Added games

This commit is contained in:
Mysaa Java
2026-09-12 13:34:24 +02:00
parent 44e5a01727
commit 6127508211
13 changed files with 702 additions and 422 deletions
@@ -1,5 +1,7 @@
package com.bernard.nodecames;
import java.util.Comparator;
import java.util.List;
import java.util.Map.Entry;
import java.util.Random;
import java.util.UUID;
@@ -12,14 +14,18 @@ import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.ModelAttribute;
import org.springframework.web.bind.annotation.PathVariable;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestParam;
import org.springframework.web.servlet.view.RedirectView;
import com.bernard.nodecames.frontend.GridConfigEdit;
import com.bernard.nodecames.game.GameManager;
import com.bernard.nodecames.game.GridManager;
import com.bernard.nodecames.game.IllegalGameActionException;
import com.bernard.nodecames.game.GameManager;
import com.bernard.nodecames.model.Game;
import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import com.bernard.nodecames.model.World;
import lombok.RequiredArgsConstructor;
@@ -27,16 +33,26 @@ import lombok.RequiredArgsConstructor;
@Controller
public class HttpController {
private final GameManager gm;
private final GridManager gm;
private final GameManager wm;
private final Random rand = new Random();
@GetMapping("/")
public String index() {
public String index(Model m) {
List<Game> games = wm.allGames().stream().sorted(Comparator.comparing(Game::getName)).toList();
m.addAttribute("games", games);
return "index.html";
}
@GetMapping("/room/{id}/grid")
public String grid(@PathVariable("id") String id) {
public String grid(@PathVariable("id") String id, @RequestParam(value = "player", required = false) String player, Model m) {
if(player == null) {
m.addAttribute("redirect", "/room/"+id+"/grid");
return "player-select";
}
Grid grid = gm.findGrid(id);
m.addAttribute("player", player);
m.addAttribute("grid", grid);
return "grid";
}
@@ -69,7 +85,45 @@ public class HttpController {
@GetMapping("/create-room")
public RedirectView createRoom() {
Random r = new Random(rand.nextLong());
UUID uuid = gm.newGrid(GridConfig.ZERO, r);
return new RedirectView("/room/"+uuid.toString()+"/grid");
Grid g = gm.newGrid(GridConfig.ZERO, r);
return new RedirectView("/room/"+g.getId()+"/grid");
}
@GetMapping("/create-game")
public RedirectView createGame(@RequestParam("name") String name) {
UUID uuid = wm.createGame(name);
return new RedirectView("/game/"+uuid.toString()+"/map");
}
@GetMapping("/game/{id}/map")
public String getMap(@PathVariable("id") String id, @RequestParam(value = "player", required = false) String player, Model m) {
if(player == null) {
m.addAttribute("redirect", "/game/"+id+"/map");
return "player-select";
}
Game g = wm.getGame(id);
List<World> worlds = g.getWorlds()
.entrySet()
.stream()
.map(Entry::getValue)
.sorted(Comparator.comparing(World::getName))
.toList();
m.addAttribute("game", g);
m.addAttribute("worlds", worlds);
m.addAttribute("player", player);
return "map";
}
@GetMapping("/game/{id}/grid/{world}")
public Object gridRedirect(@PathVariable("id") String id, @PathVariable("world") String world, @RequestParam("player") String player) {
Game g = wm.getGame(id);
Grid grid = wm.getGrid(g, world);
return new RedirectView("/room/"+grid.getId()+"/grid" + "?player="+player);
}
@GetMapping("/game/{id}/reset/{world}")
public Object resetWorld(@PathVariable("id") String id, @PathVariable("world") String world, @RequestParam("player") String player) {
Game g = wm.getGame(id);
Grid newGrid = wm.resetGrid(g, world);
return new RedirectView("/room/"+newGrid.getId()+"/grid" + "?player="+player);
}
}
@@ -12,7 +12,7 @@ import org.springframework.stereotype.Controller;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PathVariable;
import com.bernard.nodecames.game.GameManager;
import com.bernard.nodecames.game.GridManager;
import com.bernard.nodecames.game.IllegalGameActionException;
import com.bernard.nodecames.model.Card;
import com.bernard.nodecames.model.GameEvent;
@@ -24,11 +24,11 @@ import tools.jackson.databind.JsonNode;
@Controller
public class WebSocketController {
private GameManager gm;
private GridManager gm;
private SimpMessagingTemplate template;
private JsonDataService json;
public WebSocketController(GameManager gm, SimpMessagingTemplate template, JsonDataService json) {
public WebSocketController(GridManager gm, SimpMessagingTemplate template, JsonDataService json) {
this.gm = gm;
this.template = template;
this.json = json;
@@ -1,420 +1,92 @@
package com.bernard.nodecames.game;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.stereotype.Service;
import com.bernard.nodecames.frontend.WebSocketController;
import com.bernard.nodecames.model.Card;
import com.bernard.nodecames.model.Card.Color;
import com.bernard.nodecames.model.GameEvent;
import com.bernard.nodecames.model.Game;
import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.Grid.Phase;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.CardColors;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import com.bernard.nodecames.model.Hint;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import com.bernard.nodecames.model.World;
@Service
@RequiredArgsConstructor
public class GameManager {
//TODO Remove static, make something more Spring Boot-y
private static Map<UUID, Grid> games = new HashMap<>();
private static Map<UUID, Random> randoms = new HashMap<>();
@Setter
private WebSocketController wsc = null;
private final DictionnariesService dictionnaries;
private static final Logger log = LoggerFactory.getLogger(GameManager.class);
Map<UUID, Game> games = new HashMap<>();
Map<UUID, Random> randoms = new HashMap<>();
private void newGameEvent(Grid g, GameEvent ge) {
g.newGameEvent(ge);
log.debug("New game event : {}", ge);
wsc.onNewEvent(g, ge);
// Reverse map allowing to pass grid events to the game
Map<UUID, World> currentGrids = new HashMap<>();
private final GridManager gm;
public GameManager(GridManager gm) {
this.gm = gm;
gm.setWm(this);
}
private void setPhase(Grid g, Phase phase) {
g.setPhase(phase);
log.debug("New phase : {}", phase.name());
if(!phase.isAnyoneGuessing()) {
g.setCurrentHint(null);
}
wsc.onNewPhase(g);
}
private void changeConfig(Grid g, MutableOption cc, Object data) {
g.getConfig().set(cc, data);
log.debug("Changed config option: {} -> new value: {}", cc.name(), data);
wsc.onConfigChange(g, cc, data);
}
private char other(char player) {
return (player=='A')?'B':'A';
}
/**
@returns true iff all green cards of this player have been revealed either side
if onlyoneGreenGreen is false, checks only the side of this player
*/
private boolean allGreenRevealed(Grid g, char player, boolean onlyOneGreenGreen) {
for(Card c : g.getCards()) {
if ((c.getColor(player) == Color.GREEN && !c.isColorPublic(player)) &&
(!onlyOneGreenGreen || (c.getColor(player) == Color.GREEN && !c.isColorPublic(player))))
return false;
}
return true;
}
/**
* Returns true iff the game would have been won if the rule onlyOneGreenGreen was true
*/
private boolean onlyOneGreenGreenWouldWin(Grid g) {
return !g.getConfig().isOnlyOneGreenGreen() && allGreenRevealed(g, 'A', true) && allGreenRevealed(g, 'B', true);
}
public Grid findGrid(String gridId) {
return games.get(UUID.fromString(gridId));
}
public UUID newGrid(GridConfig gc, Random r) {
public UUID createGame(String name) {
UUID uuid = UUID.randomUUID();
randoms.put(uuid, r);
String[] words = dictionnaries.randomWords(gc.getWordCount(), r);
List<Card> cards = new ArrayList<>(gc.getWordCount());
List<CardColors> origDistrib = gc.getWordDistribution();
List<CardColors> distrib;
if(!gc.isStructuredGrid()) {
List<Color> bColors = origDistrib.stream().map(cc -> cc.getFaceB()).collect(Collectors.toList());
Collections.shuffle(bColors, r);
distrib = IntStream.range(0, gc.getWordCount())
.mapToObj(i -> CardColors.of(origDistrib.get(i).getFaceA(), bColors.get(i)))
.toList();
} else {
distrib = origDistrib;
}
for (int j = 0; j < distrib.size(); j++) {
cards.add(new Card(words[j], distrib.get(j).getFaceA(), distrib.get(j).getFaceB()));
}
Collections.shuffle(cards, r);
randoms.put(uuid, new Random());
Phase startPhase;
if(gc.isAnyoneStarts()) {
startPhase = Phase.HINTING_BOTH;
} else {
if(r.nextBoolean())
startPhase = Phase.hinting('A');
else
startPhase = Phase.hinting('B');
}
Game g = new Game(uuid, name, null);
Map<String, World> worlds = Game.DEFAULT_WORLDS_CONFIG
.entrySet()
.stream()
.collect(Collectors.toMap(
Map.Entry::getKey,
e -> new World(g, e.getKey(), e.getValue(), null, false)
));
g.setWorlds(worlds);
Grid g = new Grid(uuid.toString(),
(Card[])cards.toArray(new Card[cards.size()]),
new ArrayList<>(),
null,
0,
0,
0,
startPhase,
Optional.empty(),
gc);
games.put(uuid, g);
return uuid;
}
/**********************************
* GAME ACTIONS *
**********************************/
private void endGame(Grid g, boolean win) {
g.setWon(Optional.of(win));
setPhase(g, Phase.GAME_ENDED);
newGameEvent(g, GameEvent.newGameEndEvent(win));
public Collection<Game> allGames() {
return games.values();
}
public void proposeHint(Grid g, char player, String hint, int wordCount) throws IllegalGameActionException {
if (!g.getPhase().canPlay() && !g.getPhase().isHinting(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().getAvailableHintWordCount().contains(wordCount)) {
throw new IllegalGameActionException(g, "Unavailable word count");
}
if (hint.length() > g.getConfig().getHintMaxLength()) {
throw new IllegalGameActionException(g, "Hint is too long");
}
private Grid newGrid(Game g, String world) {
Hint h = new Hint(hint, wordCount);
g.incrementHintCount();
g.setCurrentHint(h);
g.setCurrentGuessCount(0);
newGameEvent(g, GameEvent.newHintEvent(h, player));
setPhase(g, Phase.guessing(other(player)));
}
World w = g.getWorld(world);
GridConfig gc = w.getInitialConfig();
Grid grid = gm.newGrid(gc, new Random(randoms.get(g.getId()).nextLong()));
/**
* Returns 'A', 'B', '_' depending on who should be the next ones to hint if we enter a hinting phase
*/
private char whoWouldHintNext(Grid g, char player) {
if(allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
// I can't hint anymore
return other(player);
} else {
if(g.getConfig().isHintsInARow() && !allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen())) {
return '_';
} else {
return player;
}
}
}
/**
* Enters the sudden death phase
*/
private void enterSuddenDeathInternal(Grid g) {
newGameEvent(g, GameEvent.newSuddenDeath());
if(allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())) {
// If all 'A''s greens are revealed, A is the only one to guess
setPhase(g, Phase.suddenDeathOnly('A'));
} else {
// Else, we are both guessing
setPhase(g, Phase.SUDDEN_DEATH_BOTH);
}
}
/**
Sets the phase of the grid when player ends its guessing round.
@param g Must neither be ended neither be in a sudden death
*/
private void endGuessingRound(Grid g, char player) {
// We're done with this round of guesses
if(g.getUsedHints() >= g.getConfig().getMaxHint()) {
if(g.getUsedHints() >= g.getConfig().getMaxMaxHint()) {
if(!g.getConfig().isSuddenDeath()) {
// We're entering sudden death
enterSuddenDeathInternal(g);
} else {
// Only sudden death can get us out
setPhase(g, Phase.NEED_SUDDEN_DEATH);
}
} else {
// We are waiting for more hints
if(g.getConfig().isSuddenDeath()) {
setPhase(g, Phase.needMoreHints(whoWouldHintNext(g, player)));
} else {
setPhase(g, Phase.needMoreHintsOrSuddenDeath(whoWouldHintNext(g, player)));
}
}
} else {
// Next regular hinting round
setPhase(g, Phase.hinting(whoWouldHintNext(g, player)));
}
}
public Card.Color pointCard(Grid g, char player, int cardIndex) throws IllegalGameActionException {
if (!g.getPhase().canPlay() || !g.getPhase().isGuessing(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (cardIndex<0 || cardIndex>g.getCardCount()) {
throw new IllegalArgumentException("The given card index is invalid");
}
Card c = g.getCards()[cardIndex];
w.setCurrentGrid(grid);
currentGrids.put(grid.getId(), w);
if(c.isColorPublic(other(player)) || (c.getColor(player) == Card.Color.GREEN && c.isColorPublic(player)))
throw new IllegalGameActionException(g, "Card has already been revealed");
c.setColorPublic(other(player), true);
Card.Color guessedColor = c.getColor(other(player));
return grid;
}
newGameEvent(g, GameEvent.newGuessEvent(c, player));
g.incrementCurrentGuessCount();
if(guessedColor == Color.BLACK){
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
}
} else if (g.getPhase().isSuddenDeath() && guessedColor == Color.WHITE) {
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
}
} else if (allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// i.e. i made my last guess
if (allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
endGame(g, true);
} else if (g.getPhase().isSuddenDeath()) {
// Sudden death with only the other
setPhase(g, Phase.suddenDeathOnly(other(player)));
} else {
endGuessingRound(g, player);
}
} else if (!allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// There is still cards i should find
if (!g.getPhase().isSuddenDeath() && !g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), g.getConfig().isOneMoreGuess())) {
if(!g.getConfig().isOneMoreGuess() && g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), true)) {
// Having one more guess could make us continue
setPhase(g, Phase.waitingForOneMore(player));
} else {
// We're done with this round of guesses anyway
endGuessingRound(g, player);
}
} else {
// I continue guessing cards in this round
}
} else if (guessedColor == Color.WHITE && !g.getPhase().isSuddenDeath()){
endGuessingRound(g, player);
public Grid resetGrid(Game g, String world) {
return newGrid(g, world);
}
public Grid getGrid(Game g, String world) {
World w = g.getWorld(world);
if(w.getCurrentGrid() != null) {
return w.getCurrentGrid();
} else {
throw new IllegalStateException("This should logically never happen");
}
if(!g.getPhase().isAnyoneGuessing() && !g.getPhase().isWaitingForOneMore())
// It means this pick ended the guessing turn
newGameEvent(g, GameEvent.newEndGuessingEvent(false, player));
return guessedColor;
}
public void endGuessing(Grid g, char player) throws IllegalGameActionException {
if (!g.getPhase().canPlay() || (!g.getPhase().isGuessing(player) && !g.getPhase().isWaitingForOneMore())) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().isEndGuessing() && !g.getPhase().isWaitingForOneMore()) {
throw new IllegalGameActionException(g, "Cannot end guessing in this game");
}
endGuessingRound(g, player);
newGameEvent(g, GameEvent.newEndGuessingEvent(true, player));
}
public void enterSuddenDeath(Grid g) throws IllegalGameActionException {
if(!g.getPhase().isNeedMoreHints()) {
throw new IllegalGameActionException(g, "You can only enter sudden death when being out of hints");
}
enterSuddenDeathInternal(g);
}
/**
* UPDATE GAME CONFIG
*/
public void unlock(Grid g, MutableOption opt, Object o) throws IllegalGameActionException {
switch(opt) {
case MutableOption.MAX_HINT:
unlockHintCount(g, (Integer)o);
break;
case MutableOption.AVAILABLE_HINT_WORD_COUNT:
unlockNewWordCounts(g, (Set<Integer>)o);
break;
case MutableOption.ONE_MORE_GUESS:
unlockOneMoreGuess(g);
break;
case MutableOption.HINT_MAX_LENGTH:
unlockHintMaxLength(g, (Integer)o);
break;
case MutableOption.END_GUESSING:
unlockEndGuessing(g);
break;
case MutableOption.ONLY_ONE_GREEN_GREEN:
unlockOnlyOneGreenGreen(g);
break;
case MutableOption.SUDDEN_DEATH:
unlockSuddenDeath(g);
break;
case MutableOption.HINTS_IN_A_ROW:
unlockHintsInARow(g);
break;
default:
throw new IllegalStateException("Unknown MutableOption to edit");
}
}
public void unlockHintCount(Grid g, int newHintCount) throws IllegalGameActionException {
if(newHintCount > g.getConfig().getMaxMaxHint()) {
throw new IllegalGameActionException(g, "Illegal hint count");
}
if(newHintCount <= g.getConfig().getMaxHint()) {
throw new IllegalGameActionException(g, "Cannot lower hint count");
}
changeConfig(g, MutableOption.MAX_HINT, newHintCount);
if(g.getPhase().isNeedMoreHints() || g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.hinting(g.getPhase().getHinting()));
return newGrid(g, world);
}
}
public void unlockNewWordCounts(Grid g, Set<Integer> newAvailableHintWordCounts) throws IllegalGameActionException {
if (!newAvailableHintWordCounts.containsAll(g.getConfig().getAvailableHintWordCount())
|| g.getConfig().getAvailableHintWordCount().containsAll(newAvailableHintWordCounts)) {
// i.e. If given data is not a strict superset
throw new IllegalGameActionException(g, "Can only add hint word options");
}
changeConfig(g, MutableOption.AVAILABLE_HINT_WORD_COUNT, newAvailableHintWordCounts);
public Game getGame(String id) {
return games.get(UUID.fromString(id));
}
public void unlockOneMoreGuess(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOneMoreGuess())
throw new IllegalGameActionException(g, "Cannot unlock oneMoreGuess as it is already unlocked");
changeConfig(g, MutableOption.ONE_MORE_GUESS, true);
if(g.getPhase().isWaitingForOneMore()) {
setPhase(g, Phase.guessing(g.getPhase().getGuessing()));
}
}
public void unlockHintMaxLength(Grid g, int newHintMaxLength) throws IllegalGameActionException {
if(g.getConfig().getHintMaxLength() >= newHintMaxLength) {
throw new IllegalGameActionException(g, "Can only raise max hint length");
}
changeConfig(g, MutableOption.HINT_MAX_LENGTH, newHintMaxLength);
}
public void unlockEndGuessing(Grid g) throws IllegalGameActionException {
if(g.getConfig().isEndGuessing())
throw new IllegalGameActionException(g, "Cannot unlock endGuessing as it is already unlocked");
changeConfig(g, MutableOption.END_GUESSING, true);
}
public void unlockOnlyOneGreenGreen(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOnlyOneGreenGreen())
throw new IllegalGameActionException(g, "Cannot unlock onlyOneGreenGreen as it is already unlocked");
changeConfig(g, MutableOption.ONLY_ONE_GREEN_GREEN, true);
if(g.getPhase() == Phase.WIN_IF_GREEN_GREEN) {
endGame(g, true);
}
}
public void unlockSuddenDeath(Grid g) throws IllegalGameActionException {
if(g.getConfig().isSuddenDeath())
throw new IllegalGameActionException(g, "Cannot unlock suddenDeath as it is already unlocked");
changeConfig(g, MutableOption.SUDDEN_DEATH,true);
if (g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.needMoreHints(g.getPhase().getHinting()));
} else if (g.getPhase() == Phase.NEED_SUDDEN_DEATH) {
// We're entering sudden death
enterSuddenDeathInternal(g);
}
}
public void unlockHintsInARow(Grid g) throws IllegalGameActionException {
if(g.getConfig().isHintsInARow())
throw new IllegalGameActionException(g, "Cannot unlock hintsInARow as it is already unlocked");
changeConfig(g, MutableOption.HINTS_IN_A_ROW,true);
if ((g.getPhase() == Phase.HINTING_A || g.getPhase() == Phase.HINTING_B)
&& !allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())
&& !allGreenRevealed(g, 'B', g.getConfig().isOnlyOneGreenGreen())) {
setPhase(g, Phase.HINTING_BOTH);
public void onGameWon(Grid g) {
World w = currentGrids.get(g.getId());
if(w != null) {
w.setWon(true);
}
}
}
@@ -0,0 +1,425 @@
package com.bernard.nodecames.game;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.stereotype.Service;
import com.bernard.nodecames.frontend.WebSocketController;
import com.bernard.nodecames.model.Card;
import com.bernard.nodecames.model.Card.Color;
import com.bernard.nodecames.model.GameEvent;
import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.Grid.Phase;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.CardColors;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import com.bernard.nodecames.model.Hint;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
@Service
@RequiredArgsConstructor
public class GridManager {
//TODO Remove static, make something more Spring Boot-y
private static Map<UUID, Grid> games = new HashMap<>();
private static Map<UUID, Random> randoms = new HashMap<>();
@Setter
private WebSocketController wsc = null;
@Setter
private GameManager wm = null;
private final DictionnariesService dictionnaries;
private static final Logger log = LoggerFactory.getLogger(GridManager.class);
private void newGameEvent(Grid g, GameEvent ge) {
g.newGameEvent(ge);
log.debug("New game event : {}", ge);
wsc.onNewEvent(g, ge);
}
private void setPhase(Grid g, Phase phase) {
g.setPhase(phase);
log.debug("New phase : {}", phase.name());
if(!phase.isAnyoneGuessing()) {
g.setCurrentHint(null);
}
wsc.onNewPhase(g);
}
private void changeConfig(Grid g, MutableOption cc, Object data) {
g.getConfig().set(cc, data);
log.debug("Changed config option: {} -> new value: {}", cc.name(), data);
wsc.onConfigChange(g, cc, data);
}
private char other(char player) {
return (player=='A')?'B':'A';
}
/**
@returns true iff all green cards of this player have been revealed either side
if onlyoneGreenGreen is false, checks only the side of this player
*/
private boolean allGreenRevealed(Grid g, char player, boolean onlyOneGreenGreen) {
for(Card c : g.getCards()) {
if ((c.getColor(player) == Color.GREEN && !c.isColorPublic(player)) &&
(!onlyOneGreenGreen || (c.getColor(player) == Color.GREEN && !c.isColorPublic(player))))
return false;
}
return true;
}
/**
* Returns true iff the game would have been won if the rule onlyOneGreenGreen was true
*/
private boolean onlyOneGreenGreenWouldWin(Grid g) {
return !g.getConfig().isOnlyOneGreenGreen() && allGreenRevealed(g, 'A', true) && allGreenRevealed(g, 'B', true);
}
public Grid findGrid(String gridId) {
return games.get(UUID.fromString(gridId));
}
public Grid newGrid(GridConfig gc, Random r) {
UUID uuid = UUID.randomUUID();
randoms.put(uuid, r);
String[] words = dictionnaries.randomWords(gc.getWordCount(), r);
List<Card> cards = new ArrayList<>(gc.getWordCount());
List<CardColors> origDistrib = gc.getWordDistribution();
List<CardColors> distrib;
if(!gc.isStructuredGrid()) {
List<Color> bColors = origDistrib.stream().map(cc -> cc.getFaceB()).collect(Collectors.toList());
Collections.shuffle(bColors, r);
distrib = IntStream.range(0, gc.getWordCount())
.mapToObj(i -> CardColors.of(origDistrib.get(i).getFaceA(), bColors.get(i)))
.toList();
} else {
distrib = origDistrib;
}
for (int j = 0; j < distrib.size(); j++) {
cards.add(new Card(words[j], distrib.get(j).getFaceA(), distrib.get(j).getFaceB()));
}
Collections.shuffle(cards, r);
Phase startPhase;
if(gc.isAnyoneStarts()) {
startPhase = Phase.HINTING_BOTH;
} else {
if(r.nextBoolean())
startPhase = Phase.hinting('A');
else
startPhase = Phase.hinting('B');
}
Grid g = new Grid(uuid,
(Card[])cards.toArray(new Card[cards.size()]),
new ArrayList<>(),
null,
0,
0,
0,
startPhase,
Optional.empty(),
gc);
games.put(uuid, g);
return g;
}
/**********************************
* GAME ACTIONS *
**********************************/
private void endGame(Grid g, boolean win) {
g.setWon(Optional.of(win));
setPhase(g, Phase.GAME_ENDED);
newGameEvent(g, GameEvent.newGameEndEvent(win));
if(win) {
wm.onGameWon(g);
}
}
public void proposeHint(Grid g, char player, String hint, int wordCount) throws IllegalGameActionException {
if (!g.getPhase().canPlay() && !g.getPhase().isHinting(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().getAvailableHintWordCount().contains(wordCount)) {
throw new IllegalGameActionException(g, "Unavailable word count");
}
if (hint.length() > g.getConfig().getHintMaxLength()) {
throw new IllegalGameActionException(g, "Hint is too long");
}
Hint h = new Hint(hint, wordCount);
g.incrementHintCount();
g.setCurrentHint(h);
g.setCurrentGuessCount(0);
newGameEvent(g, GameEvent.newHintEvent(h, player));
setPhase(g, Phase.guessing(other(player)));
}
/**
* Returns 'A', 'B', '_' depending on who should be the next ones to hint if we enter a hinting phase
*/
private char whoWouldHintNext(Grid g, char player) {
if(allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
// I can't hint anymore
return other(player);
} else {
if(g.getConfig().isHintsInARow() && !allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen())) {
return '_';
} else {
return player;
}
}
}
/**
* Enters the sudden death phase
*/
private void enterSuddenDeathInternal(Grid g) {
newGameEvent(g, GameEvent.newSuddenDeath());
if(allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())) {
// If all 'A''s greens are revealed, A is the only one to guess
setPhase(g, Phase.suddenDeathOnly('A'));
} else {
// Else, we are both guessing
setPhase(g, Phase.SUDDEN_DEATH_BOTH);
}
}
/**
Sets the phase of the grid when player ends its guessing round.
@param g Must neither be ended neither be in a sudden death
*/
private void endGuessingRound(Grid g, char player) {
// We're done with this round of guesses
if(g.getUsedHints() >= g.getConfig().getMaxHint()) {
if(g.getUsedHints() >= g.getConfig().getMaxMaxHint()) {
if(!g.getConfig().isSuddenDeath()) {
// We're entering sudden death
enterSuddenDeathInternal(g);
} else {
// Only sudden death can get us out
setPhase(g, Phase.NEED_SUDDEN_DEATH);
}
} else {
// We are waiting for more hints
if(g.getConfig().isSuddenDeath()) {
setPhase(g, Phase.needMoreHints(whoWouldHintNext(g, player)));
} else {
setPhase(g, Phase.needMoreHintsOrSuddenDeath(whoWouldHintNext(g, player)));
}
}
} else {
// Next regular hinting round
setPhase(g, Phase.hinting(whoWouldHintNext(g, player)));
}
}
public Card.Color pointCard(Grid g, char player, int cardIndex) throws IllegalGameActionException {
if (!g.getPhase().canPlay() || !g.getPhase().isGuessing(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (cardIndex<0 || cardIndex>g.getCardCount()) {
throw new IllegalArgumentException("The given card index is invalid");
}
Card c = g.getCards()[cardIndex];
if(c.isColorPublic(other(player)) || (g.getConfig().isOnlyOneGreenGreen() && c.getColor(player) == Card.Color.GREEN && c.isColorPublic(player)))
throw new IllegalGameActionException(g, "Card has already been revealed");
c.setColorPublic(other(player), true);
Card.Color guessedColor = c.getColor(other(player));
newGameEvent(g, GameEvent.newGuessEvent(c, player));
g.incrementCurrentGuessCount();
if(guessedColor == Color.BLACK){
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
}
} else if (g.getPhase().isSuddenDeath() && guessedColor == Color.WHITE) {
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
}
} else if (allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// i.e. i made my last guess
if (allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
endGame(g, true);
} else if (g.getPhase().isSuddenDeath()) {
// Sudden death with only the other
setPhase(g, Phase.suddenDeathOnly(other(player)));
} else {
endGuessingRound(g, player);
}
} else if (!allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// There is still cards i should find
if (!g.getPhase().isSuddenDeath() && !g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), g.getConfig().isOneMoreGuess())) {
if(!g.getConfig().isOneMoreGuess() && g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), true)) {
// Having one more guess could make us continue
setPhase(g, Phase.waitingForOneMore(player));
} else {
// We're done with this round of guesses anyway
endGuessingRound(g, player);
}
} else {
// I continue guessing cards in this round
}
} else if (guessedColor == Color.WHITE && !g.getPhase().isSuddenDeath()){
endGuessingRound(g, player);
} else {
throw new IllegalStateException("This should logically never happen");
}
if(!g.getPhase().isAnyoneGuessing() && !g.getPhase().isWaitingForOneMore())
// It means this pick ended the guessing turn
newGameEvent(g, GameEvent.newEndGuessingEvent(false, player));
return guessedColor;
}
public void endGuessing(Grid g, char player) throws IllegalGameActionException {
if (!g.getPhase().canPlay() || (!g.getPhase().isGuessing(player) && !g.getPhase().isWaitingForOneMore())) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().isEndGuessing() && !g.getPhase().isWaitingForOneMore()) {
throw new IllegalGameActionException(g, "Cannot end guessing in this game");
}
endGuessingRound(g, player);
newGameEvent(g, GameEvent.newEndGuessingEvent(true, player));
}
public void enterSuddenDeath(Grid g) throws IllegalGameActionException {
if(!g.getPhase().isNeedMoreHints()) {
throw new IllegalGameActionException(g, "You can only enter sudden death when being out of hints");
}
enterSuddenDeathInternal(g);
}
/**
* UPDATE GAME CONFIG
*/
public void unlock(Grid g, MutableOption opt, Object o) throws IllegalGameActionException {
switch(opt) {
case MutableOption.MAX_HINT:
unlockHintCount(g, (Integer)o);
break;
case MutableOption.AVAILABLE_HINT_WORD_COUNT:
unlockNewWordCounts(g, (Set<Integer>)o);
break;
case MutableOption.ONE_MORE_GUESS:
unlockOneMoreGuess(g);
break;
case MutableOption.HINT_MAX_LENGTH:
unlockHintMaxLength(g, (Integer)o);
break;
case MutableOption.END_GUESSING:
unlockEndGuessing(g);
break;
case MutableOption.ONLY_ONE_GREEN_GREEN:
unlockOnlyOneGreenGreen(g);
break;
case MutableOption.SUDDEN_DEATH:
unlockSuddenDeath(g);
break;
case MutableOption.HINTS_IN_A_ROW:
unlockHintsInARow(g);
break;
default:
throw new IllegalStateException("Unknown MutableOption to edit");
}
}
public void unlockHintCount(Grid g, int newHintCount) throws IllegalGameActionException {
if(newHintCount > g.getConfig().getMaxMaxHint()) {
throw new IllegalGameActionException(g, "Illegal hint count");
}
if(newHintCount <= g.getConfig().getMaxHint()) {
throw new IllegalGameActionException(g, "Cannot lower hint count");
}
changeConfig(g, MutableOption.MAX_HINT, newHintCount);
if(g.getPhase().isNeedMoreHints() || g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.hinting(g.getPhase().getHinting()));
}
}
public void unlockNewWordCounts(Grid g, Set<Integer> newAvailableHintWordCounts) throws IllegalGameActionException {
if (!newAvailableHintWordCounts.containsAll(g.getConfig().getAvailableHintWordCount())
|| g.getConfig().getAvailableHintWordCount().containsAll(newAvailableHintWordCounts)) {
// i.e. If given data is not a strict superset
throw new IllegalGameActionException(g, "Can only add hint word options");
}
changeConfig(g, MutableOption.AVAILABLE_HINT_WORD_COUNT, newAvailableHintWordCounts);
}
public void unlockOneMoreGuess(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOneMoreGuess())
throw new IllegalGameActionException(g, "Cannot unlock oneMoreGuess as it is already unlocked");
changeConfig(g, MutableOption.ONE_MORE_GUESS, true);
if(g.getPhase().isWaitingForOneMore()) {
setPhase(g, Phase.guessing(g.getPhase().getGuessing()));
}
}
public void unlockHintMaxLength(Grid g, int newHintMaxLength) throws IllegalGameActionException {
if(g.getConfig().getHintMaxLength() >= newHintMaxLength) {
throw new IllegalGameActionException(g, "Can only raise max hint length");
}
changeConfig(g, MutableOption.HINT_MAX_LENGTH, newHintMaxLength);
}
public void unlockEndGuessing(Grid g) throws IllegalGameActionException {
if(g.getConfig().isEndGuessing())
throw new IllegalGameActionException(g, "Cannot unlock endGuessing as it is already unlocked");
changeConfig(g, MutableOption.END_GUESSING, true);
}
public void unlockOnlyOneGreenGreen(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOnlyOneGreenGreen())
throw new IllegalGameActionException(g, "Cannot unlock onlyOneGreenGreen as it is already unlocked");
changeConfig(g, MutableOption.ONLY_ONE_GREEN_GREEN, true);
if(g.getPhase() == Phase.WIN_IF_GREEN_GREEN) {
endGame(g, true);
}
}
public void unlockSuddenDeath(Grid g) throws IllegalGameActionException {
if(g.getConfig().isSuddenDeath())
throw new IllegalGameActionException(g, "Cannot unlock suddenDeath as it is already unlocked");
changeConfig(g, MutableOption.SUDDEN_DEATH,true);
if (g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.needMoreHints(g.getPhase().getHinting()));
} else if (g.getPhase() == Phase.NEED_SUDDEN_DEATH) {
// We're entering sudden death
enterSuddenDeathInternal(g);
}
}
public void unlockHintsInARow(Grid g) throws IllegalGameActionException {
if(g.getConfig().isHintsInARow())
throw new IllegalGameActionException(g, "Cannot unlock hintsInARow as it is already unlocked");
changeConfig(g, MutableOption.HINTS_IN_A_ROW,true);
if ((g.getPhase() == Phase.HINTING_A || g.getPhase() == Phase.HINTING_B)
&& !allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())
&& !allGreenRevealed(g, 'B', g.getConfig().isOnlyOneGreenGreen())) {
setPhase(g, Phase.HINTING_BOTH);
}
}
}
@@ -1,6 +1,8 @@
package com.bernard.nodecames.model;
import jakarta.persistence.Entity;
import java.util.Map;
import java.util.UUID;
import jakarta.persistence.GeneratedValue;
import jakarta.persistence.Id;
import lombok.AllArgsConstructor;
@@ -8,7 +10,6 @@ import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
@Entity
@NoArgsConstructor
@AllArgsConstructor
@Getter
@@ -17,7 +18,28 @@ public class Game {
@Id
@GeneratedValue
private Long id;
private UUID id;
String name;
Map<String, World> worlds;
public static final Map<String, GridConfig> DEFAULT_WORLDS_CONFIG = Map.ofEntries(
Map.entry("1-1", GridConfig.zeroWithSize(GridConfig.CUSTOM6)),
Map.entry("1-2", GridConfig.zeroWithSize(GridConfig.CUSTOM9)),
Map.entry("1-3", GridConfig.zeroWithSize(GridConfig.CUSTOM9)),
Map.entry("2-1", GridConfig.zeroWithSize(GridConfig.CUSTOM12)),
Map.entry("2-2", GridConfig.zeroWithSize(GridConfig.CUSTOM16)),
Map.entry("2-3", GridConfig.zeroWithSize(GridConfig.CUSTOM16)),
Map.entry("3-1", GridConfig.zeroWithSize(GridConfig.CUSTOM20)),
Map.entry("3-2", GridConfig.zeroWithSize(GridConfig.CLASSICAL25)),
Map.entry("3-3", GridConfig.zeroWithSize(GridConfig.CLASSICAL25)),
Map.entry("4-1", GridConfig.zeroWithSize(GridConfig.CUSTOM30)),
Map.entry("4-2", GridConfig.zeroWithSize(GridConfig.CUSTOM36)),
Map.entry("4-3", GridConfig.zeroWithSize(GridConfig.CUSTOM36))
);
public World getWorld(String world) {
return this.getWorlds().get(world);
}
}
@@ -2,7 +2,9 @@ package com.bernard.nodecames.model;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
import jakarta.persistence.Id;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.NoArgsConstructor;
@@ -14,7 +16,8 @@ import lombok.Setter;
@Setter
public class Grid {
String id;
@Id
UUID id;
Card[] cards;
@@ -1,15 +1,9 @@
package com.bernard.nodecames.model;
import static com.bernard.nodecames.model.GridConfig.CardColors.BB;
import static com.bernard.nodecames.model.GridConfig.CardColors.BG;
import static com.bernard.nodecames.model.GridConfig.CardColors.BW;
import static com.bernard.nodecames.model.GridConfig.CardColors.GB;
import static com.bernard.nodecames.model.GridConfig.CardColors.GG;
import static com.bernard.nodecames.model.GridConfig.CardColors.GW;
import static com.bernard.nodecames.model.GridConfig.CardColors.WB;
import static com.bernard.nodecames.model.GridConfig.CardColors.WG;
import static com.bernard.nodecames.model.GridConfig.CardColors.WW;
import static com.bernard.nodecames.model.GridConfig.CardColors.makeDistribution;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
@@ -24,10 +18,24 @@ import lombok.Value;
@Getter
@AllArgsConstructor
public class GridConfig {
public static final List<CardColors> CLASSICAL25 = List.of(
BB,BW,WB,BG,GB,GG,GG,GG,WG,WG,WG,WG,WG,GW,GW,GW,GW,GW,WW,WW,WW,WW,WW,WW,WW
);
public static final List<CardColors> CUSTOM6 =
makeDistribution(0, 0, 2, 1, 1, 0);
public static final List<CardColors> CUSTOM9 =
makeDistribution(0, 1, 1, 2, 2, 1);
public static final List<CardColors> CUSTOM12 =
makeDistribution(1, 1, 1, 2, 3, 1);
public static final List<CardColors> CUSTOM16 =
makeDistribution(1, 1, 2, 2, 5, 1);
public static final List<CardColors> CUSTOM20 =
makeDistribution(1, 1, 4, 2, 5, 1);
public static final List<CardColors> CLASSICAL25 =
makeDistribution(1, 1, 5, 3, 7, 1);
public static final List<CardColors> CUSTOM30 =
makeDistribution(2, 2, 5, 3, 7, 1);
public static final List<CardColors> CUSTOM36 =
makeDistribution(2, 2, 6, 5, 9, 2);
public static final Set<Integer> BASE_HINTWORDCOUNT = Set.of(
0,1,2,3,4,5,6,7,8,9,-1
);
@@ -43,6 +51,13 @@ public class GridConfig {
3, false, false,
false, false);
public static final GridConfig zeroWithSize(List<CardColors> colors) {
return new GridConfig(
9, false, false, colors, true,
true, false, 1, Set.of(1), false,
3, false, false,
false, false);
}
// Immutable options
// Maximum of maximom number of hints
@@ -137,6 +152,22 @@ public class GridConfig {
public static final CardColors GB = CardColors.of(Color.GREEN, Color.BLACK);
public static final CardColors BG = CardColors.of(Color.BLACK, Color.GREEN);
public static final CardColors BB = CardColors.of(Color.BLACK, Color.BLACK);
public static final List<CardColors> makeDistribution(
int wbbwCount, int bggbCount, int wggwCount,
int ggCount, int wwCount, int bbCount
) {
int total = (wbbwCount + bggbCount + wggwCount)*2 + ggCount + wwCount + bbCount;
List<CardColors> out = new ArrayList<>(total);
for(int i=0;i<wbbwCount;i++) { out.add(WB); out.add(BW); }
for(int i=0;i<bggbCount;i++) { out.add(GB); out.add(BG); }
for(int i=0;i<wggwCount;i++) { out.add(GW); out.add(WG); }
for(int i=0;i<ggCount;i++) out.add(GG);
for(int i=0;i<wwCount;i++) out.add(WW);
for(int i=0;i<bbCount;i++) out.add(BB);
return Collections.unmodifiableList(out);
}
}
@AllArgsConstructor
@@ -0,0 +1,27 @@
package com.bernard.nodecames.model;
import jakarta.annotation.Nullable;
import jakarta.persistence.Entity;
import jakarta.persistence.Id;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
@AllArgsConstructor
@Getter
@Setter
public class World {
Game game;
String name;
// Config used when resetting this world
GridConfig initialConfig;
@Nullable
Grid currentGrid;
boolean won;
}
+1 -14
View File
@@ -1,6 +1,5 @@
var socket = null
var player = '_'
var roomId = '_'
var wsHeaders = {}
var cards = []
var gc = {}
@@ -11,13 +10,6 @@ var phase = {}
// This variable is here to check for updates to availableHintWordCount, as updating it is a bit expensive
var registeredAvailableHintWordCountInvalid = true
function getRoomId() {
const urlRegex = /\/room\/([a-f0-9-]{36})\/grid$/
const res = urlRegex.exec(window.location.href)
if (res == null)
console.log("Could not understand room id from url")
return res[1]
}
/*
* Update html to match state
@@ -245,8 +237,7 @@ function initGame(data) {
updatePhase()
}
function selectPlayer(e) {
player = (e.target.id == "select-player-a") ? 'A' : 'B'
function selectPlayer(player) {
wsHeaders = {
"room": roomId,
"player": player
@@ -336,14 +327,10 @@ function onConfigChange(m) {
}
function initialize() {
$('#select-player-a').on('click', selectPlayer)
$('#select-player-b').on('click', selectPlayer)
$('#submit-hint button').on('click', submitHint)
$('#end-guessing-button').on('click', endGuessing)
$('#enter-sudden-death-button').on('click', enterSuddenDeath)
roomId = getRoomId()
$('#game-panel').hide()
$('#side-panel').hide()
}
+5 -5
View File
@@ -9,11 +9,6 @@
<script th:src="@{/js/grid.js}" type="text/javascript"></script>
</head>
<body>
<div id="player-selector">
Which player are you ? <br/>
<button id="select-player-a">Player A</button>
<button id="select-player-b">Player B</button>
</div>
<main>
<div id="game-panel">
<ul id="cards-list">
@@ -56,7 +51,12 @@
</div>
</main>
<script>
/*<![CDATA[*/
var player = '[(${player})]';
var roomId = '[(${grid.id})]';
/*]]>*/
initialize()
selectPlayer(player)
</script>
</body>
+19
View File
@@ -9,6 +9,25 @@
Vous voulez jouer à Node Cames ? Ben c'est pas encore prêt :/
<br/>
<a href="/create-room">(Bon, en vrai, vous pouvez créer une room en cliquant ici)</a>
<br/>
<form method="GET" th:action="@{/create-game}">
<label for="create-game-name">Name : </label>
<input type="text" id="create-game-name" name="name"/>
<input type="submit" value="Create game"/>
</form>
<div>
Currently running games:
<ul>
<li th:each="game : ${games}">
<a th:href="@{/game/{gid}/map(gid=${game.id})}" th:text="${game.name}"></a>
</li>
</ul>
</div>
</main>
</body>
</html>
+22
View File
@@ -0,0 +1,22 @@
<!DOCTYPE html>
<html lang="fr" dir="ltr">
<head>
<div th:replace="~{html-head}"/>
<link rel="stylesheet" th:href="@{/css/grid.css}"/>
<script th:src="@{/js/jquery-4.0.0.min.js}" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.6.1/sockjs.min.js" integrity="sha512-1QvjE7BtotQjkq8PxLeF6P46gEpBRXuskzIVgjFpekzFVF4yjRgrQvTG1MTOJ3yQgvTteKAcO7DSZI92+u/yZw==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js" integrity="sha512-iKDtgDyTHjAitUDdLljGhenhPwrbBfqTKWO1mkhSFH3A7blITC9MhYon6SjnMhp4o0rADGw9yAC6EW4t5a4K3g==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script th:src="@{/js/grid.js}" type="text/javascript"></script>
</head>
<body>
<main>
<ul>
<li th:each="world : ${worlds}">
<a th:href="@{/game/{gid}/grid/{wname}?player={player}(gid=${game.id},wname=${world.name},player=${player})}">World <span th:text="${world.name}"/></a>
<a th:href="@{/game/{gid}/reset/{wname}?player={player}(gid=${game.id},wname=${world.name},player=${player})}">reset</a>
<span th:if="${world.won}">Gagné !</span>
</li>
</ul>
</main>
</body>
</html>
@@ -0,0 +1,18 @@
<!DOCTYPE html>
<html lang="fr" dir="ltr">
<head>
<div th:replace="~{html-head}"/>
<link rel="stylesheet" th:href="@{/css/grid.css}"/>
<script th:src="@{/js/jquery-4.0.0.min.js}" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.6.1/sockjs.min.js" integrity="sha512-1QvjE7BtotQjkq8PxLeF6P46gEpBRXuskzIVgjFpekzFVF4yjRgrQvTG1MTOJ3yQgvTteKAcO7DSZI92+u/yZw==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js" integrity="sha512-iKDtgDyTHjAitUDdLljGhenhPwrbBfqTKWO1mkhSFH3A7blITC9MhYon6SjnMhp4o0rADGw9yAC6EW4t5a4K3g==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script th:src="@{/js/grid.js}" type="text/javascript"></script>
</head>
<body>
<div>
Which player are you ? <br/>
<a th:href="@{{redirect}?player=A(redirect=${redirect})}">Player A</a>
<a th:href="@{{redirect}?player=B(redirect=${redirect})}">Player B</a>
</div>
</body>
</html>