Implemented config options

This commit is contained in:
Mysaa Java
2026-09-08 02:28:36 +02:00
parent 3b68f3f42f
commit 920e378dd5
11 changed files with 543 additions and 139 deletions
+1
View File
@@ -69,6 +69,7 @@
})
];
shellHook = ''
export LOGGING_LEVEL_ROOT="DEBUG"
echo "Starting Gradle daemon ..."
gradle
echo "Gradle daemon started."
@@ -1,18 +1,6 @@
package com.bernard.nodecames;
import static com.bernard.nodecames.model.GridConfig.CardColors.BB;
import static com.bernard.nodecames.model.GridConfig.CardColors.BG;
import static com.bernard.nodecames.model.GridConfig.CardColors.BW;
import static com.bernard.nodecames.model.GridConfig.CardColors.GB;
import static com.bernard.nodecames.model.GridConfig.CardColors.GG;
import static com.bernard.nodecames.model.GridConfig.CardColors.GW;
import static com.bernard.nodecames.model.GridConfig.CardColors.WB;
import static com.bernard.nodecames.model.GridConfig.CardColors.WG;
import static com.bernard.nodecames.model.GridConfig.CardColors.WW;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import org.springframework.stereotype.Controller;
@@ -22,7 +10,6 @@ import org.springframework.web.servlet.view.RedirectView;
import com.bernard.nodecames.game.GameManager;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.CardColors;
import lombok.RequiredArgsConstructor;
@@ -43,22 +30,12 @@ public class HttpController {
return "grid";
}
public static final List<CardColors> CLASSICAL25 = List.of(
BB,BW,WB,BG,GB,GG,GG,GG,WG,WG,WG,WG,WG,GW,GW,GW,GW,GW,WW,WW,WW,WW,WW,WW,WW
);
public static final Set<Integer> BASE_HINTWORDCOUNT = Set.of(
0,1,2,3,4,5,6,7,8,9,-1
);
public static final GridConfig CODENAMES_CLASSICAL = new GridConfig(
9, true, true, CLASSICAL25,
9, BASE_HINTWORDCOUNT, true,
Integer.MAX_VALUE, true, false,
true, false);
@GetMapping("/create-room")
public RedirectView createRoom() {
Random r = new Random(rand.nextLong());
UUID uuid = gm.newGrid(CODENAMES_CLASSICAL, r);
UUID uuid = gm.newGrid(GridConfig.ZERO, r);
return new RedirectView("/room/"+uuid.toString()+"/grid");
}
}
@@ -1,5 +1,6 @@
package com.bernard.nodecames.frontend;
import java.util.Set;
import java.util.stream.IntStream;
import org.springframework.stereotype.Service;
@@ -7,6 +8,9 @@ import org.springframework.stereotype.Service;
import com.bernard.nodecames.model.Card;
import com.bernard.nodecames.model.GameEvent;
import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.CardColors;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import com.bernard.nodecames.model.Grid.Phase;
import com.bernard.nodecames.model.Hint;
@@ -31,6 +35,73 @@ public class JsonDataService {
return cardNode;
}
public JsonNode gridConfig(GridConfig gc) {
ObjectNode gcNode = jsn.objectNode();
gcNode.set("max-max-hint", jsn.numberNode(gc.getMaxMaxHint()));
gcNode.set("structured-grid", jsn.booleanNode(gc.isStructuredGrid()));
gcNode.set("anyone-starts", jsn.booleanNode(gc.isAnyoneStarts()));
ArrayNode wordDistributionNode = jsn.arrayNode(gc.getWordDistribution().size());
for(CardColors c : gc.getWordDistribution()) {
ObjectNode ccNode = jsn.objectNode();
ccNode.set("face-a", jsn.stringNode(c.getFaceA().name()));
ccNode.set("face-b", jsn.stringNode(c.getFaceB().name()));
wordDistributionNode.add(ccNode);
}
gcNode.set("word-distribution", wordDistributionNode);
gcNode.set("maybe-sudden-death", jsn.booleanNode(gc.isMaybeSuddenDeath()));
gcNode.set("maybe-one-more-guess", jsn.booleanNode(gc.isMaybeOneMoreGuess()));
gcNode.set("only-one-green-green-prevent-death", jsn.booleanNode(gc.isOnlyOneGreenGreenPreventDeath()));
gcNode.set("max-hint", jsn.numberNode(gc.getMaxHint()));
ArrayNode availableHintWordCountNode = jsn.arrayNode(gc.getAvailableHintWordCount().size());
gc.getAvailableHintWordCount().stream().sorted().forEach(i -> availableHintWordCountNode.add(jsn.numberNode(i)));
gcNode.set("available-hint-word-count", availableHintWordCountNode);
gcNode.set("one-more-guess", jsn.booleanNode(gc.isOneMoreGuess()));
gcNode.set("hint-max-length", jsn.numberNode(gc.getHintMaxLength()));
gcNode.set("end-guessing", jsn.booleanNode(gc.isEndGuessing()));
gcNode.set("only-one-green-green", jsn.booleanNode(gc.isOnlyOneGreenGreen()));
gcNode.set("sudden-death", jsn.booleanNode(gc.isSuddenDeath()));
gcNode.set("hints-in-a-row", jsn.booleanNode(gc.isHintsInARow()));
return gcNode;
}
public Object gridConfigUpdateData(MutableOption cc, Object data) {
ObjectNode config = jsn.objectNode();
switch(cc) {
case MAX_HINT:
config.set("max-hint", jsn.numberNode((Integer)data));
break;
case AVAILABLE_HINT_WORD_COUNT:
ArrayNode availableHintWordCountNode = jsn.arrayNode(((Set<?>) data).size());
((Set<?>) data).stream().sorted().forEach(i -> availableHintWordCountNode.add(jsn.numberNode((Integer)i)));
config.set("available-hint-word-count", availableHintWordCountNode);
break;
case ONE_MORE_GUESS:
config.set("one-more-guess", jsn.booleanNode((Boolean)data));
break;
case HINT_MAX_LENGTH:
config.set("hint-max-length", jsn.numberNode((Integer)data));
break;
case END_GUESSING:
config.set("end-guessing", jsn.booleanNode((Boolean)data));
break;
case ONLY_ONE_GREEN_GREEN:
config.set("only-one-green-green", jsn.booleanNode((Boolean)data));
break;
case SUDDEN_DEATH:
config.set("sudden-death", jsn.booleanNode((Boolean)data));
break;
case HINTS_IN_A_ROW:
config.set("hints-in-a-row", jsn.booleanNode((Boolean)data));
break;
}
return config;
}
public JsonNode eventData(Grid g, GameEvent ge) {
ObjectNode geNode = jsn.objectNode();
geNode.set("type", jsn.stringNode(ge.getType().name().toLowerCase()));
@@ -64,12 +135,14 @@ public class JsonDataService {
public JsonNode phaseData(Phase p) {
ObjectNode out = jsn.objectNode();
out.set("a-guessing", jsn.booleanNode(p.isAGuessing()));
out.set("b-guessing", jsn.booleanNode(p.isBGuessing()));
out.set("a-hinting", jsn.booleanNode(p.isAHinting()));
out.set("b-hinting", jsn.booleanNode(p.isBHinting()));
out.set("name", jsn.stringNode(p.name().toLowerCase()));
out.set("a-guessing", jsn.booleanNode(p.isGuessing('A')));
out.set("b-guessing", jsn.booleanNode(p.isGuessing('B')));
out.set("a-hinting", jsn.booleanNode(p.isHinting('A')));
out.set("b-hinting", jsn.booleanNode(p.isHinting('B')));
out.set("sudden-death", jsn.booleanNode(p.isSuddenDeath()));
out.set("game-ended", jsn.booleanNode(p.isGameEnded()));
out.set("locked", jsn.booleanNode(p.isLocked()));
return out;
}
@@ -99,6 +172,8 @@ public class JsonDataService {
out.set("used-hints", jsn.numberNode(g.getUsedHints()));
out.set("used-whites", jsn.numberNode(g.getUsedWhites()));
out.set("config", gridConfig(g.getConfig()));
return out;
}
}
@@ -17,6 +17,7 @@ import com.bernard.nodecames.game.IllegalGameActionException;
import com.bernard.nodecames.model.Card;
import com.bernard.nodecames.model.GameEvent;
import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import tools.jackson.databind.JsonNode;
@@ -47,6 +48,12 @@ public class WebSocketController {
);
}
public void onConfigChange(Grid g, MutableOption cc, Object data) {
this.template.convertAndSend("/topic/config-change",
json.gridConfigUpdateData(cc, data)
);
}
public void publishCardUpdateToPlayer(Grid g, int cardIndex, char player) {
Card c = g.getCards()[cardIndex];
this.template.convertAndSend(
@@ -9,13 +9,10 @@ import java.util.Random;
import java.util.Scanner;
import java.util.Set;
import javax.management.RuntimeErrorException;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.core.io.Resource;
import org.springframework.stereotype.Service;
import lombok.AllArgsConstructor;
import lombok.Setter;
@Service
@@ -7,8 +7,13 @@ import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.stereotype.Service;
import com.bernard.nodecames.frontend.WebSocketController;
@@ -19,6 +24,7 @@ import com.bernard.nodecames.model.Grid;
import com.bernard.nodecames.model.Grid.Phase;
import com.bernard.nodecames.model.GridConfig;
import com.bernard.nodecames.model.GridConfig.CardColors;
import com.bernard.nodecames.model.GridConfig.MutableOption;
import com.bernard.nodecames.model.Hint;
import lombok.RequiredArgsConstructor;
@@ -37,19 +43,28 @@ public class GameManager {
private final DictionnariesService dictionnaries;
private static final Logger log = LoggerFactory.getLogger(GameManager.class);
private void newGameEvent(Grid g, GameEvent ge) {
g.newGameEvent(ge);
log.debug("New game event : {}", ge);
wsc.onNewEvent(g, ge);
}
private void setPhase(Grid g, Phase phase) {
g.setPhase(phase);
log.debug("New phase : {}", phase.name());
if(!phase.isAnyoneGuessing()) {
g.setCurrentHint(null);
}
wsc.onNewPhase(g);
}
private void changeConfig(Grid g, MutableOption cc, Object data) {
g.getConfig().set(cc, data);
log.debug("Changed config option: {} -> new value: {}", cc.name(), data);
wsc.onConfigChange(g, cc, data);
}
private char other(char player) {
return (player=='A')?'B':'A';
@@ -57,16 +72,24 @@ public class GameManager {
/**
@returns true iff all green cards of this player have been revealed either side
if onlyoneGreenGreen is false, checks only the side of this player
*/
private boolean allGreenRevealed(Grid g, char player) {
private boolean allGreenRevealed(Grid g, char player, boolean onlyOneGreenGreen) {
for(Card c : g.getCards()) {
if (c.getColor(player) == Color.GREEN && !c.isColorPublic(player) &&
!(c.getColor(other(player)) == Color.GREEN && c.isColorPublic(other(player))))
if ((c.getColor(player) == Color.GREEN && !c.isColorPublic(player)) &&
(!onlyOneGreenGreen || (c.getColor(player) == Color.GREEN && !c.isColorPublic(player))))
return false;
}
return true;
}
/**
* Returns true iff the game would have been won if the rule onlyOneGreenGreen was true
*/
private boolean onlyOneGreenGreenWouldWin(Grid g) {
return !g.getConfig().isOnlyOneGreenGreen() && allGreenRevealed(g, 'A', true) && allGreenRevealed(g, 'B', true);
}
public Grid findGrid(String gridId) {
return games.get(UUID.fromString(gridId));
}
@@ -76,7 +99,17 @@ public class GameManager {
randoms.put(uuid, r);
String[] words = dictionnaries.randomWords(gc.getWordCount(), r);
List<Card> cards = new ArrayList<>(gc.getWordCount());
List<CardColors> distrib = gc.getWordDistribution();
List<CardColors> origDistrib = gc.getWordDistribution();
List<CardColors> distrib;
if(!gc.isStructuredGrid()) {
List<Color> bColors = origDistrib.stream().map(cc -> cc.getFaceB()).collect(Collectors.toList());
Collections.shuffle(bColors, r);
distrib = IntStream.range(0, gc.getWordCount())
.mapToObj(i -> CardColors.of(origDistrib.get(i).getFaceA(), bColors.get(i)))
.toList();
} else {
distrib = origDistrib;
}
for (int j = 0; j < distrib.size(); j++) {
cards.add(new Card(words[j], distrib.get(j).getFaceA(), distrib.get(j).getFaceB()));
}
@@ -84,7 +117,7 @@ public class GameManager {
Phase startPhase;
if(gc.isAnyoneStarts()) {
startPhase = Phase.bothHinting();
startPhase = Phase.HINTING_BOTH;
} else {
if(r.nextBoolean())
startPhase = Phase.hinting('A');
@@ -113,14 +146,20 @@ public class GameManager {
**********************************/
private void endGame(Grid g, boolean win) {
g.setWon(Optional.of(win));
setPhase(g, Phase.gameEnded());
setPhase(g, Phase.GAME_ENDED);
newGameEvent(g, GameEvent.newGameEndEvent(win));
}
public void proposeHint(Grid g, char player, String hint, int wordCount) throws IllegalGameActionException {
if (!g.getPhase().isHinting(player)) {
if (!g.getPhase().canPlay() && !g.getPhase().isHinting(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().getAvailableHintWordCount().contains(wordCount)) {
throw new IllegalGameActionException(g, "Unavailable word count");
}
if (hint.length() > g.getConfig().getHintMaxLength()) {
throw new IllegalGameActionException(g, "Hint is too long");
}
Hint h = new Hint(hint, wordCount);
g.incrementHintCount();
@@ -130,6 +169,36 @@ public class GameManager {
setPhase(g, Phase.guessing(other(player)));
}
/**
* Returns 'A', 'B', '_' depending on who should be the next ones to hint if we enter a hinting phase
*/
private char whoWouldHintNext(Grid g, char player) {
if(allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
// I can't hint anymore
return other(player);
} else {
if(g.getConfig().isHintsInARow() && !allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen())) {
return '_';
} else {
return player;
}
}
}
/**
* Enters the sudden death phase
*/
private void enterSuddenDeath(Grid g) {
newGameEvent(g, GameEvent.newSuddenDeath());
if(allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())) {
// If all 'A''s greens are revealed, A is the only one to guess
setPhase(g, Phase.suddenDeathOnly('A'));
} else {
// Else, we are both guessing
setPhase(g, Phase.SUDDEN_DEATH_BOTH);
}
}
/**
Sets the phase of the grid when player ends its guessing round.
@param g Must neither be ended neither be in a sudden death
@@ -137,28 +206,30 @@ public class GameManager {
private void endGuessingRound(Grid g, char player) {
// We're done with this round of guesses
if(g.getUsedHints() >= g.getConfig().getMaxHint()) {
if(g.getUsedHints() >= g.getConfig().getMaxMaxHint()) {
if(!g.getConfig().isSuddenDeath()) {
// We're entering sudden death
newGameEvent(g, GameEvent.newSuddenDeath());
if(allGreenRevealed(g, player)) {
// If all my greens are revealed, i'm the only one to guess
setPhase(g, Phase.suddenDeathOnly(player));
enterSuddenDeath(g);
} else {
// Else, we are both guessing
setPhase(g, Phase.suddenDeathBoth());
// Only sudden death can get us out
setPhase(g, Phase.NEED_SUDDEN_DEATH);
}
} else {
// We are waiting for more hints
if(g.getConfig().isSuddenDeath()) {
setPhase(g, Phase.needMoreHints(whoWouldHintNext(g, player)));
} else {
setPhase(g, Phase.needMoreHintsOrSuddenDeath(whoWouldHintNext(g, player)));
}
}
} else {
// Next regular hinting round
if(allGreenRevealed(g, player)) {
// I can't hint anymore
setPhase(g, Phase.hinting(other(player)));
} else {
setPhase(g, Phase.hinting(player));
}
setPhase(g, Phase.hinting(whoWouldHintNext(g, player)));
}
}
public Card.Color pointCard(Grid g, char player, int cardIndex) throws IllegalGameActionException {
if (!g.getPhase().isGuessing(player)) {
if (!g.getPhase().canPlay() || !g.getPhase().isGuessing(player)) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (cardIndex<0 || cardIndex>g.getCardCount()) {
@@ -173,13 +244,21 @@ public class GameManager {
newGameEvent(g, GameEvent.newGuessEvent(c, player));
g.incrementCurrentGuessCount();
if(guessedColor == Color.BLACK)
if(guessedColor == Color.BLACK){
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
else if (g.getPhase().isSuddenDeath() && guessedColor == Color.WHITE)
}
} else if (g.getPhase().isSuddenDeath() && guessedColor == Color.WHITE) {
if(g.getConfig().isOnlyOneGreenGreenPreventDeath() && onlyOneGreenGreenWouldWin(g)) {
setPhase(g, Phase.WIN_IF_GREEN_GREEN);
} else {
endGame(g, false);
else if (allGreenRevealed(g, other(player)) && guessedColor == Color.GREEN) {
}
} else if (allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// i.e. i made my last guess
if (allGreenRevealed(g, player)) {
if (allGreenRevealed(g, player, g.getConfig().isOnlyOneGreenGreen())) {
endGame(g, true);
} else if (g.getPhase().isSuddenDeath()) {
// Sudden death with only the other
@@ -187,11 +266,16 @@ public class GameManager {
} else {
endGuessingRound(g, player);
}
} else if (!allGreenRevealed(g, other(player)) && guessedColor == Color.GREEN) {
} else if (!allGreenRevealed(g, other(player), g.getConfig().isOnlyOneGreenGreen()) && guessedColor == Color.GREEN) {
// There is still cards i should find
if (!g.getPhase().isSuddenDeath() && !g.getCurrentHint().canStillGuess(g.getCurrentGuessCount())) {
// We're done with this round of guesses
if (!g.getPhase().isSuddenDeath() && !g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), g.getConfig().isOneMoreGuess())) {
if(!g.getConfig().isOneMoreGuess() && g.getCurrentHint().canStillGuess(g.getCurrentGuessCount(), true)) {
// Having one more guess could make us continue
setPhase(g, Phase.waitingForOneMore(player));
} else {
// We're done with this round of guesses anyway
endGuessingRound(g, player);
}
} else {
// I continue guessing cards in this round
}
@@ -200,18 +284,97 @@ public class GameManager {
} else {
throw new IllegalStateException("This should logically never happen");
}
if(!g.getPhase().isAnyoneGuessing())
if(!g.getPhase().isAnyoneGuessing() && !g.getPhase().isWaitingForOneMore())
// It means this pick ended the guessing turn
newGameEvent(g, GameEvent.newEndGuessingEvent(false, player));
return guessedColor;
}
public void endGuessing(Grid g, char player) throws IllegalGameActionException {
if (!g.getPhase().isGuessing(player)) {
if (!g.getPhase().canPlay() || (!g.getPhase().isGuessing(player) && !g.getPhase().isWaitingForOneMore())) {
throw new IllegalGameActionException(g, "This action is not allowed now");
}
if (!g.getConfig().isEndGuessing() && !g.getPhase().isWaitingForOneMore()) {
throw new IllegalGameActionException(g, "Cannot end guessing in this game");
}
endGuessingRound(g, player);
newGameEvent(g, GameEvent.newEndGuessingEvent(true, player));
}
/**
* UPDATE GAME CONFIG
*/
public void unlockHintCount(Grid g, int newHintCount) throws IllegalGameActionException {
if(newHintCount > g.getConfig().getMaxMaxHint() || newHintCount <= g.getConfig().getMaxHint()) {
throw new IllegalGameActionException(g, "Illegal hint count");
}
changeConfig(g, MutableOption.MAX_HINT, newHintCount);
if(g.getPhase().isNeedMoreHints() || g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.hinting(g.getPhase().getHinting()));
}
}
public void unlockNewWordCounts(Grid g, Set<Integer> newAvailableHintWordCounts) throws IllegalGameActionException {
if (!newAvailableHintWordCounts.containsAll(g.getConfig().getAvailableHintWordCount())
|| g.getConfig().getAvailableHintWordCount().containsAll(newAvailableHintWordCounts)) {
// i.e. If given data is not a strict superset
throw new IllegalGameActionException(g, "Can only add hint word options");
}
changeConfig(g, MutableOption.AVAILABLE_HINT_WORD_COUNT, newAvailableHintWordCounts);
}
public void unlockOneMoreGuess(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOneMoreGuess())
throw new IllegalGameActionException(g, "Cannot set value, already set");
changeConfig(g, MutableOption.ONE_MORE_GUESS, true);
if(g.getPhase().isWaitingForOneMore()) {
setPhase(g, Phase.guessing(g.getPhase().getGuessing()));
}
}
public void unlockHintMaxLength(Grid g, int newHintMaxLength) throws IllegalGameActionException {
if(g.getConfig().getHintMaxLength() >= newHintMaxLength) {
throw new IllegalGameActionException(g, "Can only raise max hint length");
}
changeConfig(g, MutableOption.HINT_MAX_LENGTH, newHintMaxLength);
}
public void unlockEndGuessing(Grid g) throws IllegalGameActionException {
if(g.getConfig().isEndGuessing())
throw new IllegalGameActionException(g, "Cannot set value, already set");
changeConfig(g, MutableOption.END_GUESSING, true);
}
public void unlockOnlyOneGreenGreen(Grid g) throws IllegalGameActionException {
if(g.getConfig().isOnlyOneGreenGreen())
throw new IllegalGameActionException(g, "Cannot set value, already set");
changeConfig(g, MutableOption.ONLY_ONE_GREEN_GREEN, true);
if(g.getPhase() == Phase.WIN_IF_GREEN_GREEN) {
endGame(g, true);
}
}
public void unlockSuddenDeath(Grid g) throws IllegalGameActionException {
if(g.getConfig().isSuddenDeath())
throw new IllegalGameActionException(g, "Cannot set value, already set");
changeConfig(g, MutableOption.SUDDEN_DEATH,true);
if (g.getPhase().isNeedMoreHintsOrSuddenDeath()) {
setPhase(g, Phase.needMoreHints(g.getPhase().getHinting()));
} else if (g.getPhase() == Phase.NEED_SUDDEN_DEATH) {
// We're entering sudden death
enterSuddenDeath(g);
}
}
public void unlockHintsInARow(Grid g) throws IllegalGameActionException {
if(g.getConfig().isHintsInARow())
throw new IllegalGameActionException(g, "Cannot set value, already set");
changeConfig(g, MutableOption.HINTS_IN_A_ROW,true);
if ((g.getPhase() == Phase.HINTING_A || g.getPhase() == Phase.HINTING_B)
&& !allGreenRevealed(g, 'A', g.getConfig().isOnlyOneGreenGreen())
&& !allGreenRevealed(g, 'B', g.getConfig().isOnlyOneGreenGreen())) {
setPhase(g, Phase.HINTING_BOTH);
}
}
}
@@ -4,7 +4,6 @@ import java.util.List;
import java.util.Optional;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
@@ -47,58 +46,78 @@ public class Grid {
return this.getCards().length;
}
@EqualsAndHashCode
@AllArgsConstructor
@Getter
public static class Phase {
private boolean aHinting;
private boolean bHinting;
private boolean aGuessing;
private boolean bGuessing;
public enum Phase {
HINTING_A('A', ' ', false, false, false),
HINTING_B('B', ' ', false, false, false),
GUESSING_A(' ', 'A', false, false, false),
GUESSING_B(' ', 'B', false, false, false),
HINTING_BOTH('_', ' ', false, false, false),
SUDDEN_DEATH_BOTH(' ', '_', true, false, false),
SUDDEN_DEATH_A(' ', 'A', true, false, false),
SUDDEN_DEATH_B(' ', 'B', true, false, false),
GAME_ENDED(' ', ' ', false, true, false),
// We could go to sudden death OR wait for more hints
NEED_MORE_HINTS_A('A', ' ', false, false, false),
NEED_MORE_HINTS_B('B', ' ', false, false, false),
// We can wait for SUDDEN_DEATH to be unlocked, or wait for more hints
NEED_MORE_HINTS_OR_SUDDEN_DEATH_A('A', ' ', false, false, true),
NEED_MORE_HINTS_OR_SUDDEN_DEATH_B('B', ' ', false, false, true),
// We can only wait for suddenDeath to be unlocked
NEED_SUDDEN_DEATH(' ', ' ', true, false, true),
// We can either end guessing, or wait for possibility to do one more guess
WAITING_FOR_ONE_MORE_A(' ', 'A', false, false, false),
WAITING_FOR_ONE_MORE_B(' ', 'B', false, false, false),
// We should have lost the game, we win it if we unlock onlyOneGreenGreen
WIN_IF_GREEN_GREEN(' ', ' ', false, false, true);
// ' ' is none, 'A' is A, 'B' is B, '_' is both
private char hinting;
private char guessing;
private boolean suddenDeath;
boolean gameEnded;
private Phase(boolean aHinting,
boolean bHinting,
boolean aGuessing,
boolean bGuessing,
boolean suddenDeath,
boolean gameEnded) {
this.aHinting = aHinting;
this.bHinting = bHinting;
this.aGuessing = aGuessing;
this.bGuessing = bGuessing;
this.suddenDeath = suddenDeath;
this.gameEnded = gameEnded;
}
private boolean gameEnded;
private boolean locked;
public boolean isHinting(char player) {
return (player == 'A')?this.isAHinting():this.isBHinting();
return (this == HINTING_BOTH) || (this == ((player == 'A')?HINTING_A:HINTING_B));
}
public boolean isGuessing(char player) {
return (player == 'A')?this.isAGuessing():this.isBGuessing();
return (this == ((player == 'A')?GUESSING_A:GUESSING_B));
}
public boolean isAnyoneGuessing() {
return this.isAGuessing() || this.isBGuessing();
}
public static Phase bothHinting() {
return new Phase(true, true, false, false, false, false);
return isGuessing('A') || isGuessing('B');
}
public static Phase hinting(char player) {
return new Phase((player == 'A'), (player == 'B'), false, false, false, false);
return (player == '_')?HINTING_BOTH:((player == 'A')?HINTING_A:HINTING_B);
}
public static Phase guessing(char player) {
return new Phase(false, false, (player == 'A'), (player == 'B'), false, false);
}
public static Phase suddenDeathBoth() {
return new Phase(false, false, true, true, true, false);
return (player == 'A')?GUESSING_A:GUESSING_B;
}
public static Phase suddenDeathOnly(char player) {
return new Phase(false, false, player == 'A', player == 'B', true, false);
return (player == 'A')?SUDDEN_DEATH_A:SUDDEN_DEATH_B;
}
public static Phase gameEnded() {
return new Phase(false,false,false,false,false,true);
public static Phase needMoreHints(char player) {
return (player == 'A')?NEED_MORE_HINTS_A:NEED_MORE_HINTS_B;
}
public static Phase needMoreHintsOrSuddenDeath(char player) {
return (player == 'A')?NEED_MORE_HINTS_OR_SUDDEN_DEATH_A:NEED_MORE_HINTS_OR_SUDDEN_DEATH_B;
}
public static Phase waitingForOneMore(char player) {
return (player == 'A')?WAITING_FOR_ONE_MORE_A:WAITING_FOR_ONE_MORE_B;
}
public boolean isWaitingForOneMore() {
return this == WAITING_FOR_ONE_MORE_A || this == WAITING_FOR_ONE_MORE_B;
}
public boolean canPlay() {
return !this.isGameEnded() && !this.isLocked();
}
public boolean isNeedMoreHints() {
return this == NEED_MORE_HINTS_A || this == NEED_MORE_HINTS_B;
}
public boolean isNeedMoreHintsOrSuddenDeath() {
return this == NEED_MORE_HINTS_OR_SUDDEN_DEATH_A || this == NEED_MORE_HINTS_OR_SUDDEN_DEATH_B;
}
}
@@ -2,40 +2,111 @@ package com.bernard.nodecames.model;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
import com.bernard.nodecames.model.Card.Color;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import lombok.Value;
import lombok.With;
import static com.bernard.nodecames.model.GridConfig.CardColors.BB;
import static com.bernard.nodecames.model.GridConfig.CardColors.BG;
import static com.bernard.nodecames.model.GridConfig.CardColors.BW;
import static com.bernard.nodecames.model.GridConfig.CardColors.GB;
import static com.bernard.nodecames.model.GridConfig.CardColors.GG;
import static com.bernard.nodecames.model.GridConfig.CardColors.GW;
import static com.bernard.nodecames.model.GridConfig.CardColors.WB;
import static com.bernard.nodecames.model.GridConfig.CardColors.WG;
import static com.bernard.nodecames.model.GridConfig.CardColors.WW;
@Getter
@AllArgsConstructor
public class GridConfig {
public static final List<CardColors> CLASSICAL25 = List.of(
BB,BW,WB,BG,GB,GG,GG,GG,WG,WG,WG,WG,WG,GW,GW,GW,GW,GW,WW,WW,WW,WW,WW,WW,WW
);
public static final Set<Integer> BASE_HINTWORDCOUNT = Set.of(
0,1,2,3,4,5,6,7,8,9,-1
);
public static final GridConfig CODENAMES_CLASSICAL = new GridConfig(
9, true, true, CLASSICAL25, true,
true, true, 9, BASE_HINTWORDCOUNT, true,
Integer.MAX_VALUE, true, true,
true, false);
public static final GridConfig ZERO = new GridConfig(
9, false, false, CLASSICAL25, true,
true, false, 1, Set.of(1), false,
3, false, false,
false, false);
// Immutable options
// Maximum of maximom number of hints
// This is to trigger end of game
private int maxMaxHint;//TODO
private boolean structuredGrid;//TODO
private int maxMaxHint;
private boolean structuredGrid;
private boolean anyoneStarts;
private List<CardColors> wordDistribution;
private boolean maybeSuddenDeath; //TODO
private boolean maybeOneMoreGuess; //TODO
// If onlyOneGreenGreen is false and having it true would have meant we won,
// prevend death and enter WIN_IF_GREEN_GREEN state, else just die
private boolean onlyOneGreenGreenPreventDeath;
// Mutable options
private int maxHint;//TODO
private Set<Integer> availableHintWordCount;//TODO
private boolean oneMoreGuess;//TODO
private int hintMaxLength;//TODO
private boolean endGuessing;//TODO
private boolean onlyOneGreenGreen;//TODO
private boolean suddenDeath;//TODO
private boolean hintsInARow;//TODO
private int maxHint;
private Set<Integer> availableHintWordCount;
private boolean oneMoreGuess;
private int hintMaxLength;
private boolean endGuessing;
private boolean onlyOneGreenGreen;
private boolean suddenDeath;
private boolean hintsInARow;
public int getWordCount() {
return wordDistribution.size();
}
public void set(MutableOption opt, Object value) {
try{
switch(opt) {
case MAX_HINT:
this.maxHint = (Integer) value;
return;
case AVAILABLE_HINT_WORD_COUNT:
// We check value is a set of integers
this.availableHintWordCount = ((Set<?>)value).stream().map(i -> (Integer)i).collect(Collectors.toUnmodifiableSet());
return;
case ONE_MORE_GUESS:
this.oneMoreGuess = (Boolean) value;
return;
case HINT_MAX_LENGTH:
this.hintMaxLength = (Integer) value;
return;
case END_GUESSING:
this.endGuessing = (Boolean) value;
return;
case ONLY_ONE_GREEN_GREEN:
this.onlyOneGreenGreen = (Boolean) value;
return;
case SUDDEN_DEATH:
this.suddenDeath = (Boolean) value;
return;
case HINTS_IN_A_ROW:
this.hintsInARow = (Boolean) value;
return;
}
} catch (ClassCastException e) {
throw new IllegalArgumentException("Given value does not have the right type: "+opt.getDataClass().toGenericString(),e);
}
}
@Value(staticConstructor = "of")
public static final class CardColors {
Color faceA;
@@ -51,4 +122,19 @@ public class GridConfig {
public static final CardColors BG = CardColors.of(Color.BLACK, Color.GREEN);
public static final CardColors BB = CardColors.of(Color.BLACK, Color.BLACK);
}
@AllArgsConstructor
@Getter
public enum MutableOption {
MAX_HINT(Integer.class),
AVAILABLE_HINT_WORD_COUNT(Set.class),
ONE_MORE_GUESS(Boolean.class),
HINT_MAX_LENGTH(Integer.class),
END_GUESSING(Boolean.class),
ONLY_ONE_GREEN_GREEN(Boolean.class),
SUDDEN_DEATH(Boolean.class),
HINTS_IN_A_ROW(Boolean.class);
Class<?> dataClass;
}
}
@@ -10,8 +10,8 @@ public class Hint {
String word;
int wordCount;
public boolean canStillGuess(int guessCount) {
return (wordCount == -1) || (guessCount < (wordCount + 1));
public boolean canStillGuess(int guessCount, boolean oneMoreGuess) {
return (wordCount == -1) || (guessCount < (wordCount + (oneMoreGuess?1:0)));
}
}
+93 -13
View File
@@ -3,7 +3,14 @@ var player = '_'
var roomId = '_'
var wsHeaders = {}
var cards = []
var gc = {}
var currentHint = null
var currentHintCount = -1
var currentGuessCount = -1
var phase = {}
// This variable is here to check for updates to availableHintWordCount, as updating it is a bit expensive
var registeredAvailableHintWordCountInvalid = true
function getRoomId() {
const urlRegex = /\/room\/([a-f0-9-]{36})\/grid$/
const res = urlRegex.exec(window.location.href)
@@ -14,39 +21,68 @@ function getRoomId() {
/*
* Update html to match state
* This is idempotent
*/
function updatePhase(phase) {
function updatePhase() {
$('#hint-counter-num').text(currentHintCount)
$('#hint-counter-den').text(gc["max-hint"])
if(currentHint) {
$('#hint-text').text(currentHint['word']+" in "+currentHint['wordCount'])
$('#guess-counter-num').text(currentGuessCount)
if(gc['one-more-guess']) {
$('#guess-counter-den').text(currentHint['wordCount'] + "(+1)")
} else {
$('#guess-counter-den').text(currentHint['wordCount'])
}
}
if(registeredAvailableHintWordCountInvalid) {
$('#submit-hint-wordcount').empty()
for (let i = 0; i < gc['available-hint-word-count'].length; i++) {
const e = gc['available-hint-word-count'][i];
$('#submit-hint-wordcount').append($(`<option value="${e}">${e}</option>`))
}
registeredAvailableHintWordCountInvalid = false
}
$('#submit-hint-text').attr('maxlength', gc['hint-max-length'])
p = player.toLowerCase()
o = (player=='A')?'b':'a'
if(phase[p+'-guessing']) {
$('.card-button').css('visibility', 'visible')
$('.card-button.untouchable').css('visibility', 'hidden')
$('#end-guessing-button').show()
} else {
$('.card-button').css('visibility', 'hidden')
$('#end-guessing-button').hide()
}
if((phase['name'] == 'waiting_for_one_more_'+p) ||
(phase[p+'-guessing'] &&
(gc['end-guessing'] || (currentHint && currentGuessCount >= currentHint['wordCount'])))) {
$('#end-guessing-button').show()
} else {
$('#end-guessing-button').hide()
}
if(phase[p+'-guessing'] || phase[o+'-guessing']) {
$('#hint-text').show()
$('#guess-counter').show()
} else {
$('#hint-text').hide()
$('#guess-counter').hide()
}
if(phase[p+'-hinting']) {
$('#submit-hint').show()
} else {
$('#submit-hint').hide()
}
if(!phase[p+'-guessing'] & !phase[p+'-hinting']) {
if(!phase[p+'-guessing'] && !phase[p+'-hinting']) {
$('#other-playing').show()
} else {
$('#other-playing').hide()
}
}
function setHint(hint, wordCount) {
$('#hint-text').text(hint+" in "+wordCount)
}
function createCard(i) {
html = `
<li class="card ${cards[i].color}" id="card-${i}">
@@ -146,19 +182,29 @@ function addEvent(e) {
switch(e.type) {
case "hint":
addHintEvent(e.issuer, e.word, e.wordCount)
setHint(e.word, e.wordCount)
currentHint = {word: e.word, wordCount: e.wordCount}
currentHintCount += 1
currentGuessCount = 0
updatePhase()
break
case "guess":
addPointEvent(e.issuer, e['card-index'], e.color)
currentGuessCount += 1
break
case "end_guessing":
addEndGuessingEvent(e.issuer, e.manual)
currentHint = null
currentGuessCount = 0
break
case "game_end":
addEndGameEvent(e.issuer, e.win)
currentHint = null
currentGuessCount = 0
break
case "sudden_death":
addSuddenDeathEvent()
currentHint = null
currentGuessCount = 0
break
}
}
@@ -167,23 +213,29 @@ function addEvent(e) {
/*
* Listeners
*/
function initGame(data) {
cards = data['cards']
gc = data.config
cards = data.cards
$('#cards-list').empty()
for(var i = 0; i<cards.length; i++) {
createCard(i)
updateCard(i)
}
updatePhase(data['phase'])
phase = data['phase']
events = data.events
for(var i = 0; i<events.length; i++) {
e = events[i]
addEvent(e)
}
if(data['current-hint']) {
setHint(data['current-hint'].word, data['current-hint'].wordCount)
currentHint = data['current-hint']
}
currentGuessCount = data['current-guess-count']
currentHintCount = data['used-hints']
updatePhase()
}
function selectPlayer(e) {
@@ -193,6 +245,7 @@ function selectPlayer(e) {
"player": player
}
$('#player-name').text(player)
$('#player-selector').hide()
$('#game-panel').show()
$('#side-panel').show()
@@ -208,6 +261,7 @@ function selectPlayer(e) {
socket.subscribe('/topic/new-phase', onNewPhase);
socket.subscribe('/topic/new-event', onNewEvent);
socket.subscribe('/topic/update-card/' + player.toLowerCase(), onUpdateCard);
socket.subscribe('/topic/config-change', onConfigChange)
});
}
@@ -230,7 +284,7 @@ function endGuessing(e) {
}
function onNewPhase(m) {
phase = JSON.parse(m.body)
updatePhase(phase)
updatePhase()
}
function onNewEvent(m) {
e = JSON.parse(m.body)
@@ -244,6 +298,32 @@ function onUpdateCard(m) {
updateCard(i)
}
function onConfigChange(m) {
data = JSON.parse(m.body)
for(const [key, value] of data.entries()) {
console.log("New config option : ", key, "=", value)
gc[key] = value
switch(key) {
case "max-hint":
updatePhase()
case "available-hint-word-count":
registeredAvailableHintWordCountInvalid = true
updatePhase()
case "one-more-guess":
case "hint-max-length":
updatePhase()
case "end-guessing":
case "only-one-green-green":
case "sudden-death":
case "hints-in-a-row":
// All the changes are made with phases
break;
}
}
cards[i] = data
updateCard(i)
}
function initialize() {
$('#select-player-a').on('click', selectPlayer)
$('#select-player-b').on('click', selectPlayer)
+9 -10
View File
@@ -27,16 +27,6 @@
<div id="submit-hint" class="centered-bar">
<input type="text" id="submit-hint-text"/>
<select id="submit-hint-wordcount">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
<button>Submit Hint</button>
</div>
@@ -45,6 +35,15 @@
</div>
</div>
<div id="side-panel">
<div id="identity-pane">
You are player <span id="player-name">?</span>
</div>
<div id="hint-counter">
Hint <span id="hint-counter-num">?</span>/<span id="hint-counter-den">?</span>
</div>
<div id="guess-counter">
Guess <span id="guess-counter-num">?</span>/<span id="guess-counter-den">?</span>
</div>
<div id="other-playing" class="centered-bar">
Waiting for the other side to play
</div>