Upgraded circuit generation
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@ -37,6 +37,20 @@ logikraft.components = {
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left = {nil,nil,nil,nil,nil,"in_3","in_2","in_1"},
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right = {"out_8","out_7","out_6","out_5","out_4","out_3","out_2","out_1"}
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}
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},
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["input"] = {
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width = 1,
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height = 1,
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ports = {
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right = {"out"}
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}
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},
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["output"] = {
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width = 1,
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height = 1,
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ports = {
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left = {"in"}
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}
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}
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}
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@ -1,11 +0,0 @@
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minetest.register_node("logikraft:inputBlock", {
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description = "Input Block",
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tiles = {"input_block.png"},
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groups = {circuitry = 1,dig_immediate = 3}
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})
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minetest.register_node("logikraft:outputBlock", {
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description = "Output Block",
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tiles = {"output_block.png"},
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groups = {circuitry = 1,dig_immediate = 3}
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})
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50
circuits.lua
50
circuits.lua
@ -60,13 +60,17 @@ local function collapseConnectionsStep(connz)
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do
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if k<l
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then
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local match = table.findMatch1(conna,connb)
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local match = table.findMatch1(conna.conn,connb.conn)
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if match
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then
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-- we add connb\m[2] to conna\m[1], and then we remove connbç
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table.remove(conna,match[1])
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for i,x in pairs(connb) do
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if i ~= match[2] then table.insert(conna,x) end
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-- we add connb\m[2] to conna\m[1], and then we remove connb
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table.remove(conna.conn,match[1])
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for i,x in pairs(connb.conn) do
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if i ~= match[2] then table.insert(conna.conn,x) end
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end
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-- And we merge the node lists
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for i,x in ipairs(connb.nodes) do
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table.insert(conna.nodes,x)
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end
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table.remove(connz,l)
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return true
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@ -89,7 +93,6 @@ function logikraft.compileCircuit(poz)
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for i,pos in ipairs(poz)
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do
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local node = minetest.get_node(pos)
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print("Analyzing "..node.name)
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if logikraft.cablenodes[node.name]
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then
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-- It is a cable
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@ -107,7 +110,9 @@ function logikraft.compileCircuit(poz)
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then table.insert(newconn,{x=pos.x,y=pos.y,z=pos.z,d=0}) end
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if math.fmod(math.floor(c/8),2)==1
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then table.insert(newconn,{x=pos.x,y=pos.y,z=pos.z,d=1}) end
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table.insert(connections,newconn)
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local pos2 = table.copy(pos)
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pos2.conn = j
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table.insert(connections,{nodes = {pos2},conn = newconn})
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end
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end
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elseif logikraft.componentnodes[node.name]
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@ -117,7 +122,7 @@ function logikraft.compileCircuit(poz)
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if cpblock.x == 1 and cpblock.y == 1
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then
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local component = logikraft.components[cpblock.name]
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local cp = {type = cpblock.name, ports = {}}
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local cp = {type = cpblock.name, ports = {}, pos = pos}
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-- Left
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if component.ports.left
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then
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@ -162,14 +167,43 @@ function logikraft.compileCircuit(poz)
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end
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end
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end
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-- If we have a meta name, we save it
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local meta = minetest.get_meta(pos)
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if meta:get_string("logikraft:name") ~= ""
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then cp.name = meta:get_string("logikraft:name")
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end
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table.insert(components,cp)
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-- We do everything in the 0 0 block, we ignore the others
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end
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-- else we just ignore
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end
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end
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logikraft.collapseConnections(connections)
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-- We replace the index of the connection in the components
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for k,cmp in pairs(components)
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do
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for pn,x in pairs(cmp.ports)
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do
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-- We find the connection with this port
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local theconn = 0
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for i,connz in ipairs(connections)
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do
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if table.getkey1(connz.conn,x) -- if x in connz
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then theconn = i end
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end
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cmp.ports[pn] = theconn
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end
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end
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-- We remove conn data from the connections, the index in now enough
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for k,conn in ipairs(connections)
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do
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connections[k] = connections[k].nodes
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end
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print("Discovered:")
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print(dump(components))
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print(dump(connections))
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return {components = components, connections = connections}
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end
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12
items.lua
12
items.lua
@ -140,15 +140,15 @@ minetest.register_craftitem("logikraft:editor", {
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then
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local index = logikraft.lookingAtNbIndex(user,pointed_thing.under)
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minetest.chat_send_all("Looking at nodeblock "..tostring(index))
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elseif node.name == "logikraft:component_input_1_1"
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then
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logikraft.showNameFormspec(user:get_player_name(), pointed_thing.under)
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elseif node.name == "logikraft:component_output_1_1"
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then
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logikraft.showNameFormspec(user:get_player_name(), pointed_thing.under)
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elseif logikraft.componentnodes[node.name]
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then
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minetest.chat_send_all("Looking at component "..logikraft.componentnodes[node.name].name)
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elseif node.name == "logikraft:inputBlock"
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then
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logikraft.showNameFormspec(user:get_player_name(), pointed_thing.under)
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elseif node.name == "logikraft:outputBlock"
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then
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logikraft.showNameFormspec(user:get_player_name(), pointed_thing.under)
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end
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return itemstack
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Before Width: | Height: | Size: 606 B After Width: | Height: | Size: 606 B |
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Before Width: | Height: | Size: 636 B After Width: | Height: | Size: 636 B |
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