages de paysans vous est destinée. S'ils refusent de payer leur dû, vous devrez aller le prendre par la force.", + "description_tooltip": null, + "short_description": "En tant que dirigeant, vous aurez droit à une partie des revenus des villages de paysans. S'ils refusent de vous payer, vous devrez avoir recours à la violence pour vous emparer de leurs ressources.", + "name": "Agrandissez votre influence", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 200, + "iron": 100 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": true, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitSwordsmanQuest", + "feature_flag:battlepoint_villages:inactive" + ], + "progress_events": [ + "farm:stateChange:conquered" + ] + }, + "ConquerFarmMajorQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Prenez le contrôle de 5 villages de paysans", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "Conquérez d'autres villages de paysans pour collecter un tribut. N'oubliez pas de tenir compte des caractéristiques défensives de chaque défenseur. Les frondeurs ont une défense amoindrie face aux armes de jet et les combattants à l'épée sont vulnérables face aux armes blanches.", + "description_tooltip": null, + "short_description": "Conquérez d'autres villages de paysans pour collecter un tribut. N'oubliez pas de tenir compte des caractéristiques défensives de chaque défenseur. Les frondeurs ont une défense amoindrie face aux armes de jet et les combattants à l'épée sont vulnérables face aux armes blanches.", + "name": "Tribut", + "rewards": [ + { + "type": "units", + "data": { + "hoplite": 5, + "rider": 5 + }, + "stashable": false + } + ], + "questline": "Les fermiers de l'île", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ConquerFarmVillage4", + "feature_flag:battlepoint_villages:inactive", + "units:numberIncrease" + ], + "progress_events": [ + "farm:stateChange:conquered" + ] + }, + "PremiumCaptainQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Activer ou prolonger les services du capitaine", + "image_class": { + "type": "adviser", + "name": "captain" + } + } + ], + "description": "Plus vous possédez de villages de paysans, plus cela demande du travail de récupérer les ressources de tous les villages. Le capitaine peut vous aider dans cette tâche. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "description_tooltip": null, + "short_description": "Plus vous possédez de villages de paysans, plus cela demande du travail de récupérer les ressources de tous les villages. Le capitaine peut vous aider dans cette tâche. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "name": "Recrutement d'un capitaine", + "rewards": [ + { + "type": "units", + "data": { + "rider": 5 + }, + "stashable": false + } + ], + "questline": "Les fermiers de l'île", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:Win10AttackSpotFightsQuest" + ], + "progress_events": [ + "premium:feature:extended" + ] + }, + "ClaimLoadPremiumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Récupérez des ressources auprès de vos villages de paysans à l'aide de l'aperçu", + "image_class": { + "type": "farm", + "name": "ask_for_res" + } + } + ], + "description": "À l'aide de l'aperçu des villages de paysans du capitaine, vous pouvez récupérer des ressources auprès de tous les villages de paysans d'une île en même temps.", + "description_tooltip": null, + "short_description": "À l'aide de l'aperçu des villages de paysans du capitaine, vous pouvez récupérer des ressources auprès de tous les villages de paysans d'une île en même temps.", + "name": "Administration de village", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 25, + "stone": 25, + "iron": 25 + }, + "stashable": false + } + ], + "questline": "Les fermiers de l'île", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumCaptainQuest", + "premium:feature:extended", + "farm:stateChange:conquered" + ], + "progress_events": [ + "overview:claim:loaded" + ] + }, + "ConquerFarmVillage4": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Conquérez un quatrième village de paysans", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "Pour conquérir le quatrième village de paysans, vous devez vaincre leurs frondeurs. Ils sont faibles en défense et la plupart des unités sont efficaces contre eux. La meilleure option consisterait à utiliser vos propres frondeurs.", + "description_tooltip": null, + "short_description": "Partez à la conquête du quatrième village. Pour vaincre les frondeurs, mieux vaut employer vos propres frondeurs.", + "name": "Amitié imposée", + "rewards": [ + { + "type": "units", + "data": { + "rider": 5 + }, + "stashable": false + } + ], + "questline": "Les fermiers de l'île", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ConquerFarmMinorQuest", + "feature_flag:battlepoint_villages:inactive", + "units:numberIncrease" + ], + "progress_events": [ + "farm:stateChange:conquered" + ] + }, + "BuildResourcesMinorQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 4", + "image_class": { + "type": "building", + "name": "lumber" + } + }, + { + "description": "Développez la carrière au niveau 4", + "image_class": { + "type": "building", + "name": "stoner" + } + }, + { + "description": "Développez la mine d'argent au niveau 4", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Développez votre approvisionnement en ressources pour avoir suffisamment de matériaux de construction à votre disposition.", + "description_tooltip": null, + "short_description": "Développez votre approvisionnement en ressources pour avoir suffisamment de matériaux de construction à votre disposition.", + "name": "Ressources de base", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 450, + "stone": 100, + "iron": 450 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "building:lvlChange:lumber", + "building:lvlChange:stoner", + "building:lvlChange:ironer" + ] + }, + "BuildStorageMinorQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 5", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Faites toujours en sorte d'avoir un entrepôt assez grand pour ne pas gaspiller de ressources.", + "description_tooltip": null, + "short_description": "Faites toujours en sorte d'avoir un entrepôt assez grand pour ne pas gaspiller de ressources.", + "name": "Faire des réserves", + "rewards": [ + { + "type": "power", + "data": { + "happiness": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "happiness", + "configuration": [] + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerLevel3" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "BuildMarketQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Construisez un marché", + "image_class": { + "type": "building", + "name": "market" + } + } + ], + "description": "Le marché permet de commercer avec les paysans et les autres joueurs. C'est très pratique pour compenser le manque de certaines ressources.", + "description_tooltip": null, + "short_description": "Le marché permet de commercer avec les paysans et les autres joueurs. C'est très pratique pour compenser le manque de certaines ressources.", + "name": "Marché", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 150, + "stone": 50, + "iron": 50 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerLevel5" + ], + "progress_events": [ + "building:lvlChange:market" + ] + }, + "TradeFarmQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Commercez avec un village de paysans", + "image_class": { + "type": "common", + "name": "trade_with_farm" + } + } + ], + "description": "Commercer avec des fermiers est généralement rentable. Le rapport de commerce diminuera à chaque échange, mais augmentera à nouveau avec le temps.", + "description_tooltip": null, + "short_description": "Lorsque vous commercez avec les fermiers, vous pouvez essayer d'en tirer un maximum de profits. Toutefois, plus vous commercerez avec eux, moins leurs offres seront intéressantes.", + "name": "Commerce paysan", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 100, + "stone": 100, + "iron": 100 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMarketQuest", + "farm:stateChange:conquered" + ], + "progress_events": [ + "farm:trade:started" + ] + }, + "TradePlayerQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Commercez avec un autre joueur", + "image_class": { + "type": "common", + "name": "trade_with_player" + } + } + ], + "description": "Vous pouvez commercer avec d'autres joueurs sur le marché. Faites une offre ou acceptez l'offre d'un autre joueur. N'oubliez pas que vous ne pouvez commercer qu'au maximum 500 ressources à la fois par niveau de marché.", + "description_tooltip": null, + "short_description": "Vous pourrez commercer avec d'autres joueurs sur la place du marché. Pour cela, vous devrez faire une offre ou accepter l'offre d'un autre joueur.", + "name": "Commerce", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 300, + "iron": 300 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMarketLevel3" + ], + "progress_events": [ + "player:trade:started" + ] + }, + "BuildResourcesMajorQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 10", + "image_class": { + "type": "building", + "name": "lumber" + } + }, + { + "description": "Développez la carrière au niveau 10", + "image_class": { + "type": "building", + "name": "stoner" + } + }, + { + "description": "Développez la mine d'argent au niveau 8", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Les ressources sont la clé de la croissance.", + "description_tooltip": null, + "short_description": "Les ressources sont la clé de la croissance.", + "name": "Plus de matériaux de construction", + "rewards": [ + { + "type": "power", + "data": { + "happiness": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "happiness", + "configuration": [] + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "building:lvlChange:lumber", + "building:lvlChange:stoner", + "building:lvlChange:ironer" + ] + }, + "BuildStorageMajorQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 10", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Un entrepôt de plus grande taille vous permettra de construire des bâtiments qui coûtent beaucoup de ressources.", + "description_tooltip": null, + "short_description": "Un entrepôt de plus grande taille vous permettra de construire des bâtiments qui coûtent beaucoup de ressources.", + "name": "Entrepôt", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 1300, + "stone": 2100, + "iron": 900 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel12" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "PremiumTraderQuest": { + "steps": [ + { + "search": ".ui_advisors .trader", + "search_function": false, + "show": [ + { + "selector": ".ui_advisors .trader", + "offset": { + "x": 5, + "y": -70 + }, + "type": null, + "direction": "n", + "bounce": true, + "options": { + "parent_dom": ".nui_left_box" + }, + "progressable_id": "PremiumTraderQuest" + } + ] + }, + { + "search": ".js-tutorial-arrows-advisors", + "search_function": false, + "show": [ + { + "selector": ".js-tutorial-arrows-advisors .js-extend-button.trader", + "offset": { + "x": 0, + "y": 5 + }, + "type": null, + "direction": "se", + "bounce": true, + "options": {}, + "progressable_id": "PremiumTraderQuest" + } + ] + } + ], + "questtype": "red", + "tasks": [ + { + "description": "Activer ou prolonger les services du marchand", + "image_class": { + "type": "adviser", + "name": "trader" + } + } + ], + "description": "Le marchand optimise les cycles économiques et augmente votre production de ressources de 30 %. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "description_tooltip": null, + "short_description": "Le marchand optimise les cycles économiques et augmente votre production de ressources de 30 %. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "name": "Prospérité", + "rewards": [ + { + "type": "power", + "data": { + "happiness": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "happiness", + "configuration": [] + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageMajorQuest" + ], + "progress_events": [ + "premium:feature:extended" + ] + }, + "ConfirmEmailQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Confirmez votre adresse e-mail", + "image_class": { + "type": "email", + "name": "validated" + } + } + ], + "description": "Confirmez votre adresse e-mail en cliquant sur le lien contenu dans l'e-mail envoyé à l'adresse que vous avez indiquée. Pour vous remercier, vous recevrez de l'or.", + "description_tooltip": null, + "short_description": "Confirmez votre adresse e-mail en cliquant sur le lien contenu dans l'e-mail envoyé à l'adresse que vous avez indiquée. Pour vous remercier, vous recevrez de l'or.", + "name": "Confirmation de l'adresse e-mail", + "rewards": [ + { + "type": "gold", + "data": { + "gold": 100 + }, + "stashable": false + } + ], + "questline": "Gestion de compte", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": true, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RenameTownQuest", + "email:stateChange:validated", + null + ], + "progress_events": [ + "email:stateChange:validated" + ] + }, + "BuildMainMinorQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 5", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Pour débloquer d'autres bâtiments, vous devez développer le sénat.", + "description_tooltip": null, + "short_description": "Pour débloquer d'autres bâtiments, vous devez développer le sénat.", + "name": "Progrès", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 400, + "stone": 200, + "iron": 150 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainLevel3", + "progressable:closed:BuildLumberLevel5" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "PremiumCuratorQuest": { + "steps": [ + { + "search": ".ui_advisors .curator", + "search_function": false, + "show": [ + { + "selector": ".ui_advisors .curator", + "offset": { + "x": 5, + "y": -70 + }, + "type": null, + "direction": "n", + "bounce": true, + "options": { + "parent_dom": ".nui_left_box" + }, + "progressable_id": "PremiumCuratorQuest" + } + ] + }, + { + "search": ".js-tutorial-arrows-advisors", + "search_function": false, + "show": [ + { + "selector": ".js-tutorial-arrows-advisors .js-extend-button.curator", + "offset": { + "x": 0, + "y": 5 + }, + "type": null, + "direction": "se", + "bounce": true, + "options": {}, + "progressable_id": "PremiumCuratorQuest" + } + ] + } + ], + "questtype": "blue", + "tasks": [ + { + "description": "Activer ou prolonger les services de l'administrateur", + "image_class": { + "type": "adviser", + "name": "curator" + } + } + ], + "description": "Administrer tout un empire demande beaucoup de travail. L'administrateur peut vous aider dans cette tâche, par exemple en supervisant la construction d'au maximum sept bâtiments. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "description_tooltip": null, + "short_description": "Administrer tout un empire demande beaucoup de travail. L'administrateur peut vous aider dans cette tâche, par exemple en supervisant la construction d'au maximum sept bâtiments. Il a décidé de vous proposer ses services gratuitement pendant trois jours.", + "name": "Un travail de fourmi", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 100, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainMinorQuest" + ], + "progress_events": [ + "premium:feature:extended" + ] + }, + "BuildMainMajorQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 8", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Votre ville se transforme peu à peu en une métropole prospère. Continuez à développer le sénat pour qu'il reste en accord avec la taille de la ville.", + "description_tooltip": null, + "short_description": "Votre ville se transforme peu à peu en une métropole prospère. Continuez à développer le sénat pour qu'il reste en accord avec la taille de la ville.", + "name": "Métropole", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 700, + "stone": 550, + "iron": 350 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildBarracksLevel5", + "progressable:closed:PremiumCuratorQuest" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildSpecialBuildingQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construction d'un bâtiment spécial", + "image_class": { + "type": "building", + "name": "tower" + } + } + ], + "description": "Les bâtiments spéciaux, comme le phare et la statue divine, sont les emblèmes de la ville. Il existe deux groupes, chacun comprenant quatre projets de construction, et vous pouvez ériger un bâtiment de chaque groupe. Choisissez-les avec précaution afin de bénéficier de leurs avantages uniques.", + "description_tooltip": null, + "short_description": "Les bâtiments spéciaux, comme le phare et la statue divine, sont les emblèmes de la ville. Il existe deux groupes, chacun comprenant quatre projets de construction, et vous pouvez ériger un bâtiment de chaque groupe. Choisissez-les avec précaution afin de bénéficier de leurs avantages uniques.", + "name": "Bâtiments spéciaux", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 2000, + "iron": 2000 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainLevel21Quest" + ], + "progress_events": [ + "building:lvlChange" + ] + }, + "JoinAllianceQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Devenez membre d'une alliance", + "image_class": { + "type": "common", + "name": "join_ally" + } + } + ], + "description": "Une alliance est une fédération de joueurs qui se soutiennent par exemple contre les attaques ennemies. Vous pouvez voir les alliances se trouvant dans votre région dans le classement sous \"Alliances mer\". Lisez attentivement les profils d'alliance pour les conditions d'adhésion, puis écrivez au fondateur si vous désirez rejoindre l'alliance. S'il vous invite à rejoindre l'alliance, vous pouvez accepter l'invitation depuis le menu \"Alliance\".", + "description_tooltip": null, + "short_description": "Une alliance peut vous protéger des joueurs ennemis. Choisissez \"Alliance\" dans le menu principal et utilisez l'outil de recherche d'alliances pour sélectionner l'alliance que vous voulez rejoindre.", + "name": "Rejoindre une alliance", + "rewards": [ + { + "type": "units", + "data": { + "sword": 5, + "slinger": 5, + "archer": 5, + "hoplite": 5 + }, + "stashable": false + } + ], + "questline": "L'union fait la force", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:TradePlayerQuest" + ], + "progress_events": [ + "alliance:joined" + ] + }, + "RecruitSwordsmanMinorQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Composez une armée de 10 combattants à l'épée", + "image_class": { + "type": "unit", + "name": "sword" + } + } + ], + "description": "Plus votre ville est grande, plus elle attirera les convoitises. C'est pourquoi vous devez toujours veiller à avoir une défense suffisante. Le combattant à l'épée est une bonne unité de défense, surtout contre les frondeurs et les adversaires équipés d'armes de jet.", + "description_tooltip": null, + "short_description": "Plus votre ville est grande, plus elle attirera les convoitises. C'est pourquoi vous devez toujours veiller à avoir une défense suffisante. Le combattant à l'épée est une bonne unité de défense, surtout contre les frondeurs et les adversaires équipés d'armes de jet.", + "name": "Sentinelle", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 600, + "iron": 500 + }, + "stashable": false + } + ], + "questline": "Défense de la ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitSwordsmanQuest", + "progressable:closed:BuildBarracksLevel5" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "BuildWallQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Construisez des remparts", + "image_class": { + "type": "building", + "name": "wall" + } + } + ], + "description": "Les remparts sont les meilleurs amis du défenseur. Leur défense de base fait échouer les petites attaques, et ils octroient un bonus à vos soldats dans les batailles de plus grande envergure. ", + "description_tooltip": null, + "short_description": "Les remparts sont les meilleurs amis du défenseur. Leur défense de base fait échouer les petites attaques, et ils octroient un bonus à vos soldats dans les batailles de plus grande envergure. ", + "name": "Remparts", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 700, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Défense de la ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitSwordsmanMinorQuest" + ], + "progress_events": [ + "building:lvlChange:wall" + ] + }, + "BuildTempleQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Construisez un temple", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "Toute métropole a besoin d'un temple où les habitants peuvent prier et faire des sacrifices aux divinités.", + "description_tooltip": null, + "short_description": "Toute métropole a besoin d'un temple où les habitants peuvent prier et faire des sacrifices aux divinités.", + "name": "Sanctuaire", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 25, + "stone": 50, + "iron": 30 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageQuest" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "ChooseGodQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Choisissez Héra comme déesse.", + "image_class": { + "type": "common", + "name": "choose_god" + } + } + ], + "description": "Vous pouvez vénérer une divinité par ville. Pour le moment, vous devriez aller dans votre temple et choisir Héra comme déesse. Ses forces divines sont particulièrement utiles pour la construction de villes. Par la suite, vous pourrez changer de divinité, mais vous perdrez alors toute la faveur envers Héra.", + "description_tooltip": null, + "short_description": "Chaque ville ne peut vénérer qu'une divinité. Grâce à ses sortilèges liés aux ressources, Héra est particulièrement utile en début de partie. Vous devriez la vénérer.", + "name": "La faveur des divinités", + "rewards": [ + { + "type": "favor", + "god_name": "Héra ", + "data": { + "favor": 50 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": true, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildTempleQuest" + ], + "progress_events": [ + "town:change_god" + ] + }, + "CastPowerQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Lancez une force divine", + "image_class": { + "type": "common", + "name": "cast_spell" + } + } + ], + "description": "Choisissez une force divine et lancez-la sur votre ville. N'oubliez pas qu'une force divine nécessite de la faveur auprès de la divinité correspondante. Utilisez les forces divines pour développer votre ville lorsque vous n'êtes pas en guerre.", + "description_tooltip": null, + "short_description": "Pourquoi n'utilisez-vous pas la faveur que vous avez gagnée pour lancer un sortilège bénéfique sur votre ville ?", + "name": "La puissance des divinités", + "rewards": [ + { + "type": "favor", + "god_name": "Héra ", + "data": { + "favor": 30 + }, + "stashable": false + } + ], + "questline": "Quêtes du tutoriel", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ChooseGodQuest" + ], + "progress_events": [ + "power:castOnTown" + ] + }, + "RecruitGodsentQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Recrutez un envoyé divin", + "image_class": { + "type": "unit", + "name": "godsent" + } + } + ], + "description": "Il y a certains guerriers qui permettent à votre armée de profiter de la puissance des divinités. Recrutez un envoyé divin dans la caserne.", + "description_tooltip": null, + "short_description": "Il y a certains guerriers qui permettent à votre armée de profiter de la puissance des divinités. Recrutez un envoyé divin dans la caserne.", + "name": "Les envoyés des divinités", + "rewards": [ + { + "type": "favor", + "god_name": "Héra ", + "data": { + "favor": 250 + }, + "stashable": false + } + ], + "questline": "La puissance des divinités", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": true, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ChooseGodQuest", + "progressable:closed:BuildStonerLevel2" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "BuildTempleMinorQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez le temple au niveau 3", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "Vous devez développer davantage votre temple pour produire plus de faveur. Plus le niveau de développement de votre temple est élevé, plus la faveur que vous accordent les divinités est importante.", + "description_tooltip": null, + "short_description": "Plus votre temple est décoré, plus la divinité à laquelle il est dédié vous enverra de faveurs.", + "name": "Le chouchou des dieux", + "rewards": [ + { + "type": "favor", + "god_name": "Héra ", + "data": { + "favor": 60 + }, + "stashable": false + } + ], + "questline": "La puissance des divinités", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitGodsentQuest" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "PremiumPriestQuest": { + "steps": [ + { + "search": ".ui_advisors .priest", + "search_function": false, + "show": [ + { + "selector": ".ui_advisors .priest", + "offset": { + "x": 5, + "y": -70 + }, + "type": null, + "direction": "n", + "bounce": true, + "options": { + "parent_dom": ".nui_left_box" + }, + "progressable_id": "PremiumPriestQuest" + } + ] + }, + { + "search": ".js-tutorial-arrows-advisors", + "search_function": false, + "show": [ + { + "selector": ".js-tutorial-arrows-advisors .js-extend-button.priest", + "offset": { + "x": 0, + "y": 5 + }, + "type": null, + "direction": "se", + "bounce": true, + "options": {}, + "progressable_id": "PremiumPriestQuest" + } + ] + } + ], + "questtype": "red", + "tasks": [ + { + "description": "Activer ou prolonger les services de la grande prêtresse", + "image_class": { + "type": "adviser", + "name": "priest" + } + } + ], + "description": "Seule la grande prêtresse connaît les vieux rituels qui permettent de gagner les bonnes grâces des divinités. Si celle-ci veille sur votre temple, votre production de faveur auprès des divinités et la force de combat des unités mythiques augmente. Elle a décidé de vous offrir ses services gratuitement pendant trois jours.", + "description_tooltip": null, + "short_description": "Seule la grande prêtresse connaît les vieux rituels qui permettent de gagner les bonnes grâces des divinités. Si celle-ci veille sur votre temple, votre production de faveur auprès des divinités et la force de combat des unités mythiques augmente. Elle a décidé de vous offrir ses services gratuitement pendant trois jours.", + "name": "Vieux rituels", + "rewards": [ + { + "type": "favor", + "god_name": "Héra ", + "data": { + "favor": 60 + }, + "stashable": false + } + ], + "questline": "La puissance des divinités", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildTempleMinorQuest" + ], + "progress_events": [ + "premium:feature:extended" + ] + }, + "InviteFriendQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Invitez un ami et attendez qu'il accepte votre invitation", + "image_class": { + "type": "common", + "name": "friend_invite" + } + } + ], + "description": "Tous les grands dirigeants de l'histoire avaient de puissants amis et alliés. Vous devriez également encourager vos amis à fonder un empire et à s'allier avec vous. Si vous le désirez, les amis que vous avez invités construiront leur empire près du vôtre.
      N'oubliez pas que vous recevez 200 or pour chaque ami qui s'enregistre et atteint 3000 points.", + "description_tooltip": null, + "short_description": "Tous les grands dirigeants de l'histoire avaient de puissants amis et alliés. Vous devriez également encourager vos amis à fonder un empire et à s'allier avec vous. Si vous le désirez, les amis que vous avez invités construiront leur empire près du vôtre. N'oubliez pas que vous recevez 200 or pour chaque ami qui s'enregistre et atteint 3000 points.", + "name": "Invitez un ami", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 250 + }, + "stashable": false + }, + { + "type": "resources", + "data": { + "wood": 200, + "stone": 200, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Entre amis", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": true, + "type": "quest", + "start_events": [ + "progressable:closed:ConfirmEmailQuest" + ], + "progress_events": [ + "player:newMentee" + ] + }, + "BuildAcademyQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Construisez une académie", + "image_class": { + "type": "building", + "name": "academy" + } + } + ], + "description": "Ceux qui possèdent les unités militaires les plus avancées ont toujours un coup d'avance. Vous pouvez les rechercher à l'académie.", + "description_tooltip": null, + "short_description": "Ceux qui possèdent les unités militaires les plus avancées ont toujours un coup d'avance. Vous pouvez les rechercher à l'académie.", + "name": "La connaissance apporte le pouvoir", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 200, + "stone": 200, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainMajorQuest" + ], + "progress_events": [ + "building:lvlChange:academy" + ] + }, + "ResearchSlingerQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Rechercher Frondeurs", + "image_class": { + "type": "unit", + "name": "slinger" + } + } + ], + "description": "À chaque niveau de l'académie, vous recevez 4 points de recherche que vous pouvez investir dans des technologies. Vous ne pouvez pas débloquer toutes les technologies. Vous devez donc faire très attention lorsque vous décidez quelle recherche vous souhaitez effectuer. Les frondeurs sont une excellente unité d'attaque, vous devez absolument les rechercher.", + "description_tooltip": null, + "short_description": "Chaque niveau de votre académie vous rapportera 4 points de recherche que vous pourrez utiliser pour débloquer de nouvelles technologies. Choisissez-les judicieusement, car vous ne pourrez pas toutes les débloquer.", + "name": "Unité offensive", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 500, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildAcademyQuest" + ], + "progress_events": [ + "research:completed" + ] + }, + "RecruitSlingerQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Composez une armée de 10 frondeurs", + "image_class": { + "type": "unit", + "name": "slinger" + } + } + ], + "description": "Les combattants à l'épée ne sont pas très adaptés à l'attaque. En revanche, les frondeurs sont des attaquants de choix. Vous pouvez les recruter à la caserne, comme les combattants à l'épée.", + "description_tooltip": null, + "short_description": "Les combattants à l'épée ne sont pas très adaptés à l'attaque. En revanche, les frondeurs sont des attaquants de choix. Vous pouvez les recruter à la caserne, comme les combattants à l'épée.", + "name": "Force d'attaque", + "rewards": [ + { + "type": "units", + "data": { + "slinger": 10 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ResearchSlingerQuest" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "AttackTownQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Attaquez une ville ennemie", + "image_class": { + "type": "common", + "name": "attack_enemy_city" + } + } + ], + "description": "Vous pouvez obtenir des ressources supplémentaires en pillant d'autres villes. Toutefois, vous risquez aussi de perdre vos troupes ou d'être victime d'actes de vengeance. Pour lancer une attaque, cliquez sur un ennemi situé sur votre île. Puis, sélectionnez le symbole d'attaque : deux épées croisées. Enfin, choisissez les unités que vous voulez envoyer au combat et lancez l'ordre.", + "description_tooltip": null, + "short_description": "Vous pouvez obtenir des ressources supplémentaires en pillant d'autres villes. Toutefois, vous risquez aussi de perdre vos troupes ou d'être victime d'actes de vengeance. Pour lancer une attaque, cliquez sur un ennemi situé sur votre île. Puis, sélectionnez le symbole d'attaque : deux épées croisées. Enfin, choisissez les unités que vous voulez envoyer au combat et lancez l'ordre.", + "name": "Première attaque", + "rewards": [ + { + "type": "units", + "data": { + "hoplite": 10 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "attack:completed" + ] + }, + "RecruitSlingerMinorQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Composez une armée de 20 frondeurs", + "image_class": { + "type": "unit", + "name": "slinger" + } + } + ], + "description": "Même si vous l'emportez, les pertes sont inévitables. Vous devez donc régulièrement recruter des renforts.", + "description_tooltip": null, + "short_description": "Même si vous l'emportez, les pertes sont inévitables. Vous devez donc régulièrement recruter des renforts.", + "name": "Renforts", + "rewards": [ + { + "type": "units", + "data": { + "rider": 5 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "units:numberIncrease" + ] + }, + "WinAttackQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Remportez une attaque sur une ville ennemie", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Il est maintenant temps d'affronter notre première ville ennemie. Rendez-vous sur votre île et trouvez une ville à attaquer. En cas de victoire, la ville ennemie sera affaiblie et vos unités survivantes pilleront une certaine quantité de ressources. Si vous souhaitez augmenter vos chances de victoire, vous pouvez utiliser les pièces d'argent de votre grotte pour espionner la ville avant de l'attaquer.", + "description_tooltip": null, + "short_description": "Il est maintenant temps d'affronter notre première ville ennemie. Rendez-vous sur votre île et trouvez une ville à attaquer.", + "name": "Calculs stratégiques", + "rewards": [ + { + "type": "units", + "data": { + "rider": 5 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumCommanderQuest" + ], + "progress_events": [ + "attack:completed" + ] + }, + "LootResourcesQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Piller un total de 10000 ressources dans d'autres villes", + "image_class": { + "type": "common", + "name": "pillage" + } + } + ], + "description": "Si vous avez une armée puissante, vous pouvez régulièrement piller. Toutefois, pour que votre attaque soit rentable, assurez-vous que le coût des unités perdues soit inférieur aux ressources pillées.", + "description_tooltip": null, + "short_description": "Si vous avez une armée puissante, vous pouvez régulièrement piller. Toutefois, pour que votre attaque soit rentable, assurez-vous que le coût des unités perdues soit inférieur aux ressources pillées.", + "name": "Pilleur", + "rewards": [ + { + "type": "units", + "data": { + "rider": 10 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumCommanderQuest" + ], + "progress_events": [ + "attack:completed" + ] + }, + "PremiumCommanderQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Activer ou prolonger les services du commandant", + "image_class": { + "type": "adviser", + "name": "commander" + } + } + ], + "description": "Le commandant est un officier expérimenté, vos troupes sont beaucoup plus puissantes sous son commandement. Puisque vous êtes un fin stratège, il a décidé de vous offrir ses services gratuitement pendant trois jours.", + "description_tooltip": null, + "short_description": "Le commandant est un officier expérimenté, vos troupes sont beaucoup plus puissantes sous son commandement. Puisque vous êtes un fin stratège, il a décidé de vous offrir ses services gratuitement pendant trois jours.", + "name": "Diriger les troupes", + "rewards": [ + { + "type": "units", + "data": { + "slinger": 5 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitSlingerQuest" + ], + "progress_events": [ + "premium:feature:extended" + ] + }, + "BuildHideQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Construisez une grotte", + "image_class": { + "type": "building", + "name": "hide" + } + } + ], + "description": "Pour minimiser les pertes pendant la guerre, il vous faut un maximum d'informations sur votre ennemi. Vous pouvez généralement obtenir ces informations auprès d'espions, lesquels se cachent dans des grottes sombres.", + "description_tooltip": null, + "short_description": "Pour minimiser les pertes pendant la guerre, il vous faut un maximum d'informations sur votre ennemi. Vous pouvez généralement obtenir ces informations auprès d'espions, lesquels se cachent dans des grottes sombres.", + "name": "Une planque sinistre", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 250, + "stone": 500, + "iron": 1500 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "building:lvlChange:market", + "building:lvlChange:main", + "progressable:closed:BuildMarketLevel3" + ], + "progress_events": [ + "building:lvlChange:hide" + ] + }, + "StoreIronQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Stockez au moins 1000 pièces d'argent dans la grotte", + "image_class": { + "type": "common", + "name": "store_iron" + } + } + ], + "description": "Les espions réclament d'être grassement payés pour leurs services. Avant de pouvoir leur donner des ordres, vous devez stocker au moins 1000 pièces d'argent dans la grotte.", + "description_tooltip": null, + "short_description": "Les espions réclament d'être grassement payés pour leurs services. Avant de pouvoir leur donner des ordres, vous devez stocker au moins 1000 pièces d'argent dans la grotte.", + "name": "Agents cupides", + "rewards": [ + { + "type": "resources", + "data": { + "iron": 500 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildHideQuest" + ], + "progress_events": [ + "town:storeIron" + ] + }, + "BuildDocksQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Construisez un port", + "image_class": { + "type": "building", + "name": "docks" + } + } + ], + "description": "Pour le moment, vous n'avez de l'influence que sur cette île. Si vous voulez que votre empire se développe, vous devez construire un port afin de fabriquer des bateaux.", + "description_tooltip": null, + "short_description": "Pour le moment, vous n'avez de l'influence que sur cette île. Si vous voulez que votre empire se développe, vous devez construire un port afin de fabriquer des bateaux.", + "name": "S'étendre", + "rewards": [ + { + "type": "units", + "data": { + "big_transporter": 3 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainLevel12" + ], + "progress_events": [ + "building:lvlChange:docks" + ] + }, + "TradeSalesmanQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Commerce avec le marchand phénicien", + "image_class": { + "type": "common", + "name": "phoenician" + } + } + ], + "description": "Vous pouvez recruter des guerriers ou échanger des biens chez le marchand phénicien. Lorsque vous échangez des marchandises,vous recevez deux fois plus que ce que vous payez.", + "description_tooltip": null, + "short_description": "Vous pouvez recruter des guerriers ou échanger des biens chez le marchand phénicien. Lorsque vous échangez des marchandises,vous recevez deux fois plus que ce que vous payez.", + "name": "Marchand phénicien", + "rewards": [ + { + "type": "units", + "data": { + "big_transporter": 1 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildDocksQuest" + ], + "progress_events": [ + "salesman:tradeResources" + ] + }, + "ResearchBiremeQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Rechercher Birèmes", + "image_class": { + "type": "unit", + "name": "bireme" + } + } + ], + "description": "Les navires grecs sont des merveilles d’ingénierie. Demandez à vos ingénieurs de préparer les plans de construction des birèmes à l'académie.", + "description_tooltip": null, + "short_description": "Les navires grecs sont des merveilles d’ingénierie. Demandez à vos ingénieurs de préparer les plans de construction des birèmes à l'académie.", + "name": "Plans de construction", + "rewards": [ + { + "type": "units", + "data": { + "bireme": 3 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "building:lvlChange:academy", + "progressable:closed:BuildAcademyLevel10" + ], + "progress_events": [ + "research:completed" + ] + }, + "RecruitBiremeQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Construisez une flotte avec 10 birèmes", + "image_class": { + "type": "unit", + "name": "bireme" + } + } + ], + "description": "La birème est parfaite pour protéger votre port. Tant que vos ennemis ne peuvent pas passer à travers les défenses du port, ils ne peuvent pas faire débarquer des guerriers pour piller votre ville.", + "description_tooltip": null, + "short_description": "La birème est parfaite pour protéger votre port. Tant que vos ennemis ne peuvent pas passer à travers les défenses du port, ils ne peuvent pas faire débarquer des guerriers pour piller votre ville.", + "name": "Défense de la ville", + "rewards": [ + { + "type": "units", + "data": { + "bireme": 5 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:ResearchBiremeQuest" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "ColonizeShipQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Rechercher Navires de colonisation", + "image_class": { + "type": "unit", + "name": "colonize_ship" + } + }, + { + "description": "Développez le port au niveau 20", + "image_class": { + "type": "building", + "name": "docks" + } + }, + { + "description": "Construisez un navire de colonisation", + "image_class": { + "type": "unit", + "name": "colonize_ship" + } + } + ], + "description": "Pour fonder des villes supplémentaires ou conquérir des villes ennemies, il vous faut un navire de colonisation. Vous devez d'abord le rechercher à l'académie. Il vous faut aussi un port de niveau 20 pour construire un grand navire.", + "description_tooltip": null, + "short_description": "Pour fonder des villes supplémentaires ou conquérir des villes ennemies, il vous faut un navire de colonisation. Vous devez d'abord le rechercher à l'académie. Il vous faut aussi un port de niveau 20 pour construire un grand navire.", + "name": "Croissance", + "rewards": [ + { + "type": "units", + "data": { + "big_transporter": 5 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "research:completed", + "building:lvlChange:docks", + "units:numberIncrease" + ] + }, + "EarlierColonizeShipQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Rechercher Navires de colonisation", + "image_class": { + "type": "unit", + "name": "colonize_ship" + } + }, + { + "description": "Construisez un navire de colonisation", + "image_class": { + "type": "unit", + "name": "colonize_ship" + } + } + ], + "description": "Pour fonder des villes supplémentaires ou conquérir des villes ennemies, il vous faut un navire de colonisation. Vous devez d'abord le rechercher à l'académie. ", + "description_tooltip": null, + "short_description": "Pour fonder des villes supplémentaires ou conquérir des villes ennemies, il vous faut un navire de colonisation. Vous devez d'abord le rechercher à l'académie. ", + "name": "Croissance", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 10 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildDocksLevel10" + ], + "progress_events": [ + "research:completed", + "units:numberIncrease" + ] + }, + "FoundTownQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Fondez une ville", + "image_class": { + "type": "common", + "name": "found_city" + } + }, + { + "description": "Rechercher Conquête", + "image_class": { + "type": "research", + "name": "take_over" + } + }, + { + "description": "Conquérez une ville", + "image_class": { + "type": "research", + "name": "take_over" + } + } + ], + "description": "Vous pouvez maintenant décider de fonder une ville ou d'en conquérir une. Si vous choisissez la deuxième option, vous devrez tout d'abord rechercher la conquête à l'académie. Si vous préférez fonder votre propre ville, vous devrez d'abord trouver un emplacement libre sur une île voisine. Cliquez sur l'icône du marteau et envoyez-y un navire de colonisation. Une fois arrivé, la fondation de la ville commencera et prendra 8 heures. Vous deviendrez alors souverain de deux villes.", + "description_tooltip": null, + "short_description": "Vous pouvez maintenant décider de fonder une ville ou d'en conquérir une. Si vous choisissez la deuxième option, vous devrez tout d'abord rechercher la conquête à l'académie. Si vous préférez fonder votre propre ville, vous devrez d'abord trouver un emplacement libre sur une île voisine. Cliquez sur l'icône du marteau et envoyez-y un navire de colonisation. Une fois arrivé, la fondation de la ville commencera et prendra 8 heures. Vous deviendrez alors souverain de deux villes.", + "name": "Procédure", + "rewards": [ + { + "type": "units", + "data": { + "sword": 50 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": true, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:EarlierColonizeShipQuest" + ], + "progress_events": [ + "colonization:completed", + "research:completed", + "town:taken" + ] + }, + "ConquerTownQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Conquérez une ville", + "image_class": { + "type": "research", + "name": "take_over" + } + } + ], + "description": "Avant de pouvoir conquérir une ville, vous devez provoquer une révolte. Commencez une attaque de type \"Provoquer une révolte\" et battez toutes les unités terrestres. 24 heures après une attaque victorieuse, une révolte va éclater au sein de la ville attaquée. Dès que la révolte a commencé, vous disposez de 24 heures supplémentaires pour conquérir la ville avec un navire de colonisation.", + "description_tooltip": null, + "short_description": "Avant de pouvoir conquérir une ville, vous devez provoquer une révolte. Commencez une attaque de type \"Provoquer une révolte\" et battez toutes les unités terrestres. 24 heures après une attaque victorieuse, une révolte va éclater au sein de la ville attaquée. Dès que la révolte a commencé, vous disposez de 24 heures supplémentaires pour conquérir la ville avec un navire de colonisation.", + "name": "Réclamer le pouvoir", + "rewards": [ + { + "type": "units", + "data": { + "archer": 50 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:FoundTownQuest", + "research:completed" + ], + "progress_events": [ + "town:taken" + ] + }, + "BuildAcademyMinorQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez l'académie au niveau 30", + "image_class": { + "type": "building", + "name": "academy" + } + } + ], + "description": "Il vous faut des points de culture pour pouvoir fonder et conquérir d'autres villes. Cela signifie que votre académie doit être de niveau 30, permettant ainsi aux philosophes et aux poètes d'analyser les choses importantes de la vie et de bâtir des fondations solides pour une culture florissante.", + "description_tooltip": null, + "short_description": "Il vous faut des points de culture pour pouvoir fonder et conquérir d'autres villes. Cela signifie que votre académie doit être de niveau 30, permettant ainsi aux philosophes et aux poètes d'analyser les choses importantes de la vie et de bâtir des fondations solides pour une culture florissante.", + "name": "Un havre pour les philosophes", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 2000, + "iron": 2000 + }, + "stashable": false + } + ], + "questline": "points de culture", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:CelebratePartyQuest" + ], + "progress_events": [ + "building:lvlChange:academy" + ] + }, + "CelebrateGamesQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Organisez les Jeux Olympiques", + "image_class": { + "type": "celebrate", + "name": "games" + } + } + ], + "description": "La compétition saine constitue l'un des aspects culturels fondamentaux de la Grèce. Vous pouvez organiser les Jeux Olympiques à l'Agora pour un petit peu d'or afin d'obtenir des points de culture. Cette fois, afin de célébrer l'ouverture de votre magnifique académie, vous pouvez organiser les Jeux Olympiques gratuitement.", + "description_tooltip": null, + "short_description": "La compétition saine constitue l'un des aspects culturels fondamentaux de la Grèce. Vous pouvez organiser les Jeux Olympiques à l'Agora pour un petit peu d'or afin d'obtenir des points de culture. Cette fois, afin de célébrer l'ouverture de votre magnifique académie, vous pouvez organiser les Jeux Olympiques gratuitement.", + "name": "Jeux Olympiques", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 2000, + "iron": 2000 + }, + "stashable": false + } + ], + "questline": "points de culture", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:WinAttackOverseaQuest", + "progressable:closed:FoundTownQuest" + ], + "progress_events": [ + "town:celebrate" + ] + }, + "CelebratePartyQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Organisez un festival", + "image_class": { + "type": "celebrate", + "name": "party" + } + } + ], + "description": "Lorsqu'une ville organise un grand festival, cela attire beaucoup d'étrangers, lesquels partagent leurs coutumes et leurs traditions avec vos résidents, autour d'un bon verre de vin. C'est un autre moyen d'obtenir des points de culture, que vous pouvez trouver dans l'agora. Plus vous possédez de villes, plus il vous faut de points de culture pour fonder une autre ville.", + "description_tooltip": null, + "short_description": "Lorsqu'une ville organise un grand festival, cela attire beaucoup d'étrangers, lesquels partagent leurs coutumes et leurs traditions avec vos résidents, autour d'un bon verre de vin. C'est un autre moyen d'obtenir des points de culture, que vous pouvez trouver dans l'agora. Plus vous possédez de villes, plus il vous faut de points de culture pour fonder une autre ville.", + "name": "Un grand festival", + "rewards": [ + { + "type": "culture", + "data": { + "culture": 1 + }, + "stashable": false + } + ], + "questline": "points de culture", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:CelebrateGamesQuest" + ], + "progress_events": [ + "town:celebrate" + ] + }, + "RecruitSmallTransporterQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Construisez une flotte de 5 navires de transport rapides", + "image_class": { + "type": "unit", + "name": "small_transporter" + } + } + ], + "description": "Avant de pouvoir piller des villes éloignées, vous devez d'abord y acheminer vos troupes. C'est à cela que les bateaux de transport servent. Les navires rapides sont les meilleurs car l'ennemi aura moins le temps de réagir.", + "description_tooltip": null, + "short_description": "Avant de pouvoir piller des villes éloignées, vous devez d'abord y acheminer vos troupes. C'est à cela que les bateaux de transport servent. Les navires rapides sont les meilleurs car l'ennemi aura moins le temps de réagir.", + "name": "Transport de troupes", + "rewards": [ + { + "type": "units", + "data": { + "small_transporter": 5 + }, + "stashable": false + } + ], + "questline": "Raid", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitAttackShipQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Construisez une flotte avec 10 bateaux-feux", + "image_class": { + "type": "unit", + "name": "attack_ship" + } + } + ], + "description": "Comme chacun le sait, les bateaux sont fabriqués en bois, et le bois, ça brûle. Cela signifie que les bateaux-feux constituent un excellent moyen de détruire les défenses portuaires d'un ennemi.", + "description_tooltip": null, + "short_description": "Comme chacun le sait, les bateaux sont fabriqués en bois, et le bois, ça brûle. Cela signifie que les bateaux-feux constituent un excellent moyen de détruire les défenses portuaires d'un ennemi.", + "name": "Inferno", + "rewards": [ + { + "type": "units", + "data": { + "attack_ship": 5 + }, + "stashable": false + } + ], + "questline": "Raid", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitBiremeQuest", + "units:numberIncrease" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "WinAttackOverseaQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Pillez une ville sur une île étrangère", + "image_class": { + "type": "common", + "name": "naval_attack" + } + } + ], + "description": "Vous pouvez désormais attaquer une ville située sur une autre île. Pour cela, il vous faut des bateaux-feux pour les batailles en mer, des unités offensives pour les batailles sur terre et suffisamment de transports pour les soldats. Vous pouvez aussi commencer par envoyer un espion afin de savoir à quoi vous attendre.", + "description_tooltip": null, + "short_description": "Vous pouvez désormais attaquer une ville située sur une autre île. Pour cela, il vous faut des bateaux-feux pour les batailles en mer, des unités offensives pour les batailles sur terre et suffisamment de transports pour les soldats. Vous pouvez aussi commencer par envoyer un espion afin de savoir à quoi vous attendre.", + "name": "Terreur des mers", + "rewards": [ + { + "type": "units", + "data": { + "bireme": 5 + }, + "stashable": false + } + ], + "questline": "Raid", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitAttackShipQuest", + "units:numberIncrease" + ], + "progress_events": [ + "attack:completed" + ] + }, + "CelebrateTriumphQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Organisez une marche triomphale", + "image_class": { + "type": "celebrate", + "name": "triumph" + } + } + ], + "description": "Vous recevez des points de combat pour chaque bataille au cours de laquelle vous battez des soldats ennemis - un point de combat par résident utilisé par les unités vaincues. Par exemple, les combattants à l'épée et les frondeurs valent un point, les cavaliers trois points et les birèmes valent huit points. Vous pouvez utiliser ces points de combat dans l'agora pour effectuer une marche triomphale.", + "description_tooltip": null, + "short_description": "Vous recevez des points de combat pour chaque bataille au cours de laquelle vous battez des soldats ennemis - un point de combat par résident utilisé par les unités vaincues. Par exemple, les combattants à l'épée et les frondeurs valent un point, les cavaliers trois points et les birèmes valent huit points. Vous pouvez utiliser ces points de combat dans l'agora pour effectuer une marche triomphale.", + "name": "Victoire", + "rewards": [ + { + "type": "culture", + "data": { + "culture": 1 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:WinAttackQuest" + ], + "progress_events": [ + "town:celebrate" + ] + }, + "AssignHeroQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Attribuez Andromède à votre ville", + "image_class": { + "type": "heroes", + "name": "hero_assign" + } + } + ], + "description": "Les héros sont puissants et peuvent contribuer au renforcement de votre empire. Andromède vous aide à augmenter votre production de ressources, mais vous devez d'abord l'attribuer à votre ville pour cela.", + "description_tooltip": null, + "short_description": "Les héros sont puissants et peuvent contribuer au renforcement de votre empire. Andromède vous aide à augmenter votre production de ressources, mais vous devez d'abord l'attribuer à votre ville pour cela.", + "name": "Soutien d'un héros", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 100, + "stone": 100, + "iron": 100 + }, + "stashable": false + } + ], + "questline": "Concile des héros", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:StartTutorialQuest", + "currency:add", + "heroes:create" + ], + "progress_events": [ + "heroes:assign" + ] + }, + "TrainHeroQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Augmentez le niveau d'un héros", + "image_class": { + "type": "heroes", + "name": "hero_train" + } + } + ], + "description": "Vous devez investir dans la formation de vos héros pour renforcer leurs compétences. La puissance d'un héros est définie par son niveau, chaque niveau nécessitant un nombre défini de points d'expérience. Les pièces de guerre et de sagesse investies dans la formation augmentent les points d'expérience du héros.", + "description_tooltip": null, + "short_description": "Vous devez investir dans la formation de vos héros pour renforcer leurs compétences. La puissance d'un héros est définie par son niveau, chaque niveau nécessitant un nombre défini de points d'expérience. Les pièces de guerre et de sagesse investies dans la formation augmentent les points d'expérience du héros.", + "name": "Théorie et pratique", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 600, + "stone": 600, + "iron": 600 + }, + "stashable": false + } + ], + "questline": "Concile des héros", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:FinishIslandQuestWithHero" + ], + "progress_events": [ + "heroes:train_hero" + ] + }, + "FinishIslandQuestWithHero": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Terminez une quête d'île", + "image_class": { + "type": "common", + "name": "island_quest" + } + } + ], + "description": "En tant que souverain de votre île, vous devrez faire face aux nombreux défis et autres missions. Si vous les accomplissez, vous recevrez des récompenses uniques que vous pourrez utiliser pour former vos héros, par exemple.", + "description_tooltip": null, + "short_description": "Vous pouvez accomplir plusieurs missions sur votre île pour recevoir des récompenses uniques, et par exemple former vos héros.", + "name": "Défis quotidiens", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 12, + "level": 0 + } + } + ], + "questline": "Concile des héros", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "currency:add", + "building:lvlChange:storage", + "progressable:closed:AssignHeroQuest", + "bpv:fight" + ], + "progress_events": [ + "island_quest:finished" + ] + }, + "FinishIslandQuestWithoutHero": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Terminez une quête d'île", + "image_class": { + "type": "common", + "name": "island_quest" + } + } + ], + "description": "En tant que souverain de votre île, vous devrez faire face à différents défis et missions. Si vous les accomplissez, vous recevrez des récompenses uniques.", + "description_tooltip": null, + "short_description": "Vous pouvez accomplir différentes missions sur votre île pour recevoir des récompenses uniques.", + "name": "Défis quotidiens", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 50, + "stone": 50, + "iron": 50 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "building:order:started", + "building:lvlChange:storage", + "bpv:fight" + ], + "progress_events": [ + "island_quest:finished" + ] + }, + "SetPlayernameAsGuestQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Entrez votre pseudonyme", + "image_class": { + "type": "common", + "name": "edited" + } + } + ], + "description": "Choisissez un nom qui vous aidera à vous forger une réputation en tant que souverain.", + "description_tooltip": null, + "short_description": "Choisissez un nom qui vous aidera à vous forger une réputation en tant que souverain.", + "name": "Entrez votre nom", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 10, + "stone": 10, + "iron": 10 + }, + "stashable": false + } + ], + "questline": "Direct play", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + null, + "progressable:closed:DemandResourcesBPVQuest" + ], + "progress_events": [ + "guest:set_name" + ] + }, + "RegisterAsGuestQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Entrez votre adresse e-mail et votre mot de passe", + "image_class": { + "type": "common", + "name": "edited" + } + } + ], + "description": "Enregistrez-vous pour sauvegarder votre progression. Vous pourrez alors ensuite jouer à la version du jeu par navigateur. Pour cela, veuillez saisir votre adresse e-mail.", + "description_tooltip": null, + "short_description": "Enregistrez-vous pour sauvegarder votre progression. Vous pourrez alors ensuite jouer à la version du jeu par navigateur. Pour cela, veuillez saisir votre adresse e-mail.", + "name": "Enregistrez-vous avec votre adresse e-mail ", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 200, + "stone": 200, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Direct play", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:SetPlayernameAsGuestQuest" + ], + "progress_events": [ + "guest:set_email_and_password" + ] + }, + "Browser2AppQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Installer l'application et jouer
      Plus d'infos", + "short_description": "Installer l'application et jouer", + "image_class": { + "type": "common", + "name": "cross_browser" + } + } + ], + "description": "Avec l'application Grepolis, vous pouvez récolter les ressources de vos villages de paysans lorsque vous êtes en déplacement, mais vous pouvez aussi lancer la construction de bâtiments et profiter de bien d'autres fonctionnalités !", + "description_tooltip": null, + "short_description": "Avec l'application Grepolis, vous pouvez récolter les ressources de vos villages de paysans lorsque vous êtes en déplacement, mais vous pouvez aussi lancer la construction de bâtiments et profiter de bien d'autres fonctionnalités !", + "name": "QG mobile", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 250 + }, + "stashable": false + } + ], + "questline": "Sur navigateur et application", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": true, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumCaptainQuest" + ], + "progress_events": [ + "game:login:world" + ] + }, + "App2BrowserQuest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Jouez à Grepolis sur votre navigateur", + "image_class": { + "type": "common", + "name": "cross_browser" + } + } + ], + "description": "Maintenant que vous avez choisir un Dieu et jeté votre premier sortilège, vous êtes prêt à commencer à apprendre ce qu'est vraiment Grepolis.
      Pour profiter au maximum du jeu, nous vous conseillons de jouer à Grepolis via navigateur sur un PC de bureau, en plus de l'application. Cela vous permet de participer à tous les évènements, essayez pour voir !", + "description_tooltip": null, + "short_description": "Maintenant que vous avez choisir un Dieu et jeté votre premier sortilège, vous êtes prêt à commencer à apprendre ce qu'est vraiment Grepolis. Pour profiter au maximum du jeu, nous vous conseillons de jouer à Grepolis via navigateur sur un PC de bureau, en plus de l'application. Cela vous permet de participer à tous les évènements, essayez pour voir !", + "name": "Un nouveau point de vue", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 250 + }, + "stashable": false + } + ], + "questline": "Sur navigateur et application", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": true, + "type": "quest", + "start_events": [ + "progressable:closed:CastPowerQuest" + ], + "progress_events": [ + "game:login:world" + ] + }, + "FirstAttackSpotQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Vainquez les bandits et récupérez votre récompense.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Des bandits ont été repérés sur cette île, semant la terreur chez les paysans. Les villageois ont besoin de votre aide. Envoyez vos unités vers le camp de bandits situé sur l'île, éliminez les ennemis et collectez la récompense.", + "description_tooltip": null, + "short_description": "Éliminez les bandits", + "name": "Éliminez les bandits", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 10, + "stone": 10, + "iron": 10 + }, + "stashable": false + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:reward" + ] + }, + "BuildFarmingVillage1Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Construisez votre premier village de paysans.", + "image_class": { + "type": "common", + "name": "unlock_farmtown" + } + } + ], + "description": "Les paysans de l'île vous remercient d'avoir vaincu les bandits. Grâce aux points de combat que vous venez de gagner, vous pouvez construire votre propre village de paysans dans les environs.", + "description_tooltip": null, + "short_description": "Construisez votre premier village de paysans.", + "name": "Le premier village de paysans", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 20, + "stone": 20, + "iron": 20 + }, + "stashable": false + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:FirstAttackSpotQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "farmtown:bpv:unlock" + ] + }, + "DemandResourcesBPVQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Demander des ressources", + "image_class": { + "type": "farm", + "name": "loadClaimed" + } + } + ], + "description": "Demandez vos premières ressources à un village de paysans.", + "description_tooltip": null, + "short_description": "Demandez des ressources à un village de paysans.", + "name": "Demander des ressources", + "rewards": [ + { + "type": "units", + "data": { + "slinger": 5 + }, + "stashable": false + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": true, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmingVillage1Quest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "farm:stateChange:loadClaimed" + ] + }, + "UpgradeFarmingVillage2Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez un village de paysans.", + "image_class": { + "type": "common", + "name": "upgrade_farmtown" + } + } + ], + "description": "Le moment est venu de procéder à un développement. Saviez-vous que la quantité de ressources que vous pouvez récupérer auprès des villageois augmentait à chaque niveau de développement de la ferme ? Par conséquent, pensez à investir des points de combat dans le développement de l'un de vos villages de paysans.", + "description_tooltip": null, + "short_description": "Développez un village de paysans.", + "name": "Développement du village", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 100, + "stone": 100, + "iron": 100 + }, + "stashable": false + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:Win10AttackSpotFightsQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "farmtown:bpv:upgrade_started" + ] + }, + "Win10AttackSpotFightsQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Remportez 10 combats contre les bandits.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Remportez 10 combats contre les bandits de l'île.", + "description_tooltip": null, + "short_description": "Remportez 10 combats contre les bandits de l'île.", + "name": "Éliminez tous les bandits de l'île - Partie 1", + "rewards": [ + { + "type": "power", + "data": { + "rare_favor_boost": 1 + }, + "challenge_factor": 9, + "stashable": true, + "power_id": "rare_favor_boost", + "configuration": { + "percent": 500, + "lifetime": 5400, + "level": 9 + } + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:CastPowerQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:fight" + ] + }, + "Win25AttackSpotFightsQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Remportez 25 combats contre les bandits.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Remportez 25 combats contre les bandits de l'île.", + "description_tooltip": null, + "short_description": "Remportez 25 combats contre les bandits de l'île.", + "name": "Éliminez tous les bandits de l'île - Partie 2", + "rewards": [ + { + "type": "power", + "data": { + "rare_resource_boost": 1 + }, + "challenge_factor": 3, + "stashable": true, + "power_id": "rare_resource_boost", + "configuration": { + "type": "all", + "percent": 500, + "lifetime": 1800, + "level": 3 + } + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:UpgradeFarmingVillage2Quest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:fight" + ] + }, + "Win50AttackSpotFightsQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Remportez 50 combats contre les bandits.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Remportez 50 combats contre les bandits de l'île.", + "description_tooltip": null, + "short_description": "Remportez 50 combats contre les bandits de l'île.", + "name": "Éliminez tous les bandits de l'île - Partie 3", + "rewards": [ + { + "type": "power", + "data": { + "rare_resource_boost": 1 + }, + "challenge_factor": 6, + "stashable": true, + "power_id": "rare_resource_boost", + "configuration": { + "type": "all", + "percent": 500, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:Win25AttackSpotFightsQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:fight" + ] + }, + "Win75AttackSpotFightsQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Remportez 75 combats contre les bandits.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Remportez 75 combats contre les bandits de l'île.", + "description_tooltip": null, + "short_description": "Remportez 75 combats contre les bandits de l'île.", + "name": "Éliminez tous les bandits de l'île - Partie 4", + "rewards": [ + { + "type": "power", + "data": { + "epic_resource_boost": 1 + }, + "challenge_factor": 3, + "stashable": true, + "power_id": "epic_resource_boost", + "configuration": { + "type": "all", + "percent": 1000, + "lifetime": 1800, + "level": 3 + } + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:Win50AttackSpotFightsQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:fight" + ] + }, + "Win100AttackSpotFightsQuest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Remportez 100 combats contre les bandits.", + "image_class": { + "type": "common", + "name": "attack_bandits_camp" + } + } + ], + "description": "Remportez 100 combats contre les bandits de l'île.", + "description_tooltip": null, + "short_description": "Remportez 100 combats contre les bandits de l'île.", + "name": "Éliminez tous les bandits de l'île - Partie 5", + "rewards": [ + { + "type": "power", + "data": { + "epic_resource_boost": 1 + }, + "challenge_factor": 6, + "stashable": true, + "power_id": "epic_resource_boost", + "configuration": { + "type": "all", + "percent": 1000, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "Camp de bandits", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:Win75AttackSpotFightsQuest", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "bpv:fight" + ] + }, + "BuildAcademyLevel10": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez l'académie au niveau 10", + "image_class": { + "type": "building", + "name": "academy" + } + } + ], + "description": "Une fois que l'académie a atteint le niveau 10, vous pouvez enseigner à votre peuple des technologies très utiles comme l'architecture, ce qui réduit la quantité de ressources à la production des bâtiments.", + "description_tooltip": null, + "short_description": "Une fois que l'académie a atteint le niveau 10, vous pouvez enseigner à votre peuple des technologies très utiles comme l'architecture, ce qui réduit la quantité de ressources à la production des bâtiments.", + "name": "Des gens sages", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 3000, + "iron": 2500 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildAcademyLevel5" + ], + "progress_events": [ + "building:lvlChange:academy" + ] + }, + "BuildAcademyLevel5": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez l'académie au niveau 5", + "image_class": { + "type": "building", + "name": "academy" + } + } + ], + "description": "Ne sous-estimez jamais les avantages de la recherche. Pour apprendre de nouvelles technologies, vous devez développer votre académie.", + "description_tooltip": null, + "short_description": "Ne sous-estimez jamais les avantages de la recherche. Pour apprendre de nouvelles technologies, vous devez développer votre académie.", + "name": "Hautes études", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 900, + "stone": 1500, + "iron": 1100 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumCommanderQuest" + ], + "progress_events": [ + "building:lvlChange:academy" + ] + }, + "BuildBarracksLevel3": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez la caserne au niveau 3", + "image_class": { + "type": "building", + "name": "barracks" + } + } + ], + "description": "Si vous améliorez votre caserne, vous pourrez recruter vos unités terrestres plus rapidement ! Étant donné que cela vous sera utile à long terme, vous feriez bien de développer votre caserne.", + "description_tooltip": null, + "short_description": "Si vous améliorez votre caserne, vous pourrez recruter vos unités terrestres plus rapidement !", + "name": "De meilleurs instructeurs", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 400, + "stone": 210, + "iron": 350 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildBarracksQuest", + "progressable:closed:BuildMainMinorQuest" + ], + "progress_events": [ + "building:lvlChange:barracks" + ] + }, + "BuildBarracksLevel5": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez la caserne au niveau 5", + "image_class": { + "type": "building", + "name": "barracks" + } + } + ], + "description": "Plus votre ville s'étend, plus vous produisez de ressources. Pour pouvoir utiliser ces ressources le plus rapidement possible, votre caserne doit vous permettre de former des troupes suffisamment vite.", + "description_tooltip": null, + "short_description": "Pour dépenser vos ressources suffisamment vite, il vous faudra une caserne plus imposante.", + "name": "Une armée plus imposante", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 650, + "stone": 400, + "iron": 650 + }, + "stashable": false + } + ], + "questline": "Guerre", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildBarracksLevel3", + "progressable:closed:BuildIronerLevel5" + ], + "progress_events": [ + "building:lvlChange:barracks" + ] + }, + "BuildCaveLevel10": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la grotte au niveau 10", + "image_class": { + "type": "building", + "name": "hide" + } + } + ], + "description": "Une fois que la grotte a atteint le niveau 10, vous pouvez y déposer une quantité infinie de pièces d'argent. Cela vous permet d'utiliser le surplus de pièces d'argent de manière utile.", + "description_tooltip": null, + "short_description": "Une fois que la grotte a atteint le niveau 10, vous pouvez y déposer une quantité infinie de pièces d'argent.", + "name": "Le maître espion", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 4000, + "stone": 4000, + "iron": 5500 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildCaveLevel5" + ], + "progress_events": [ + "building:lvlChange:hide" + ] + }, + "BuildCaveLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la grotte au niveau 5", + "image_class": { + "type": "building", + "name": "hide" + } + } + ], + "description": "Il vous faut une meilleure grotte pour stocker plus de pièces d'argent. Cela peut aussi encourager vos espions à repérer les agents ennemis.", + "description_tooltip": null, + "short_description": "Avec une meilleure grotte, vous pourrez stocker plus de pièces d'argent et faciliterez le contre-espionnage.", + "name": "Activités criminelles", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 2500, + "iron": 3500 + }, + "stashable": false + } + ], + "questline": "Service secret", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:StoreIronQuest" + ], + "progress_events": [ + "building:lvlChange:hide" + ] + }, + "BuildDocksLevel10": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Développez le port au niveau 10", + "image_class": { + "type": "building", + "name": "docks" + } + } + ], + "description": "En augmentant le niveau du port, vous pourrez fabriquer des navires de plus en plus puissants, dont le navire de colonisation, un vaisseau d'une importance cruciale !", + "description_tooltip": null, + "short_description": "À l'avenir, vous devrez augmenter le niveau du port pour pouvoir construire des navires.", + "name": "Chantier naval impressionnant", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 5000, + "stone": 5000, + "iron": 5000 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildDocksLevel5" + ], + "progress_events": [ + "building:lvlChange:docks" + ] + }, + "BuildDocksLevel5": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Développez le port au niveau 5", + "image_class": { + "type": "building", + "name": "docks" + } + } + ], + "description": "Comme pour la caserne, développer le port permet de réduire la durée de construction des navires.", + "description_tooltip": null, + "short_description": "Comme pour la caserne, développer le port permet de réduire la durée de construction des navires.", + "name": "Un nouveau front de mer", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2000, + "stone": 1200, + "iron": 750 + }, + "stashable": false + } + ], + "questline": "Au-delà de l'horizon", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:TradeSalesmanQuest" + ], + "progress_events": [ + "building:lvlChange:docks" + ] + }, + "BuildFarmLevel12": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 12", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "Votre métropole grandit et prospère ! Mais n'oubliez pas de donner suffisamment de nourriture à vos fidèles résidents.", + "description_tooltip": null, + "short_description": "Votre métropole grandit et prospère ! Mais n'oubliez pas de donner suffisamment de nourriture à vos fidèles résidents.", + "name": "Moisson fructueuse", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 1200, + "stone": 1000, + "iron": 600 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMarketLevel5" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildFarmLevel5": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 5", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "À l'avenir, vous allez développer de nombreux bâtiments et assembler une armée imposante. Faites donc bien attention à produire suffisamment de nourriture pour subvenir à leurs besoins.", + "description_tooltip": null, + "short_description": "À l'avenir, vous aurez besoin de grosses réserves de nourriture pour subvenir aux besoins de votre armée.", + "name": "Des céréales pour tous", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 250, + "iron": 200 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageMinorQuest" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildFarmLevel8": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 8", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "Vous pouvez désormais songer à assembler une armée. Pensez à bien nourrir vos guerriers afin qu'ils ne se révoltent pas contre vous.", + "description_tooltip": null, + "short_description": "Vous êtes désormais prêt à assembler une armée, mais il vous faut de la nourriture !", + "name": "Nourrir l'armée", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 600, + "stone": 500, + "iron": 400 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:TradePlayerQuest" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildIronerLevel12": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 12", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Accumuler plus de pièces d'argent que nécessaire ne peut pas vous faire de mal. Nous sommes toutefois très loin d'avoir ce problème, il faudrait donc s'y mettre !", + "description_tooltip": null, + "short_description": "Accumuler plus de pièces d'argent que nécessaire ne peut pas vous faire de mal.", + "name": "Un empire d'argent", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 700, + "stone": 400, + "iron": 450 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerLevel12" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildIronerLevel2": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 2", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Pour le moment, votre ville est trop petite pour pouvoir piller les autres villes. Vous feriez mieux de développer votre propre production d'argent.", + "description_tooltip": null, + "short_description": "Pour le moment, votre ville est trop petite pour pouvoir piller les autres villes. Vous feriez mieux de développer votre propre production d'argent.", + "name": "Empire liquide", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 30, + "stone": 10, + "iron": 25 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerLevel2" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildIronerLevel3": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 3", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Vous savez, ces maçons appliqués qui construisent vos bâtiments ne travaillent pas pour des cacahuètes. Vous devriez augmenter votre production de pièces d'argent.", + "description_tooltip": null, + "short_description": "Personne ne travaille gratuitement. Vous allez devoir débourser des pièces d'argent.", + "name": "Tout repose sur l'argent", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 200, + "stone": 80, + "iron": 140 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerLevel3" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildIronerLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 5", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Chaque pièce d'argent dans votre trésorerie constitue une preuve de votre puissance. En tout cas, c'est ce qu'un sage m'a dit un jour.", + "description_tooltip": null, + "short_description": "Chaque pièce d'argent dans votre trésorerie constitue une preuve de votre puissance.", + "name": "Monnaie sonnante et trébuchante", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 150, + "stone": 80, + "iron": 100 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerLevel5" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildIronerLevel8": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 8", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Plus votre empire s'agrandit, plus vous avez besoin de pièces d'argent. Assurez-vous donc que vos mineurs creusent aussi profond que possible.", + "description_tooltip": null, + "short_description": "Plus votre empire s'agrandit, plus vous avez besoin de pièces d'argent.", + "name": "Mines profondes", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 500, + "stone": 200, + "iron": 250 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStonerLevel8" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildLumberLevel12": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 12", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Votre production de bois est plutôt satisfaisante, mais ce n'est pas une raison pour vous reposer sur vos lauriers. Il faut toujours plus de ressources !", + "description_tooltip": null, + "short_description": "Ne vous reposez pas sur vos lauriers, nous avons toujours besoin de bois.", + "name": "Le monopole du bois", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 350, + "stone": 450, + "iron": 350 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:PremiumTraderQuest" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildLumberLevel3": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 3", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Le bois sert de matériau de base pour de nombreuses constructions. Il est donc crucial d'augmenter la production de bois.", + "description_tooltip": null, + "short_description": "Le bois est fondamental pour de nombreux bâtiments.", + "name": "Plus de bois, moins d'arbres", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 60, + "stone": 50, + "iron": 30 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerLevel2" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildLumberLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 5", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Cette île possède d'immenses forêts luxuriantes. N'hésitez pas à vous accaparer les ressources de mère Nature pour servir vos propres desseins !", + "description_tooltip": null, + "short_description": "Rasez les forêts de votre île pour avoir plus de ressources.", + "name": "Moins d'arbres, plus d'espace", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 80, + "stone": 90, + "iron": 70 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel5" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildLumberLevel8": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 8", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Couper tous les arbres de la forêt vous offre un énorme avantage : vous avez assez de bois pour construire des bâtiments encore plus imposants ! Alors pourquoi vous arrêter en si bon chemin ?", + "description_tooltip": null, + "short_description": "Pourquoi arrêter de raser la forêt maintenant ?", + "name": "La forêt est notre ennemie", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 170, + "stone": 210, + "iron": 160 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel8" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildMarketLevel3": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez le marché au niveau 3", + "image_class": { + "type": "building", + "name": "market" + } + } + ], + "description": "Plus votre marché est grand, plus il devient intéressant de commercer avec les villages de paysans et les autres souverains. Développez votre marché dès maintenant pour en augmenter la capacité !", + "description_tooltip": null, + "short_description": "Développez le marché pour commercer plus librement.", + "name": "Marché animé", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 400, + "stone": 200, + "iron": 80 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:TradeFarmQuest" + ], + "progress_events": [ + "building:lvlChange:market" + ] + }, + "BuildMarketLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez le marché au niveau 5", + "image_class": { + "type": "building", + "name": "market" + } + } + ], + "description": "Pour pouvoir envoyer des ressources vers les villes d'autres îles, il vous faut un marché de niveau 5.", + "description_tooltip": null, + "short_description": "Développez votre marché maintenant pour en augmenter la capacité.", + "name": "Une politique étrangère solide", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 710, + "stone": 370, + "iron": 180 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerLevel8" + ], + "progress_events": [ + "building:lvlChange:market" + ] + }, + "BuildMainLevel12": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 12", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Faire gagner des niveaux de développement à vos bâtiments prend désormais plus de temps. Développez le Sénat pour atténuer cet effet.", + "description_tooltip": null, + "short_description": "Vous devriez réduire la durée de construction des bâtiments en développant le Sénat.", + "name": "Siège supplémentaire", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 1500, + "stone": 1400, + "iron": 750 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainMajorQuest", + "progressable:closed:BuildStorageMajorQuest" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildMainLevel3": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 3", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Vous allez bientôt vouloir construire de nouveaux bâtiments. Allez-y !", + "description_tooltip": null, + "short_description": "Vous allez bientôt vouloir construire de nouveaux bâtiments. Allez-y !", + "name": "Toujours plus haut", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 200, + "stone": 50, + "iron": 15 + }, + "stashable": false + } + ], + "questline": "Administration de ville", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel5" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildStonerLevel12": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 12", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Pour bâtir de véritables chefs-d'œuvre, comme des remparts de plusieurs mètres, il nous faudra plus de pierres que jamais !", + "description_tooltip": null, + "short_description": "Pour bâtir de véritables chefs-d'œuvre, comme des remparts de plusieurs mètres, il nous faudra plus de pierres que jamais !", + "name": "D'immenses bâtiments... en pierre", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 300, + "stone": 350, + "iron": 530 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberLevel12" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStonerLevel2": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 2", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Chaque pierre a son importance lorsqu'on bâtit un grand empire. Voilà une excellente raison de développer votre carrière.", + "description_tooltip": null, + "short_description": "Chaque pierre a son importance lorsqu'on bâtit un grand empire. Voilà une excellente raison de développer votre carrière.", + "name": "Brique par brique", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 20, + "stone": 15, + "iron": 15 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": true, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitSwordsmanQuest" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStonerLevel3": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 3", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Avant de pouvoir compter les cadavres de nos ennemis, nous devons compter les pierres nécessaires à la construction de nos bâtiments. Cela ne va pas tarder à changer !", + "description_tooltip": null, + "short_description": "Pour le moment, chaque pierre est cruciale... Allez, au travail !", + "name": "Matériaux supplémentaires", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 25, + "stone": 30, + "iron": 50 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberLevel3" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStonerLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 5", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Ce serait une bonne idée de développer encore plus la carrière. De cette manière, nous pourrons équiper les mineurs de meilleures pioches et leur permettre de casser la pierre plus vite. Eurêka !", + "description_tooltip": null, + "short_description": "Donnons aux mineurs de meilleures pioches pour leur permettre de casser la pierre plus vite.", + "name": "De meilleures pioches", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 60, + "stone": 80, + "iron": 110 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberLevel5" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStonerLevel8": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 8", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Les pierres constituent une ressource importante, surtout lors des premières étapes de la construction d'une ville.", + "description_tooltip": null, + "short_description": "Les pierres constituent une ressource importante, surtout lors des premières étapes de la construction d'une ville.", + "name": "Bien plus que des cailloux", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 140, + "stone": 170, + "iron": 250 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberLevel8" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStorageLevel12": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 12", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Votre production est devenue tellement importante que vous devriez songer à construire un entrepôt plus grand. Ce serait dommage de gaspiller toutes ces ressources parce que nous manquons d'espace, non ?", + "description_tooltip": null, + "short_description": "Il vous faut un entrepôt plus grand pour ne pas perdre ces ressources.", + "name": "Gestion des ressources naturelles", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 1800, + "stone": 2800, + "iron": 1100 + }, + "stashable": false + } + ], + "questline": "Approvisionnement en ressources ", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildIronerLevel12" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "BuildTempleLevel5": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez le temple au niveau 5", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "Si vous voulez appeler des unités mythiques, il vous faut un temple plus grand. À partir du 5e niveau de développement, vous pouvez recruter les Harpies d'Héra.", + "description_tooltip": null, + "short_description": "Une fois que le temple a atteint le niveau 5, vous pouvez recruter les Harpies d'Héra.", + "name": "Des gens spirituels", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 2400, + "stone": 3200, + "iron": 2700 + }, + "stashable": false + } + ], + "questline": "La puissance des divinités", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "building:lvlChange:storage", + "progressable:closed:PremiumPriestQuest" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "BuildTempleLevel8": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez le temple au niveau 8", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "N'oubliez jamais de continuer à décorer et à aménager votre temple. Plus il sera magnifique, plus vous attirerez les faveurs des divinités !", + "description_tooltip": null, + "short_description": "Attirez-vous les faveurs des divinités en aménageant votre temple.", + "name": "Proche des divinités", + "rewards": [ + { + "type": "resources", + "data": { + "wood": 3400, + "stone": 4200, + "iron": 3700 + }, + "stashable": false + } + ], + "questline": "La puissance des divinités", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageMajorQuest", + "progressable:closed:BuildTempleLevel5" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "BuildMainLevel21Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 21", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Nous avons la possibilité de construire un bâtiment spécial dans notre ville. Avant cela, nous devons toutefois développer le Sénat au niveau 21.", + "description_tooltip": null, + "short_description": "Nous avons la possibilité de construire un bâtiment spécial dans notre ville. Avant cela, nous devons toutefois développer le Sénat au niveau 21.", + "name": "Développement de la ville", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:FoundTownQuest", + "feature_flag:new_questlines_1:active", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildMainLevel24Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le sénat au niveau 24", + "image_class": { + "type": "building", + "name": "main" + } + } + ], + "description": "Vous pouvez placer jusqu'à deux bâtiments spéciaux dans chaque ville. Pour le deuxième bâtiment, le Sénat devra être développé au niveau 24.", + "description_tooltip": null, + "short_description": "Vous pouvez placer jusqu'à deux bâtiments spéciaux dans chaque ville. Pour le deuxième bâtiment, le Sénat devra être développé au niveau 24.", + "name": "Extension de la ville", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainLevel21Quest", + "progressable:closed:BuildSpecialBuildingQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:main" + ] + }, + "BuildSpecialBuildingQuest2": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Construction de deux bâtiments spéciaux dans une ville", + "image_class": { + "type": "building", + "name": "tower" + } + } + ], + "description": "Il est temps de construire un deuxième bâtiment spécial. Choisissez bien, vous ne pourrez en construire que deux dans chaque ville.", + "description_tooltip": null, + "short_description": "Il est temps de construire un deuxième bâtiment spécial. Choisissez bien, vous ne pourrez en construire que deux dans chaque ville.", + "name": "Une tâche monumentale", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildMainLevel24Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange" + ] + }, + "BuildFarmLevel30Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 30", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "Plus le niveau de votre ferme est élevé, plus vous pourrez nourrir de soldats dans votre ville.", + "description_tooltip": null, + "short_description": "Plus le niveau de votre ferme est élevé, plus vous pourrez nourrir de soldats dans votre ville.", + "name": "Terrain fertile", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:BuildStonerLevel25Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildFarmLevel45Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez la ferme au niveau 45", + "image_class": { + "type": "building", + "name": "farm" + } + } + ], + "description": "Plus votre armée est grande, moins vous perdrez de soldats au combat. Développez votre ferme au maximum pour envoyer la plus grande armée possible au combat !", + "description_tooltip": null, + "short_description": "Développez votre ferme au maximum pour envoyer la plus grande armée possible au combat !", + "name": "L'hiver arrive", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:BuildTempleLevel20Quest", + "feature_flag:new_questlines_1:active", + "feature_flag:extended_world_features:active" + ], + "progress_events": [ + "building:lvlChange:farm" + ] + }, + "BuildLumberLevel25Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 25", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Le bois est toujours utile, surtout si vous voulez construire une grande flotte.", + "description_tooltip": null, + "short_description": "Le bois est toujours utile, surtout si vous voulez construire une grande flotte.", + "name": "Du bois pour vos navires", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel12", + "feature_flag:new_questlines_1:active", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildLumberLevel40Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la scierie au niveau 40", + "image_class": { + "type": "building", + "name": "lumber" + } + } + ], + "description": "Il reste quelques arbres sur votre île. Abattez-les pour récupérer du bois.", + "description_tooltip": null, + "short_description": "Il reste quelques arbres sur votre île. Abattez-les pour récupérer du bois.", + "name": "Le grand défrichement", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel25Quest", + "progressable:closed:BuildLumberLevel25Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:lumber" + ] + }, + "BuildIronerLevel25Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 25", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "L'argent est une ressource importante. C'est d'ailleurs la seule monnaie que les espions accepteront.", + "description_tooltip": null, + "short_description": "L'argent est une ressource importante. C'est d'ailleurs la seule monnaie que les espions accepteront.", + "name": "De l'argent pour les espions", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel12", + "feature_flag:new_questlines_1:active", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildIronerLevel40Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la mine d'argent au niveau 40", + "image_class": { + "type": "building", + "name": "ironer" + } + } + ], + "description": "Nous devrions continuer à creuser pour trouver davantage d'argent.", + "description_tooltip": null, + "short_description": "Nous devrions continuer à creuser pour trouver davantage d'argent.", + "name": "Des richesses incroyables", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel25Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:ironer" + ] + }, + "BuildStonerLevel25Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 25", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Chaque bâtiment a besoin de fondations. Développez votre carrière pour avoir assez de pierres.", + "description_tooltip": null, + "short_description": "Chaque bâtiment a besoin de fondations. Développez votre carrière pour avoir assez de pierres.", + "name": "Fondations", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel12", + "feature_flag:new_questlines_1:active", + "feature_flag:battlepoint_villages:active" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStonerLevel40Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez la carrière au niveau 40", + "image_class": { + "type": "building", + "name": "stoner" + } + } + ], + "description": "Nous avons besoin de plus de pierres pour construire une métropole.", + "description_tooltip": null, + "short_description": "Nous avons besoin de plus de pierres pour construire une métropole.", + "name": "Marbre pur", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel30Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:stoner" + ] + }, + "BuildStorageLevel25Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 25", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Certains bâtiments nécessitent beaucoup de ressources. Vous ne pourrez les construire que si votre entrepôt est assez grand pour stocker ces ressources.", + "description_tooltip": null, + "short_description": "Certains bâtiments nécessitent beaucoup de ressources et un entrepôt assez grand.", + "name": "Entrepôt", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel30Quest", + "progressable:closed:BuildIronerLevel25Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "BuildStorageLevel35Quest": { + "steps": [], + "questtype": "red", + "tasks": [ + { + "description": "Développez l'entrepôt au niveau 35", + "image_class": { + "type": "building", + "name": "storage" + } + } + ], + "description": "Si vous voulez construire tous les bâtiments, vous aurez besoin de grands entrepôts.", + "description_tooltip": null, + "short_description": "Si vous voulez construire tous les bâtiments, vous aurez besoin de grands entrepôts.", + "name": "Ressources à foison", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildLumberLevel40Quest", + "progressable:closed:BuildStonerLevel40Quest", + "progressable:closed:BuildIronerLevel40Quest", + "feature_flag:new_questlines_1:active", + "feature_flag:extended_world_features:active", + "town:points_changed" + ], + "progress_events": [ + "building:lvlChange:storage" + ] + }, + "BuildTempleLevel20Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le temple au niveau 20", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "Les divinités préfèrent les temples imposants. Plus le niveau de votre temple est élevé, plus elles vous donneront de faveurs.", + "description_tooltip": null, + "short_description": "Les divinités préfèrent les temples imposants. Plus le niveau de votre temple est élevé, plus elles vous donneront de faveurs.", + "name": "Un lieu sacré", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildBarracksLevel20Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "BuildTempleLevel30Quest": { + "steps": [], + "questtype": "blue", + "tasks": [ + { + "description": "Développez le temple au niveau 30", + "image_class": { + "type": "building", + "name": "temple" + } + } + ], + "description": "Vous aurez besoin de beaucoup de faveurs pour constituer une grande armée d'unités mythiques.", + "description_tooltip": null, + "short_description": "Vous aurez besoin de beaucoup de faveurs pour constituer une grande armée d'unités mythiques.", + "name": "La demeure des dieux", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandOffensiveMaximumQuest", + "feature_flag:new_questlines_1:active", + "feature_flag:extended_world_features:active" + ], + "progress_events": [ + "building:lvlChange:temple" + ] + }, + "BuildDocksLevel30Quest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Développez le port au niveau 30", + "image_class": { + "type": "building", + "name": "docks" + } + } + ], + "description": "Un port de haut niveau vous permet de construire des navires plus rapidement, mais nécessite aussi des gens pour l'exploiter. Développez votre port uniquement dans les villes où vous comptez construire beaucoup de navires.", + "description_tooltip": null, + "short_description": "Développez votre port uniquement dans les villes où vous comptez construire beaucoup de navires.", + "name": "Chantier naval", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandDefenseLargeQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:docks" + ] + }, + "BuildBarracksLevel20Quest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez la caserne au niveau 20", + "image_class": { + "type": "building", + "name": "barracks" + } + } + ], + "description": "Une caserne de haut niveau vous permet de recruter des unités plus rapidement, mais nécessite aussi des gens pour l'exploiter. Développez votre caserne uniquement dans les villes où vous comptez recruter beaucoup d'unités.", + "description_tooltip": null, + "short_description": "Développez votre caserne uniquement dans les villes où vous comptez recruter beaucoup d'unités.", + "name": "Recrutement", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel35Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:barracks" + ] + }, + "BuildBarracksLevel30Quest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez la caserne au niveau 30", + "image_class": { + "type": "building", + "name": "barracks" + } + } + ], + "description": "Développez votre caserne pour enrôler davantage de citoyens dans votre armée.", + "description_tooltip": null, + "short_description": "Développez votre caserne pour enrôler davantage de citoyens dans votre armée.", + "name": "Conscription", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandDefenseMediumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:barracks" + ] + }, + "BuildWallLevel15Quest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez le mur au niveau 15", + "image_class": { + "type": "building", + "name": "wall" + } + } + ], + "description": "Les remparts vous permet de vous défendre contre les unités terrestres. Construisez des remparts uniquement si vous pensez devoir défendre votre ville contre des unités terrestres.", + "description_tooltip": null, + "short_description": "Construisez des remparts uniquement si vous pensez devoir défendre votre ville contre des unités terrestres.", + "name": "Fortifications", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildStorageLevel35Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:wall" + ] + }, + "BuildWallLevel25Quest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Développez le mur au niveau 25", + "image_class": { + "type": "building", + "name": "wall" + } + } + ], + "description": "Votre ville sera quasiment imprenable grâce à ce mur. Pensez aussi à construire une tour et n'oubliez pas de placer des unités terrestres défensives dans votre ville.", + "description_tooltip": null, + "short_description": "Votre ville sera quasiment imprenable grâce à ce mur. Pensez aussi à construire une tour.", + "name": "Imprenable", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandDefenseLargeQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "building:lvlChange:wall" + ] + }, + "BuildAcademyLevel34Quest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Développez l'académie au niveau 34", + "image_class": { + "type": "building", + "name": "academy" + } + } + ], + "description": "L'académie débloque de puissantes technologies lorsqu'elle atteint le niveau 34. Pensez à y jeter un œil.", + "description_tooltip": null, + "short_description": "L'académie débloque de puissantes technologies lorsqu'elle atteint le niveau 34. Pensez à y jeter un œil.", + "name": "Supériorité technologique", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Développez vos bâtiments", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandOffensiveLargeQuest", + "feature_flag:new_questlines_1:active", + "feature_flag:extended_world_features:active" + ], + "progress_events": [ + "building:lvlChange:academy" + ] + }, + "RecruitLandDefenseMediumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 250 combattants à l'épée, 175 archers, 200 hoplites et 40 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_def" + } + }, + { + "description": "Rechercher Couchettes", + "image_class": { + "type": "research", + "name": "berth" + } + } + ], + "description": "Pensez à spécialiser vos villes. Une grande armée concentrée sur une tâche unique est toujours plus efficace que plusieurs petites armées. Les combattants à l'épée, les archers et les hoplites renforcent votre défense. Vous aurez aussi besoin de navires de transport rapides.", + "description_tooltip": null, + "short_description": "Une grande armée concentrée sur une tâche unique est toujours plus efficace que plusieurs petites armées.", + "name": "Gardiens", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel45Quest", + "progressable:closed:BuildWallLevel15Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease", + "research:completed" + ] + }, + "RecruitLandDefenseLargeQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 500 combattants à l'épée, 350 archers, 400 hoplites et 80 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_def" + } + } + ], + "description": "Mélangez les différentes unités défensives pour empêcher l'ennemi de trouver un point faible dans votre défense.", + "description_tooltip": null, + "short_description": "Mélangez les différentes unités défensives pour empêcher l'ennemi de trouver un point faible dans votre défense.", + "name": "Armée défensive", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandOffensiveLargeQuest", + "progressable:closed:BuildBarracksLevel30Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitLandDefenseMaximumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 800 combattants à l'épée, 550 archers, 650 hoplites et 125 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_def" + } + } + ], + "description": "Votre ennemi aura besoin de plusieurs vagues pour venir à bout d'une armée dont la défense est maximale. Ajoutez-y des remparts pour encore plus d'efficacité.", + "description_tooltip": null, + "short_description": "Votre ennemi aura besoin de plusieurs vagues pour venir à bout d'une armée dont la défense est maximale.", + "name": "Mur de boucliers", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandOffensiveMaximumQuest", + "progressable:closed:BuildWallLevel25Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitLandOffensiveMediumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 200 frondeurs, 200 hoplites, 75 cavaliers et 40 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_off" + } + }, + { + "description": "Rechercher Couchettes", + "image_class": { + "type": "research", + "name": "berth" + } + } + ], + "description": "Pensez à spécialiser vos villes. Une grande armée concentrée sur une tâche unique est toujours plus efficace que plusieurs petites armées. Les frondeurs, les hoplites et les cavaliers constituent d'excellentes forces d'attaque. Vous aurez aussi besoin de navires de transport rapides.", + "description_tooltip": null, + "short_description": "Une grande armée concentrée sur une tâche unique est toujours plus efficace que plusieurs petites armées.", + "name": "À l'assaut", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildFarmLevel45Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease", + "research:completed" + ] + }, + "RecruitLandOffensiveLargeQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 400 frondeurs, 400 hoplites, 150 cavaliers et 80 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_off" + } + } + ], + "description": "Mélangez les différentes unités offensives pour combattre tous les types de défense.", + "description_tooltip": null, + "short_description": "Mélangez les différentes unités offensives pour combattre tous les types de défense.", + "name": "Armée offensive", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:RecruitLandOffensiveMediumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitLandOffensiveMaximumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 650 frondeurs, 600 hoplites, 250 cavaliers et 125 navires de transport rapides dans une ville.", + "image_class": { + "type": "common", + "name": "land_off" + } + } + ], + "description": "L'assaillant ne peut attaquer que depuis une ville, tandis que le défenseur peut appeler des unités depuis plusieurs villes. Par conséquent, il est important de construire des unités offensives dans la ville à partir de laquelle vous comptez attaquer vos ennemis.", + "description_tooltip": null, + "short_description": "L'assaillant ne peut attaquer que depuis une ville, tandis que le défenseur peut appeler des unités depuis plusieurs villes.", + "name": "Maraudeurs", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:BuildAcademyLevel34Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipDefenseMediumQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 100 birèmes dans une ville.", + "image_class": { + "type": "unit", + "name": "bireme" + } + } + ], + "description": "Si vous souhaitez spécialiser une ville dans la défense navale, oubliez les unités terrestres. Seule une flotte de birèmes sera efficace.", + "description_tooltip": null, + "short_description": "Si vous souhaitez spécialiser une ville dans la défense navale, oubliez les unités terrestres.", + "name": "Défense navale", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:BuildDocksLevel30Quest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipDefenseLargeQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 200 birèmes dans une ville.", + "image_class": { + "type": "unit", + "name": "bireme" + } + } + ], + "description": "Si l'ennemi ne parvient pas à percer votre défense navale, il ne pourra pas atteindre la terre ferme et attaquer votre ville à l'aide de ses unités terrestres.", + "description_tooltip": null, + "short_description": "Si l'ennemi ne parvient pas à percer votre défense navale, il ne pourra pas attaquer votre ville à l'aide de ses unités terrestres.", + "name": "Flotte défensive", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandDefenseMaximumQuest", + "progressable:closed:RecruitShipOffensiveMediumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipDefenseMaximumQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 325 birèmes dans une ville.", + "image_class": { + "type": "unit", + "name": "bireme" + } + } + ], + "description": "Une armée de birèmes ne pourra être vaincue que par un grand nombre de bateaux-feux ou de trières.", + "description_tooltip": null, + "short_description": "Une armée de birèmes ne pourra être vaincue que par un grand nombre de bateaux-feux ou de trières.", + "name": "Un havre de paix", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitFlyerLargeQuest", + "progressable:closed:RecruitShipOffensiveLargeQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipOffensiveMediumQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 65 bateaux-feux dans une ville.", + "image_class": { + "type": "unit", + "name": "attack_ship" + } + } + ], + "description": "Si vous souhaitez spécialiser une ville dans les navires d'attaque, oubliez les unités terrestres. Une flotte de bateaux-feux sera beaucoup plus efficace.", + "description_tooltip": null, + "short_description": "Si vous souhaitez spécialiser une ville dans les navires d'attaque, oubliez les unités terrestres.", + "name": "Navires d'attaque", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitShipDefenseMediumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipOffensiveLargeQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 170 bateaux-feux dans une ville.", + "image_class": { + "type": "unit", + "name": "attack_ship" + } + } + ], + "description": "Si vous ne parvenez pas à percer la défense navale ennemie, vous ne pourrez pas atteindre la terre ferme et attaquer sa ville à l'aide de vos unités terrestres.", + "description_tooltip": null, + "short_description": "Si vous ne parvenez pas à percer la défense navale ennemie, vous ne pourrez pas attaquer sa ville à l'aide de vos unités terrestres.", + "name": "Flotte offensive", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitShipDefenseLargeQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitShipOffensiveMaximumQuest": { + "steps": [], + "questtype": "green", + "tasks": [ + { + "description": "Possédez une flotte de 260 bateaux-feux dans une ville.", + "image_class": { + "type": "unit", + "name": "attack_ship" + } + } + ], + "description": "L'assaillant ne peut attaquer que depuis une ville, tandis que le défenseur peut appeler des unités depuis plusieurs villes. Par conséquent, il est important de construire des navires offensifs dans la ville à partir de laquelle vous comptez attaquer les ports ennemis.", + "description_tooltip": null, + "short_description": "L'assaillant ne peut attaquer que depuis une ville, tandis que le défenseur peut appeler des unités depuis plusieurs villes.", + "name": "Terreur des mers", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitShipDefenseMaximumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitFlyerMediumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 60 harpies dans une ville.", + "image_class": { + "type": "unit", + "name": "harpy" + } + } + ], + "description": "Les unités mythiques volantes sont des armes puissantes. Vous n'avez pas besoin de les amener sur le champ de bataille à l'aide des navires de transport. Par ailleurs, elles ignorent les navires ennemis pour attaquer la ville directement.", + "description_tooltip": null, + "short_description": "Les unités mythiques volantes sont des armes puissantes. Vous n'avez pas besoin de les amener sur le champ de bataille à l'aide des navires de transport.", + "name": "Unités aériennes", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "progressable:closed:RecruitLandDefenseMaximumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitFlyerLargeQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 120 harpies dans une ville.", + "image_class": { + "type": "unit", + "name": "harpy" + } + } + ], + "description": "Une flotte d'unités aériennes est l'arme idéale pour piller les villes ennemies situées sur les autres îles.", + "description_tooltip": null, + "short_description": "Une flotte d'unités aériennes est l'arme idéale pour piller les villes ennemies situées sur les autres îles.", + "name": "Flotte volante", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:BuildTempleLevel30Quest", + "progressable:closed:RecruitFlyerMediumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "RecruitFlyerMaximumQuest": { + "steps": [], + "questtype": "yellow", + "tasks": [ + { + "description": "Possédez une armée de 185 harpies dans une ville.", + "image_class": { + "type": "unit", + "name": "harpy" + } + } + ], + "description": "Un essaim d'unités aériennes est une force d'intervention à la fois rapide et puissante, parfaite pour de nombreuses missions spéciales.", + "description_tooltip": null, + "short_description": "Un essaim d'unités aériennes est une force d'intervention rapide et puissante.", + "name": "Essaim volant", + "rewards": [ + { + "type": "gold", + "data": { + "amount": 5 + }, + "stashable": false + } + ], + "questline": "Spécialisation de l'armée", + "quest_icon_type": null, + "auto_accept": true, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "quest", + "start_events": [ + "town:points_changed", + "progressable:closed:RecruitFlyerLargeQuest", + "progressable:closed:RecruitShipOffensiveMaximumQuest", + "feature_flag:new_questlines_1:active" + ], + "progress_events": [ + "units:numberIncrease" + ] + }, + "AllJustAnExploitGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Développer la carrière", + "description_tooltip": "Investissez des ressources pour développer la carrière du village.", + "short_description": "Développer la carrière", + "name": "Une pure exploitation", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "stone", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "All just an exploit", + "quest_icon_type": "AllJustAnExploit", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "AllJustAnExploitEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Appeler les guerriers", + "description_tooltip": "Exigez leurs meilleurs guerriers.", + "short_description": "Appeler les guerriers", + "name": "Une pure exploitation", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "All just an exploit", + "quest_icon_type": "AllJustAnExploit", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "CampOfTheDesperateGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Sauver les civils", + "description_tooltip": "Éliminez rapidement les soldats et aidez les civils.", + "short_description": "Sauver les civils", + "name": "Le camp des sans espoir", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_unit_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_unit_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "Camp of the desperate", + "quest_icon_type": "CampOfTheDesperate", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "wait_time" + }, + "CampOfTheDesperateEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Sauver les soldats", + "description_tooltip": "Venez en aide aux soldats.", + "short_description": "Sauver les soldats", + "name": "Le camp des sans espoir", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Camp of the desperate", + "quest_icon_type": "CampOfTheDesperate", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "ChildOfTheGodsGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Aider le couple", + "description_tooltip": "Offrez votre aide et votre confiance à la famille, selon le plan des dieux.", + "short_description": "Aider le couple", + "name": "L'enfant des dieux", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Child of the gods", + "quest_icon_type": "ChildOfTheGods", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "ChildOfTheGodsEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Élever l'enfant", + "description_tooltip": "Enlevez l'enfant et regardez-le grandir au sein de votre palais.", + "short_description": "Élever l'enfant", + "name": "L'enfant des dieux", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_attack_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_attack_boost", + "configuration": { + "percent": 10, + "lifetime": 43200 + } + } + ], + "questline": "Child of the gods", + "quest_icon_type": "ChildOfTheGods", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "TheDestroyedShrineGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Reconstruire le sanctuaire", + "description_tooltip": "Faites un don aux prêtres indignés afin qu'ils puissent reconstruire le sanctuaire.", + "short_description": "Reconstruire le sanctuaire", + "name": "Le sanctuaire profané", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_building_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_building_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "The destroyed shrine", + "quest_icon_type": "TheDestroyedShrine", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "TheDestroyedShrineEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Exécuter les coupables", + "description_tooltip": "Trouvez les coupables et faites-leur réparer les dégâts avant qu'ils ne soient exécutés.", + "short_description": "Exécuter les coupables", + "name": "Le sanctuaire profané", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_unit_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_unit_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "The destroyed shrine", + "quest_icon_type": "TheDestroyedShrine", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "TheDesperateVillageEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "S'allier avec les bandits", + "description_tooltip": "Autorisez les bandits à attaquer le village et faites appel à leurs services en retour.", + "short_description": "S'allier avec les bandits", + "name": "Le village en proie au désespoir", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "The desperate village", + "quest_icon_type": "TheDesperateVillage", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "wait_time" + }, + "TheDesperateVillageGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Envoyer des troupes", + "description_tooltip": "Dépêchez-vous d'aider le village : vous recevrez des ressources en remerciement.", + "short_description": "Envoyer des troupes", + "name": "Le village en proie au désespoir", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "wood", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "The desperate village", + "quest_icon_type": "TheDesperateVillage", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "good", + "challenge_type": "collect_units" + }, + "TheLonePilgrimEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Prendre la bannière", + "description_tooltip": "Tuez le pèlerin et prenez la bannière en guise de butin.", + "short_description": "Prendre la bannière", + "name": "Le pèlerin solitaire", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_attack_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_attack_boost", + "configuration": { + "percent": 10, + "lifetime": 43200 + } + } + ], + "questline": "The lone pilgrim", + "quest_icon_type": "TheLonePilgrim", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "attack:completed", + "island_quest:attack:commencing" + ], + "side": "evil", + "challenge_type": "attack_npc" + }, + "TheLonePilgrimGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Laissez-le passer.", + "description_tooltip": "Laissez-le passer.", + "short_description": "Laissez-le passer.", + "name": "Le pèlerin solitaire", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "The lone pilgrim", + "quest_icon_type": "TheLonePilgrim", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "wait_time" + }, + "CaravanWithoutProtectionEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Prendre les chevaux", + "description_tooltip": "Tuez le leader de la caravane et utilisez ses chevaux et ses marchandises pour recruter des cavaliers.", + "short_description": "Prendre les chevaux", + "name": "Caravane sans défense", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "rider", + "amount": 2, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Caravan without protection", + "quest_icon_type": "CaravanWithoutProtection", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "CaravanWithoutProtectionGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Envoyer une escorte", + "description_tooltip": "Envoyez des troupes pour former l'escorte demandée.", + "short_description": "Envoyer une escorte", + "name": "Caravane sans défense", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "iron", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Caravan without protection", + "quest_icon_type": "CaravanWithoutProtection", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "good", + "challenge_type": "collect_units" + }, + "TheStrandedCaptainEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Traquer la sorcière", + "description_tooltip": "Traquez la sorcière et faites-la exécuter.", + "short_description": "Traquer la sorcière", + "name": "Le capitaine échoué", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_movement_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_movement_boost", + "configuration": { + "percent": 30, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "The stranded captain", + "quest_icon_type": "TheStrandedCaptain", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "TheStrandedCaptainGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Piller l'épave", + "description_tooltip": "Laissez le capitaine et pillez l'épave.", + "short_description": "Piller l'épave", + "name": "Le capitaine échoué", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "iron", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "The stranded captain", + "quest_icon_type": "TheStrandedCaptain", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "wait_time" + }, + "TheTournamentOfTheChariotsEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Démontrer le pouvoir", + "description_tooltip": "Organisez une parade militaire pour impressionner les auriges.", + "short_description": "Démontrer le pouvoir", + "name": "Le tournoi de chars", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "amount": 1, + "type": "chariot", + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "The tournament of the chariots", + "quest_icon_type": "TheTournamentOfTheChariots", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "TheTournamentOfTheChariotsGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Sponsoriser le tournoi", + "description_tooltip": "Financez le prochain tournoi et profitez de la gratitude de votre peuple.", + "short_description": "Sponsoriser le tournoi", + "name": "Le tournoi de chars", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_building_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_building_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "The tournament of the chariots", + "quest_icon_type": "TheTournamentOfTheChariots", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "RefugeesOrPreyEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Combattre les rebelles", + "description_tooltip": "Attaquez les réfugiés et récupérez les troupes.", + "short_description": "Combattre les rebelles", + "name": "Renégats !", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "amount": 6, + "type": "archer", + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Refugees or prey", + "quest_icon_type": "RefugeesOrPrey", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "attack:completed", + "island_quest:attack:commencing" + ], + "side": "evil", + "challenge_type": "attack_npc" + }, + "RefugeesOrPreyGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Accepter les pièces d'argent", + "description_tooltip": "Laissez-les partir.", + "short_description": "Accepter les pièces d'argent", + "name": "Renégats !", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "iron", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Refugees or prey", + "quest_icon_type": "RefugeesOrPrey", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "HeroOfThePopulaceEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "L'exécuter", + "description_tooltip": "Faites exécuter le coupable et placez son cadavre sur une place pour qu'il serve d'exemple.", + "short_description": "L'exécuter", + "name": "Le héros du peuple", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_movement_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_movement_boost", + "configuration": { + "percent": 30, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Hero of the populace", + "quest_icon_type": "HeroOfThePopulace", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "HeroOfThePopulaceGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "L'acquitter", + "description_tooltip": "Croyez-le et élevez-le au rang de héros pour remonter le moral du peuple.", + "short_description": "L'acquitter", + "name": "Le héros du peuple", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_defense_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_defense_boost", + "configuration": { + "percent": 5, + "lifetime": 43200 + } + } + ], + "questline": "Hero of the populace", + "quest_icon_type": "HeroOfThePopulace", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "CelebrationsOfARulerEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "L'appel de la fête", + "description_tooltip": "Mettez un terme au festival et concentrez-vous sur l'ennemi.", + "short_description": "L'appel de la fête", + "name": "La célébration du souverain", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_attack_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_attack_boost", + "configuration": { + "percent": 10, + "lifetime": 43200 + } + } + ], + "questline": "Celebrations of a ruler", + "quest_icon_type": "CelebrationsOfARuler", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "CelebrationsOfARulerGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Ignorer les rumeurs", + "description_tooltip": "Maintenez le festival et subissez les conséquences.", + "short_description": "Ignorer les rumeurs", + "name": "La célébration du souverain", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Celebrations of a ruler", + "quest_icon_type": "CelebrationsOfARuler", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "IntrigueOfMerchantsEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Aider le marchand d'armes", + "description_tooltip": "Aidez le marchand d'armes.", + "short_description": "Aider le marchand d'armes", + "name": "Le complot des marchands", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Intrigue of merchants", + "quest_icon_type": "IntrigueOfMerchants", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "IntrigueOfMerchantsGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Aider le frappeur de pièces", + "description_tooltip": "Aidez le fabricant de pièces.", + "short_description": "Aider le frappeur de pièces", + "name": "Le complot des marchands", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "iron", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Intrigue of merchants", + "quest_icon_type": "IntrigueOfMerchants", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "TheBrothelEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Construire une taverne", + "description_tooltip": "Commencez la construction d'une taverne.", + "short_description": "Construire une taverne", + "name": "La taverne", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "rider", + "amount": 2, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "The brothel", + "quest_icon_type": "TheBrothel", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "TheBrothelGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Embellir les jardins de la ville", + "description_tooltip": "Améliorez les jardins de la ville.", + "short_description": "Embellir les jardins de la ville", + "name": "La taverne", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "The brothel", + "quest_icon_type": "TheBrothel", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "TheEpidemicPlagueEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Brûler les corps", + "description_tooltip": "Brûlez tous les corps.", + "short_description": "Brûler les corps", + "name": "La peste", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_building_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_building_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "The epidemic plague", + "quest_icon_type": "TheEpidemicPlague", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "evil", + "challenge_type": "spend_resources" + }, + "TheEpidemicPlagueGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Enterrer les corps", + "description_tooltip": "Accordez du temps à votre peuple pour les enterrements.", + "short_description": "Enterrer les corps", + "name": "La peste", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "The epidemic plague", + "quest_icon_type": "TheEpidemicPlague", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "TearOffThePastEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Rénover les casernes", + "description_tooltip": "Rénovez la caserne et continuez d'entraîner de nouveaux guerriers.", + "short_description": "Rénover les casernes", + "name": "Rupture avec le passé", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Tear off the past", + "quest_icon_type": "TearOffThePast", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "evil", + "challenge_type": "spend_resources" + }, + "TearOffThePastGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Construire un sanctuaire", + "description_tooltip": "Exaucez le souhait de votre peuple et remplacez la caserne par un sanctuaire.", + "short_description": "Construire un sanctuaire", + "name": "Rupture avec le passé", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Tear off the past", + "quest_icon_type": "TearOffThePast", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "CrusadeEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Attaquer les infidèles", + "description_tooltip": "Traquez les hérétiques et faites-les exécuter.", + "short_description": "Attaquer les infidèles", + "name": "Croisade", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Crusade", + "quest_icon_type": "Crusade", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "attack:completed", + "island_quest:attack:commencing" + ], + "side": "evil", + "challenge_type": "attack_npc" + }, + "CrusadeGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Bannir les infidèles", + "description_tooltip": "Épargnez les hérétiques et exilez-les de l'île.", + "short_description": "Bannir les infidèles", + "name": "Croisade", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_defense_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_defense_boost", + "configuration": { + "percent": 5, + "lifetime": 43200 + } + } + ], + "questline": "Crusade", + "quest_icon_type": "Crusade", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "wait_time" + }, + "HolyHauntedForestEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Renvoyer les soldats", + "description_tooltip": "Retirez les troupes surveillant actuellement le village de la forêt.", + "short_description": "Renvoyer les soldats", + "name": "La forêt maudite sacrée", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "unit_training_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "unit_training_boost", + "configuration": { + "type": "rider", + "amount": 2, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "Holy haunted forest", + "quest_icon_type": "HolyHauntedForest", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "HolyHauntedForestGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Se débarrasser des dryades", + "description_tooltip": "Trouvez et détruisez les dryades de la forêt.", + "short_description": "Se débarrasser des dryades", + "name": "La forêt maudite sacrée", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "wood", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Holy haunted forest", + "quest_icon_type": "HolyHauntedForest", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "good", + "challenge_type": "collect_units" + }, + "QuestionOfMathematicsEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Rénover la résidence", + "description_tooltip": "Impressionnez le peuple en améliorant votre palais.", + "short_description": "Rénover la résidence", + "name": "Problème de maths", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "stone", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "Question of mathematics", + "quest_icon_type": "QuestionOfMathematics", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "evil", + "challenge_type": "spend_resources" + }, + "QuestionOfMathematicsGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Renforcer les remparts", + "description_tooltip": "Donnez au mathématicien les ressources nécessaires pour améliorer les structures défensives.", + "short_description": "Renforcer les remparts", + "name": "Problème de maths", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_defense_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_defense_boost", + "configuration": { + "percent": 5, + "lifetime": 43200 + } + } + ], + "questline": "Question of mathematics", + "quest_icon_type": "QuestionOfMathematics", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "good", + "challenge_type": "bear_effect" + }, + "RiddanceOfThePoorEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "destroy_attacker" + } + } + ], + "description": "Raser les quartiers pauvres", + "description_tooltip": "Rasez les quartiers pauvres et construisez un nouvel aqueduc.", + "short_description": "Raser les quartiers pauvres", + "name": "Exil du pauvre", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_building_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_building_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "Riddance of the poor", + "quest_icon_type": "RiddanceOfThePoor", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "ghost_attack:completed" + ], + "side": "evil", + "challenge_type": "provoke_attack" + }, + "RiddanceOfThePoorGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Réformer les quartiers pauvres", + "description_tooltip": "Investissez pour améliorer les quartiers pauvres", + "short_description": "Réformer les quartiers pauvres", + "name": "Exil du pauvre", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_unit_order_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_unit_order_boost", + "configuration": { + "percent": 25, + "lifetime": 3600, + "level": 6 + } + } + ], + "questline": "Riddance of the poor", + "quest_icon_type": "RiddanceOfThePoor", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "good", + "challenge_type": "spend_resources" + }, + "ThreatFromOutsideEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Attaquer les forces ennemies", + "description_tooltip": "Attaquez la tribu pour détourner la menace.", + "short_description": "Attaquer les forces ennemies", + "name": "Une menace venant de l'extérieur", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_defense_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_defense_boost", + "configuration": { + "percent": 5, + "lifetime": 43200 + } + } + ], + "questline": "Threat from outside", + "quest_icon_type": "ThreatFromOutside", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "attack:completed", + "island_quest:attack:commencing" + ], + "side": "evil", + "challenge_type": "attack_npc" + }, + "ThreatFromOutsideGoodIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "destroy_attacker" + } + } + ], + "description": "Se cacher derrière les remparts", + "description_tooltip": "Laissez la tribu périr dans l'ombre des remparts de la ville.", + "short_description": "Se cacher derrière les remparts", + "name": "Une menace venant de l'extérieur", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_wisdom", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "rare_attack_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "rare_attack_boost", + "configuration": { + "percent": 10, + "lifetime": 43200 + } + } + ], + "questline": "Threat from outside", + "quest_icon_type": "ThreatFromOutside", + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "ghost_attack:completed" + ], + "side": "good", + "challenge_type": "provoke_attack" + }, + "LeonidasPleaEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "wait_time" + } + } + ], + "description": "Encouragez les villages de paysans à travailler davantage et accordez votre soutien à Léonidas.", + "description_tooltip": null, + "short_description": "Encouragez les villages de paysans à travailler davantage et accordez votre soutien à Léonidas.", + "name": "La requête de Léonidas", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 2, + "level": 0 + } + } + ], + "questline": "leonidas", + "quest_icon_type": null, + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": null, + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "island_quests:wait" + ], + "side": "evil", + "challenge_type": "bear_effect" + }, + "ReinforcementOfSpartaEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [], + "description": "Envoyez les ressources nécessaires aux villages de Sparte.", + "description_tooltip": null, + "short_description": "Envoyez les ressources nécessaires aux villages de Sparte.", + "name": "Renforcement de Sparte", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "favor_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "favor_boost", + "configuration": { + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "leonidas", + "quest_icon_type": null, + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": "show_window_self", + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [], + "side": "evil", + "challenge_type": "spend_resources" + }, + "BuildingTheDefenseLineEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "support_town" + } + } + ], + "description": "Envoyez des troupes dans les villages de Sparte.", + "description_tooltip": null, + "short_description": "Envoyez des troupes dans les villages de Sparte.", + "name": "Organiser la défense", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "resource_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "resource_boost", + "configuration": { + "type": "iron", + "percent": 50, + "lifetime": 21600 + } + } + ], + "questline": "leonidas", + "quest_icon_type": null, + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": "show_window_self", + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "town:support:successful", + "town:support:send_back", + "town:support:send_back_part" + ], + "side": "evil", + "challenge_type": "collect_units" + }, + "FirstWaveEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "win_attack_on_enemy_city" + } + } + ], + "description": "Attaquez la première vague de Perses.", + "description_tooltip": null, + "short_description": "Attaquez la première vague de Perses.", + "name": "Première vague", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "defense_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "defense_boost", + "configuration": { + "percent": 5, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "leonidas", + "quest_icon_type": null, + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": "show_window_self", + "clearViewOnAccept": false, + "clearViewOnReward": false, + "auto_reward": false, + "or_conditions": false, + "can_abort": false, + "type": "island_quest", + "start_events": [], + "progress_events": [ + "attack:completed", + "island_quest:attack:commencing" + ], + "side": "evil", + "challenge_type": "attack_npc" + }, + "DistractionEvilIslandQuest": { + "steps": [], + "questtype": null, + "tasks": [ + { + "description": "", + "image_class": { + "type": "common", + "name": "destroy_attacker" + } + } + ], + "description": "Attirez la deuxième vague de Perses vers la ville.", + "description_tooltip": null, + "short_description": "Attirez la deuxième vague de Perses vers la ville.", + "name": "Diversion", + "rewards": [ + { + "type": "power", + "data": { + "instant_currency": 1 + }, + "challenge_factor": 0, + "stashable": false, + "power_id": "instant_currency", + "configuration": { + "type": "coins_of_war", + "amount": 0, + "level": 0 + } + }, + { + "type": "power", + "data": { + "attack_boost": 1 + }, + "challenge_factor": 0, + "stashable": true, + "power_id": "attack_boost", + "configuration": { + "percent": 10, + "lifetime": 3600, + "cf_on": "lifetime" + } + } + ], + "questline": "leonidas", + "quest_icon_type": null, + "auto_accept": false, + "show_introduction_steps": false, + "force_show_steps": true, + "hide_icon_if_not_accepted": false, + "accept_on_close": false, + "show_window": "show_window_self", + "clearViewOnAccept": false, + 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"type": "unit_4", + "name": "Cavaliers de Sparte", + "fight_value": 16, + "bonus1": "unit_2", + "bonus2": null, + "base_costs": 75, + "default_amount": 0, + "drop_chance": 15 + }, + "4": { + "type": "unit_5", + "name": "Hoplites de Sparte", + "fight_value": 20, + "bonus1": "unit_1", + "bonus2": "unit_3", + "base_costs": 115, + "default_amount": 0, + "drop_chance": 10 + } + }, + "campaignStages": { + "1": { + "id": 1, + "name": "Fils de Sparte", + "previous_stage_ids": {}, + "unit_capacity": 150, + "units": { + "unit_1": 50 + }, + "reward": { + "type": "rare_building_order_boost", + "subtype": "default", + "level": 6 + }, + "story_id": 1 + }, + "2": { + "id": 2, + "name": "Les corps noyés d'Achaïe", + "previous_stage_ids": { + "0": 1 + }, + "unit_capacity": 500, + "units": { + "unit_2": 150, + "unit_4": 150 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "archer", + "level": 4 + }, + "story_id": null + }, + "3": { + "id": 3, + "name": "La compagnie des pâles frondeurs", + "previous_stage_ids": { + "0": 2 + }, + "unit_capacity": 200, + "units": { + "unit_3": 150 + }, + "reward": { + "type": "unit_movement_boost", + "subtype": "default", + "level": 6 + }, + "story_id": 2 + }, + "4": { + "id": 4, + "name": "Les guerriers déchus de Phlionte", + "previous_stage_ids": { + "0": 3 + }, + "unit_capacity": 600, + "units": { + "unit_5": 250 + }, + "reward": { + "type": "wedding_of_the_aristocrats", + "subtype": "default", + "level": 4 + }, + "story_id": null + }, + "5": { + "id": 5, + "name": "La rivière corrompue", + "previous_stage_ids": { + "0": 4 + }, + "unit_capacity": 1000, + "units": { + "unit_1": 300, + "unit_2": 100, + "unit_3": 400, + "unit_4": 80 + }, + "reward": { + "type": "rare_attack_boost", + "subtype": "default", + "level": 0 + }, + "story_id": null + }, + "6": { + "id": 6, + "name": "L'invasion de Mycènes", + "previous_stage_ids": { + "0": 5 + }, + "unit_capacity": 400, + "units": { + "unit_2": 500, + "unit_5": 50 + }, + "reward": { + "type": "rare_favor_boost", + "subtype": "default", + "level": 6 + }, + "story_id": 3 + }, + "7": { + "id": 7, + "name": "Le soulèvement des victimes des harpies", + "previous_stage_ids": { + "0": 6 + }, + "unit_capacity": 10000, + "units": { + "unit_3": 10000, + "unit_5": 8000 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "griffin", + "level": 2 + }, + "story_id": 4 + }, + "8": { + "id": 8, + "name": "La bataille d'Oricos", + "previous_stage_ids": { + "0": 6 + }, + "unit_capacity": 2000, + "units": { + "unit_3": 200, + "unit_4": 10, + "unit_5": 1000 + }, + "reward": { + "type": "longterm_resource_boost", + "subtype": "iron", + "level": 1 + }, + "story_id": null + }, + "9": { + "id": 9, + "name": "Le convoi des morts-vivants", + "previous_stage_ids": { + "0": 8 + }, + "unit_capacity": 1200, + "units": { + "unit_1": 500, + "unit_2": 500, + "unit_4": 200 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "slinger", + "level": 4 + }, + "story_id": null + }, + "10": { + "id": 10, + "name": "Le bataillon de cavaliers maudit", + "previous_stage_ids": { + "0": 9 + }, + "unit_capacity": 750, + "units": { + "unit_4": 600 + }, + "reward": { + "type": "help_of_the_nereids", + "subtype": "default", + "level": 0 + }, + "story_id": null + }, + "11": { + "id": 11, + "name": "Les troupes oubliées d'Arcadie", + "previous_stage_ids": { + "0": 10 + }, + "unit_capacity": 3000, + "units": { + "unit_3": 1000, + "unit_5": 500 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "rider", + "level": 2 + }, + "story_id": null + }, + "12": { + "id": 12, + "name": "La nécropole de Mégalopolis", + "previous_stage_ids": { + "0": 11 + }, + "unit_capacity": 3500, + "units": { + "unit_1": 1500, + "unit_2": 1000, + "unit_3": 400 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "harpy", + "level": 2 + }, + "story_id": 5 + }, + "13": { + "id": 13, + "name": "La forteresse des âmes perdues", + "previous_stage_ids": { + "0": 12 + }, + "unit_capacity": 8000, + "units": { + "unit_3": 2000, + "unit_5": 4000 + }, + "reward": { + "type": "instant_currency", + "subtype": "coins_of_both", + "level": 5 + }, + "story_id": null + }, + "14": { + "id": 14, + "name": "La bataille du village de Legopris", + "previous_stage_ids": { + "0": 13 + }, + "unit_capacity": 7500, + "units": { + "unit_3": 6000 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "trireme", + "level": 2 + }, + "story_id": null + }, + "15": { + "id": 15, + "name": "Les sinistres légions d'Hadès", + "previous_stage_ids": { + "0": 14 + }, + "unit_capacity": 21000, + "units": { + "unit_2": 17500, + "unit_5": 7650 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "attack_ship", + "level": 3 + }, + "story_id": null + }, + "16": { + "id": 16, + "name": "La cité déchue", + "previous_stage_ids": { + "0": 15, + "1": 20 + }, + "unit_capacity": 4500, + "units": { + "unit_2": 5100, + "unit_4": 2600, + "unit_5": 3750 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "small_transporter", + "level": 5 + }, + "story_id": 6 + }, + "17": { + "id": 17, + "name": "Redoutables pillards", + "previous_stage_ids": { + "0": 12 + }, + "unit_capacity": 1000, + "units": { + "unit_2": 800, + "unit_4": 400, + "unit_5": 100 + }, + "reward": { + "type": "longterm_resource_boost", + "subtype": "iron", + "level": 2 + }, + "story_id": null + }, + "18": { + "id": 18, + "name": "La garnison perdue de Cythère", + "previous_stage_ids": { + "0": 17 + }, + "unit_capacity": 2000, + "units": { + "unit_1": 2150, + "unit_5": 500 + }, + "reward": { + "type": "longterm_resource_boost", + "subtype": "wood", + "level": 2 + }, + "story_id": null + }, + "19": { + "id": 19, + "name": "Les pâles gardiens de Naxos", + "previous_stage_ids": { + "0": 18 + }, + "unit_capacity": 6000, + "units": { + "unit_1": 4600, + "unit_2": 900 + }, + "reward": { + "type": "longterm_resource_boost", + "subtype": "stone", + "level": 2 + }, + "story_id": null + }, + "20": { + "id": 20, + "name": "La ville de Mégare en flammes", + "previous_stage_ids": { + "0": 19 + }, + "unit_capacity": 10000, + "units": { + "unit_1": 2000, + "unit_2": 1900, + "unit_4": 900 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "bireme", + "level": 4 + }, + "story_id": null + }, + "21": { + "id": 21, + "name": "Le port du Pirée", + "previous_stage_ids": { + "0": 12, + "1": 16 + }, + "unit_capacity": 20000, + "units": { + "unit_1": 3050, + "unit_2": 3500, + "unit_3": 1550, + "unit_4": 1100, + "unit_5": 2450 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "attack_ship", + "level": 4 + }, + "story_id": 7 + }, + "22": { + "id": 22, + "name": "La phalange des morts-vivants", + "previous_stage_ids": { + "0": 21 + }, + "unit_capacity": 10000, + "units": { + "unit_5": 7000 + }, + "reward": { + "type": "summoning_of_the_nereids", + "subtype": "default", + "level": 5 + }, + "story_id": null + }, + "23": { + "id": 23, + "name": "Les gorges d'Hadès", + "previous_stage_ids": { + "0": 22 + }, + "unit_capacity": 9000, + "units": { + "unit_3": 750, + "unit_4": 6700 + }, + "reward": { + "type": "longterm_resource_boost", + "subtype": "all", + "level": 3 + }, + "story_id": null + }, + "24": { + "id": 24, + "name": "Les soldats noyés de Salamine", + "previous_stage_ids": { + "0": 23 + }, + "unit_capacity": 13000, + "units": { + "unit_1": 6200, + "unit_2": 3450 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "fury", + "level": 5 + }, + "story_id": null + }, + "25": { + "id": 25, + "name": "Le récif de l'horreur", + "previous_stage_ids": { + "0": 21, + "1": 24 + }, + "unit_capacity": 9500, + "units": { + "unit_1": 12000 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "archer", + "level": 7 + }, + "story_id": 8 + }, + "26": { + "id": 26, + "name": "La vallée perdue", + "previous_stage_ids": { + "0": 25 + }, + "unit_capacity": 16000, + "units": { + "unit_4": 23500 + }, + "reward": { + "type": "demoralizing_plague", + "subtype": "default", + "level": 4 + }, + "story_id": null + }, + "27": { + "id": 27, + "name": "Le massacre du marais", + "previous_stage_ids": { + "0": 26 + }, + "unit_capacity": 30000, + "units": { + "unit_2": 8000, + "unit_3": 6000, + "unit_4": 10000, + "unit_5": 15000 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "manticore", + "level": 4 + }, + "story_id": null + }, + "28": { + "id": 28, + "name": "L'effrayante plage noire", + "previous_stage_ids": { + "0": 26 + }, + "unit_capacity": 15000, + "units": { + "unit_1": 6500, + "unit_2": 3600, + "unit_3": 4200, + "unit_4": 6200, + "unit_5": 2500 + }, + "reward": { + "type": "longterm_attack_boost", + "subtype": "default", + "level": 2 + }, + "story_id": 9 + }, + "29": { + "id": 29, + "name": "L'ancien temple de Coronée", + "previous_stage_ids": { + "0": 28 + }, + "unit_capacity": 13000, + "units": { + "unit_1": 6200, + "unit_2": 3450 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "hoplite", + "level": 8 + }, + "story_id": 10 + }, + "30": { + "id": 30, + "name": "La terrible forteresse de la montagne", + "previous_stage_ids": { + "0": 29 + }, + "unit_capacity": 15000, + "units": { + "unit_3": 5250, + "unit_4": 9400 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "slinger", + "level": 8 + }, + "story_id": null + }, + "31": { + "id": 31, + "name": "La route de la perdition", + "previous_stage_ids": { + "0": 30 + }, + "unit_capacity": 12000, + "units": { + "unit_2": 6500, + "unit_3": 3950, + "unit_5": 1950 + }, + "reward": { + "type": "chain_lightning", + "subtype": "default", + "level": 4 + }, + "story_id": null + }, + "32": { + "id": 32, + "name": "Le gué des morts", + "previous_stage_ids": { + "0": 31 + }, + "unit_capacity": 23000, + "units": { + "unit_2": 8300, + "unit_3": 10600, + "unit_4": 8500 + }, + "reward": { + "type": "unit_training_boost", + "subtype": "manticore", + "level": 2 + }, + "story_id": 11 + }, + "33": { + "id": 33, + "name": "Le sinistre portail d'Hadès", + "previous_stage_ids": { + "0": 32 + }, + "unit_capacity": 10000, + "units": { + "unit_1": 7750, + "unit_3": 8300, + "unit_5": 6950 + }, + "reward": { + "type": "population_boost", + "subtype": "small", + "level": 0 + }, + "onetime_rewards": { + "0": { + "type": "culture_level", + "subtype": "default", + "level": 0 + } + }, + "story_id": 12 + } + }, + "campaignMeta": { + "healer_cooldown": 14400, + "hero_cooldown": 36000, + "stage_cooldown": 21600, + "primary_bonus": 0.5, + "secondary_bonus": 0.25, + "healer_base_cost": 125, + "hercules_base_cost": 100, + "max_amount_of_drop_units ": 10 + }, + "building": { + "build_cost_reduction_factor": 0.75, + "build_cost_reduction": 50 + }, + "island_quests": { + "exchange_quest_cost": 50, + "skip_cooldown_cost": 50 + }, + "heroes_meta": { + "premium_slot_cost": 250, + "premium_rotate_offer_cost_gold": 50, + "premium_halve_cure_cost": 25, + "max_level": 20, + "max_heroes": 5, + "max_heroes_per_town": 1, + "max_heroes_per_command": 1, + "time_to_cure": 64800, + "time_limit_for_halving_cure": 10800, + "town_travel_time": 21600, + "coins_exchange_offer_denominator": 2, + "coins_exchange_offer_numerator": 1 + }, + "crafting_meta": { + "default_cost_factor": 1, + "easter": { + "recipe_cost": 50 + } + }, + "inventory": { + "cost_of_extension": { + "11": 50, + "16": 100 + }, + "start_amount_of_slots": 10, + "total_amount_of_slots": 20 + }, + "research_bonus": { + "berth": 6, + "meteorology_speed": 0.1, + "cartography_speed": 0.1, + "colony_ship_speed": 0.1, + "pottery_storage": 2500, + "catapult_speed": 4, + "favor_loot_per_unit": 5, + "conscription_bonus": 0.1, + "mathematics_bonus": 0.1, + "instructor_bonus": 0.1, + "fertility_improvement_bonus": 0.5, + "shipwright_bonus": 0.1, + "call_of_the_ocean_bonus": 0.5, + "building_crane_bonus": 0.1, + "architecture_bonus": 0.1, + "pottery_storage_bonus": 2500, + "diplomacy_resources_bonus": 0.15 + }, + "min_main_level_for_tear_down": 10, + "colonization_requirements": { + "docks": 10, + "academy": 13 + }, + "resources": { + "wood": "Bois", + "stone": "Pierre", + "iron": "Pièces d'argent" + }, + "resource_names": { + "wood": "Bois", + "stone": "Pierre", + "iron": "Pièces d'argent", + "all": "Tous" + }, + "researches": { + "slinger": { + "id": "slinger", + "name": "Frondeurs", + "description": "Permet la formation de frondeurs.", + "research_dependencies": [], + "building_dependencies": { + "academy": 1 + }, + "resources": { + "wood": 300, + "stone": 500, + "iron": 200 + }, + "required_time": 600, + "research_points": 4 + }, + "archer": { + "id": "archer", + "name": "Archers", + "description": "Permet la formation d'archers.", + "research_dependencies": [], + "building_dependencies": { + "academy": 1 + }, + "resources": { + "wood": 550, + "stone": 100, + "iron": 400 + }, + "required_time": 600, + "research_points": 8 + }, + "town_guard": { + "id": "town_guard", + "name": "Gardes de la cité", + "description": "Les gardes de la cité renforcent votre milice de cinq combattants par niveau de ferme.", + "research_dependencies": [], + "building_dependencies": { + "academy": 1 + }, + "resources": { + "wood": 400, + "stone": 300, + "iron": 300 + }, + "required_time": 600, + "research_points": 3 + }, + "hoplite": { + "id": "hoplite", + "name": "Hoplites", + "description": "Permet la formation d'hoplites.", + "research_dependencies": [], + "building_dependencies": { + "academy": 4 + }, + "resources": { + "wood": 600, + "stone": 200, + "iron": 850 + }, + "required_time": 2400, + "research_points": 8 + }, + "meteorology": { + "id": "meteorology", + "name": "Météorologie", + "description": "Toutes les troupes de votre caserne sont plus rapides de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 4 + }, + "resources": { + "wood": 2500, + "stone": 1700, + "iron": 6500 + }, + "required_time": 2400, + "research_points": 4 + }, + "espionage": { + "id": "espionage", + "name": "Espionnage ", + "description": "Un espion en mission recevra un bonus de 20% sur les pièces d'argent investies.", + "research_dependencies": [], + "building_dependencies": { + "academy": 7 + }, + "resources": { + "wood": 900, + "stone": 900, + "iron": 1100 + }, + "required_time": 5400, + "research_points": 3 + }, + "booty": { + "id": "booty", + "name": "Loyauté des villageois", + "description": "Vous récupérerez 115 % de ressources supplémentaires dans les villages de paysans. En revanche, les temps de recharge seront doublés.", + "research_dependencies": [], + "building_dependencies": { + "academy": 7 + }, + "resources": { + "wood": 1300, + "stone": 1300, + "iron": 1300 + }, + "required_time": 5400, + "research_points": 6 + }, + "pottery": { + "id": "pottery", + "name": "Céramique", + "description": "Votre entrepôt peut contenir 2500 ressources supplémentaires.", + "research_dependencies": [], + "building_dependencies": { + "academy": 7 + }, + "resources": { + "wood": 700, + "stone": 1500, + "iron": 900 + }, + "required_time": 5400, + "research_points": 4 + }, + "rider": { + "id": "rider", + "name": "Cavaliers", + "description": "Permet la formation de cavaliers.", + "research_dependencies": [], + "building_dependencies": { + "academy": 10 + }, + "resources": { + "wood": 1400, + "stone": 700, + "iron": 1800 + }, + "required_time": 9000, + "research_points": 8 + }, + "architecture": { + "id": "architecture", + "name": "Architecture", + "description": "Le coût en ressources de tous les bâtiments de cette ville sera réduit de 15%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 10 + }, + "resources": { + "wood": 1900, + "stone": 2100, + "iron": 1300 + }, + "required_time": 9000, + "research_points": 6 + }, + "instructor": { + "id": "instructor", + "name": "Instructeur", + "description": "Les instructeurs aident à la formation des soldats. La rapidité de formation dans votre caserne augmente de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 10 + }, + "resources": { + "wood": 800, + "stone": 1300, + "iron": 1600 + }, + "required_time": 9000, + "research_points": 4 + }, + "bireme": { + "id": "bireme", + "name": "Birèmes", + "description": "Permet la construction de birèmes.", + "research_dependencies": [], + "building_dependencies": { + "academy": 13 + }, + "resources": { + "wood": 2800, + "stone": 1300, + "iron": 2200 + }, + "required_time": 15000, + "research_points": 8 + }, + "building_crane": { + "id": "building_crane", + "name": "Grue", + "description": "La durée de construction de tous les bâtiments de cette ville sera réduite de 15%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 13 + }, + "resources": { + "wood": 3000, + "stone": 1800, + "iron": 1400 + }, + "required_time": 15000, + "research_points": 4 + }, + "shipwright": { + "id": "shipwright", + "name": "Constructeur naval", + "description": "Les constructeurs navals aident vos ouvriers sur le chantier naval. Le port travaille 10% plus vite.", + "research_dependencies": [], + "building_dependencies": { + "academy": 13 + }, + "resources": { + "wood": 5000, + "stone": 2000, + "iron": 3900 + }, + "required_time": 15000, + "research_points": 6 + }, + "colonize_ship": { + "id": "colonize_ship", + "name": "Navires de colonisation", + "description": "Permet la construction de navires de colonisation.", + "research_dependencies": [], + "building_dependencies": { + "academy": 13 + }, + "resources": { + "wood": 7500, + "stone": 7500, + "iron": 9500 + }, + "required_time": 54000, + "research_points": 0 + }, + "chariot": { + "id": "chariot", + "name": "Chars", + "description": "Permet la construction de chars.", + "research_dependencies": [], + "building_dependencies": { + "academy": 16 + }, + "resources": { + "wood": 3700, + "stone": 1900, + "iron": 2800 + }, + "required_time": 24000, + "research_points": 8 + }, + "attack_ship": { + "id": "attack_ship", + "name": "Bateaux-feu", + "description": "Permet la construction de bateaux-feu.", + "research_dependencies": [], + "building_dependencies": { + "academy": 16 + }, + "resources": { + "wood": 4400, + "stone": 2000, + "iron": 2400 + }, + "required_time": 24000, + "research_points": 8 + }, + "conscription": { + "id": "conscription", + "name": "Conscription", + "description": "L'introduction de la conscription diminue le coût des unités terrestres de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 16 + }, + "resources": { + "wood": 3800, + "stone": 4200, + "iron": 6000 + }, + "required_time": 24000, + "research_points": 4 + }, + "demolition_ship": { + "id": "demolition_ship", + "name": "Brûlots", + "description": "Permet la construction de brûlots.", + "research_dependencies": [], + "building_dependencies": { + "academy": 19 + }, + "resources": { + "wood": 5300, + "stone": 2600, + "iron": 2700 + }, + "required_time": 39000, + "research_points": 8 + }, + "catapult": { + "id": "catapult", + "name": "Catapultes", + "description": "Permet la construction de catapultes.", + "research_dependencies": [], + "building_dependencies": { + "academy": 19 + }, + "resources": { + "wood": 5500, + "stone": 2900, + "iron": 3600 + }, + "required_time": 39000, + "research_points": 8 + }, + "cryptography": { + "id": "cryptography", + "name": "Cryptographie ", + "description": "Si votre ville perd des pièces d'argent à cause d'un espion ennemi, cette perte sera réduite de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 19 + }, + "resources": { + "wood": 2500, + "stone": 3000, + "iron": 5100 + }, + "required_time": 39000, + "research_points": 6 + }, + "small_transporter": { + "id": "small_transporter", + "name": "Navires de transport rapide", + "description": "Permet la construction de navires de transport rapides.", + "research_dependencies": [], + "building_dependencies": { + "academy": 22 + }, + "resources": { + "wood": 6500, + "stone": 2800, + "iron": 3200 + }, + "required_time": 54000, + "research_points": 8 + }, + "plow": { + "id": "plow", + "name": "Charrue", + "description": "La ferme peut nourrir 200 habitants supplémentaires.", + "research_dependencies": [], + "building_dependencies": { + "academy": 22 + }, + "resources": { + "wood": 3000, + "stone": 3300, + "iron": 2100 + }, + "required_time": 54000, + "research_points": 4 + }, + "berth": { + "id": "berth", + "name": "Couchettes", + "description": "Vos navires de transport peuvent transporter six unités supplémentaires.", + "research_dependencies": [], + "building_dependencies": { + "academy": 22 + }, + "resources": { + "wood": 8900, + "stone": 5200, + "iron": 7800 + }, + "required_time": 54000, + "research_points": 6 + }, + "trireme": { + "id": "trireme", + "name": "Trières", + "description": "Permet la construction de trières.", + "research_dependencies": [], + "building_dependencies": { + "academy": 25 + }, + "resources": { + "wood": 6500, + "stone": 3800, + "iron": 4700 + }, + "required_time": 72000, + "research_points": 8 + }, + "phalanx": { + "id": "phalanx", + "name": "Phalange", + "description": "Vos troupes forment une puissante phalange et sont ainsi 10% plus fortes au combat.", + "research_dependencies": [], + "building_dependencies": { + "academy": 25 + }, + "resources": { + "wood": 4000, + "stone": 4000, + "iron": 15000 + }, + "required_time": 72000, + "research_points": 9 + }, + "breach": { + "id": "breach", + "name": "Percée", + "description": "Permet l'attaque percée. Vos navires offrent à vos bateaux de transport un accès plus facile à la côte. Mais vos navires de combat seront 50 % moins efficaces face aux navires ennemis.

      Percée n'a aucun effet lors des attaques terrestres.", + "research_dependencies": [], + "building_dependencies": { + "academy": 25 + }, + "resources": { + "wood": 8000, + "stone": 8000, + "iron": 9000 + }, + "required_time": 72000, + "research_points": 6 + }, + "mathematics": { + "id": "mathematics", + "name": "Mathématiques", + "description": "Le développement des mathématiques permet de diminuer le coût en ressources des navires de 10%. ", + "research_dependencies": [], + "building_dependencies": { + "academy": 25 + }, + "resources": { + "wood": 7100, + "stone": 4400, + "iron": 8600 + }, + "required_time": 72000, + "research_points": 6 + }, + "ram": { + "id": "ram", + "name": "Bélier", + "description": "La force de combat de vos navires augmente de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 28 + }, + "resources": { + "wood": 7900, + "stone": 9200, + "iron": 14000 + }, + "required_time": 99000, + "research_points": 10 + }, + "cartography": { + "id": "cartography", + "name": "Cartographie", + "description": "Votre flotte navigue mieux et sa vitesse a augmenté de 10%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 28 + }, + "resources": { + "wood": 10000, + "stone": 6700, + "iron": 12500 + }, + "required_time": 99000, + "research_points": 8 + }, + "take_over": { + "id": "take_over", + "name": "Conquête", + "description": "Permet de conquérir des cités ennemies en provoquant une révolte.", + "research_dependencies": [], + "building_dependencies": { + "academy": 28 + }, + "resources": { + "wood": 12000, + "stone": 12000, + "iron": 16000 + }, + "required_time": 99000, + "research_points": 0 + }, + "stone_storm": { + "id": "stone_storm", + "name": "Grêle de pierres", + "description": "Permet à vos catapultes d'endommager un bâtiment aléatoire en plus des remparts (sauf pour les bâtiments spéciaux). La probabilité est augmentée de 10% par catapulte.", + "research_dependencies": [], + "building_dependencies": { + "academy": 31 + }, + "resources": { + "wood": 8500, + "stone": 5900, + "iron": 6600 + }, + "required_time": 114000, + "research_points": 4 + }, + "temple_looting": { + "id": "temple_looting", + "name": "Pillage de temple", + "description": "Vos unités mythiques peuvent dérober de la faveur aux temples ennemis (5 faveurs par unité à l'exception des hydres et des sirènes). ", + "research_dependencies": [], + "building_dependencies": { + "academy": 31 + }, + "resources": { + "wood": 9200, + "stone": 5300, + "iron": 10000 + }, + "required_time": 114000, + "research_points": 6 + }, + "divine_selection": { + "id": "divine_selection", + "name": "Sélection divine", + "description": "Vos unités mythiques sont 10 % plus efficaces en attaque et en défense.", + "research_dependencies": [], + "building_dependencies": { + "academy": 31 + }, + "resources": { + "wood": 10000, + "stone": 8000, + "iron": 12000 + }, + "required_time": 114000, + "research_points": 10 + }, + "combat_experience": { + "id": "combat_experience", + "name": "Expérience de combat", + "description": "Vous recevez des points de combat supplémentaires pour 10% des unités perdues.", + "research_dependencies": [], + "building_dependencies": { + "academy": 34 + }, + "resources": { + "wood": 9800, + "stone": 11400, + "iron": 14200 + }, + "required_time": 132000, + "research_points": 6 + }, + "strong_wine": { + "id": "strong_wine", + "name": "Vin puissant", + "description": "La durée des festivals et des Jeux Olympiques est réduite de 15%.", + "research_dependencies": [], + "building_dependencies": { + "academy": 34 + }, + "resources": { + "wood": 8000, + "stone": 6500, + "iron": 11000 + }, + "required_time": 132000, + "research_points": 4 + }, + "set_sail": { + "id": "set_sail", + "name": "Mettre les voiles", + "description": "Vos navires de colonisation sont dotés de grandes voiles et atteignent leur destination 10% plus vite.", + "research_dependencies": [], + "building_dependencies": { + "academy": 34 + }, + "resources": { + "wood": 13000, + "stone": 9700, + "iron": 15500 + }, + "required_time": 132000, + "research_points": 8 + } + }, + "farm_town_time_values": { + "normal": [ + 300, + 1200, + 5400, + 14400 + ], + "booty": [ + 600, + 2400, + 10800, + 28800 + ] + }, + "farm_town": { + "building_requirements": { + "resources": { + "1": { + "building": "storage", + "level": 1 + }, + "2": { + "building": "storage", + "level": 5 + }, + "3": { + "building": "storage", + "level": 7 + }, + "4": { + "building": "storage", + "level": 10 + } + }, + "units": { + "1": { + "building": "farm", + "level": 5 + }, + "2": { + "building": "farm", + "level": 7 + }, + "3": { + "building": "farm", + "level": 10 + }, + "4": { + "building": "farm", + "level": 15 + } + } + }, + "expansion_times": { + "2": 300, + "3": 1800, + "4": 3600, + "5": 14400, + "6": 28800 + }, + "expansion_costs": { + "2": 1, + "3": 5, + "4": 25, + "5": 50, + "6": 100 + }, + "unlock_costs": { + "1": 2, + "2": 8, + "3": 10, + "4": 30, + "5": 50, + "6": 100 + }, + "claim_resource_cooldowns_normal": [ + 300, + 1200, + 5400, + 14400 + ], + "claim_resource_cooldowns_booty": [ + 600, + 2400, + 10800, + 28800 + ], + "claim_units": { + "1": { + "sword": 2, + "slinger": 2, + "archer": 2, + "hoplite": 1 + }, + "2": { + "sword": 2, + "slinger": 2, + "archer": 2, + "hoplite": 2 + }, + "3": { + "sword": 3, + "slinger": 3, + "archer": 3, + "hoplite": 2 + }, + "4": { + "sword": 3, + "slinger": 3, + "archer": 3, + "hoplite": 2 + }, + "5": { + "sword": 4, + "slinger": 3, + "archer": 3, + "hoplite": 3 + }, + "6": { + "sword": 4, + "slinger": 4, + "archer": 4, + "hoplite": 3 + } + }, + "claim_unit_cooldowns": { + "sword": 10800, + "slinger": 10800, + "archer": 10800, + "hoplite": 10800 + }, + "max_resources_per_day": { + "1": 2500, + "2": 3000, + "3": 3500, + "4": 4000, + "5": 4500, + "6": 5000 + } + }, + "unit_order_refund_factor": 0.5, + "FarmMouseOverTemplate": "

      <%= name %>

      \n<%= player_relation_message %>\n
      \n
      \n
      \n
      \n
      Humeur :
      \n
      \n
      %\">
      \n
      <%= mood %>%
      \n
      \n
      \n
      \n
      \n
      \n
      \n
      Niveau de développement : <%= expansion_stage %>
      \n
      \n
      %\">
      \n
      \n
      \n
      \n
      \n
      \n
      \n
      Commerce :
      \n _icon\">\n 1:<%= Math.round(ratio * 100) / 100 %>\n _icon\">\n
      \n
      \n\n <% if(loot > Timestamp.now() && Game.gfx_level > 0 ){ %>\n
      \n
      \n
      \n Prochaine demande :
      \n <%= DateHelper.timestampToLocaleTime(loot) %>\n
      \n
      \n
      \n<% } %>\n\n", + "ConfirmDialogTemplate": "
      \n\t

      \n\t\t<%= content %>\n\t

      \n\t
      \n\t<%= confirm ? button(confirm, {href: '#confirm', onclick: onConfirm}, true) : '' %>\n\t<%= cancel ? button(cancel, {href: '#cancel'}, true) : '' %>\n\n\t<% if (check) { %>\n\t\t
      \n\t\t<% if (use_player_hint) { %>\n\t\t\t<%= check %>\n\t\t<% } else { %>\n\t\t\t<%= check %>\n\t\t<% } %>\n\t<% } %>\n\t
      \n
      \n", + "dailyBonusStatic": { + "name": "Bonus journalier", + "description": "Choisissez votre bonus du jour et il sera immédiatement ajouté à la ville active !", + "num_levels": 7, + "login_in_a_row_highest": 25, + "rewards_list": [ + { + "resources": 2000, + "favor": 60, + "title": "1" + }, + { + "resources": 2500, + "favor": 80, + "title": "2" + }, + { + "resources": 3000, + "favor": 100, + "title": "3" + }, + { + "resources": 3500, + "favor": 125, + "title": "4" + }, + { + "resources": 4000, + "favor": 150, + "title": "5" + }, + { + "resources": 4500, + "favor": 180, + "title": "6" + }, + { + "resources": 6000, + "favor": 280, + "title": "7+" + } + ], + "mystic_rewards": [ + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 18000, + "level": 5 + }, + "level": 5, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 14400, + "level": 4 + }, + "level": 4, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "rare_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 25, + "lifetime": 1200, + "level": 2 + }, + "level": 2, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 18000, + "level": 5 + }, + "level": 5, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 14400, + "level": 4 + }, + "level": 4, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 1800, + "level": 3 + }, + "level": 3, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 30, + "lifetime": 5400, + "level": 3 + }, + "level": 3, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 18000, + "level": 5 + }, + "level": 5, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 14400, + "level": 4 + }, + "level": 4, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "sword", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 18000, + "level": 5 + }, + "level": 5, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 1800, + "level": 3 + }, + "level": 3, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 1800, + "level": 3 + }, + "level": 3, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 18000, + "level": 5 + }, + "level": 5, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "sword", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "archer", + "configuration": { + "type": "archer", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 3600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 3600, + "level": 6 + }, + "level": 6, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "sword", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "archer", + "configuration": { + "type": "archer", + "amount": 6, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 3600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 20, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 25200, + "level": 7 + }, + "level": 7, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 21600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "sword", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 25200, + "level": 7 + }, + "level": 7, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "archer", + "configuration": { + "type": "archer", + "amount": 6, + "lifetime": 25200, + "level": 7 + }, + "level": 7, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 3600, + "level": 6 + }, + "level": 6, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 20, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "trojan_defense", + "subtype": 0, + "configuration": { + "lifetime": 43200, + "wall_bonus": 1, + "militia_bonus": 5, + "farm_level_cap": 25 + }, + "level": 0, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_defense_boost", + "subtype": "default", + "configuration": { + "percent": 5, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + } + ], + [ + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "slinger", + "configuration": { + "type": "slinger", + "amount": 6, + "lifetime": 28800, + "level": 8 + }, + "level": 8, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "hoplite", + "configuration": { + "type": "hoplite", + "amount": 5, + "lifetime": 25200, + "level": 7 + }, + "level": 7, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "sword", + "configuration": { + "type": "sword", + "amount": 6, + "lifetime": 28800, + "level": 8 + }, + "level": 8, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "unit_training_boost", + "subtype": "archer", + "configuration": { + "type": "archer", + "amount": 6, + "lifetime": 28800, + "level": 8 + }, + "level": 8, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "epic_building_order_boost", + "subtype": "default", + "configuration": { + "percent": 50, + "lifetime": 5400, + "level": 9 + }, + "level": 9, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_unit_order_boost", + "subtype": "default", + "configuration": { + "percent": 20, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "trojan_defense", + "subtype": 0, + "configuration": { + "lifetime": 43200, + "wall_bonus": 1, + "militia_bonus": 5, + "farm_level_cap": 25 + }, + "level": 0, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_attack_boost", + "subtype": "default", + "configuration": { + "percent": 10, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "longterm_defense_boost", + "subtype": "default", + "configuration": { + "percent": 5, + "lifetime": 604800, + "level": 1 + }, + "level": 1, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "instant_gold", + "subtype": "gold", + "configuration": { + "amount": 5, + "level": 0 + }, + "level": 0, + "stashable": true + }, + { + "id": null, + "type": "power_reward_effect_inventory_item", + "power_id": "instant_currency", + "subtype": "coins_of_both", + "configuration": { + "type": "coins_of_both", + "amount": 2, + "level": 0 + }, + "level": 0, + "stashable": false + } + ] + ] + }, + "celebration_cost": 300, + "additional_runtime_modifier": { + "default_unit_movement_boost": 30, + "lighthouse_speed_bonus": 0.15 + }, + "godPowersForOtherTowns": { + "aphrodite": [ + "narcissism", + "charitable_festival", + "hymn_to_aphrodite" + ], + "ares": { + "1": "spartan_training" + }, + "zeus": [ + "divine_sign", + "bolt" + ], + "hera": [ + "wedding", + "happiness", + "fertility_improvement" + ], + "poseidon": [ + "kingly_gift", + "call_of_the_ocean", + "earthquake" + ], + "athena": [ + "patroness", + "town_protection" + ], + "hades": [ + "pest", + "underworld_treasures" + ], + "artemis": [ + "natures_gift", + "illusion", + "cleanse" + ] + }, + "cancel_times": { + "trades": 300, + "unit_movements": 600, + "espionage": 300 + }, + "events": { + "assassins": { + "tiers": { + "1": { + "amount": 2, + "points": 20 + }, + "2": { + "amount": 4, + "points": 14 + }, + "3": { + "amount": 4, + "points": 5 + }, + "4": { + "amount": 5, + "points": 2 + } + }, + "premium": { + "spots_reset_costs": 5, + "buy_arrows_costs": 50, + "buy_arrows_amount": 5 + } + } + }, + "default_flag_colors": { + "lost_town": "666666", + "current_player": "FFBB00", + "own_alliance": "0099FF", + "default_player": "BB5511", + "invite_friend": "FAFAFA", + "enemy": "FF0000", + "pact": "399B1E" + }, + "gods": { + "zeus": { + "name": "Zeus ", + "id": "zeus", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "manticore", + "name": "Manticore", + "name_plural": "Manticores", + "speed": 22, + "attack": 1010, + "description": "Les manticores ont la tête d'un lion, les ailes d'un dragon et la queue d'un scorpion. Elles plongent du ciel, attrapent leur proie dans leurs griffes ou la piquent de leur dard géant empoisonné. Les manticores peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 5500, + "stone": 3750, + "iron": 4250 + }, + "favor": 270, + "population": 45, + "build_time": 32400, + "god_id": "zeus", + "research_dependencies": [], + "building_dependencies": { + "temple": 15 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 170, + "def_pierce": 225, + "def_distance": 505, + "booty": 360, + "infantry": null, + "flying": true, + "attack_type": "pierce" + }, + { + "id": "minotaur", + "name": "Minotaure", + "name_plural": "Minotaures", + "speed": 10, + "attack": 650, + "description": "Les minotaures sont d'énormes créatures moitié homme moitié taureau. Leurs puissants coups de hache brisent n'importe quel bouclier et leur impressionnante ténacité les rend difficiles à dominer. ", + "resources": { + "wood": 2500, + "stone": 1050, + "iron": 5450 + }, + "favor": 180, + "population": 30, + "build_time": 16200, + "god_id": "zeus", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 750, + "def_pierce": 330, + "def_distance": 640, + "booty": 480, + "infantry": null, + "flying": null, + "attack_type": "hack" + } + ], + "powers": [ + "divine_sign", + "bolt", + "fair_wind", + "transformation" + ], + "topic": "En tant que maître des cieux et de la terre, Zeus est la plus puissante de toutes les divinités.", + "description": "Le début de son règne fut déjà sanglant : il s'est approprié le trône de l'Olympe en renversant son propre père, Cronos. Sa colère est encore à craindre aujourd'hui et quand elle descend sous forme d'éclairs sur la terre, elle réduit en cendres ce que les hommes ont bâti." + }, + "poseidon": { + "name": "Poséidon ", + "id": "poseidon", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "zyklop", + "name": "Cyclope", + "name_plural": "Cyclopes", + "speed": 8, + "attack": 1035, + "description": "Les cyclopes sont des géants à un œil qui balancent des rochers sur leurs ennemis. Au combat, les hoplites, les chars, ou toute autre unité possédant des armes blanches, seront les plus efficaces pour en venir à bout.", + "resources": { + "wood": 3000, + "stone": 5000, + "iron": 4000 + }, + "favor": 240, + "population": 40, + "build_time": 28680, + "god_id": "poseidon", + "research_dependencies": [], + "building_dependencies": { + "temple": 12 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 1050, + "def_pierce": 10, + "def_distance": 1450, + "booty": 320, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + { + "id": "sea_monster", + "name": "Hydre", + "name_plural": "Hydres", + "speed": 8, + "attack": 1310, + "description": "Pas une vague, pas une tempête, pas un ennemi que les marins ne craignent autant que l'attaque d'une hydre. Le monstre à neuf têtes surgit des flots, brise des navires entiers et engloutit l'équipage ou l'entraîne dans les profondeurs de Poséidon.", + "resources": { + "wood": 6750, + "stone": 3500, + "iron": 4750 + }, + "favor": 300, + "population": 50, + "build_time": 42000, + "god_id": "poseidon", + "research_dependencies": [], + "building_dependencies": { + "temple": 22 + }, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_naval", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "defense": 1400, + "transport": null, + "capacity": 0 + } + ], + "powers": [ + "kingly_gift", + "call_of_the_ocean", + "earthquake", + "sea_storm" + ], + "topic": "Poséidon est le dieu des mers.", + "description": "Il vit dans un palais de cristal enfoui au plus profond des océans. Quand il est de bonne humeur, Poséidon crée de nouvelles îles et la mer est calme et navigable. Mais, quand il se met en colère, il plante son trident dans la terre, causant des tremblements de terre, des inondations et des naufrages." + }, + "hera": { + "name": "Héra ", + "id": "hera", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "harpy", + "name": "Harpie", + "name_plural": "Harpies", + "speed": 28, + "attack": 295, + "description": "De nombreux paysans racontent que parfois, les jours de tempête, des créatures mi-femme mi-oiseau plongent des cieux. Elles attrapent leur proie à la vitesse de l'éclair avant de disparaître. Les harpies peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 2000, + "stone": 500, + "iron": 1700 + }, + "favor": 85, + "population": 14, + "build_time": 10080, + "god_id": "hera", + "research_dependencies": [], + "building_dependencies": { + "temple": 5 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 105, + "def_pierce": 70, + "def_distance": 1, + "booty": 340, + "infantry": null, + "flying": true, + "attack_type": "hack" + }, + { + "id": "medusa", + "name": "Méduse", + "name_plural": "Méduses", + "speed": 6, + "attack": 425, + "description": "Même le guerrier le plus valeureux qui risque un regard dans les yeux de Méduse sent ses bras et ses jambes se pétrifier, avant que le monstre ne fracasse la statue du soldat changé en pierre.", + "resources": { + "wood": 1100, + "stone": 2700, + "iron": 1600 + }, + "favor": 110, + "population": 18, + "build_time": 22500, + "god_id": "hera", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 480, + "def_pierce": 345, + "def_distance": 290, + "booty": 400, + "infantry": null, + "flying": null, + "attack_type": "pierce" + } + ], + "powers": [ + "wedding", + "happiness", + "fertility_improvement", + "desire" + ], + "topic": "Héra est la déesse de la famille.", + "description": "Elle est l'épouse de Zeus. Héra a bon cœur, elle donne de la force et du courage aux habitants, renforce les mariages et réchauffe les pauvres fermiers au cours des froides journées d'hiver." + }, + "athena": { + "name": "Athéna ", + "id": "athena", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "centaur", + "name": "Centaure", + "name_plural": "Centaures", + "speed": 18, + "attack": 134, + "description": "Un centaure est un guerrier dont la partie inférieure du corps est celle d'un cheval. Le centaure dépasse l'ennemi en galopant à toute allure, tire ses flèches avec précision et disparaît tout aussi vite. Les centaures excellent en défense contre les armes blanches.", + "resources": { + "wood": 2300, + "stone": 400, + "iron": 900 + }, + "favor": 70, + "population": 12, + "build_time": 8190, + "god_id": "athena", + "research_dependencies": [], + "building_dependencies": { + "temple": 4 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 195, + "def_pierce": 585, + "def_distance": 80, + "booty": 200, + "infantry": null, + "flying": null, + "attack_type": "distance" + }, + { + "id": "pegasus", + "name": "Pégase", + "name_plural": "Pégases", + "speed": 35, + "attack": 100, + "description": "Un pégase est un cheval ailé qui surgit du ciel pour aider la cité quand la bataille semble sans espoir. Excelle en défense contre les armes contondantes. Les pégases peuvent se déplacer d'une île à l'autre sans navire de transport.", + "resources": { + "wood": 4000, + "stone": 1300, + "iron": 700 + }, + "favor": 120, + "population": 20, + "build_time": 14400, + "god_id": "athena", + "research_dependencies": [], + "building_dependencies": { + "temple": 12 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 750, + "def_pierce": 275, + "def_distance": 275, + "booty": 160, + "infantry": null, + "flying": true, + "attack_type": "pierce" + } + ], + "powers": [ + "patroness", + "wisdom", + "town_protection", + "strength_of_heroes" + ], + "topic": "Athéna est la déesse de la sagesse et de la protection.", + "description": "Surnommée la victorieuse, elle est la fille de Zeus. Même lorsqu'aux portes de la ville se dresse une armée tellement puissante que le sol tremble sous ses pas, Athéna se tient courageusement auprès des guerriers et les groupe en une unité compacte et impénétrable." + }, + "hades": { + "name": "Hadès ", + "id": "hades", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "cerberus", + "name": "Cerbère", + "name_plural": "Cerbères", + "speed": 4, + "attack": 210, + "description": "Doté de crocs tranchants, ce molosse à trois têtes garde le monde d'Hadès. Quiconque tente d'y pénétrer est immédiatement immobilisé par l'une de ses puissantes mâchoires, avant d'être traîné et de périr dans d'atroces souffrances. Personne ne peut passer sans y laisser la vie. C'est le monstrueux gardien des Enfers.", + "resources": { + "wood": 1950, + "stone": 2350, + "iron": 4700 + }, + "favor": 180, + "population": 30, + "build_time": 8400, + "god_id": "hades", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 825, + "def_pierce": 300, + "def_distance": 1575, + "booty": 240, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "fury", + "name": "Érinye", + "name_plural": "Érinyes", + "speed": 10, + "attack": 1700, + "description": "Les Érinyes sont les effroyables filles d'Hadès et de Perséphone. Déesses de la vengeance, elles combattent sans merci pour venger les morts. Un sang toxique coule de leurs yeux et leurs cris sont si épouvantables qu'ils rendent fou. Ce sont les ennemies les plus redoutées des vivants.", + "resources": { + "wood": 3300, + "stone": 6600, + "iron": 6600 + }, + "favor": 330, + "population": 55, + "build_time": 21600, + "god_id": "hades", + "research_dependencies": [], + "building_dependencies": { + "temple": 16 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 460, + "def_pierce": 460, + "def_distance": 595, + "booty": 440, + "infantry": null, + "flying": null, + "attack_type": "distance" + } + ], + "powers": [ + "pest", + "resurrection", + "underworld_treasures", + "cap_of_invisibility" + ], + "topic": "Hadès est le maître des Enfers.", + "description": "Il règne sur le royaume des morts et protège les trésors des Enfers. Haï des dieux et des hommes, il emprisonne les morts sans aucune pitié et sème maladie et souffrance sur son passage. L'entrée de son royaume est gardée par Cerbère, le monstrueux chien à trois têtes." + }, + "artemis": { + "name": "Artémis", + "id": "artemis", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. 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Sa rapidité et sa mobilité n'ont d'égales que sa faculté à frapper par surprise.", + "resources": { + "wood": 4100, + "stone": 2100, + "iron": 5200 + }, + "favor": 230, + "population": 35, + "build_time": 17100, + "god_id": "artemis", + "research_dependencies": [], + "building_dependencies": { + "temple": 15 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 320, + "def_pierce": 330, + "def_distance": 100, + "booty": 350, + "infantry": null, + "flying": true, + "attack_type": "hack" + }, + { + "id": "calydonian_boar", + "name": "Sanglier de Calydon", + "name_plural": "Sangliers de Calydon", + "speed": 16, + "attack": 180, + "description": "Le sanglier de Calydon est une unité terrestre extrêmement dangereuse, capable de mettre en déroute des légions entières d'ennemis. Lorsqu'il est en colère, il se battrait jusqu'à son dernier souffle.", + "resources": { + "wood": 2900, + "stone": 1500, + "iron": 1600 + }, + "favor": 120, + "population": 20, + "build_time": 7800, + "god_id": "artemis", + "research_dependencies": [], + "building_dependencies": { + "temple": 10 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_def", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 700, + "def_pierce": 700, + "def_distance": 100, + "booty": 240, + "infantry": null, + "flying": null, + "attack_type": "pierce" + } + ], + "powers": [ + "natures_gift", + "effort_of_the_huntress", + "illusion", + "cleanse" + ], + "topic": "Artémis est la déesse de la chasse.", + "description": "Divinité réputée dure et cruelle, elle est à couteaux tirés avec les hommes. En tant que maîtresse des animaux, elle a le pouvoir de mettre le sanglier de Calydon en colère et d'envoyer un griffon dans les airs. Elle trompe l'ennemi au moyen d'illusions et neutralise les forces divines. Elle peut renforcer la précision des combattants à distance et annuler les sortilèges ennemis." + }, + "aphrodite": { + "name": "Aphrodite", + "id": "aphrodite", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "siren", + "name": "Sirène", + "name_plural": "Sirènes", + "speed": 22, + "attack": 180, + "description": "", + "resources": { + "wood": 1700, + "stone": 1300, + "iron": 2200 + }, + "favor": 110, + "population": 16, + "build_time": 11400, + "god_id": "aphrodite", + "research_dependencies": [], + "building_dependencies": { + "temple": 5, + "docks": 6 + }, + "is_naval": true, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_naval", + "special_abilities": [], + "passive": "Augmente la vitesse de déplacement de toutes les unités navales de 2% pour chaque sirène. (Jusqu'à 100%)", + "is_npc_unit_only": false, + "defense": 170, + "transport": null, + "capacity": 0 + }, + { + "id": "satyr", + "name": "Satyre", + "name_plural": "Satyres", + "speed": 136, + "attack": 385, + "description": "Leur nature festive et joyeuse trompe beaucoup de ceux qui les affrontent au combat. Mais aucun homme ni aucune créature sur terre ne peut échapper à leur poursuite sans peur. Rapides comme le vent et affûtés comme le charme d'Aphrodite, ils traverseront les défenses en un rien de temps.", + "resources": { + "wood": 1450, + "stone": 750, + "iron": 2600 + }, + "favor": 95, + "population": 16, + "build_time": 10520, + "god_id": "aphrodite", + "research_dependencies": [], + "building_dependencies": { + "temple": 5 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 55, + "def_pierce": 105, + "def_distance": 170, + "booty": 335, + "infantry": null, + "flying": null, + "attack_type": "pierce" + } + ], + "powers": [ + "narcissism", + "charitable_festival", + "hymn_to_aphrodite", + "pygmalion" + ], + "topic": "Aphrodite est la déesse de la beauté et de l'amour.", + "description": "Connue dans toute la Grèce comme l'incarnation de la beauté, sa présence dans son domaine influence la croissance. Son pouvoir sur ce royaume augmente à mesure qu'elle attire plus d'attention de la part des mortels avec des célébrations tenues en son nom. Son charme et son élégance séduisent les ennemis sur le champ de bataille, les enchantant par sa beauté radieuse." + }, + "ares": { + "name": "Arès", + "id": "ares", + "units": [ + { + "id": "godsent", + "name": "Envoyé divin", + "name_plural": "Envoyés divins", + "speed": 16, + "attack": 45, + "description": "Il arrive qu'un seul guerrier soit choisi et béni par les divinités. Son arme représente dès lors la volonté des divinités. ", + "resources": { + "wood": 0, + "stone": 0, + "iron": 0 + }, + "favor": 12, + "population": 3, + "build_time": 2100, + "god_id": "all", + "research_dependencies": [], + "building_dependencies": { + "temple": 1 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_both", + "category": "mythological_ground", + "special_abilities": [], + "passive": "", + "is_npc_unit_only": false, + "def_hack": 40, + "def_pierce": 40, + "def_distance": 40, + "booty": 5, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "spartoi", + "name": "Sparte", + "name_plural": "Spartes", + "speed": 16, + "attack": 205, + "description": "", + "resources": { + "wood": 1000, + "stone": 975, + "iron": 1025 + }, + "favor": 60, + "population": 10, + "build_time": 6900, + "god_id": "ares", + "research_dependencies": [], + "building_dependencies": { + "temple": 4 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [], + "passive": "Les Spartes ne prennent qu'1 espace de population dans les navires de transport.", + "is_npc_unit_only": false, + "def_hack": 100, + "def_pierce": 100, + "def_distance": 150, + "booty": 275, + "infantry": null, + "flying": null, + "attack_type": "hack" + }, + { + "id": "ladon", + "name": "Ladon", + "name_plural": "Ladons", + "speed": 40, + "attack": 1195, + "description": "", + "resources": { + "wood": 9240, + "stone": 9460, + "iron": 9020 + }, + "favor": 490, + "population": 85, + "build_time": 40725, + "god_id": "ares", + "research_dependencies": [], + "building_dependencies": { + "temple": 15, + "barracks": 20 + }, + "is_naval": false, + "max_per_attack": null, + "max_per_support": null, + "unit_function": "function_off", + "category": "mythological_ground", + "special_abilities": [ + "flying" + ], + "passive": "Attaquer des cibles avec une quantité de population plus élevée que la population combinée de tous les Ladons augmente la puissance offensive des Ladons dans cette attaque. Pour chaque différence de 3000 de population, la puissance offensive des Ladons augmente de 6% (jusqu'à 150%).

      De plus, toutes les autres unités de cette attaque gagnent 1% de puissance d'attaque par Ladon (jusqu'à 10%; cela ne se cumule pas avec l'augmentation de la puissance offensive des Ladons et ne s'applique pas aux unités fantômes).", + "is_npc_unit_only": false, + "def_hack": 478, + "def_pierce": 390, + "def_distance": 420, + "booty": 1000, + "infantry": null, + "flying": true, + "attack_type": "distance" + } + ], + "powers": [ + "ares_sacrifice", + "ares_army", + "bloodlust", + "spartan_training" + ], + "topic": "Arès est le dieu de la guerre", + "description": "Des armées entières s'effondrent à ses pieds de peur, ses compétences au combat n'ont pas d'égal. Ses disciples les plus fervents donnent leur vie non seulement pour la gloire d'une bonne mort, mais au nom d'Arès lui-même, nourrissant sa puissance et sa fureur. Maître de la tactique militaire, il imprègne les guerriers de la force de ses martyrs les plus dévoués, leur conférant une force inégalée." + } + }, + "artifacts": { + "storage_modification_for_domination_artifact": 0.1 + }, + "texts": { + "curator_confirm": { + "title": "Activer l'administrateur", + "content": "Voulez-vous vraiment activer l'administrateur pour 100 or ?", + "check": "Ne plus afficher cette fenêtre à l'avenir" + }, + "priest_confirm": { + "title": "Activer la grande prêtresse", + "content": "Voulez-vous vraiment activer la grande prêtresse pour 100 or ?", + "check": "Ne plus afficher cette fenêtre à l'avenir" + }, + "trader_confirm": { + "title": "Activer le marchand", + "content": "Voulez-vous vraiment activer le marchand pour 100 or ?", + "check": "Ne plus afficher cette fenêtre à l'avenir" + }, + "captain_confirm": { + "title": "Activer le capitaine", + "content": "Voulez-vous vraiment activer le capitaine pour 100 or ?", + "check": "Ne plus afficher cette fenêtre à l'avenir" + }, + "commander_confirm": { + "title": "Activer le commandant", + "content": "Voulez-vous vraiment activer le commandant pour 100 or ?", + "check": "Ne plus afficher cette fenêtre à l'avenir" + } + }, + "currencies": { + "gold": { + "id": "gold", + "name": "Or", + "name_plural": "Or", + "is_game_player_currency": false, + "is_shop_currency": true + }, + "laurels": { + "id": "laurels", + "name": "Laurier", + "name_plural": "Lauriers", + "is_game_player_currency": true, + "is_shop_currency": true + }, + "battle_tokens": { + "id": "battle_tokens", + "name": "Insigne de combat", + "name_plural": "Insignes de combat", + "is_game_player_currency": true, + "is_shop_currency": true + }, + "coins_of_wisdom": { + "id": "coins_of_wisdom", + "name": "Pièce de sagesse", + "name_plural": "Pièces de sagesse", + "is_game_player_currency": true, + "is_shop_currency": false + }, + "coins_of_war": { + "id": "coins_of_war", + "name": "Pièce de guerre", + "name_plural": "Pièces de guerre", + 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+ "category": "effects" + }, + "building_crane": { + "path": "016008_Baukran_Version_01", + "category": "effects" + }, + "meteorology": { + "path": "016009_Meteorologie_Version_01", + "category": "effects" + }, + "conscription": { + "path": "016010_Wehrpflicht_Version_02", + "category": "effects" + }, + "shipwright": { + "path": "016011_Schiffbauer_Version_01", + "category": "effects" + }, + "cryptography": { + "path": "016012_Kryptographie_Version_01", + "category": "effects" + }, + "democracy": { + "path": "016013_Demokratie_Version_02", + "category": "effects" + }, + "plow": { + "path": "016014_Pflug_Version_01", + "category": "effects" + }, + "berth": { + "path": "016015_Kojen_Version_01", + "category": "effects" + }, + "phalanx": { + "path": "016016_Phalanx_Version_01", + "category": "effects" + }, + "breach": { + "path": "016017_Durchbruch_Version_02", + "category": "effects" + }, + "mathematics": { + "path": "016018_Mathematik_Version_01", + "category": "effects" + }, + "ram": { + "path": "016019_Rammbock_Version_01", + "category": "effects" + }, + "cartography": { + "path": "016020_Kartografie_Version_01", + "category": "effects" + }, + "take_over": { + "path": "016021_Eroberung_Version_01", + "category": "effects" + }, + "stone_storm": { + "path": "016022_Verbesserte_Katapulte_Version_01", + "category": "effects" + }, + "temple_looting": { + "path": "016023_Tempel_Pluenderung_Version_01", + "category": "effects" + }, + "divine_selection": { + "path": "016024_Goettliche_Auslese_Version_01", + "category": "effects" + }, + "combat_experience": { + "path": "016025_Kampferfahrung_Version_01", + "category": "effects" + }, + "strong_wine": { + "path": "016026_Starker_Wein_Version_01", + "category": "effects" + }, + "set_sail": { + "path": "016027_Segel_setzen_Version_01", + "category": "effects" + } + }, + "cancel": { + "path": "020006_Forschung_abbrechen_Version_01", + "category": "effects" + } + } + }, + "events": { + "advent": { + "shard_collected": { + "path": "017003_Belohnung_1_Version_01", + "category": "effects" + }, + "advisors_received": { + "path": "004002_Triumphzug_Version_01", + "category": "effects" + } + }, + "crafting": { + "crafted": { + "path": "017004_Belohnung_2_Version_01", + "category": "effects" + } + }, + "turn_over_tokens": { + "shot": { + "assassins": { + "path": "03000_Arrow_and_impact_Version_01", + "category": "click" + }, + "slingers": { + "path": "007022_Ruinen_Version_01", + "category": "click" + } + } + } + } + } + } +} diff --git a/src/main/resources/templates/debug.html b/src/main/resources/templates/debug.html new file mode 100644 index 0000000..726bdca --- /dev/null +++ b/src/main/resources/templates/debug.html @@ -0,0 +1,21 @@ + + + + + + +GrepoSimu - Debug + + + + + + +
      
      +
      +
      +	
      diff --git a/src/main/resources/templates/simulator.html b/src/main/resources/templates/simulator.html
      new file mode 100644
      index 0000000..32a7d08
      --- /dev/null
      +++ b/src/main/resources/templates/simulator.html
      @@ -0,0 +1,233 @@
      +
      +
      +
      +
      +
      +
      +GrepoSimu
      +
      +
      +
      +
      +
      +
      +
      +	
      +	
      + +
      + Héros + + + + + + +
      +
      + Unités + + + + +
      + + +
      +
      +
      + Batiments + +
      + + + + + +
      +
      + Pouvoirs + + + + +
      + + +
      +
      +
      + Recherches + + + + +
      + + +
      +
      +
      + Conseillers + + + + +
      + + +
      +
      +
      + Bonus de jeu + +
      +
      + + +
      + +
      + +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/test/java/com/bernard/greposimu/GrepoSimuApplicationTests.java b/src/test/java/com/bernard/greposimu/GrepoSimuApplicationTests.java index 6c54848..154a018 100644 --- a/src/test/java/com/bernard/greposimu/GrepoSimuApplicationTests.java +++ b/src/test/java/com/bernard/greposimu/GrepoSimuApplicationTests.java @@ -1,5 +1,7 @@ package com.bernard.greposimu; +import java.io.IOException; + import org.junit.jupiter.api.Test; import org.springframework.boot.test.context.SpringBootTest; @@ -7,7 +9,9 @@ import org.springframework.boot.test.context.SpringBootTest; class GrepoSimuApplicationTests { @Test - void contextLoads() { + void loadGameData() throws IOException { +// System.out.println("Reading game data"); +// System.out.println(GrepoSimu.readGameData()); } }