Premier commit - Initialisation au système git

This commit is contained in:
Mysaa 2021-05-24 01:33:27 +02:00
commit b18463aa1e
21 changed files with 418 additions and 0 deletions

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.gitignore vendored Normal file
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.classpath
.gradle/
.project
.settings/
bin/
eclipse/
gradle/
gradlew
gradlew.bat

70
build.gradle Normal file
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buildscript {
repositories {
mavenCentral()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
maven {
name = "sonatype"
url = "https://oss.sonatype.org/content/repositories/snapshots/"
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
}
}
apply plugin: 'forge'
version = "1.0"
group= "com.yourname.modid" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "modid"
minecraft {
version = "1.8-11.14.3.1450"
runDir = "eclipse"
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not allways work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "snapshot_20141130"
}
dependencies {
// you may put jars on which you depend on in ./libs
// or you may define them like so..
//compile "some.group:artifact:version:classifier"
//compile "some.group:artifact:version"
// real examples
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
processResources
{
// this will ensure that this task is redone when the versions change.
inputs.property "version", project.version
inputs.property "mcversion", project.minecraft.version
// replace stuff in mcmod.info, nothing else
from(sourceSets.main.resources.srcDirs) {
include 'mcmod.info'
// replace version and mcversion
expand 'version':project.version, 'mcversion':project.minecraft.version
}
// copy everything else, thats not the mcmod.info
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
}
}

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package com.samsoule63.luckyWaking;
import com.samsoule63.luckyWaking.init.LuckyWakingBlocks;
import com.samsoule63.luckyWaking.init.LuckyWakingItems;
import com.samsoule63.luckyWaking.proxy.ProxyCommon;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
@Mod(modid = References.MODID, name = References.MODNAME, version = References.VERSION)
public class LuckyWakingMod
{
@SidedProxy(clientSide = References.CLIENT_PROXY, serverSide = References.COMMON_PROXY)
public static ProxyCommon proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
LuckyWakingItems.init();
LuckyWakingItems.register();
LuckyWakingBlocks.init();
LuckyWakingBlocks.register();
}
@EventHandler
public void init(FMLInitializationEvent event)
{
proxy.registerRenders();
}
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
}

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package com.samsoule63.luckyWaking;
public class References
{
public static final String MODID = "luckyW";
public static final String MODNAME = "Lucky Waking";
public static final String VERSION = "1.0";
public static final String CLIENT_PROXY = "com.samsoule63.luckyWaking.proxy.ProxyClient";
public static final String COMMON_PROXY = "com.samsoule63.luckyWaking.proxy.ProxyCommon";
}

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package com.samsoule63.luckyWaking.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
public class StarBlock extends Block
{
public StarBlock(Material materialIn)
{
super(materialIn);
// TODO Auto-generated constructor stub
}
}

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package com.samsoule63.luckyWaking.event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
public class OnPlayerSleep
{
public static void onPlayerSleep(EntityPlayer player, BlockPos pos){
System.out.println("!!!!****µµµµ$$$$££££"+player.toString()+"sleep in "+pos.toString());
}
}

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package com.samsoule63.luckyWaking.event;
import tv.twitch.chat.ChatMessageToken;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IChatComponent;
public class OnPlayerWakeUp
{
public static void playerWakeUp(EntityPlayer player, boolean wakeImmediatly, boolean updateWorld, boolean setSpawn)
{
int z = (int)(Math.random() * 2);
switch(z)
{
case 0:
player.addChatComponentMessage(new ChatComponentText("Ca te dit une barre de vie en plus ?"));;
player.setAbsorptionAmount(player.getAbsorptionAmount() + 20);
break;
case 1:
player.addChatComponentMessage(new ChatComponentText("Ca te dit 100 niveaux en plus ?"));;
player.addExperienceLevel(100);
break;
default:
player.addChatComponentMessage(new ChatComponentText("Rien aujourdhui ..."));;
break;
}
}
}

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package com.samsoule63.luckyWaking.init;
import com.samsoule63.luckyWaking.References;
import com.samsoule63.luckyWaking.blocks.StarBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class LuckyWakingBlocks
{
public static Block starBlock;
public static void init()
{
starBlock = new StarBlock(Material.ground).setUnlocalizedName("starBlock").setCreativeTab(CreativeTabs.tabBlock);
}
public static void register()
{
GameRegistry.registerBlock(starBlock,starBlock.getUnlocalizedName().substring(5));
}
public static void registerRenders()
{
registerRender(starBlock);
}
public static void registerRender(Block block)
{
Item item = Item.getItemFromBlock(block);
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(References.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}
}

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package com.samsoule63.luckyWaking.init;
import com.samsoule63.luckyWaking.References;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class LuckyWakingItems
{
public static Item itemBasic;
public static void init()
{
itemBasic = new Item().setUnlocalizedName("itemBasic").setCreativeTab(CreativeTabs.tabMisc);
}
public static void register()
{
GameRegistry.registerItem(itemBasic, "itemBasic");
}
public static void registerRenders()
{
registerRender(itemBasic);
}
public static void registerRender(Item item)
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(References.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}
}

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package com.samsoule63.luckyWaking.proxy;
import com.samsoule63.luckyWaking.init.LuckyWakingBlocks;
import com.samsoule63.luckyWaking.init.LuckyWakingItems;
public class ProxyClient extends ProxyCommon
{
@Override
public void registerRenders()
{
LuckyWakingItems.registerRenders();
LuckyWakingBlocks.registerRenders();
}
}

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package com.samsoule63.luckyWaking.proxy;
public class ProxyCommon
{
public void registerRenders()
{
}
}

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package net.minecraftforge.event.entity.player;
import com.samsoule63.luckyWaking.event.OnPlayerSleep;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayer.EnumStatus;
import net.minecraft.util.BlockPos;
import net.minecraft.entity.player.EntityPlayer.EnumStatus;
/**
* PlayerSleepInBedEvent is fired when a player sleeps in a bed.
* <br>
* This event is fired whenever a player sleeps in a bed in
* EntityPlayer#sleepInBedAt(BlockPos).<br>
* <br>
* {@link #result} contains whether the player is able to sleep. <br>
* <br>
* This event is not {@link Cancelable}.
* <br>
* This event does not have a result. {@link HasResult}
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class PlayerSleepInBedEvent extends PlayerEvent
{
public EnumStatus result = null;
public final BlockPos pos;
public PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos)
{
super(player);
OnPlayerSleep.onPlayerSleep(player, pos);
this.pos = pos;
}
}

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package net.minecraftforge.event.entity.player;
import com.samsoule63.luckyWaking.event.OnPlayerWakeUp;
import net.minecraft.entity.player.EntityPlayer;
/**
* This event is fired when the player is waking up.<br/>
* This is merely for purposes of listening for this to happen.<br/>
* There is nothing that can be manipulated with this event.
*/
public class PlayerWakeUpEvent extends PlayerEvent
{
/**
* Used for the 'wake up animation'.
* This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
*/
public final boolean wakeImmediatly;
/**
* Indicates if the server should be notified of sleeping changes.
* This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
*/
public final boolean updateWorld;
/**
* Indicates if the player's sleep was considered successful.
* In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
*/
public final boolean setSpawn;
public PlayerWakeUpEvent(EntityPlayer player, boolean wakeImmediatly, boolean updateWorld, boolean setSpawn)
{
super(player);
this.wakeImmediatly = wakeImmediatly;
this.updateWorld = updateWorld;
this.setSpawn = setSpawn;
OnPlayerWakeUp.playerWakeUp(player, wakeImmediatly, updateWorld, setSpawn);
}
}

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{
"variants": {
"normal": [
{ "model": "luckyW:starBlock" },
]
}
}

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item.itemBasic.name=Item Basique
tile.starBlock.name=Bloc étoile

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{
"parent": "block/cube_all",
"textures": {
"all": "luckyw:item/starBlock"
}
}

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{
"parent": "builtin/generated",
"textures": {
"layer0": "luckyW:items/itemBasic"
},
"display": {
"thirdperson": {
"rotation": [ -90, 0, 0 ],
"translation": [ 0, 1, -3 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson": {
"rotation": [ 0, -135, 25 ],
"translation": [ 0, 4, 2 ],
"scale": [ 1.7, 1.7, 1.7 ]
}
}
}

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{
"parent": "luckyW:block/starBlock",
"display": {
"thirdperson": {
"rotation": [ 10, -45, 170 ],
"translation": [ 0, 1.5, -2.75 ],
"scale": [ 0.375, 0.375, 0.375 ]
}
}
}

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[
{
"modid": "luckyW",
"name": "Lucky Waking",
"description": "Ton réveil sera-t-il chanceux ?",
"version": "${version}",
"mcversion": "${mcversion}",
"url": "",
"updateUrl": "",
"authorList": ["Samsoule63"],
"credits": "... I don't know",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]