class Block: """Minecraft PI block description. Can be sent to Minecraft.setBlock/s""" def __init__(self, id, data=0): self.id = id self.data = data def __cmp__(self, rhs): return hash(self) - hash(rhs) def __eq__(self, rhs): return self.id == rhs.id and self.data == rhs.data def __hash__(self): return (self.id << 8) + self.data def withData(self, data): return Block(self.id, data) def __iter__(self): """Allows a Block to be sent whenever id [and data] is needed""" return iter((self.id, self.data)) def __repr__(self): return "Block(%d, %d)"%(self.id, self.data) AIR = Block(0) STONE = Block(1) GRASS = Block(2) DIRT = Block(3) COBBLESTONE = Block(4) WOOD_PLANKS = Block(5) SAPLING = Block(6) BEDROCK = Block(7) WATER_FLOWING = Block(8) WATER = WATER_FLOWING WATER_STATIONARY = Block(9) LAVA_FLOWING = Block(10) LAVA = LAVA_FLOWING LAVA_STATIONARY = Block(11) SAND = Block(12) GRAVEL = Block(13) GOLD_ORE = Block(14) IRON_ORE = Block(15) COAL_ORE = Block(16) WOOD = Block(17) LEAVES = Block(18) GLASS = Block(20) LAPIS_LAZULI_ORE = Block(21) LAPIS_LAZULI_BLOCK = Block(22) SANDSTONE = Block(24) BED = Block(26) COBWEB = Block(30) GRASS_TALL = Block(31) WOOL = Block(35) FLOWER_YELLOW = Block(37) FLOWER_CYAN = Block(38) MUSHROOM_BROWN = Block(39) MUSHROOM_RED = Block(40) GOLD_BLOCK = Block(41) IRON_BLOCK = Block(42) STONE_SLAB_DOUBLE = Block(43) STONE_SLAB = Block(44) BRICK_BLOCK = Block(45) TNT = Block(46) BOOKSHELF = Block(47) MOSS_STONE = Block(48) OBSIDIAN = Block(49) TORCH = Block(50) FIRE = Block(51) STAIRS_WOOD = Block(53) CHEST = Block(54) DIAMOND_ORE = Block(56) DIAMOND_BLOCK = Block(57) CRAFTING_TABLE = Block(58) FARMLAND = Block(60) FURNACE_INACTIVE = Block(61) FURNACE_ACTIVE = Block(62) DOOR_WOOD = Block(64) LADDER = Block(65) STAIRS_COBBLESTONE = Block(67) DOOR_IRON = Block(71) REDSTONE_ORE = Block(73) SNOW = Block(78) ICE = Block(79) SNOW_BLOCK = Block(80) CACTUS = Block(81) CLAY = Block(82) SUGAR_CANE = Block(83) FENCE = Block(85) GLOWSTONE_BLOCK = Block(89) BEDROCK_INVISIBLE = Block(95) STONE_BRICK = Block(98) GLASS_PANE = Block(102) MELON = Block(103) FENCE_GATE = Block(107) GLOWING_OBSIDIAN = Block(246) NETHER_REACTOR_CORE = Block(247)