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+1
-2
@@ -25,11 +25,10 @@ dependencies {
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developmentOnly 'org.springframework.boot:spring-boot-devtools'
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testImplementation 'org.springframework.boot:spring-boot-starter-test'
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implementation 'org.yaml:snakeyaml:2.2'
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implementation 'org.ojalgo:ojalgo:54.0.0'
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implementation 'com.fasterxml.jackson.core:jackson-databind:2.17.1'
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implementation 'com.fasterxml.jackson.dataformat:jackson-dataformat-yaml:2.17.1'
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implementation 'org.json:json:20240303'
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}
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tasks.named('test') {
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@@ -8,6 +8,7 @@ import java.util.stream.Collectors;
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import org.json.JSONObject;
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import com.bernard.greposimu.controller.JSONReader;
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import com.bernard.greposimu.model.game.GameConfig;
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public class GrepoSimu {
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@@ -24,7 +25,7 @@ public class GrepoSimu {
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JSONObject obj = new JSONObject(json);
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return new GameConfig(obj);
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return JSONReader.makeGameConfig(obj);
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}
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}
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}
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@@ -1,19 +1,36 @@
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package com.bernard.greposimu;
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import java.io.File;
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import java.io.IOException;
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import java.util.Map;
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import org.springframework.boot.SpringApplication;
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import org.springframework.boot.autoconfigure.SpringBootApplication;
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import com.bernard.greposimu.model.game.GameConfig;
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import com.bernard.greposimu.model.game.GrepoYaml;
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import com.bernard.greposimu.model.simulator.objective.TownObjective;
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import com.fasterxml.jackson.databind.JavaType;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import com.fasterxml.jackson.dataformat.yaml.YAMLFactory;
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import com.fasterxml.jackson.dataformat.yaml.YAMLGenerator.Feature;
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@SpringBootApplication
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public class GrepoSimuApplication {
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public static GameConfig GREPOLIS_GC;
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public static Map<String, TownObjective> OBJECTIVES;
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public static void main(String[] args) throws IOException {
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GREPOLIS_GC = GrepoSimu.makeGameData();
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File objectiveFile = new File("/home/mysaa/Documents/Projets/eclipse-workspace/GrepoSimu/src/test/resources/objectives.yml");
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ObjectMapper om = new ObjectMapper(new YAMLFactory().disable(Feature.WRITE_DOC_START_MARKER));
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om.registerModule(new GrepoYaml(GREPOLIS_GC));
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JavaType objType = om.getTypeFactory().constructParametricType(Map.class, String.class,TownObjective.class);
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OBJECTIVES = om.readValue(objectiveFile, objType);
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SpringApplication.run(GrepoSimuApplication.class, args);
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}
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@@ -2,11 +2,15 @@ package com.bernard.greposimu;
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import java.util.AbstractMap;
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import java.util.AbstractSet;
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import java.util.EnumSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import com.bernard.greposimu.model.game.Identified;
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import com.bernard.greposimu.model.game.util.Identified;
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public class Utils {
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@@ -23,6 +27,25 @@ public class Utils {
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public static final <T extends Identified> T getIdentified(Set<T> set, String id) {
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return set.stream().filter(x -> x.getId().equals(id)).findAny().orElse(null);
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}
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public static final <T extends Identified> T throwingGetIdentified(String type, Set<T> set,String id){
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if(id == null)return null;
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T out = Utils.getIdentified(set, id);
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if(out==null) throw new IllegalArgumentException("Could not find "+type+" of id "+id);
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return out;
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}
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public static final <E extends Enum<E>> EnumSet<E> toEnumSet(Class<E> c,Set<E> set){
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if(set.isEmpty())
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return EnumSet.noneOf(c);
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else
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return EnumSet.copyOf(set);
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}
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public static final <K,E,F> Map<K,F> mapValue(Map<K,E> map,Function<E,F> f){
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return map.keySet().stream().collect(Collectors.toMap(
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Function.identity(),
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k -> f.apply(map.get(k))));
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}
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public static final <T> Map<T,Boolean> setToMap(Set<T> set){
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return new AbstractMap<T,Boolean>() {
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@@ -71,4 +94,9 @@ public class Utils {
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};
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}
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public static <E> E randFromSet(Random r, Set<E> set) {
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E el = set.stream().sorted().skip(r.nextInt(set.size())).findFirst().get();
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return el;
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}
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}
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@@ -0,0 +1,313 @@
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package com.bernard.greposimu.controller;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import org.json.JSONObject;
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import org.springframework.lang.Nullable;
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import com.bernard.greposimu.Utils;
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import com.bernard.greposimu.model.game.GameConfig;
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import com.bernard.greposimu.model.game.gods.God;
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import com.bernard.greposimu.model.game.powers.FuryPower;
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import com.bernard.greposimu.model.game.powers.GodPower;
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import com.bernard.greposimu.model.game.powers.Power;
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import com.bernard.greposimu.model.game.powers.Power.AreaOfEffect;
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import com.bernard.greposimu.model.game.powers.Power.Effect;
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import com.bernard.greposimu.model.game.powers.Power.Target;
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import com.bernard.greposimu.model.game.researches.Research;
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import com.bernard.greposimu.model.game.units.FightType;
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import com.bernard.greposimu.model.game.units.Hero;
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import com.bernard.greposimu.model.game.units.Hero.HeroCategory;
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import com.bernard.greposimu.model.game.util.Resources;
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import com.bernard.greposimu.model.game.units.NavalUnit;
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import com.bernard.greposimu.model.game.units.TerrestrialUnit;
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import com.bernard.greposimu.model.game.units.TransportUnit;
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import com.bernard.greposimu.model.game.units.Unit;
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public class JSONReader {
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public static GameConfig makeGameConfig(JSONObject json) {
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JSONObject godsJ = json.getJSONObject("gods");
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Set<God> gods = new HashSet<>();
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for(String g : godsJ.keySet()) {
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JSONObject godJ = godsJ.getJSONObject(g);
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gods.add(new God(godJ.getString("id"), godJ.getString("name")));
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}
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JSONObject powersJ = json.getJSONObject("powers");
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Set<Power> powers = new HashSet<>();
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for(String p : powersJ.keySet()) {
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JSONObject power = powersJ.getJSONObject(p);
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JSONObject metadefaults = power.isNull("meta_defaults")?null:power.getJSONObject("meta_defaults");
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String id = power.getString("id");
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EnumSet<Target> targets = Utils.toEnumSet(Power.Target.class,power.getJSONArray("targets").toList().stream().map(k -> getPowerTarget((String)k)).collect(Collectors.toSet()));
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EnumSet<Target> seedsTo = Utils.toEnumSet(Power.Target.class,power.getJSONArray("seeds_to").toList().stream().map(k -> getPowerTarget((String)k)).collect(Collectors.toSet()));
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String shortEffect = power.isNull("short_effect")?null:power.getString("short_effect");
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Power.Group powerGroup = getPowerGroup(power.getString("power_group"));
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int powerGroupLevel = power.getInt("power_group_level");
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//name
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Set<String> metaFields = power.getJSONArray("meta_fields").toList().stream().map(v -> (String)v).collect(Collectors.toSet());
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Map<String,Object> metaDefaults = metadefaults==null?Map.of():metadefaults.toMap();
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int lifetime = power.getInt("lifetime");
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EnumSet<Power.Tag> tags = getPowerTags(power);
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EnumSet<Effect> effects = Utils.toEnumSet(Power.Effect.class,power.getJSONArray("effects").toList().stream().map(k -> getPowerEffect((String)k)).collect(Collectors.toSet()));
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Set<String> compatiblePowers = power.isNull("compatible_powers")?Set.of():power.getJSONArray("compatible_powers").toList().stream().map(v -> (String)v).collect(Collectors.toSet());
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EnumSet<AreaOfEffect> areaOfEffect = Utils.toEnumSet(Power.AreaOfEffect.class,power.getJSONArray("area_of_effect").toList().stream().map(k -> getPowerAOE((String)k)).collect(Collectors.toSet()));
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boolean dependent =
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power.optJSONObject("name")!=null ||
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power.optJSONObject("effect")!=null ||
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power.optJSONObject("description")!=null;
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String configType = dependent?
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(metadefaults != null && metadefaults.has("type"))?"type":
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(metadefaults != null && metadefaults.has("god"))?"god":"unknown"
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:null;
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// for each X, either X or XM should be null. if one XM is not null, configType should be set
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String name = (power.optJSONObject("name")==null)?power.optString("name"):null;
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String effect = (power.optJSONObject("effect")==null)?power.optString("effect"):null;
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String description = (power.optJSONObject("description")==null)?power.optString("description"):null;
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Map<String,String> nameM = (name==null)?Utils.mapValue(power.getJSONObject("name").getJSONObject(configType).toMap(),v -> (String)v):null;
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Map<String,String> effectM = (effect==null)?Utils.mapValue(power.getJSONObject("effect").getJSONObject(configType).toMap(),v -> (String)v):null;
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Map<String,String> descriptionM = (description==null)?Utils.mapValue(power.getJSONObject("description").getJSONObject(configType).toMap(),v -> (String)v):null;
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if(!power.isNull("god_id") && !power.getString("god_id").isEmpty()) {
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God god = gods.stream().filter(g -> g.getId().equals(power.getString("god_id"))).findAny().get();
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int favorCost = power.getInt("favor");
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int templeLevelSumDepedency = power.isNull("temple_level_sum_dependency")?0:power.getInt("temple_level_sum_dependency");
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if(power.getInt("fury_percentage_cost") != 0) {
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// FuryPower
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int furyPercentageCost = power.getInt("fury_percentage_cost");
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powers.add(new FuryPower(id, targets, seedsTo, shortEffect, powerGroup, powerGroupLevel, metaFields, metaDefaults, lifetime, effects, tags, compatiblePowers, areaOfEffect, name, effect, description, configType, nameM, effectM, descriptionM,
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god, favorCost, templeLevelSumDepedency, furyPercentageCost));
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} else {
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// GodPower
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powers.add(new GodPower(id, targets, seedsTo, shortEffect, powerGroup, powerGroupLevel, metaFields, metaDefaults, lifetime, effects, tags, compatiblePowers, areaOfEffect, name, effect, description, configType, nameM, effectM, descriptionM, god, favorCost, templeLevelSumDepedency));
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}
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} else {
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powers.add(new Power(id, targets, seedsTo, shortEffect, powerGroup, powerGroupLevel, metaFields, metaDefaults, lifetime, effects, tags, compatiblePowers, areaOfEffect, name, effect, description, configType, nameM, effectM, descriptionM));
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}
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}
|
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|
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JSONObject researchesJ = json.getJSONObject("researches");
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Set<Research> researches = new HashSet<>();
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for(String r : researchesJ.keySet()) {
|
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JSONObject research = researchesJ.getJSONObject(r);
|
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researches.add(new Research(
|
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research.getString("id"),
|
||||
research.getString("name"),
|
||||
research.getString("description"),
|
||||
research.isNull("research_dependencies")?Set.of():research.getJSONArray("research_dependencies").toList().stream().map(k -> Utils.getIdentified(researches,(String)k)).collect(Collectors.toSet()),
|
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research.isNull("building_dependencies")?Map.of():research.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> research.getJSONObject("building_dependencies").getInt(b))),
|
||||
research.isNull("resources")?null:new Resources(
|
||||
research.getJSONObject("resources").getInt("wood"),
|
||||
research.getJSONObject("resources").getInt("stone"),
|
||||
research.getJSONObject("resources").getInt("iron")),
|
||||
research.getInt("required_time"),
|
||||
research.getInt("research_points")
|
||||
));
|
||||
}
|
||||
|
||||
JSONObject unitsJ = json.getJSONObject("units");
|
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Set<Unit> units = new HashSet<>();
|
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for(String u : unitsJ.keySet()) {
|
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JSONObject unit = unitsJ.getJSONObject(u);
|
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if(unit.getBoolean("is_naval")) {
|
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if(unit.getInt("capacity")>0) {
|
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units.add(new TransportUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> Utils.getIdentified(researches, (String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
unit.getInt("defense"),
|
||||
unit.getInt("capacity")
|
||||
));
|
||||
} else {
|
||||
units.add(new NavalUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> Utils.getIdentified(researches,(String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
unit.getInt("defense")
|
||||
));
|
||||
}
|
||||
} else {
|
||||
FightType ft = null;
|
||||
switch(unit.getString("attack_type")) {
|
||||
case "pierce": ft = FightType.PIERCE;break;
|
||||
case "hack": ft = FightType.HACK;break;
|
||||
case "distance": ft = FightType.DISTANCE;break;
|
||||
}
|
||||
units.add(new TerrestrialUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> Utils.getIdentified(researches, (String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
ft,
|
||||
unit.getInt("def_pierce"),
|
||||
unit.getInt("def_hack"),
|
||||
unit.getInt("def_distance"),
|
||||
(unit.has("booty"))?unit.getInt("booty"):0,
|
||||
unit.getJSONArray("special_abilities").toList().stream().filter(o -> o.equals("flying")).findAny().isPresent()
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
JSONObject heroesJ = json.getJSONObject("heroes");
|
||||
Set<Hero> heroes = new HashSet<>();
|
||||
for(String h : heroesJ.keySet()) {
|
||||
JSONObject hero = heroesJ.getJSONObject(h);
|
||||
FightType ft = null;
|
||||
switch(hero.getString("attack_type")) {
|
||||
case "pierce": ft = FightType.PIERCE;break;
|
||||
case "hack": ft = FightType.HACK;break;
|
||||
case "distance": ft = FightType.DISTANCE;break;
|
||||
}
|
||||
JSONObject descargs = hero.getJSONObject("description_args").getJSONObject("1");
|
||||
heroes.add(new Hero(
|
||||
hero.getString("id"),
|
||||
hero.getString("name"),
|
||||
hero.getString("description"),
|
||||
hero.getInt("speed"),
|
||||
hero.getInt("attack"),
|
||||
ft,
|
||||
hero.getInt("def_pierce"),
|
||||
hero.getInt("def_hack"),
|
||||
hero.getInt("def_distance"),
|
||||
hero.getInt("booty"),
|
||||
hero.getString("category").equals("war")?HeroCategory.WAR:HeroCategory.WISDOM,
|
||||
hero.getInt("cost"),
|
||||
hero.getString("short_description"),
|
||||
descargs.getDouble("value"),
|
||||
descargs.getDouble("level_mod")
|
||||
));
|
||||
}
|
||||
return new GameConfig(gods, units, heroes, researches, powers);
|
||||
}
|
||||
|
||||
private static EnumSet<Power.Tag> getPowerTags(JSONObject o) {
|
||||
Set<Power.Tag> out = new HashSet<Power.Tag>();
|
||||
if(o.getBoolean("extendible"))out.add(Power.Tag.EXTENDIBLE);
|
||||
if(o.getBoolean("display_amount"))out.add(Power.Tag.DISPLAY_AMOUNT);
|
||||
if(o.getBoolean("destructive"))out.add(Power.Tag.DESTRUCTIVE);
|
||||
if(o.getBoolean("is_capped"))out.add(Power.Tag.CAPPED);
|
||||
if(o.getBoolean("is_fake_power"))out.add(Power.Tag.FAKE_POWER);
|
||||
if(o.getBoolean("is_onetime_power"))out.add(Power.Tag.ONETIME_POWER);
|
||||
if(o.getBoolean("is_ritual"))out.add(Power.Tag.RITUAL);
|
||||
if(o.getBoolean("is_upgradable"))out.add(Power.Tag.UPGRADABLE);
|
||||
if(o.getBoolean("is_valid_for_happenings"))out.add(Power.Tag.VALID_FOR_HAPPENINGS);
|
||||
if(o.getBoolean("transfer_to_casual_world"))out.add(Power.Tag.TRANSFER_TO_CASUAL_WORLD);
|
||||
if(o.getBoolean("wasteable"))out.add(Power.Tag.WASTEABLE);
|
||||
if(o.getBoolean("needs_level"))out.add(Power.Tag.NEEDS_LEVEL);
|
||||
if(o.getBoolean("passive"))out.add(Power.Tag.PASSIVE);
|
||||
if(o.getBoolean("recreate_on_restart"))out.add(Power.Tag.RECREATE_ON_RESTART);
|
||||
if(o.getBoolean("removed_on_target_loss"))out.add(Power.Tag.REMOVED_ON_TARGET_LOSS);
|
||||
if(o.getBoolean("requires_god"))out.add(Power.Tag.REQUIRES_GOD);
|
||||
if(o.getBoolean("no_lifetime"))out.add(Power.Tag.NO_LIFETIME);
|
||||
if(o.getBoolean("only_own_towns"))out.add(Power.Tag.ONLY_OWN_TOWNS);
|
||||
if(o.getBoolean("negative"))out.add(Power.Tag.NEGATIVE);
|
||||
if(o.getBoolean("ignores_democritus"))out.add(Power.Tag.IGNORES_DEMOCRITUS);
|
||||
if(o.getBoolean("boost"))out.add(Power.Tag.BOOST);
|
||||
return Utils.toEnumSet(Power.Tag.class,out);
|
||||
}
|
||||
|
||||
private static Power.AreaOfEffect getPowerAOE(String s){
|
||||
switch(s) {
|
||||
case "area_of_effect_build_time": return Power.AreaOfEffect.BUILDTIME;
|
||||
case "area_of_effect_commands": return Power.AreaOfEffect.COMMANDS;
|
||||
case "area_of_effect_favor": return Power.AreaOfEffect.FAVOR;
|
||||
case "area_of_effect_militia": return Power.AreaOfEffect.MILITIA;
|
||||
case "area_of_effect_resources": return Power.AreaOfEffect.RESOURCES;
|
||||
}
|
||||
throw new IllegalArgumentException("I don't know Power AreaOfEffect "+s);
|
||||
}
|
||||
|
||||
private static Power.Effect getPowerEffect(String s){
|
||||
switch(s) {
|
||||
case "effects_ground": return Power.Effect.GROUND;
|
||||
case "effects_naval": return Power.Effect.NAVAL;
|
||||
case "effects_wall": return Power.Effect.WALL;
|
||||
}
|
||||
throw new IllegalArgumentException("I don't know Power Effect "+s);
|
||||
}
|
||||
|
||||
private static Power.Group getPowerGroup(String s){
|
||||
switch(s) {
|
||||
case "attack_boost_group": return Power.Group.ATTACK_BOOST;
|
||||
case "attack_ship_attack_boost_group": return Power.Group.ATTACK_SHIP_ATTACK_BOOST;
|
||||
case "battle_point_boost_group": return Power.Group.BATTLE_POINT_BOOST;
|
||||
case "building_boost_group": return Power.Group.BUILDING_BOOST;
|
||||
case "defense_boost_group": return Power.Group.DEFENSE_BOOST;
|
||||
case "favor_boost_group": return Power.Group.FAVOR_BOOST;
|
||||
case "resource_boost_group": return Power.Group.RESOURCE_BOOST;
|
||||
case "unit_boost_group": return Power.Group.UNIT_BOOST;
|
||||
case "": return null;
|
||||
}
|
||||
throw new IllegalArgumentException("I don't know Power Group "+s);
|
||||
}
|
||||
|
||||
private static Power.Target getPowerTarget(String s){
|
||||
switch(s) {
|
||||
case "target_alliance": return Power.Target.ALLIANCE;
|
||||
case "target_command": return Power.Target.COMMAND;
|
||||
case "target_player": return Power.Target.PLAYER;
|
||||
case "target_support_command": return Power.Target.SUPPORT_COMMAND;
|
||||
case "target_town": return Power.Target.TOWN;
|
||||
}
|
||||
throw new IllegalArgumentException("I don't know Power Target "+s);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package com.bernard.greposimu.controller;
|
||||
|
||||
public class Randomizer {
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
package com.bernard.greposimu.controller;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.springframework.http.MediaType;
|
||||
import org.springframework.stereotype.Controller;
|
||||
import org.springframework.ui.Model;
|
||||
import org.springframework.web.bind.annotation.CrossOrigin;
|
||||
import org.springframework.web.bind.annotation.GetMapping;
|
||||
import org.springframework.web.bind.annotation.PathVariable;
|
||||
import org.springframework.web.bind.annotation.PostMapping;
|
||||
import org.springframework.web.bind.annotation.RequestBody;
|
||||
import org.springframework.web.bind.annotation.ResponseBody;
|
||||
|
||||
import com.bernard.greposimu.GrepoSimuApplication;
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.simulator.command.Command;
|
||||
import com.bernard.greposimu.model.simulator.command.TownCommand;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
import com.bernard.greposimu.model.simulator.objective.TownObjective;
|
||||
import com.bernard.greposimu.source.JSONSourcer;
|
||||
|
||||
@Controller
|
||||
public class SchedulerController {
|
||||
|
||||
Map<UUID,SimulatorData> registered = new HashMap<>();
|
||||
|
||||
@CrossOrigin
|
||||
@PostMapping(value = "/registerScheduler", consumes = MediaType.APPLICATION_JSON_VALUE, produces = MediaType.TEXT_PLAIN_VALUE)
|
||||
//@GetMapping(value = "/registerScheduler")
|
||||
public @ResponseBody String register(Model model,@RequestBody String data) {
|
||||
//System.out.println(data.toString());
|
||||
GameConfig gc = GrepoSimuApplication.GREPOLIS_GC;
|
||||
SimulatorData sd = JSONSourcer.makeSimulationData(data.toString(),gc);
|
||||
|
||||
UUID uuid = UUID.randomUUID();
|
||||
registered.put(uuid, sd);
|
||||
|
||||
return uuid.toString();
|
||||
}
|
||||
|
||||
@GetMapping(value = "/scheduler/{uuid}")
|
||||
public String simulator(Model model, @PathVariable("uuid") String uuidStr) {
|
||||
UUID uuid = UUID.fromString(uuidStr);
|
||||
|
||||
GameConfig gc = GrepoSimuApplication.GREPOLIS_GC;
|
||||
SimulatorData sd = registered.get(uuid);
|
||||
|
||||
TownObjective defObjective = GrepoSimuApplication.OBJECTIVES.get("defTerTown");
|
||||
defObjective.setGc(gc);
|
||||
|
||||
StringBuilder out = new StringBuilder();
|
||||
for(Ville v : sd.getVilles().values()) {
|
||||
out.append("<h3>==== Ville "+v.getNom()+" ====</h3>\n");
|
||||
out.append("<ul>");
|
||||
for(Command c : defObjective.getDifferences(v)){
|
||||
out.append("<li>");
|
||||
out.append(c.toString());
|
||||
out.append("===>");
|
||||
out.append(c.timeNeeded(sd));
|
||||
if(c instanceof TownCommand)
|
||||
out.append("///"+((TownCommand)c).neededResources(sd).toString());
|
||||
out.append("</li>\n");
|
||||
}
|
||||
out.append(defObjective.getDifferences(v).stream().map(Command::toString).sorted().collect(Collectors.joining("<br/>\n")));
|
||||
out.append("</ul>");
|
||||
}
|
||||
model.addAttribute("raw",out.toString());
|
||||
return "debug";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,20 +4,23 @@ import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
|
||||
import org.springframework.stereotype.Controller;
|
||||
import org.springframework.ui.Model;
|
||||
import org.springframework.web.bind.annotation.GetMapping;
|
||||
import org.springframework.web.bind.annotation.ModelAttribute;
|
||||
import org.springframework.web.bind.annotation.PostMapping;
|
||||
import org.springframework.web.bind.annotation.RequestParam;
|
||||
|
||||
import com.bernard.greposimu.GrepoSimuApplication;
|
||||
import com.bernard.greposimu.Utils;
|
||||
import com.bernard.greposimu.engine.game.Fight;
|
||||
import com.bernard.greposimu.model.DefContext;
|
||||
import com.bernard.greposimu.model.FightStats;
|
||||
import com.bernard.greposimu.model.OffContext;
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
import com.fasterxml.jackson.databind.SerializationFeature;
|
||||
@@ -26,90 +29,248 @@ import com.fasterxml.jackson.databind.SerializationFeature;
|
||||
public class SimulatorController {
|
||||
|
||||
@GetMapping("/simulator")
|
||||
public String simulator(Model model) throws IOException {
|
||||
public String simulator(Model model, @RequestParam boolean random) throws IOException {
|
||||
GameConfig gc = GrepoSimuApplication.GREPOLIS_GC;
|
||||
model.addAttribute("heroes", gc.getHeroes());
|
||||
model.addAttribute("defUnits", Fight.relevantDefUnits(gc));
|
||||
model.addAttribute("defCounsellors",Fight.relevantDefCounsellors(gc));
|
||||
model.addAttribute("defResearches",Fight.relevantDefResearch(gc));
|
||||
model.addAttribute("defPowers",Fight.relevantDefPowers(gc));
|
||||
model.addAttribute("ctx",new DefSimulatorParams());
|
||||
model.addAttribute("defCounsellors",DefContext.COUNSELLORS);
|
||||
model.addAttribute("defResearches",DefContext.RESEARCHES);
|
||||
model.addAttribute("defPowers",DefContext.POWERS);
|
||||
model.addAttribute("offUnits", Fight.relevantOffUnits(gc));
|
||||
model.addAttribute("offCounsellors",OffContext.COUNSELLORS);
|
||||
model.addAttribute("offResearches",OffContext.RESEARCHES);
|
||||
model.addAttribute("offPowers",OffContext.POWERS);
|
||||
SimulatorParams params = new SimulatorParams();
|
||||
if(random)
|
||||
params.randomize(new Random(), gc);
|
||||
model.addAttribute("ctx",params);
|
||||
return "simulator";
|
||||
}
|
||||
|
||||
@PostMapping("/simulate")
|
||||
@GetMapping("/simulate")
|
||||
public String simulate(@ModelAttribute DefSimulatorParams defParams, Model model) throws IOException {
|
||||
if(defParams == null)
|
||||
defParams = new DefSimulatorParams();
|
||||
public String simulate(@ModelAttribute SimulatorParams params, Model model) throws IOException {
|
||||
if(params == null)
|
||||
params = new SimulatorParams();
|
||||
GameConfig gc = GrepoSimuApplication.GREPOLIS_GC;
|
||||
DefContext defCtx = defParams.asDefContext(gc);
|
||||
|
||||
FightStats cityStats = Fight.computeDefStats(gc,defCtx);
|
||||
ObjectMapper mapper = new ObjectMapper();
|
||||
DefContext defCtx = params.asDefContext(gc);
|
||||
OffContext offCtx = params.asOffContext(gc);
|
||||
FightStats defStats = Fight.computeDefStats(gc,defCtx);
|
||||
FightStats offStats = Fight.computeOffStats(gc,offCtx);
|
||||
ObjectMapper mapper = new ObjectMapper();
|
||||
mapper.configure(SerializationFeature.FAIL_ON_EMPTY_BEANS, false);
|
||||
|
||||
model.addAttribute("content",cityStats.toString()+"\n"+mapper.writerWithDefaultPrettyPrinter().writeValueAsString(defCtx));
|
||||
model.addAttribute("content",
|
||||
defStats.toString()+"\n"+
|
||||
offStats.toString()+"\n"+
|
||||
mapper.writerWithDefaultPrettyPrinter().writeValueAsString(defCtx)+"\n"+
|
||||
mapper.writerWithDefaultPrettyPrinter().writeValueAsString(offCtx)
|
||||
);
|
||||
return "debug";
|
||||
}
|
||||
|
||||
public static class DefSimulatorParams {
|
||||
public static class SimulatorParams {
|
||||
|
||||
// unitID -> number of units
|
||||
public Map<String, Integer> units = new HashMap<>();
|
||||
|
||||
public String hero = "";
|
||||
public int heroLevel = 0;
|
||||
public Map<String, Integer> defUnits = new HashMap<>();
|
||||
public Map<String, Integer> offUnits = new HashMap<>();
|
||||
|
||||
public String defHero = "";
|
||||
public int defHeroLevel = 0;
|
||||
public String offHero = "";
|
||||
public int offHeroLevel = 0;
|
||||
|
||||
public int wallLevel = 0;
|
||||
public boolean hasTower = false;
|
||||
|
||||
public Set<String> powers = new HashSet<>();
|
||||
public Set<String> researches = new HashSet<>();
|
||||
|
||||
public Set<String> counsellors = new HashSet<>();
|
||||
public Set<String> defPowers = new HashSet<>();
|
||||
public Set<String> offPowers = new HashSet<>();
|
||||
public Set<String> defResearches = new HashSet<>();
|
||||
public Set<String> offResearches = new HashSet<>();
|
||||
public Set<String> defCounsellors = new HashSet<>();
|
||||
public Set<String> offCounsellors = new HashSet<>();
|
||||
|
||||
public boolean nightBonus = false;
|
||||
|
||||
int luck, moral;
|
||||
|
||||
int olympicSwordGrepolympiaSummerLevel = 1;
|
||||
int offOlympicSensesGrepolympiaSummerLevel = 1;
|
||||
int aresRageLevel = 1;
|
||||
int aresArmyFurySpent = 0;
|
||||
int bloodlustFurySpent = 0;
|
||||
|
||||
int defOlympicSensesGrepolympiaSummerLevel = 1;
|
||||
int olympicTorchGrepolympiaSummerLevel = 1;
|
||||
int soteriasShrineLevel = 1;
|
||||
|
||||
boolean strategyBreach = false;
|
||||
boolean allianceModifier = false;
|
||||
|
||||
public DefContext asDefContext(GameConfig gc) {
|
||||
Map<Unit,Integer> unitsU = new HashMap<>(units.size());
|
||||
for(String u : units.keySet())
|
||||
unitsU.put(gc.getUnit(u), units.get(u));
|
||||
Map<Unit,Integer> unitsU = new HashMap<>(defUnits.size());
|
||||
for(String u : defUnits.keySet())
|
||||
unitsU.put(gc.getUnit(u), defUnits.get(u));
|
||||
return new DefContext(
|
||||
unitsU,
|
||||
gc.getHero(hero),
|
||||
heroLevel,
|
||||
gc.getHero(defHero),
|
||||
defHeroLevel,
|
||||
wallLevel,
|
||||
hasTower,
|
||||
powers,
|
||||
researches,
|
||||
counsellors,
|
||||
defPowers,
|
||||
defOlympicSensesGrepolympiaSummerLevel, olympicTorchGrepolympiaSummerLevel, soteriasShrineLevel,
|
||||
defResearches,
|
||||
defCounsellors,
|
||||
nightBonus
|
||||
);
|
||||
}
|
||||
|
||||
public Map<String, Integer> getUnits() {
|
||||
return units;
|
||||
public static Object random() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
|
||||
public void setUnits(Map<String, Integer> units) {
|
||||
this.units = units;
|
||||
public OffContext asOffContext(GameConfig gc) {
|
||||
Map<Unit,Integer> unitsU = new HashMap<>(offUnits.size());
|
||||
for(String u : offUnits.keySet())
|
||||
unitsU.put(gc.getUnit(u), offUnits.get(u));
|
||||
return new OffContext(
|
||||
unitsU,
|
||||
gc.getHero(defHero),
|
||||
defHeroLevel,
|
||||
luck, moral, defPowers,
|
||||
olympicSwordGrepolympiaSummerLevel, offOlympicSensesGrepolympiaSummerLevel, aresRageLevel, aresArmyFurySpent, bloodlustFurySpent, defResearches,
|
||||
defCounsellors, allianceModifier, allianceModifier
|
||||
);
|
||||
}
|
||||
|
||||
public void randomize(Random r,GameConfig gc) {
|
||||
|
||||
offUnits = new HashMap<>();
|
||||
God g = null;
|
||||
if(r.nextDouble()<0.8)
|
||||
g = Utils.randFromSet(r, gc.getGods());
|
||||
for(Unit u : Fight.relevantOffUnits(gc))
|
||||
if(u.getGod() == null || u.getGod().equals(g))
|
||||
if(r.nextDouble() < 0.7)
|
||||
offUnits.put(u.getId(), (int) ((r.nextExponential()*50+10)/Math.max(u.getPopulation(),1)));
|
||||
defUnits = new HashMap<>();
|
||||
g = null;
|
||||
if(r.nextDouble()<0.8)
|
||||
g = Utils.randFromSet(r, gc.getGods());
|
||||
for(Unit u : Fight.relevantDefUnits(gc))
|
||||
if(u.getGod() == null || u.getGod().equals(g))
|
||||
if(r.nextDouble() < 0.7)
|
||||
defUnits.put(u.getId(), (int) ((r.nextExponential()*50+10)/Math.max(u.getPopulation(),1)));
|
||||
|
||||
offHero = null;
|
||||
offHeroLevel = 0;
|
||||
if(r.nextDouble()<.7) {
|
||||
offHero = Utils.randFromSet(r, gc.getHeroes()).getId();
|
||||
offHeroLevel = r.nextInt(1, 21);
|
||||
}
|
||||
defHero = null;
|
||||
defHeroLevel = 0;
|
||||
if(r.nextDouble()<.7) {
|
||||
defHero = Utils.randFromSet(r, gc.getHeroes()).getId();
|
||||
defHeroLevel = r.nextInt(1, 21);
|
||||
}
|
||||
|
||||
wallLevel = r.nextInt(0, 26);
|
||||
hasTower = (wallLevel>20) && (r.nextDouble()<0.2);
|
||||
|
||||
luck = (int) (Math.tanh(r.nextGaussian())*20);
|
||||
moral = 100;
|
||||
if(r.nextDouble()<.7)
|
||||
moral = (int) Math.max(100-(r.nextExponential()*20),0);
|
||||
|
||||
offPowers = new HashSet<>();
|
||||
defPowers = new HashSet<>();
|
||||
for(String p : OffContext.POWERS) {
|
||||
if(r.nextDouble()<0.05)
|
||||
offPowers.add(p);
|
||||
if(r.nextDouble()<0.05)
|
||||
defPowers.add(p);
|
||||
}
|
||||
|
||||
olympicSwordGrepolympiaSummerLevel = r.nextInt(1, 5);
|
||||
offOlympicSensesGrepolympiaSummerLevel = r.nextInt(1, 5);
|
||||
aresRageLevel = r.nextInt(1, 11);
|
||||
aresArmyFurySpent = r.nextInt(1, 5000);
|
||||
bloodlustFurySpent = r.nextInt(1, 5000);
|
||||
defOlympicSensesGrepolympiaSummerLevel = r.nextInt(1, 5);
|
||||
olympicTorchGrepolympiaSummerLevel = r.nextInt(1, 5);
|
||||
soteriasShrineLevel = r.nextInt(1, 11);
|
||||
|
||||
offResearches = new HashSet<>();
|
||||
defResearches = new HashSet<>();
|
||||
for(String p : OffContext.RESEARCHES) {
|
||||
if(r.nextDouble()<0.20)
|
||||
offResearches.add(p);
|
||||
if(r.nextDouble()<0.20)
|
||||
defResearches.add(p);
|
||||
}
|
||||
offCounsellors = new HashSet<>();
|
||||
defCounsellors = new HashSet<>();
|
||||
for(String p : OffContext.COUNSELLORS) {
|
||||
if(r.nextDouble()<0.05)
|
||||
offCounsellors.add(p);
|
||||
if(r.nextDouble()<0.05)
|
||||
defCounsellors.add(p);
|
||||
}
|
||||
|
||||
strategyBreach = (r.nextDouble()<0.02);
|
||||
allianceModifier = (r.nextDouble()<0.001);
|
||||
nightBonus = (r.nextDouble()<0.02);
|
||||
|
||||
}
|
||||
|
||||
public String getHero() {
|
||||
return hero;
|
||||
|
||||
public Map<String, Integer> getDefUnits() {
|
||||
return defUnits;
|
||||
}
|
||||
|
||||
public void setHero(String hero) {
|
||||
this.hero = hero;
|
||||
public void setDefUnits(Map<String, Integer> defUnits) {
|
||||
this.defUnits = defUnits;
|
||||
}
|
||||
|
||||
public int getHeroLevel() {
|
||||
return heroLevel;
|
||||
public Map<String, Integer> getOffUnits() {
|
||||
return offUnits;
|
||||
}
|
||||
|
||||
public void setHeroLevel(int heroLevel) {
|
||||
this.heroLevel = heroLevel;
|
||||
public void setOffUnits(Map<String, Integer> offUnits) {
|
||||
this.offUnits = offUnits;
|
||||
}
|
||||
|
||||
public String getDefHero() {
|
||||
return defHero;
|
||||
}
|
||||
|
||||
public void setDefHero(String defHero) {
|
||||
this.defHero = defHero;
|
||||
}
|
||||
|
||||
public int getDefHeroLevel() {
|
||||
return defHeroLevel;
|
||||
}
|
||||
|
||||
public void setDefHeroLevel(int defHeroLevel) {
|
||||
this.defHeroLevel = defHeroLevel;
|
||||
}
|
||||
|
||||
public String getOffHero() {
|
||||
return offHero;
|
||||
}
|
||||
|
||||
public void setOffHero(String offHero) {
|
||||
this.offHero = offHero;
|
||||
}
|
||||
|
||||
public int getOffHeroLevel() {
|
||||
return offHeroLevel;
|
||||
}
|
||||
|
||||
public void setOffHeroLevel(int offHeroLevel) {
|
||||
this.offHeroLevel = offHeroLevel;
|
||||
}
|
||||
|
||||
public int getWallLevel() {
|
||||
@@ -128,22 +289,98 @@ public static class DefSimulatorParams {
|
||||
this.hasTower = hasTower;
|
||||
}
|
||||
|
||||
public Set<String> getPowers() {
|
||||
return powers;
|
||||
}
|
||||
|
||||
public Map<String,Boolean> getPowersAsMap() {
|
||||
return Utils.setToMap(powers);
|
||||
public Set<String> getDefPowers() {
|
||||
return defPowers;
|
||||
}
|
||||
|
||||
public Map<String,Boolean> getResearchesAsMap() {
|
||||
return Utils.setToMap(researches);
|
||||
public void setDefPowers(Set<String> defPowers) {
|
||||
this.defPowers = defPowers;
|
||||
}
|
||||
|
||||
public Map<String,Boolean> getCounsellorsAsMap() {
|
||||
return Utils.setToMap(counsellors);
|
||||
|
||||
public Set<String> getOffPowers() {
|
||||
return offPowers;
|
||||
}
|
||||
|
||||
|
||||
public void setOffPowers(Set<String> offPowers) {
|
||||
this.offPowers = offPowers;
|
||||
}
|
||||
|
||||
public Set<String> getDefResearches() {
|
||||
return defResearches;
|
||||
}
|
||||
|
||||
public void setDefResearches(Set<String> defResearches) {
|
||||
this.defResearches = defResearches;
|
||||
}
|
||||
|
||||
public Set<String> getOffResearches() {
|
||||
return offResearches;
|
||||
}
|
||||
|
||||
public void setOffResearches(Set<String> offResearches) {
|
||||
this.offResearches = offResearches;
|
||||
}
|
||||
|
||||
public Set<String> getDefCounsellors() {
|
||||
return defCounsellors;
|
||||
}
|
||||
|
||||
public void setDefCounsellors(Set<String> defCounsellors) {
|
||||
this.defCounsellors = defCounsellors;
|
||||
}
|
||||
|
||||
public Set<String> getOffCounsellors() {
|
||||
return offCounsellors;
|
||||
}
|
||||
|
||||
public void setOffCounsellors(Set<String> offCounsellors) {
|
||||
this.offCounsellors = offCounsellors;
|
||||
}
|
||||
|
||||
public int getLuck() {
|
||||
return luck;
|
||||
}
|
||||
|
||||
public void setLuck(int luck) {
|
||||
this.luck = luck;
|
||||
}
|
||||
|
||||
public int getMoral() {
|
||||
return moral;
|
||||
}
|
||||
|
||||
public void setMoral(int moral) {
|
||||
this.moral = moral;
|
||||
}
|
||||
|
||||
public boolean isStrategyBreach() {
|
||||
return strategyBreach;
|
||||
}
|
||||
|
||||
public void setStrategyBreach(boolean strategyBreach) {
|
||||
this.strategyBreach = strategyBreach;
|
||||
}
|
||||
|
||||
public boolean isAllianceModifier() {
|
||||
return allianceModifier;
|
||||
}
|
||||
|
||||
public void setAllianceModifier(boolean allianceModifier) {
|
||||
this.allianceModifier = allianceModifier;
|
||||
}
|
||||
|
||||
public Map<String, Boolean> getDefPowersAsMap() {
|
||||
return Utils.setToMap(defPowers);
|
||||
}
|
||||
|
||||
public Map<String, Boolean> getDefResearchesAsMap() {
|
||||
return Utils.setToMap(defResearches);
|
||||
}
|
||||
|
||||
public Map<String, Boolean> getDefCounsellorsAsMap() {
|
||||
return Utils.setToMap(defCounsellors);
|
||||
}
|
||||
|
||||
public boolean isNightBonus() {
|
||||
return nightBonus;
|
||||
}
|
||||
@@ -152,6 +389,5 @@ public static class DefSimulatorParams {
|
||||
this.nightBonus = nightBonus;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
package com.bernard.greposimu.engine.game;
|
||||
|
||||
public class Effects {
|
||||
|
||||
/*
|
||||
* PC boost per level
|
||||
*/
|
||||
public static final double olympicSensesGrepolympiaSummerBoost(int level) {
|
||||
return 0.1*level;
|
||||
}
|
||||
|
||||
/*
|
||||
* Defense boost per level
|
||||
*/
|
||||
public static final double olympicTorchGrepolympiaSummerBoost(int level) {
|
||||
return 0.05*level;
|
||||
}
|
||||
|
||||
/*
|
||||
* Defense boost per level
|
||||
*/
|
||||
public static final double soteriasShrineBoost(int level) {
|
||||
return 0.007*level;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,15 +7,29 @@ import com.bernard.greposimu.model.DefContext;
|
||||
import com.bernard.greposimu.model.FightStats;
|
||||
import com.bernard.greposimu.model.OffContext;
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.FightType;
|
||||
import com.bernard.greposimu.model.game.units.NavalUnit;
|
||||
import com.bernard.greposimu.model.game.units.TerrestrialUnit;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
|
||||
public class Fight {
|
||||
|
||||
public FightResult simulateFight(GameConfig gc, OffContext off, DefContext def) {
|
||||
FightStats offStats = computeOffStats(gc, off);
|
||||
FightStats defStats = computeDefStats(gc, def);
|
||||
|
||||
// Combat Naval
|
||||
if(offStats.getShip() > defStats.getShip()) {
|
||||
// Off wins ship
|
||||
} else {
|
||||
|
||||
}
|
||||
//TODO simulateFight
|
||||
throw new UnsupportedOperationException("Simulator not created");
|
||||
}
|
||||
|
||||
|
||||
public static FightStats computeDefStats(GameConfig gc, DefContext def) {
|
||||
//TODO replace def getters with more complex getters (.getCounsellors.contains -> .hasCounsellor; .getUnits.get -> .getUnitCount)
|
||||
|
||||
FightStats everyoneStatsBonus = FightStats.zero();
|
||||
Map<Unit,FightStats> unitsBonuses;
|
||||
@@ -25,43 +39,56 @@ public class Fight {
|
||||
unitsBonuses = Heroes.heroFightBonuses(gc, def.getHero(), def.getHeroLevel(), false);
|
||||
|
||||
// Tower & wall
|
||||
cityBaseStats = Buildings.cityBaseStats(def.getWallLevel());
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, Buildings.wallBonus(def.getWallLevel()));
|
||||
if(def.hasTrojanDefense()) {
|
||||
cityBaseStats = Buildings.cityBaseStats(def.getWallLevel()+1);
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, Buildings.wallBonus(def.getWallLevel()+1));
|
||||
} else {
|
||||
cityBaseStats = Buildings.cityBaseStats(def.getWallLevel());
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, Buildings.wallBonus(def.getWallLevel()));
|
||||
}
|
||||
if(def.hasTower())
|
||||
// Add 10% to all units
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.cst(0.1));
|
||||
|
||||
// Powers
|
||||
|
||||
//TODO powers
|
||||
|
||||
// Researches
|
||||
if(def.getCounsellors().contains("divine_selection"))
|
||||
if(def.hasDivineSelection())
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isMythological())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.1)));
|
||||
if(def.getCounsellors().contains("phalanx"))
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isGround())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.1)));
|
||||
if(def.getCounsellors().contains("ram"))
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isNaval())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.1)));
|
||||
if(def.hasPhalanx())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.1));
|
||||
if(def.hasRam())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(0.1));
|
||||
|
||||
// Counsellors
|
||||
if(def.getCounsellors().contains("priest"))
|
||||
if(def.hasPriest())
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isMythological())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.2)));
|
||||
if(def.getCounsellors().contains("commander"))
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isGround())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.2)));
|
||||
if(def.getCounsellors().contains("captain"))
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isNaval())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.2)));
|
||||
if(def.hasCommander())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.2));
|
||||
if(def.hasCaptain())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(0.2));
|
||||
|
||||
// Powers
|
||||
if(def.hasMyrmidionAttack())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(-0.1));
|
||||
if(def.hasDefenseBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.05));
|
||||
if(def.hasDefensePenalty())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(-0.1));
|
||||
if(def.hasLongtermDefenseBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.05));
|
||||
if(def.hasRareDefenseBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.05));
|
||||
if(def.hasEpicDefenseBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.1));
|
||||
if(def.getOlympicTorchGrepolympiaSummerLevel()!=0)
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.05*def.getOlympicTorchGrepolympiaSummerLevel()));
|
||||
if(def.getSoteriasShrineLevel()!=0)
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.007*def.getSoteriasShrineLevel()));
|
||||
if(def.hasNarcissism())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(-0.1));
|
||||
|
||||
// Night Bonus
|
||||
if(def.isNightBonus())
|
||||
@@ -71,13 +98,22 @@ public class Fight {
|
||||
FightStats total = cityBaseStats.clone();
|
||||
for(Unit u : gc.getUnits()) {
|
||||
// total = total + ucount * ((1+bonus+bonus) * ustats)
|
||||
if(def.getUnits().containsKey(u) && def.getUnits().get(u) != null)
|
||||
total = FightStats.add(total,
|
||||
FightStats.prod(def.getUnits().get(u),
|
||||
FightStats.mul(
|
||||
FightStats.add(FightStats.one(),everyoneStatsBonus,unitsBonuses.getOrDefault(u, FightStats.zero()))
|
||||
, makeDefStats(u))
|
||||
));
|
||||
total = FightStats.add(total,
|
||||
FightStats.prod(def.unitCount(u),
|
||||
FightStats.mul(
|
||||
FightStats.add(FightStats.one(),everyoneStatsBonus,unitsBonuses.getOrDefault(u, FightStats.zero()))
|
||||
, makeDefStats(u))
|
||||
));
|
||||
}
|
||||
|
||||
// HeroStat
|
||||
if(def.getHero() != null) {
|
||||
total = FightStats.add(total, new FightStats(
|
||||
def.getHero().getHackDef() * (1.0+0.1*def.getHeroLevel()),
|
||||
def.getHero().getPierceDef() * (1.0+0.1*def.getHeroLevel()),
|
||||
def.getHero().getDistanceDef() * (1.0+0.1*def.getHeroLevel()),
|
||||
0.0
|
||||
));
|
||||
}
|
||||
|
||||
return total;
|
||||
@@ -94,34 +130,136 @@ public class Fight {
|
||||
throw new UnsupportedOperationException("I don't know how to manage units of type "+u.getClass().getName());
|
||||
}
|
||||
|
||||
public static List<Object> relevantDefPowers(GameConfig gd) {
|
||||
return List.of();
|
||||
/*List.of("acumen", "divine_senses", "myrmidion_attack", "trojan_defense", "defense_boost",
|
||||
"defense_penalty", "longterm_defense_boost", "assassins_acumen", "rare_defense_boost",
|
||||
"epic_defense_boost", "olympic_torch.grepolympia_summer", "olympic_senses.grepolympia_summer", "missions_power_4.missions_dionysia",
|
||||
"divine_battle_strategy_rare", "divine_battle_strategy_epic", "naval_battle_strategy_rare",
|
||||
"naval_battle_strategy_epic", "land_battle_strategy_rare", "land_battle_strategy_epic",
|
||||
"soterias_shrine.not_cast").stream().map(gd.powers::get).map(p -> (Power)p).toList();*/
|
||||
public static FightStats computeOffStats(GameConfig gc, OffContext off) {
|
||||
|
||||
FightStats everyoneStatsBonus = FightStats.zero();
|
||||
Map<Unit,FightStats> unitsBonuses;
|
||||
|
||||
// Heroes
|
||||
unitsBonuses = Heroes.heroFightBonuses(gc, off.getHero(), off.getHeroLevel(), false);
|
||||
|
||||
// Researches
|
||||
if(off.hasDivineSelection())
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isMythological())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.1)));
|
||||
if(off.hasPhalanx())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.1));
|
||||
if(off.hasRam())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(0.1));
|
||||
|
||||
|
||||
// Counsellors
|
||||
if(off.hasPriest())
|
||||
for(Unit u : gc.getUnits())
|
||||
if(u.isMythological())
|
||||
unitsBonuses.put(u, FightStats.add(unitsBonuses.getOrDefault(u, FightStats.zero()), FightStats.cst(0.2)));
|
||||
if(off.hasCommander())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.2));
|
||||
if(off.hasCaptain())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(0.2));
|
||||
|
||||
// Powers
|
||||
if(off.hasMyrmidionAttack())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.1));
|
||||
if(off.hasAttackBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.1));
|
||||
if(off.hasAttackPenalty())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(-0.1));
|
||||
if(off.hasLongtermAttackBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.1));
|
||||
if(off.hasLuxurious_residence())
|
||||
;//XXX Unimplemented
|
||||
if(off.hasAttack_ship_attack_boost_small())
|
||||
unitsBonuses.put(gc.getUnit("attack_ship"), FightStats.add(unitsBonuses.getOrDefault(gc.getUnit("attack_ship"), FightStats.zero()), FightStats.cst(0.1)));
|
||||
if(off.hasAttack_ship_attack_boost_medium())
|
||||
unitsBonuses.put(gc.getUnit("attack_ship"), FightStats.add(unitsBonuses.getOrDefault(gc.getUnit("attack_ship"), FightStats.zero()), FightStats.cst(0.2)));
|
||||
if(off.hasAttack_ship_attack_boost_large())
|
||||
unitsBonuses.put(gc.getUnit("attack_ship"), FightStats.add(unitsBonuses.getOrDefault(gc.getUnit("attack_ship"), FightStats.zero()), FightStats.cst(0.3)));
|
||||
if(off.hasRareAttackBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.1));
|
||||
if(off.hasEpicAttackBoost())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.2));
|
||||
if(off.getOlympicSwordGrepolympiaSummerLevel()!=0)
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.05*off.getOlympicSwordGrepolympiaSummerLevel()));
|
||||
if(off.getAresRageLevel()!=0)
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(+0.01*off.getAresRageLevel()));
|
||||
if(off.getBloodlust()!=0)
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.05+0.01*Math.floorDiv(off.getBloodlust(),200)));
|
||||
if(off.hasFairWind())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(0.1));
|
||||
if(off.hasDesire())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(-0.1));
|
||||
if(off.hasStrengthOfHeroes())
|
||||
//XXX check if working
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.terrestre(0.1));
|
||||
if(off.hasEffortOfTheHuntress())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.ofType(FightType.DISTANCE,0.15));
|
||||
|
||||
if(off.hasStrategyBreach())
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.naval(-0.5));
|
||||
|
||||
|
||||
// Units
|
||||
FightStats total = FightStats.zero();
|
||||
for(Unit u : gc.getUnits()) {
|
||||
// total = total + ucount * ((1+bonusA+bonusB) * ustats)
|
||||
total = FightStats.add(total,
|
||||
FightStats.prod(off.unitCount(u),
|
||||
FightStats.mul(
|
||||
FightStats.add(FightStats.one(),everyoneStatsBonus,unitsBonuses.getOrDefault(u, FightStats.zero()))
|
||||
, makeOffStats(u))
|
||||
));
|
||||
}
|
||||
if(off.getAresArmyFurySpent()!=0)
|
||||
// Ading aresarmy/25 spartiates
|
||||
total = FightStats.add(total,
|
||||
FightStats.prod(Math.floorDiv(off.getAresArmyFurySpent(), 25),
|
||||
FightStats.mul(
|
||||
FightStats.add(FightStats.one(),everyoneStatsBonus,unitsBonuses.getOrDefault(gc.getUnit("spartoi"), FightStats.zero()))
|
||||
, makeOffStats(gc.getUnit("spartoi")))
|
||||
));
|
||||
|
||||
|
||||
|
||||
// HeroStat
|
||||
if(off.getHero() != null) {
|
||||
total = FightStats.add(total, new FightStats(
|
||||
off.getHero().getHackDef() * (1.0+0.1*off.getHeroLevel()),
|
||||
off.getHero().getPierceDef() * (1.0+0.1*off.getHeroLevel()),
|
||||
off.getHero().getDistanceDef() * (1.0+0.1*off.getHeroLevel()),
|
||||
0.0
|
||||
));
|
||||
}
|
||||
|
||||
// Bonuses
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.cst(off.getLuck()/100.0));
|
||||
everyoneStatsBonus = FightStats.add(everyoneStatsBonus, FightStats.cst(-(100.0-off.getMorale())/100.0));
|
||||
|
||||
|
||||
return total;
|
||||
}
|
||||
public static List<Research> relevantDefResearch(GameConfig gd) {
|
||||
return List.of("divine_selection","phalanx","ram")
|
||||
.stream().map(gd::getResearch).toList();
|
||||
|
||||
public static FightStats makeOffStats(Unit u) {
|
||||
if(u instanceof TerrestrialUnit) {
|
||||
TerrestrialUnit tu = (TerrestrialUnit)u;
|
||||
return FightStats.ofType(tu.getAttackType(), tu.getAttack());
|
||||
}else if(u instanceof NavalUnit) {
|
||||
NavalUnit nu = (NavalUnit)u;
|
||||
return new FightStats(0.0, 0.0, 0.0, nu.getAttack());
|
||||
}
|
||||
throw new UnsupportedOperationException("I don't know how to manage units of type "+u.getClass().getName());
|
||||
}
|
||||
|
||||
public static List<Unit> relevantDefUnits(GameConfig gc) {
|
||||
return gc.getUnits().stream().toList();
|
||||
}
|
||||
public static List<String> relevantDefCounsellors(GameConfig data) {
|
||||
return List.of("priest","commander","captain");
|
||||
}
|
||||
public FightStats computeOffStats(DefContext off) {
|
||||
//TODO computeOffStats
|
||||
throw new UnsupportedOperationException("Simulator not created");
|
||||
public static List<Unit> relevantOffUnits(GameConfig gc) {
|
||||
return gc.getUnits().stream().toList();
|
||||
}
|
||||
|
||||
public FightResult simulateFight(OffContext off, DefContext def) {
|
||||
//TODO simulateFight
|
||||
throw new UnsupportedOperationException("Simulator not created");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static class FightResult {
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package com.bernard.greposimu.model;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.units.Hero;
|
||||
@@ -8,38 +10,127 @@ import com.bernard.greposimu.model.game.units.Unit;
|
||||
|
||||
public class DefContext {
|
||||
|
||||
// unitID -> number of units
|
||||
Map<Unit, Integer> units;
|
||||
// UNITS
|
||||
// Units unrelated to the attacker
|
||||
Map<Unit, Integer> otherUnits;
|
||||
// Units owned by allies of the attacker
|
||||
Map<Unit, Integer> alliedUnits;
|
||||
// Units owned by the attacher
|
||||
Map<Unit, Integer> selfUnits;
|
||||
|
||||
Hero hero;
|
||||
int heroLevel;
|
||||
// HEROS
|
||||
Hero hero = null;
|
||||
int heroLevel = 0;
|
||||
|
||||
int wallLevel;
|
||||
boolean hasTower;
|
||||
// BUILDINGS
|
||||
int wallLevel = 0;
|
||||
boolean hasTower=false;
|
||||
|
||||
Set<String> powers;
|
||||
Set<String> researches;
|
||||
// RESEARCHES
|
||||
boolean divineSelection= false, phalanx = false, ram=false;
|
||||
|
||||
Set<String> counsellors;
|
||||
// COUNSELLORS
|
||||
boolean commander= false;
|
||||
boolean priest = false;
|
||||
boolean captain = false;
|
||||
|
||||
boolean nightBonus;
|
||||
// EFFECTS
|
||||
// PC x2
|
||||
boolean acumen = false;
|
||||
// PC x4
|
||||
boolean divineSenses= false;
|
||||
// Attq +10%, Def -10%
|
||||
boolean myrmidionAttack= false;
|
||||
// Remparts +1, Milice+5/farm (level max 25)
|
||||
boolean trojanDefense= false;
|
||||
// Def +5%
|
||||
boolean defenseBoost= false;
|
||||
// Def -10%
|
||||
boolean defensePenalty= false;
|
||||
// Def +5%
|
||||
boolean longtermDefenseBoost= false;
|
||||
// PC +50%
|
||||
boolean assassinsAcumen= false;
|
||||
// Def +5%
|
||||
boolean rareDefenseBoost= false;
|
||||
// Def +10%
|
||||
boolean epicDefenseBoost= false;
|
||||
// +50% PC
|
||||
boolean missionsPower4= false;
|
||||
// PC+50% (sauf BC, transport)
|
||||
boolean divineBattleStrategyRare= false;
|
||||
// PC+100% (sauf BC, transport)
|
||||
boolean divineBattleStrategyEpic= false;
|
||||
// PC+50% against naval (sauf BC,transports)
|
||||
boolean navalBattleStrategyRare= false;
|
||||
// PC+100% against naval (sauf BC, transport)
|
||||
boolean navalBattleStrategyEpic= false;
|
||||
// PC+50% against terrestres
|
||||
boolean landBattleStrategyRare= false;
|
||||
// PC+100% against terrestre
|
||||
boolean landBattleStrategyEpic= false;
|
||||
// Def -10%
|
||||
boolean narcissism= false;
|
||||
// PC+10%*level
|
||||
int olympicSensesGrepolympiaSummerLevel = 0;
|
||||
// Def +5%*level
|
||||
int olympicTorchGrepolympiaSummerLevel = 0;
|
||||
// Df +0.7%*level
|
||||
int soteriasShrineLevel = 0;
|
||||
|
||||
// BONUSES
|
||||
boolean nightBonus = false;
|
||||
|
||||
public DefContext(Map<Unit, Integer> units, Hero hero, int heroLevel, int wallLevel, boolean hasTower,
|
||||
Set<String> powers, Set<String> researches, Set<String> counsellors, boolean nightBonus) {
|
||||
this.units = units;
|
||||
Set<String> powers, int soteriasShrinePowerLevel, int olympicTorchGrepolympiaSummerLevel, int olympicSensesGrepolympiaSummerLevel,
|
||||
Set<String> researches, Set<String> counsellors, boolean nightBonus) {
|
||||
this(units,Map.of(),Map.of(),hero,heroLevel,wallLevel,hasTower,powers,soteriasShrinePowerLevel,olympicTorchGrepolympiaSummerLevel,olympicSensesGrepolympiaSummerLevel,researches,counsellors,nightBonus);
|
||||
}
|
||||
|
||||
public DefContext(Map<Unit, Integer> otherUnits, Map<Unit, Integer> alliedUnits, Map<Unit, Integer> selfUnits, Hero hero, int heroLevel, int wallLevel, boolean hasTower,
|
||||
Set<String> powers, int soteriasShrinePowerLevel, int olympicTorchGrepolympiaSummerLevel, int olympicSensesGrepolympiaSummerLevel, Set<String> researches, Set<String> counsellors, boolean nightBonus) {
|
||||
this.otherUnits = otherUnits;
|
||||
this.alliedUnits = alliedUnits;
|
||||
this.selfUnits = selfUnits;
|
||||
this.hero = hero;
|
||||
this.heroLevel = heroLevel;
|
||||
this.wallLevel = wallLevel;
|
||||
this.hasTower = hasTower;
|
||||
this.powers = powers;
|
||||
this.researches = researches;
|
||||
this.counsellors = counsellors;
|
||||
if(powers.contains("acumen"))this.acumen = true;
|
||||
if(powers.contains("divine_senses"))this.divineSenses = true;
|
||||
if(powers.contains("myrmidion_attack"))this.myrmidionAttack = true;
|
||||
if(powers.contains("trojan_defense"))this.trojanDefense = true;
|
||||
if(powers.contains("defense_boost"))this.defenseBoost = true;
|
||||
if(powers.contains("defense_penalty"))this.defensePenalty = true;
|
||||
if(powers.contains("longterm_defense_boost"))this.longtermDefenseBoost = true;
|
||||
if(powers.contains("assassins_acumen"))this.assassinsAcumen = true;
|
||||
if(powers.contains("rare_defense_boost"))this.rareDefenseBoost = true;
|
||||
if(powers.contains("epic_defense_boost"))this.epicDefenseBoost = true;
|
||||
if(powers.contains("olympic_torch"))this.olympicTorchGrepolympiaSummerLevel = olympicTorchGrepolympiaSummerLevel;
|
||||
if(powers.contains("olympic_senses"))this.olympicSensesGrepolympiaSummerLevel = olympicSensesGrepolympiaSummerLevel;
|
||||
if(powers.contains("missions_power_4"))this.missionsPower4 = true;
|
||||
if(powers.contains("divine_battle_strategy_rare"))this.divineBattleStrategyRare = true;
|
||||
if(powers.contains("divine_battle_strategy_epic"))this.divineBattleStrategyEpic = true;
|
||||
if(powers.contains("naval_battle_strategy_rare"))this.navalBattleStrategyRare = true;
|
||||
if(powers.contains("naval_battle_strategy_epic"))this.navalBattleStrategyEpic = true;
|
||||
if(powers.contains("land_battle_strategy_rare"))this.landBattleStrategyRare = true;
|
||||
if(powers.contains("land_battle_strategy_epic"))this.landBattleStrategyEpic = true;
|
||||
if(powers.contains("soterias_shrine"))this.soteriasShrineLevel = soteriasShrinePowerLevel;
|
||||
if(powers.contains("narcissism"))this.narcissism = true;
|
||||
if(researches.contains("divine_selection"))this.divineSelection = true;
|
||||
if(researches.contains("phalanx"))this.phalanx = true;
|
||||
if(researches.contains("ram"))this.ram = true;
|
||||
if(counsellors.contains("commander"))this.commander = true;
|
||||
if(counsellors.contains("priest"))this.priest = true;
|
||||
if(counsellors.contains("captain"))this.captain = true;
|
||||
this.nightBonus = nightBonus;
|
||||
}
|
||||
|
||||
public Map<Unit, Integer> getUnits() {
|
||||
return units;
|
||||
public int unitCount(Unit u) {
|
||||
return
|
||||
Optional.ofNullable(otherUnits.getOrDefault(u,0)).orElse(0) +
|
||||
Optional.ofNullable(alliedUnits.getOrDefault(u,0)).orElse(0) +
|
||||
Optional.ofNullable(selfUnits.getOrDefault(u,0)).orElse(0);
|
||||
}
|
||||
public Hero getHero() {
|
||||
return hero;
|
||||
@@ -53,28 +144,123 @@ public class DefContext {
|
||||
public boolean hasTower() {
|
||||
return hasTower;
|
||||
}
|
||||
public Set<String> getPowers() {
|
||||
return powers;
|
||||
}
|
||||
public Set<String> getResearches() {
|
||||
return researches;
|
||||
}
|
||||
public Set<String> getCounsellors() {
|
||||
return counsellors;
|
||||
}
|
||||
public boolean isNightBonus() {
|
||||
return nightBonus;
|
||||
}
|
||||
|
||||
public boolean hasDivineSelection() {
|
||||
return divineSelection;
|
||||
}
|
||||
|
||||
public boolean hasPhalanx() {
|
||||
return phalanx;
|
||||
}
|
||||
|
||||
public boolean hasRam() {
|
||||
return ram;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "DefContext [units=" + units + ", heros=" + hero + ", herosLevel=" + heroLevel + ", wallLevel="
|
||||
+ wallLevel + ", hasTower=" + hasTower + ", powers=" + powers + ", researches=" + researches
|
||||
+ ", counsellors=" + counsellors + ", nightBonus=" + nightBonus + "]";
|
||||
public boolean hasCommander() {
|
||||
return commander;
|
||||
}
|
||||
|
||||
public boolean hasPriest() {
|
||||
return priest;
|
||||
}
|
||||
|
||||
public boolean hasCaptain() {
|
||||
return captain;
|
||||
}
|
||||
|
||||
public boolean hasAcumen() {
|
||||
return acumen;
|
||||
}
|
||||
|
||||
public boolean hasDivineSenses() {
|
||||
return divineSenses;
|
||||
}
|
||||
|
||||
public boolean hasMyrmidionAttack() {
|
||||
return myrmidionAttack;
|
||||
}
|
||||
|
||||
public boolean hasTrojanDefense() {
|
||||
return trojanDefense;
|
||||
}
|
||||
|
||||
public boolean hasDefenseBoost() {
|
||||
return defenseBoost;
|
||||
}
|
||||
|
||||
public boolean hasDefensePenalty() {
|
||||
return defensePenalty;
|
||||
}
|
||||
|
||||
public boolean hasLongtermDefenseBoost() {
|
||||
return longtermDefenseBoost;
|
||||
}
|
||||
|
||||
public boolean hasAssassinsAcumen() {
|
||||
return assassinsAcumen;
|
||||
}
|
||||
|
||||
public boolean hasRareDefenseBoost() {
|
||||
return rareDefenseBoost;
|
||||
}
|
||||
|
||||
public boolean hasEpicDefenseBoost() {
|
||||
return epicDefenseBoost;
|
||||
}
|
||||
|
||||
public boolean hasMhassionsPower4() {
|
||||
return missionsPower4;
|
||||
}
|
||||
|
||||
public boolean hasDivineBattleStrategyRare() {
|
||||
return divineBattleStrategyRare;
|
||||
}
|
||||
|
||||
public boolean hasDivineBattleStrategyEpic() {
|
||||
return divineBattleStrategyEpic;
|
||||
}
|
||||
|
||||
public boolean hasNavalBattleStrategyRare() {
|
||||
return navalBattleStrategyRare;
|
||||
}
|
||||
|
||||
public boolean hasNavalBattleStrategyEpic() {
|
||||
return navalBattleStrategyEpic;
|
||||
}
|
||||
|
||||
public boolean hasLandBattleStrategyRare() {
|
||||
return landBattleStrategyRare;
|
||||
}
|
||||
|
||||
public boolean hasLandBattleStrategyEpic() {
|
||||
return landBattleStrategyEpic;
|
||||
}
|
||||
|
||||
public int getOlympicSensesGrepolympiaSummerLevel() {
|
||||
return olympicSensesGrepolympiaSummerLevel;
|
||||
}
|
||||
|
||||
public int getOlympicTorchGrepolympiaSummerLevel() {
|
||||
return olympicTorchGrepolympiaSummerLevel;
|
||||
}
|
||||
|
||||
public int getSoteriasShrineLevel() {
|
||||
return soteriasShrineLevel;
|
||||
}
|
||||
|
||||
public boolean hasNarcissism() {
|
||||
return narcissism;
|
||||
}
|
||||
|
||||
|
||||
public static final List<String> POWERS = List.of("acumen", "divine_senses", "myrmidion_attack", "trojan_defense",
|
||||
"defense_boost", "defense_penalty", "longterm_defense_boost", "assassins_acumen", "rare_defense_boost",
|
||||
"epic_defense_boost", "olympic_torch", "olympic_senses", "missions_power_4", "divine_battle_strategy_rare",
|
||||
"divine_battle_strategy_epic", "naval_battle_strategy_rare", "naval_battle_strategy_epic",
|
||||
"land_battle_strategy_rare", "land_battle_strategy_epic", "soterias_shrine", "narcissism");
|
||||
public static final List<String> RESEARCHES = List.of("divine_selection","phalanx","ram");
|
||||
public static final List<String> COUNSELLORS = List.of("priest","commander","captain");
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@ package com.bernard.greposimu.model;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.bernard.greposimu.model.game.units.FightType;
|
||||
|
||||
public class FightStats implements Cloneable{
|
||||
public double hack;
|
||||
public double pierce;
|
||||
@@ -15,6 +17,19 @@ public class FightStats implements Cloneable{
|
||||
this.ship = ship;
|
||||
}
|
||||
|
||||
public static final FightStats ofType(FightType type, double value) {
|
||||
switch(type) {
|
||||
case HACK:
|
||||
return new FightStats(value, 0.0, 0.0, 0.0);
|
||||
case PIERCE:
|
||||
return new FightStats(0.0, value, 0.0, 0.0);
|
||||
case DISTANCE:
|
||||
return new FightStats(0.0, 0.0, value, 0.0);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static final FightStats zero() {
|
||||
return new FightStats(0, 0, 0, 0);
|
||||
}
|
||||
@@ -27,6 +42,10 @@ public class FightStats implements Cloneable{
|
||||
return new FightStats(value, value, value, 0.0);
|
||||
}
|
||||
|
||||
public static final FightStats naval(double value) {
|
||||
return new FightStats(0.0, 0.0, 0.0, value);
|
||||
}
|
||||
|
||||
public static final FightStats cst(double value) {
|
||||
return new FightStats(value, value, value, value);
|
||||
}
|
||||
@@ -51,6 +70,22 @@ public class FightStats implements Cloneable{
|
||||
return new FightStats(k * b.hack, k * b.pierce, k * b.distance, k * b.ship);
|
||||
}
|
||||
|
||||
public double getHack() {
|
||||
return hack;
|
||||
}
|
||||
|
||||
public double getPierce() {
|
||||
return pierce;
|
||||
}
|
||||
|
||||
public double getDistance() {
|
||||
return distance;
|
||||
}
|
||||
|
||||
public double getShip() {
|
||||
return ship;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FightStats clone() {
|
||||
return new FightStats(hack, pierce, distance, ship);
|
||||
|
||||
@@ -1,23 +1,288 @@
|
||||
package com.bernard.greposimu.model;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.units.Hero;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
|
||||
public class OffContext {
|
||||
// unitID -> number of units
|
||||
public Map<String, Integer> units;
|
||||
|
||||
public String heros;
|
||||
public int herosLevel;
|
||||
Map<Unit, Integer> units;
|
||||
|
||||
public int luck;
|
||||
public int morale;
|
||||
Hero hero;
|
||||
int heroLevel;
|
||||
|
||||
public Set<String> powers;
|
||||
public Set<String> researches;
|
||||
int luck;
|
||||
int moral;
|
||||
|
||||
public Set<String> counsellors;
|
||||
// RESEARCHES
|
||||
boolean divineSelection= false, phalanx = false, ram=false, combatExperience=false;
|
||||
|
||||
// COUNSELLORS
|
||||
boolean commander= false;
|
||||
boolean priest = false;
|
||||
boolean captain = false;
|
||||
|
||||
// EFFECTS
|
||||
// PC x2
|
||||
boolean acumen = false;
|
||||
// PC x4
|
||||
boolean divineSenses= false;
|
||||
// Attq +10%, Def -10%
|
||||
boolean myrmidionAttack= false;
|
||||
// Attq +10%
|
||||
boolean attackBoost= false;
|
||||
// Attq -10%
|
||||
boolean attackPenalty= false;
|
||||
// Attq +10%
|
||||
boolean longtermAttackBoost = false;
|
||||
//XXX implement this :/
|
||||
boolean luxuriousResidence = false;
|
||||
// BF attq +10%
|
||||
boolean attack_ship_attack_boost_small = false;
|
||||
// BF attq +20%
|
||||
boolean attack_ship_attack_boost_medium = false;
|
||||
// BF attq +30%
|
||||
boolean attack_ship_attack_boost_large = false;
|
||||
// PC +50%
|
||||
boolean assassinsAcumen= false;
|
||||
// Attq +10%
|
||||
boolean rareAttackBoost= false;
|
||||
// Attq +20%
|
||||
boolean epicAttackBoost= false;
|
||||
// Attq +5%*level
|
||||
int olympicSwordGrepolympiaSummerLevel = 0;
|
||||
// PC+10%*level
|
||||
int olympicSensesGrepolympiaSummerLevel = 0;
|
||||
// +50% PC
|
||||
boolean missionsPower4= false;
|
||||
// PC+50% (sauf BC, transport)
|
||||
boolean divineBattleStrategyRare= false;
|
||||
// PC+100% (sauf BC, transport)
|
||||
boolean divineBattleStrategyEpic= false;
|
||||
// PC+50% against naval (sauf BC,transports)
|
||||
boolean navalBattleStrategyRare= false;
|
||||
// PC+100% against naval (sauf BC, transport)
|
||||
boolean navalBattleStrategyEpic= false;
|
||||
// PC+50% against terrestres
|
||||
boolean landBattleStrategyRare= false;
|
||||
// PC+100% against terrestre
|
||||
boolean landBattleStrategyEpic= false;
|
||||
// Attq +1%*level
|
||||
int aresRageLevel = 0;
|
||||
|
||||
// SPELLS
|
||||
// Add one sparte for every 25 fury used
|
||||
int aresArmyFurySpent = 0;
|
||||
// Attq +5% +(1% for each 200 fury spent)
|
||||
// PC + 1% for each 100 fury spent
|
||||
int bloodlustFurySpent = 0;
|
||||
// Attq naval +10%
|
||||
boolean fairWind = false;
|
||||
// Attq -10%
|
||||
boolean desire = false;
|
||||
// Terr + aer +10% attq
|
||||
boolean strengthOfHeroes = false;
|
||||
// Attq distance +15%
|
||||
boolean effortOfTheHuntress = false;
|
||||
|
||||
boolean strategyBreach = false;
|
||||
boolean allianceModifier = false;
|
||||
|
||||
|
||||
public OffContext(Map<Unit, Integer> units, Hero hero, int heroLevel, int luck, int moral,
|
||||
Set<String> powers, int olympicSwordGrepolympiaSummerLevel, int olympicSensesGrepolympiaSummerLevel,
|
||||
int aresRageLevel, int aresArmyFurySpent, int bloodlustFurySpent, Set<String> researches, Set<String> counsellors,
|
||||
boolean strategyBreach, boolean allianceModifier) {
|
||||
this.units = units;
|
||||
this.hero = hero;
|
||||
this.heroLevel = heroLevel;
|
||||
this.luck = luck;
|
||||
this.moral = moral;
|
||||
|
||||
if(powers.contains("acumen"))this.acumen = true;
|
||||
if(powers.contains("divine_senses"))this.divineSenses = true;
|
||||
if(powers.contains("myrmidion_attack"))this.myrmidionAttack = true;
|
||||
if(powers.contains("attack_boost"))this.attackBoost = true;
|
||||
if(powers.contains("attack_penalty"))this.attackPenalty = true;
|
||||
if(powers.contains("longterm_attack_boost"))this.longtermAttackBoost = true;
|
||||
if(powers.contains("attack_ship_attack_boost_small"))this.attack_ship_attack_boost_small = true;
|
||||
if(powers.contains("attack_ship_attack_boost_medium"))this.attack_ship_attack_boost_medium = true;
|
||||
if(powers.contains("attack_ship_attack_boost_large"))this.attack_ship_attack_boost_large = true;
|
||||
if(powers.contains("assassins_acumen"))this.assassinsAcumen = true;
|
||||
if(powers.contains("rare_attack_boost"))this.rareAttackBoost = true;
|
||||
if(powers.contains("epic_attack_boost"))this.epicAttackBoost = true;
|
||||
if(powers.contains("olympic_sword"))this.olympicSwordGrepolympiaSummerLevel = olympicSwordGrepolympiaSummerLevel;
|
||||
if(powers.contains("olympic_senses"))this.olympicSensesGrepolympiaSummerLevel = olympicSensesGrepolympiaSummerLevel;
|
||||
if(powers.contains("missions_power_4"))this.missionsPower4 = true;
|
||||
if(powers.contains("divine_battle_strategy_rare"))this.divineBattleStrategyRare = true;
|
||||
if(powers.contains("divine_battle_strategy_epic"))this.divineBattleStrategyEpic = true;
|
||||
if(powers.contains("naval_battle_strategy_rare"))this.navalBattleStrategyRare = true;
|
||||
if(powers.contains("naval_battle_strategy_epic"))this.navalBattleStrategyEpic = true;
|
||||
if(powers.contains("land_battle_strategy_rare"))this.landBattleStrategyRare = true;
|
||||
if(powers.contains("land_battle_strategy_epic"))this.landBattleStrategyEpic = true;
|
||||
if(powers.contains("ares_rage"))this.aresRageLevel = aresRageLevel;
|
||||
if(powers.contains("ares_army"))this.aresArmyFurySpent = aresArmyFurySpent;
|
||||
if(powers.contains("bloodlust"))this.bloodlustFurySpent = bloodlustFurySpent;
|
||||
if(powers.contains("fair_wind"))this.fairWind = true;
|
||||
if(powers.contains("desire"))this.desire = true;
|
||||
if(powers.contains("effort_of_the_huntress"))this.effortOfTheHuntress = true;
|
||||
if(powers.contains("strength_of_heroes"))this.strengthOfHeroes = true;
|
||||
if(researches.contains("divine_selection"))this.divineSelection = true;
|
||||
if(researches.contains("phalanx"))this.phalanx = true;
|
||||
if(researches.contains("ram"))this.ram = true;
|
||||
if(researches.contains("combat_experience"))this.combatExperience = true;
|
||||
if(counsellors.contains("commander"))this.commander = true;
|
||||
if(counsellors.contains("priest"))this.priest = true;
|
||||
if(counsellors.contains("captain"))this.captain = true;
|
||||
this.strategyBreach = strategyBreach;
|
||||
this.allianceModifier = allianceModifier;
|
||||
}
|
||||
|
||||
public int unitCount(Unit u) {
|
||||
return Optional.ofNullable(units.getOrDefault(u,0)).orElse(0);
|
||||
}
|
||||
public Map<Unit, Integer> getUnits() {
|
||||
return units;
|
||||
}
|
||||
public Hero getHero() {
|
||||
return hero;
|
||||
}
|
||||
public int getHeroLevel() {
|
||||
return heroLevel;
|
||||
}
|
||||
public int getLuck() {
|
||||
return luck;
|
||||
}
|
||||
public int getMorale() {
|
||||
return moral;
|
||||
}
|
||||
public boolean hasDivineSelection() {
|
||||
return divineSelection;
|
||||
}
|
||||
public boolean hasPhalanx() {
|
||||
return phalanx;
|
||||
}
|
||||
public boolean hasRam() {
|
||||
return ram;
|
||||
}
|
||||
public boolean hasCombatExperience() {
|
||||
return combatExperience;
|
||||
}
|
||||
public boolean hasCommander() {
|
||||
return commander;
|
||||
}
|
||||
public boolean hasPriest() {
|
||||
return priest;
|
||||
}
|
||||
public boolean hasCaptain() {
|
||||
return captain;
|
||||
}
|
||||
public boolean hasAcumen() {
|
||||
return acumen;
|
||||
}
|
||||
public boolean hasDivineSenses() {
|
||||
return divineSenses;
|
||||
}
|
||||
public boolean hasMyrmidionAttack() {
|
||||
return myrmidionAttack;
|
||||
}
|
||||
public boolean hasAttackBoost() {
|
||||
return attackBoost;
|
||||
}
|
||||
public boolean hasAttackPenalty() {
|
||||
return attackPenalty;
|
||||
}
|
||||
public boolean hasLongtermAttackBoost() {
|
||||
return longtermAttackBoost;
|
||||
}
|
||||
public boolean hasLuxurious_residence() {
|
||||
return luxuriousResidence;
|
||||
}
|
||||
public boolean hasAttack_ship_attack_boost_small() {
|
||||
return attack_ship_attack_boost_small;
|
||||
}
|
||||
public boolean hasAttack_ship_attack_boost_medium() {
|
||||
return attack_ship_attack_boost_medium;
|
||||
}
|
||||
public boolean hasAttack_ship_attack_boost_large() {
|
||||
return attack_ship_attack_boost_large;
|
||||
}
|
||||
public boolean hasAssassinsAcumen() {
|
||||
return assassinsAcumen;
|
||||
}
|
||||
public boolean hasRareAttackBoost() {
|
||||
return rareAttackBoost;
|
||||
}
|
||||
public boolean hasEpicAttackBoost() {
|
||||
return epicAttackBoost;
|
||||
}
|
||||
public int getOlympicSwordGrepolympiaSummerLevel() {
|
||||
return olympicSwordGrepolympiaSummerLevel;
|
||||
}
|
||||
public int getOlympicSensesGrepolympiaSummerLevel() {
|
||||
return olympicSensesGrepolympiaSummerLevel;
|
||||
}
|
||||
public boolean hasMhassionsPower4() {
|
||||
return missionsPower4;
|
||||
}
|
||||
public boolean hasDivineBattleStrategyRare() {
|
||||
return divineBattleStrategyRare;
|
||||
}
|
||||
public boolean hasDivineBattleStrategyEpic() {
|
||||
return divineBattleStrategyEpic;
|
||||
}
|
||||
public boolean hasNavalBattleStrategyRare() {
|
||||
return navalBattleStrategyRare;
|
||||
}
|
||||
public boolean hasNavalBattleStrategyEpic() {
|
||||
return navalBattleStrategyEpic;
|
||||
}
|
||||
public boolean hasLandBattleStrategyRare() {
|
||||
return landBattleStrategyRare;
|
||||
}
|
||||
public boolean hasLandBattleStrategyEpic() {
|
||||
return landBattleStrategyEpic;
|
||||
}
|
||||
public int getAresRageLevel() {
|
||||
return aresRageLevel;
|
||||
}
|
||||
public int getAresArmyFurySpent() {
|
||||
return aresArmyFurySpent;
|
||||
}
|
||||
public int getBloodlust() {
|
||||
return bloodlustFurySpent;
|
||||
}
|
||||
public boolean hasFairWind() {
|
||||
return fairWind;
|
||||
}
|
||||
public boolean hasDesire() {
|
||||
return desire;
|
||||
}
|
||||
public boolean hasStrengthOfHeroes() {
|
||||
return strengthOfHeroes;
|
||||
}
|
||||
public boolean hasEffortOfTheHuntress() {
|
||||
return effortOfTheHuntress;
|
||||
}
|
||||
public boolean hasStrategyBreach() {
|
||||
return strategyBreach;
|
||||
}
|
||||
public boolean hasAllianceModifier() {
|
||||
return allianceModifier;
|
||||
}
|
||||
|
||||
public static final List<String> POWERS = List.of("acumen", "divine_senses", "myrmidion_attack", "attack_boost",
|
||||
"attack_penalty", "longterm_attack_boost", "attack_ship_attack_boost_small",
|
||||
"attack_ship_attack_boost_medium", "attack_ship_attack_boost_large", "assassins_acumen",
|
||||
"rare_attack_boost", "epic_attack_boost", "olympic_sword", "olympic_senses", "missions_power_4",
|
||||
"divine_battle_strategy_rare", "divine_battle_strategy_epic", "naval_battle_strategy_rare",
|
||||
"naval_battle_strategy_epic", "land_battle_strategy_rare", "land_battle_strategy_epic", "ares_rage",
|
||||
"ares_army", "bloodlust", "fair_wind", "desire", "effort_of_the_huntress", "strength_of_heroes");
|
||||
public static final List<String> RESEARCHES = List.of("divine_selection","phalanx","ram","combat_experience");
|
||||
public static final List<String> COUNSELLORS = List.of("priest","commander","captain");
|
||||
|
||||
public boolean strategy_breach;
|
||||
public boolean alliance_modifier;
|
||||
}
|
||||
|
||||
@@ -1,23 +1,22 @@
|
||||
package com.bernard.greposimu.model.game;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.json.JSONObject;
|
||||
|
||||
import com.bernard.greposimu.Utils;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.powers.Power;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.FightType;
|
||||
import com.bernard.greposimu.model.game.units.Hero;
|
||||
import com.bernard.greposimu.model.game.units.Hero.HeroCategory;
|
||||
import com.bernard.greposimu.model.game.units.NavalUnit;
|
||||
import com.bernard.greposimu.model.game.units.TerrestrialUnit;
|
||||
import com.bernard.greposimu.model.game.units.TransportUnit;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.game.util.UnitResources;
|
||||
import com.bernard.greposimu.model.simulator.data.CastedPower;
|
||||
|
||||
public class GameConfig {
|
||||
|
||||
@@ -30,171 +29,279 @@ public class GameConfig {
|
||||
|
||||
Set<Research> researches;
|
||||
|
||||
Set<Power> powers;
|
||||
|
||||
public GameConfig(Set<God> gods, Set<Unit> units, Set<Hero> heroes, Set<Research> researches, Set<Power> powers) {
|
||||
this.gods = gods;
|
||||
this.units = units;
|
||||
this.heroes = heroes;
|
||||
this.researches = researches;
|
||||
this.powers = powers;
|
||||
}
|
||||
|
||||
public Set<God> getGods() {
|
||||
return gods;
|
||||
}
|
||||
|
||||
public Set<Unit> getUnits() {
|
||||
return Collections.unmodifiableSet(this.units);
|
||||
}
|
||||
|
||||
public Unit getUnit(String id) {
|
||||
return Utils.getIdentified(this.units, id);
|
||||
return Utils.throwingGetIdentified("unit",this.units, id);
|
||||
}
|
||||
|
||||
public Set<Hero> getHeroes() {
|
||||
return Collections.unmodifiableSet(this.heroes);
|
||||
}
|
||||
public Hero getHero(String id) {
|
||||
return Utils.getIdentified(this.heroes, id);
|
||||
return Utils.throwingGetIdentified("hero",this.heroes, id);
|
||||
}
|
||||
|
||||
public Set<Research> getResearches() {
|
||||
return Collections.unmodifiableSet(this.researches);
|
||||
}
|
||||
public Research getResearch(String id) {
|
||||
return Utils.getIdentified(this.researches, id);
|
||||
return Utils.throwingGetIdentified("research",this.researches, id);
|
||||
}
|
||||
|
||||
public Building getBuilding(String bid) {
|
||||
return Utils.throwingGetIdentified("building", Set.of(Building.values()), bid);
|
||||
}
|
||||
|
||||
public God getGod(String god) {
|
||||
return Utils.throwingGetIdentified("god", this.gods, god);
|
||||
}
|
||||
|
||||
public Set<Building> getBuildings() {
|
||||
return Set.of(Building.values());
|
||||
}
|
||||
|
||||
public Set<Power> getPowers() {
|
||||
return powers;
|
||||
}
|
||||
|
||||
public Power getPower(String pid){
|
||||
System.out.println(powers.stream().map(Power::getId).sorted().collect(Collectors.joining("\n")));
|
||||
return Utils.throwingGetIdentified("power", powers, pid);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public <T extends Identified> T getIdentified(Class<T> clazz, String id) {
|
||||
if(Unit.class.isAssignableFrom(clazz))
|
||||
return (T)this.getUnit(id);
|
||||
if(Hero.class.isAssignableFrom(clazz))
|
||||
return (T)this.getHero(id);
|
||||
if(Research.class.isAssignableFrom(clazz))
|
||||
return (T)this.getResearch(id);
|
||||
if(God.class.isAssignableFrom(clazz))
|
||||
return (T)this.getGod(id);
|
||||
if(Building.class.isAssignableFrom(clazz))
|
||||
return (T)this.getBuilding(id);
|
||||
if(Power.class.isAssignableFrom(clazz))
|
||||
return (T)this.getPower(id);
|
||||
throw new UnsupportedOperationException("Cannot get identified object of class "+clazz.getName());
|
||||
}
|
||||
|
||||
|
||||
public GameConfig(JSONObject json) {
|
||||
JSONObject godsJ = json.getJSONObject("gods");
|
||||
this.gods = new HashSet<>();
|
||||
for(String g : godsJ.keySet()) {
|
||||
JSONObject godJ = godsJ.getJSONObject(g);
|
||||
gods.add(new God(godJ.getString("id"), godJ.getString("name")));
|
||||
}
|
||||
|
||||
JSONObject researchesJ = json.getJSONObject("researches");
|
||||
this.researches = new HashSet<>();
|
||||
for(String r : researchesJ.keySet()) {
|
||||
JSONObject research = researchesJ.getJSONObject(r);
|
||||
this.researches.add(new Research(
|
||||
research.getString("id"),
|
||||
research.getString("name"),
|
||||
research.getString("description"),
|
||||
research.isNull("research_dependencies")?Set.of():research.getJSONArray("research_dependencies").toList().stream().map(k -> this.getResearch((String)k)).collect(Collectors.toSet()),
|
||||
research.isNull("building_dependencies")?Map.of():research.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> research.getJSONObject("building_dependencies").getInt(b))),
|
||||
research.isNull("resources")?null:new Resources(
|
||||
research.getJSONObject("resources").getInt("wood"),
|
||||
research.getJSONObject("resources").getInt("stone"),
|
||||
research.getJSONObject("resources").getInt("iron")),
|
||||
research.getInt("required_time"),
|
||||
research.getInt("research_points")
|
||||
));
|
||||
}
|
||||
|
||||
JSONObject unitsJ = json.getJSONObject("units");
|
||||
this.units = new HashSet<>();
|
||||
for(String u : unitsJ.keySet()) {
|
||||
JSONObject unit = unitsJ.getJSONObject(u);
|
||||
if(unit.getBoolean("is_naval")) {
|
||||
if(unit.getInt("capacity")>0) {
|
||||
units.add(new TransportUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> this.getResearch((String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
unit.getInt("defense"),
|
||||
unit.getInt("capacity")
|
||||
));
|
||||
} else {
|
||||
units.add(new NavalUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> this.getResearch((String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
unit.getInt("defense")
|
||||
));
|
||||
}
|
||||
} else {
|
||||
FightType ft = null;
|
||||
switch(unit.getString("attack_type")) {
|
||||
case "pierce": ft = FightType.PIERCE;break;
|
||||
case "hack": ft = FightType.HACK;break;
|
||||
case "distance": ft = FightType.DISTANCE;break;
|
||||
}
|
||||
units.add(new TerrestrialUnit(
|
||||
unit.getString("id"),
|
||||
unit.getString("name"),
|
||||
unit.getString("description"),
|
||||
unit.getInt("population"),
|
||||
unit.getInt("speed"),
|
||||
unit.getString("category").equals("mythological_ground") || unit.getString("category").equals("mythological_naval"),
|
||||
unit.isNull("god_id")?null:gods.stream().filter(g -> g.getId().equals(unit.getString("god_id"))).findAny().orElse(null),
|
||||
unit.isNull("resources")?null:new Resources(
|
||||
unit.getJSONObject("resources").getInt("wood"),
|
||||
unit.getJSONObject("resources").getInt("stone"),
|
||||
unit.getJSONObject("resources").getInt("iron")),
|
||||
unit.getInt("favor"),
|
||||
unit.getInt("build_time"),
|
||||
unit.isNull("research_dependencies")?Set.of():unit.getJSONArray("research_dependencies").toList().stream().map(k -> this.getResearch((String)k)).collect(Collectors.toSet()),
|
||||
unit.isNull("building_dependencies")?Map.of():unit.getJSONObject("building_dependencies").keySet().stream()
|
||||
.collect(Collectors.toMap(Function.identity(), b -> unit.getJSONObject("building_dependencies").getInt(b))),
|
||||
unit.getInt("attack"),
|
||||
ft,
|
||||
unit.getInt("def_pierce"),
|
||||
unit.getInt("def_hack"),
|
||||
unit.getInt("def_distance"),
|
||||
(unit.has("booty"))?unit.getInt("booty"):0,
|
||||
unit.getJSONArray("special_abilities").toList().stream().filter(o -> o.equals("flying")).findAny().isPresent()
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
JSONObject heroesJ = json.getJSONObject("heroes");
|
||||
this.heroes = new HashSet<>();
|
||||
for(String h : heroesJ.keySet()) {
|
||||
JSONObject hero = heroesJ.getJSONObject(h);
|
||||
FightType ft = null;
|
||||
switch(hero.getString("attack_type")) {
|
||||
case "pierce": ft = FightType.PIERCE;break;
|
||||
case "hack": ft = FightType.HACK;break;
|
||||
case "distance": ft = FightType.DISTANCE;break;
|
||||
}
|
||||
JSONObject descargs = hero.getJSONObject("description_args").getJSONObject("1");
|
||||
this.heroes.add(new Hero(
|
||||
hero.getString("id"),
|
||||
hero.getString("name"),
|
||||
hero.getString("description"),
|
||||
hero.getInt("speed"),
|
||||
hero.getInt("attack"),
|
||||
ft,
|
||||
hero.getInt("def_pierce"),
|
||||
hero.getInt("def_hack"),
|
||||
hero.getInt("def_distance"),
|
||||
hero.getInt("booty"),
|
||||
hero.getString("category").equals("war")?HeroCategory.WAR:HeroCategory.WISDOM,
|
||||
hero.getInt("cost"),
|
||||
hero.getString("short_description"),
|
||||
descargs.getDouble("value"),
|
||||
descargs.getDouble("level_mod")
|
||||
));
|
||||
}
|
||||
|
||||
public static int getTotalPop(int farmLevel, boolean thermal, boolean charrue, boolean pygmallion, int bonus) {
|
||||
int tot = Building.getFarmPopulation(farmLevel);
|
||||
if(thermal)tot = (int)Math.floor(tot*1.1);
|
||||
if(charrue)tot += 200;
|
||||
if(pygmallion)tot += 5*farmLevel;
|
||||
tot += bonus;
|
||||
return tot;
|
||||
}
|
||||
|
||||
/*********************/
|
||||
/* COMPUTING METHODS */
|
||||
/*********************/
|
||||
|
||||
private double callOfTheOceanBonus = 0.5;
|
||||
private double fertilityImprovementBonus = 0.5;
|
||||
private double shipwrightBonus = 0.1;
|
||||
private double instructorBonus = 0.1;
|
||||
private double conscriptionBonus = 0.1;
|
||||
private double mathematicsBonus = 0.1;
|
||||
private double architectureBonus = 0.1;
|
||||
private double craneBonus = 0.15;
|
||||
|
||||
private double heroBonus(Hero h, int level) { return h.getPowerBaseValue() + level*h.getPowerValuePerLevel();}
|
||||
|
||||
private List<Double> senateReduction = List.of(1.000 , 0.986 , 0.970 , 0.953 , 0.935 , 0.915 , 0.895 , 0.874 , 0.852 , 0.830 , 0.808 , 0.785 , 0.761 , 0.737 , 0.712 , 0.685 , 0.661 , 0.636 , 0.620 , 0.584 , 0.561 , 0.537 , 0.502 , 0.476 , 0.450);
|
||||
|
||||
public long getUnitBuildTime(Unit u, int barracksLevel, int navalLevel, Set<CastedPower> powers, Set<Research> researches, Hero hero, int heroLevel){
|
||||
// From helpers/general_modifications.js:169
|
||||
double build_time = (u.getBuildTime() * (1 - Math.pow((u.isNaval()?navalLevel:barracksLevel) - 1, 1.1) / 100));
|
||||
|
||||
double modification_factor_by_powers = 1;
|
||||
double modification_factor_by_researches = 1;
|
||||
|
||||
for(CastedPower p : powers){
|
||||
if (u.isNaval() && p.getPower().getId().equals("call_of_the_ocean")) {
|
||||
modification_factor_by_powers -= this.callOfTheOceanBonus;
|
||||
} else if (!u.isNaval() && p.getPower().getId().equals("fertility_improvement")) {
|
||||
modification_factor_by_powers -= this.fertilityImprovementBonus;
|
||||
} else if ( Set.of("unit_order_boost", "longterm_unit_order_boost", "assassins_unit_order_boost", "mourning", "missions_power_2")
|
||||
.contains(p.getPower().getId())) {
|
||||
modification_factor_by_powers -= Integer.parseInt((String)p.getConfiguration().get("percent"), 10) / 100.0;
|
||||
} else if (p.getPower().getId().equals("mourning")) {
|
||||
modification_factor_by_powers += Integer.parseInt((String)p.getConfiguration().get("percent"), 10) / 100.0;
|
||||
} else if(p.getPower().getId().equals("great_arming")) {
|
||||
modification_factor_by_powers *= (1 - Integer.parseInt((String)p.getConfiguration().get("percent"), 10) / 100.0);
|
||||
}
|
||||
// Alliance boost powers
|
||||
if (p.getPower().getId().equals("unit_order_boost_alliance") ||
|
||||
p.getPower().getId().equals("unit_order_boost_alliance_hera")) {
|
||||
String type = (String)p.getConfiguration().getOrDefault("type", "");
|
||||
// The configured type must either be "all" or match the type of the current unit
|
||||
if (type.equals("all") || (u.isNaval() ? type.equals("naval") : type.equals("ground"))) {
|
||||
modification_factor_by_powers *= 0.01 * (100 - ((Integer)p.getConfiguration().getOrDefault("percent", 0)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (u.isNaval() && researches.contains(this.getResearch("shipwright"))) {
|
||||
modification_factor_by_researches -= shipwrightBonus;
|
||||
}
|
||||
|
||||
if (!u.isNaval() && researches.contains(this.getResearch("instructor"))) {
|
||||
modification_factor_by_researches -= instructorBonus;
|
||||
}
|
||||
|
||||
build_time *= modification_factor_by_powers * modification_factor_by_researches;
|
||||
|
||||
//TODO implement augmentation bonus from benefits
|
||||
//build_time *= this.getCollection("benefits").getAugmentationBonusForUnitBuildTime();
|
||||
// Code in features/benefits/collections/benefits.js:12
|
||||
|
||||
//TODO implement augmentation bonus from world boosts
|
||||
//build_time *= this.getCollection('world_boosts').getWorldBoostFactorForUnitRecruitTime(u);
|
||||
// Code in collections/world_boosts.js:16
|
||||
|
||||
return Math.max(1, Math.round(build_time));
|
||||
}
|
||||
|
||||
public UnitResources getUnitBuildResources(Unit u, int barracksLevel, int navalLevel, Set<CastedPower> powers, Set<Research> researches,Hero hero,int heroLevel){
|
||||
//TODO use the real application computation (helpers/general_modifications.js:221)
|
||||
Resources base = u.getBuildCost();
|
||||
|
||||
double modification_factor = 1;
|
||||
Optional<CastedPower> power;
|
||||
//finished_wonders = us.last(MM.getCollections().Wonder);
|
||||
|
||||
if (!u.isNaval() && researches.contains(this.getResearch("conscription")))
|
||||
modification_factor *= (1 - conscriptionBonus);
|
||||
|
||||
if (!u.isNaval()) {
|
||||
power = powers.stream().filter(p -> p.getPower().getId().equals("passionate_training")).findAny();
|
||||
if (power.isPresent())
|
||||
modification_factor *= (1 - Integer.parseInt((String)power.get().getConfiguration().get("percent"), 10) / 100.0);
|
||||
}
|
||||
|
||||
if (u.isNaval()) {
|
||||
power = powers.stream().filter(p -> p.getPower().getId().equals("help_of_the_nereids")).findAny();
|
||||
if (power.isPresent())
|
||||
modification_factor *= (1 - Integer.parseInt((String)power.get().getConfiguration().get("percent"), 10) / 100.0);
|
||||
}
|
||||
|
||||
power = powers.stream().filter(p -> p.getPower().getId().equals("great_arming")).findAny();
|
||||
if (power.isPresent())
|
||||
modification_factor *= (1 - Integer.parseInt((String)power.get().getConfiguration().get("percent"), 10) / 100.0);
|
||||
|
||||
if (u.isNaval() && researches.contains(this.getResearch("mathematics")))
|
||||
modification_factor *= (1 - mathematicsBonus);
|
||||
|
||||
|
||||
// TODO take wonders into account
|
||||
// finished_wonders.hasWonder('mausoleum_of_halicarnassus')
|
||||
|
||||
if (u.getId().equals("hoplite") && heroLevel != 0 && hero.getId().equals("cheiron"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
if (u.getId().equals("archer") && heroLevel != 0 && hero.getId().equals("philoctetes"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
if (u.getId().equals("sword") && heroLevel != 0 && hero.getId().equals("odysseus"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
if (u.getId().equals("attack_ship") && heroLevel != 0 && hero.getId().equals("aristotle"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
if (u.getId().equals("bireme") && heroLevel != 0 && hero.getId().equals("daidalos"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
if (u.getId().equals("trireme") && heroLevel != 0 && hero.getId().equals("eurybia"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
|
||||
if(u.isMythological()){
|
||||
int favor_cost_modifier = 0;
|
||||
|
||||
power = powers.stream().filter(p -> p.getPower().getId().equals("favor_boost_alliance")).findAny();
|
||||
if (power.isPresent())
|
||||
favor_cost_modifier += (int)power.get().getConfiguration().get("percent");
|
||||
|
||||
if (heroLevel != 0 && hero.getId().equals("anysia"))
|
||||
favor_cost_modifier += 10 + heroLevel * 1;
|
||||
|
||||
return new UnitResources(base.prod(modification_factor),
|
||||
u.getGod(),(int)Math.ceil(u.getFavorCost() * (1 - (favor_cost_modifier/100))));//TODO modifier on favor cost
|
||||
} else
|
||||
return new UnitResources(base.prod(modification_factor));
|
||||
|
||||
}
|
||||
|
||||
public long getBuildingBuildingTime(Building b, int toLevel, int senateLevel, Set<CastedPower> powers, Set<Research> researches, Hero hero, int heroLevel){
|
||||
//TODO check this function is correct
|
||||
double modification_factor = 1.0;
|
||||
//TODO take availability into consideration
|
||||
// models/heroes/player_hero.js:165
|
||||
if (heroLevel != 0 && hero.getId().equals("christopholus"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
|
||||
if (researches.contains(this.getResearch("building_crane"))) {
|
||||
modification_factor -= craneBonus;
|
||||
}
|
||||
Optional<CastedPower> power = powers.stream().filter(p -> p.getPower().getId().endsWith("building_order_boost")).findAny();
|
||||
if (power.isPresent())
|
||||
modification_factor *= (1 - Integer.parseInt((String)power.get().getConfiguration().get("percent"), 10) / 100.0);
|
||||
|
||||
long time = (long) (b.getBuildTime(toLevel) * senateReduction.get(senateLevel-1));
|
||||
time = (long) Math.floor(time * modification_factor);
|
||||
if (time < 1) time = 1;
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
public Resources getBuildingBuildingResources(Building b, int toLevel, int senateLevel, Set<CastedPower> powers, Set<Research> researches, Hero hero, int heroLevel){
|
||||
//TODO check this function is correct
|
||||
double modification_factor = 1;
|
||||
if (researches.contains(this.getResearch("architecture"))) {
|
||||
modification_factor -= architectureBonus;
|
||||
}
|
||||
|
||||
return b.getRequiredResources(toLevel).prod(modification_factor);
|
||||
}
|
||||
|
||||
public long getBuildingTearDownTime(Building b, int toLevel, int senateLevel, Set<CastedPower> powers, Set<Research> researches, Hero hero, int heroLevel){
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long getResearchTime(Research r, int academyLevel, Set<CastedPower> powers, Hero hero, int heroLevel){
|
||||
double modification_factor = 1.0;
|
||||
//TODO take availability into consideration
|
||||
// models/heroes/player_hero.js:165
|
||||
if (heroLevel != 0 && hero.getId().equals("apheledes"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
|
||||
long time = (long) (r.getRequiredTime() * ((100 - Math.pow(academyLevel, 1.1)) / 100));
|
||||
time = (long) Math.floor(time * modification_factor);
|
||||
if (time < 1) time = 1;
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
public Resources getResearchResources(Research r, int academyLevel, Set<CastedPower> powers, Hero hero, int heroLevel){
|
||||
double modification_factor = 1.0;
|
||||
//TODO take availability into consideration
|
||||
// models/heroes/player_hero.js:165
|
||||
if (heroLevel != 0 && hero.getId().equals("apheledes"))
|
||||
modification_factor *= (1 - heroBonus(hero, heroLevel));
|
||||
|
||||
return r.getResources().prod(modification_factor);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
package com.bernard.greposimu.model.game;
|
||||
|
||||
public class God implements Identified{
|
||||
|
||||
String id;
|
||||
String name;
|
||||
|
||||
public God(String id, String name) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package com.bernard.greposimu.model.game;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.Hero;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.fasterxml.jackson.core.JacksonException;
|
||||
import com.fasterxml.jackson.core.JsonGenerator;
|
||||
import com.fasterxml.jackson.core.JsonParser;
|
||||
import com.fasterxml.jackson.databind.DeserializationContext;
|
||||
import com.fasterxml.jackson.databind.JsonDeserializer;
|
||||
import com.fasterxml.jackson.databind.JsonSerializer;
|
||||
import com.fasterxml.jackson.databind.KeyDeserializer;
|
||||
import com.fasterxml.jackson.databind.SerializerProvider;
|
||||
import com.fasterxml.jackson.databind.module.SimpleModule;
|
||||
|
||||
public class GrepoYaml extends SimpleModule {
|
||||
|
||||
GameConfig gc;
|
||||
|
||||
public GrepoYaml(GameConfig gc) {
|
||||
this.gc = gc;
|
||||
registerId(Unit.class);
|
||||
registerId(Research.class);
|
||||
registerId(Building.class);
|
||||
registerId(God.class);
|
||||
registerId(Hero.class);
|
||||
}
|
||||
|
||||
private <T extends Identified> void registerId(Class<T> clazz){
|
||||
this.addSerializer(clazz, new IdSerializer<T>());
|
||||
this.addKeySerializer(clazz, new IdKeySerializer<T>());
|
||||
this.addDeserializer(clazz, new IdDeserializer<T>(clazz));
|
||||
this.addKeyDeserializer(clazz, new IdKeyDeserializer<T>(clazz));
|
||||
}
|
||||
|
||||
public class IdSerializer<T extends Identified> extends JsonSerializer<T>{
|
||||
@Override
|
||||
public void serialize(T value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
|
||||
gen.writeString(value.getId());
|
||||
}
|
||||
}
|
||||
public class IdKeySerializer<T extends Identified> extends JsonSerializer<T>{
|
||||
@Override
|
||||
public void serialize(T value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
|
||||
gen.writeFieldName(value.getId());
|
||||
}
|
||||
}
|
||||
|
||||
public class IdDeserializer<T extends Identified> extends JsonDeserializer<T> {
|
||||
|
||||
Class<T> clazz;
|
||||
|
||||
public IdDeserializer(Class<T> clazz) {
|
||||
this.clazz = clazz;
|
||||
}
|
||||
|
||||
@Override
|
||||
public T deserialize(JsonParser p, DeserializationContext ctxt) throws IOException, JacksonException {
|
||||
String id = p.getText();
|
||||
return gc.getIdentified(clazz, id);
|
||||
}
|
||||
}
|
||||
public class IdKeyDeserializer<T extends Identified> extends KeyDeserializer {
|
||||
|
||||
Class<T> clazz;
|
||||
|
||||
public IdKeyDeserializer(Class<T> clazz) {
|
||||
this.clazz = clazz;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object deserializeKey(String key, DeserializationContext ctxt) throws IOException {
|
||||
return gc.getIdentified(clazz, key);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package com.bernard.greposimu.model.game;
|
||||
|
||||
public class Resources {
|
||||
|
||||
int wood;
|
||||
int stone;
|
||||
int iron;
|
||||
|
||||
public Resources(int wood, int stone, int iron) {
|
||||
this.wood = wood;
|
||||
this.stone = stone;
|
||||
this.iron = iron;
|
||||
}
|
||||
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
package com.bernard.greposimu.model.game.buildings;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public enum Building implements Identified{
|
||||
|
||||
/*
|
||||
* var s = ""
|
||||
for(var b in GameData.buildings){
|
||||
var bb = GameData.buildings[b];
|
||||
s += b.toUpperCase()+'("'+b+'",'+bb.resources.wood+","+bb.wood_factor+","+bb.resources.stone+","+bb.stone_factor+","+bb.resources.iron+","+bb.iron_factor+","+bb.pop+","+bb.pop_factor+","+bb.points+","+bb.points_factor+bb.build_time+","+bb.build_time_factor+","+bb.build_time_reduction+"),\n";
|
||||
}
|
||||
*/
|
||||
MAIN("main",6.0,2.15,2.0,2.53,2.0,2.3,1.0,1.5,100.0,1.1300,1.8,0.3,25),
|
||||
HIDE("hide",200.0,1.3,400.0,1,700.0,0.9,3.0,0.5,50.0,1.2420,1.456,0,10),
|
||||
PLACE("place",10.0,2,0.0,2,0.0,2,1.0,0,30.0,1.111,2.17,0,1),
|
||||
LUMBER("lumber",2.6,1.9,2.0,2.1,1.49,2.1,1.0,1.25,20.0,1.1120,1.9,1,40),
|
||||
STONER("stoner",1.3,2.1,2.6,1.9,2.4,2.1,1.0,1.25,20.0,1.1300,1.62,1,40),
|
||||
IRONER("ironer",5.0,1.9,2.0,2,4.0,1.8,1.0,1.25,20.0,1.1600,1.41,0.5,40),
|
||||
MARKET("market",50.0,1.48,20.0,1.62,5.0,1.98,2.0,1.1,100.0,1.08480,1.6,0.4,30),
|
||||
DOCKS("docks",400.0,0.9,200.0,0.98,100.0,1.1,4.0,1,60.0,1.11500,1.1,0,30),
|
||||
BARRACKS("barracks",70.0,1.22,20.0,1.67,40.0,1.54,1.0,1.3,30.0,1.115900,1.25,0.5,30),
|
||||
WALL("wall",400.0,0,350.0,1,200.0,1.1,2.0,1.16,30.0,1.12900,1.3,0,25),
|
||||
STORAGE("storage",35.0,1.52,55.0,1.52,15.0,1.66,0.0,1,13.0,1.141800,1.23,0.4,35),
|
||||
FARM("farm",8.0,1.87,5.0,2.03,1.0,2.4,0.0,0,15.0,1.12300,1.7,1,45),
|
||||
ACADEMY("academy",100.0,1.21,200.0,1.1,120.0,1.2,3.0,1,60.0,1.121200,1.25,0,36),
|
||||
TEMPLE("temple",500.0,0.865,900.0,0.7,600.0,0.82,5.0,1,200.0,1.083600,1.145,0,30),
|
||||
THEATER("theater",8000.0,2,8000.0,2,8000.0,2,60.0,1,500.0,164800,2.17,0,1),
|
||||
THERMAL("thermal",9000.0,2,6000.0,2,9000.0,2,60.0,1,500.0,164800,2.17,0,1),
|
||||
LIBRARY("library",9500.0,2,7500.0,2,7000.0,2,60.0,1,500.0,164800,2.17,0,1),
|
||||
LIGHTHOUSE("lighthouse",6000.0,2,10000.0,2,8000.0,2,60.0,1,500.0,164800.0,2.17,0,1),
|
||||
TOWER("tower",8000.0,2,10000.0,2,6000.0,2,60.0,1,500.0,164800.0,2.17,0,1),
|
||||
STATUE("statue",6000.0,2,10500.0,2,7500.0,2,60.0,1,500.0,164800.0,2.17,0,1),
|
||||
ORACLE("oracle",6500.0,2,7000.0,2,9500.0,2,60.0,1,500.0,164800.0,2.17,0,1),
|
||||
TRADE_OFFICE("trade_office",10500.0,2,7000.0,2,6500.0,2,60.0,1,500.0,164800.0,1,0,1);
|
||||
|
||||
String id;
|
||||
|
||||
private double wood0,woodF,stone0,stoneF,iron0,ironF,pop0,popF,pts0,ptsF,build0,buildF,buildR;
|
||||
int maxLevel;
|
||||
|
||||
private Building(String id, double wood0, double woodF, double stone0, double stoneF, double iron0, double ironF,
|
||||
double pop0, double popF, double pts0, double ptsF, double build0, double buildF, int maxLevel) {
|
||||
this.id = id;
|
||||
this.wood0 = wood0;
|
||||
this.woodF = woodF;
|
||||
this.stone0 = stone0;
|
||||
this.stoneF = stoneF;
|
||||
this.iron0 = iron0;
|
||||
this.ironF = ironF;
|
||||
this.pop0 = pop0;
|
||||
this.popF = popF;
|
||||
this.pts0 = pts0;
|
||||
this.ptsF = ptsF;
|
||||
this.build0 = build0;
|
||||
this.buildF = buildF;
|
||||
this.maxLevel = maxLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public static int getFarmPopulation(int farm) {
|
||||
return (int) Math.floor(Math.pow(farm, 1.455)*14);
|
||||
}
|
||||
|
||||
public int getRequiredPop(int level) {
|
||||
return (int) Math.floor(pop0*Math.pow(level, popF));
|
||||
}
|
||||
|
||||
public Resources getRequiredResources(int level) {
|
||||
return new Resources(
|
||||
(int) Math.floor(wood0*Math.pow(level, woodF)),
|
||||
(int) Math.floor(stone0*Math.pow(level, stoneF)),
|
||||
(int) Math.floor(iron0*Math.pow(level, ironF)));
|
||||
}
|
||||
|
||||
public long getBuildTime(int level) {
|
||||
//TODO check this, is build_time_reduction used ?
|
||||
return (long) Math.floor(build0*Math.pow(level, buildF));
|
||||
}
|
||||
|
||||
public int popInBuildings(Map<Building,Integer> buildings) {
|
||||
return buildings.entrySet().stream().mapToInt(e -> e.getKey().getRequiredPop(e.getValue())).sum();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.bernard.greposimu.model.game.gods;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
|
||||
public class God implements Identified,Comparable<God>{
|
||||
|
||||
String id;
|
||||
String name;
|
||||
|
||||
public God(String id, String name) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(God o) {
|
||||
return this.getId().compareTo(o.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj)
|
||||
return true;
|
||||
if (obj == null)
|
||||
return false;
|
||||
if (getClass() != obj.getClass())
|
||||
return false;
|
||||
God other = (God) obj;
|
||||
return Objects.equals(id, other.id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "God [id=" + id + ", name=" + name + "]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.bernard.greposimu.model.game.powers;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
|
||||
public class FuryPower extends GodPower {
|
||||
double furyProportionCost;
|
||||
|
||||
public FuryPower(String id, EnumSet<Target> targets, EnumSet<Target> seedsTo, String shortEffect, Power.Group powerGroup,
|
||||
int powerGroupLevel, Set<String> metaFields, Map<String, Object> metaDefaults, int lifetime, EnumSet<Effect> effects,
|
||||
EnumSet<Tag> tags,
|
||||
Set<String> compatiblePowers, EnumSet<AreaOfEffect> areaOfEffect, String name, String effect,
|
||||
String description, String configType, Map<String, String> nameM, Map<String, String> effectM,
|
||||
Map<String, String> descriptionM, God god2, int favorCost, int templeLevelSumDependency,
|
||||
double furyProportionCost) {
|
||||
super(id, targets, seedsTo, shortEffect, powerGroup, powerGroupLevel, metaFields, metaDefaults, lifetime,
|
||||
effects, tags, compatiblePowers, areaOfEffect, name,
|
||||
effect, description, configType, nameM, effectM, descriptionM, god2, favorCost,
|
||||
templeLevelSumDependency);
|
||||
this.furyProportionCost = furyProportionCost;
|
||||
}
|
||||
|
||||
public double getFuryProportionCost() {
|
||||
return furyProportionCost;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
package com.bernard.greposimu.model.game.powers;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
|
||||
public class GodPower extends Power {
|
||||
|
||||
God god;
|
||||
int favorCost;
|
||||
|
||||
int templeLevelSumDependency;
|
||||
|
||||
public GodPower(String id, EnumSet<Target> targets, EnumSet<Target> seedsTo, String shortEffect, Power.Group powerGroup,
|
||||
int powerGroupLevel, Set<String> metaFields, Map<String, Object> metaDefaults, int lifetime, EnumSet<Effect> effects,
|
||||
EnumSet<Tag> tags,
|
||||
Set<String> compatiblePowers, EnumSet<AreaOfEffect> areaOfEffect, String name, String effect,
|
||||
String description, String configType, Map<String, String> nameM, Map<String, String> effectM,
|
||||
Map<String, String> descriptionM, God god2, int favorCost, int templeLevelSumDependency) {
|
||||
super(id, targets, seedsTo, shortEffect, powerGroup, powerGroupLevel, metaFields, metaDefaults, lifetime,
|
||||
effects, tags, compatiblePowers, areaOfEffect, name,
|
||||
effect, description, configType, nameM, effectM, descriptionM);
|
||||
god = god2;
|
||||
this.favorCost = favorCost;
|
||||
this.templeLevelSumDependency = templeLevelSumDependency;
|
||||
}
|
||||
|
||||
public God getGod() {
|
||||
return god;
|
||||
}
|
||||
|
||||
public int getFavorCost() {
|
||||
return favorCost;
|
||||
}
|
||||
|
||||
public int getTempleLevelSumDependency() {
|
||||
return templeLevelSumDependency;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
package com.bernard.greposimu.model.game.powers;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import org.springframework.lang.Nullable;
|
||||
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
|
||||
public class Power implements Identified {
|
||||
|
||||
|
||||
String id;
|
||||
|
||||
/**
|
||||
* The target it applies to
|
||||
*/
|
||||
EnumSet<Target> targets;
|
||||
/**
|
||||
* The targets it is seeded to. For example, attack boost is targeted to towns, and is seeded to commands.
|
||||
*/
|
||||
EnumSet<Target> seedsTo;
|
||||
|
||||
@Nullable
|
||||
String shortEffect;
|
||||
Power.Group powerGroup;
|
||||
int powerGroupLevel;
|
||||
|
||||
//name
|
||||
Set<String> metaFields;
|
||||
Map<String,Object> metaDefaults;
|
||||
|
||||
int lifetime;
|
||||
|
||||
EnumSet<Tag> tags;
|
||||
EnumSet<Effect> effects;
|
||||
Set<String> compatiblePowers;
|
||||
EnumSet<AreaOfEffect> areaOfEffect;
|
||||
|
||||
// for each X, either X or XM should be null. if one XM is not null, configType should be set
|
||||
String name,effect,description;
|
||||
String configType;
|
||||
Map<String,String> nameM,effectM,descriptionM;
|
||||
|
||||
//display_amount -> ignore
|
||||
|
||||
|
||||
|
||||
public static enum Tag {
|
||||
EXTENDIBLE,
|
||||
DISPLAY_AMOUNT,
|
||||
DESTRUCTIVE,
|
||||
CAPPED,
|
||||
FAKE_POWER,
|
||||
ONETIME_POWER,
|
||||
RITUAL,
|
||||
UPGRADABLE,
|
||||
VALID_FOR_HAPPENINGS,
|
||||
TRANSFER_TO_CASUAL_WORLD,
|
||||
WASTEABLE,
|
||||
NEEDS_LEVEL,
|
||||
PASSIVE,
|
||||
RECREATE_ON_RESTART,
|
||||
REMOVED_ON_TARGET_LOSS,
|
||||
REQUIRES_GOD,
|
||||
NO_LIFETIME,
|
||||
ONLY_OWN_TOWNS,
|
||||
NEGATIVE,
|
||||
IGNORES_DEMOCRITUS,
|
||||
BOOST;
|
||||
}
|
||||
|
||||
public Power(String id, EnumSet<Target> targets, EnumSet<Target> seedsTo, String shortEffect, Power.Group powerGroup,
|
||||
int powerGroupLevel, Set<String> metaFields, Map<String, Object> metaDefaults, int lifetime,
|
||||
EnumSet<Effect> effects, EnumSet<Tag> tags,
|
||||
Set<String> compatiblePowers, EnumSet<AreaOfEffect> areaOfEffect, String name, String effect,
|
||||
String description, String configType, Map<String, String> nameM, Map<String, String> effectM,
|
||||
Map<String, String> descriptionM) {
|
||||
this.id = id;
|
||||
this.targets = targets;
|
||||
this.seedsTo = seedsTo;
|
||||
this.shortEffect = shortEffect;
|
||||
this.powerGroup = powerGroup;
|
||||
this.powerGroupLevel = powerGroupLevel;
|
||||
this.metaFields = metaFields;
|
||||
this.metaDefaults = metaDefaults;
|
||||
this.lifetime = lifetime;
|
||||
this.effects = effects;
|
||||
this.tags = tags;
|
||||
this.compatiblePowers = compatiblePowers;
|
||||
this.areaOfEffect = areaOfEffect;
|
||||
this.name = name;
|
||||
this.effect = effect;
|
||||
this.description = description;
|
||||
this.configType = configType;
|
||||
this.nameM = nameM;
|
||||
this.effectM = effectM;
|
||||
this.descriptionM = descriptionM;
|
||||
}
|
||||
public static enum AreaOfEffect {
|
||||
BUILDTIME,COMMANDS,FAVOR,MILITIA,RESOURCES;
|
||||
}
|
||||
public static enum Effect {
|
||||
GROUND,NAVAL,WALL;
|
||||
}
|
||||
public static enum Group {
|
||||
ATTACK_BOOST,ATTACK_SHIP_ATTACK_BOOST,BATTLE_POINT_BOOST,BUILDING_BOOST,DEFENSE_BOOST,FAVOR_BOOST,RESOURCE_BOOST,UNIT_BOOST;
|
||||
}
|
||||
public static enum Target {
|
||||
ALLIANCE,COMMAND,PLAYER,SUPPORT_COMMAND,TOWN;
|
||||
}
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
public EnumSet<Target> getTargets() {
|
||||
return targets;
|
||||
}
|
||||
public EnumSet<Target> getSeedsTo() {
|
||||
return seedsTo;
|
||||
}
|
||||
public String getShortEffect() {
|
||||
return shortEffect;
|
||||
}
|
||||
public Power.Group getPowerGroup() {
|
||||
return powerGroup;
|
||||
}
|
||||
public int getPowerGroupLevel() {
|
||||
return powerGroupLevel;
|
||||
}
|
||||
public Set<String> getMetaFields() {
|
||||
return metaFields;
|
||||
}
|
||||
public Map<String, Object> getMetaDefaults() {
|
||||
return metaDefaults;
|
||||
}
|
||||
public int getLifetime() {
|
||||
return lifetime;
|
||||
}
|
||||
public EnumSet<Effect> getEffects() {
|
||||
return effects;
|
||||
}
|
||||
public EnumSet<Tag> getTags() {
|
||||
return tags;
|
||||
}
|
||||
public Set<String> getCompatiblePowers() {
|
||||
return compatiblePowers;
|
||||
}
|
||||
public EnumSet<AreaOfEffect> getAreaOfEffect() {
|
||||
return areaOfEffect;
|
||||
}
|
||||
public String getName(Map<String,Object> configuration) {
|
||||
return name!=null?name:(nameM.get(configuration.get(configType)));
|
||||
}
|
||||
public String getEffect(Map<String,Object> configuration) {
|
||||
return effect!=null?effect:(effectM.get(configuration.get(configType)));
|
||||
}
|
||||
public String getDescription(Map<String,Object> configuration) {
|
||||
return description!=null?description:(descriptionM.get(configuration.get(configType)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
package com.bernard.greposimu.model.game.queues;
|
||||
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class BuildingQueueItem extends QueueItem {
|
||||
|
||||
public BuildingQueueItem(long buildingTime, Building building, boolean tearingDown, Timestamp beginTime,
|
||||
Timestamp endTime, Resources refund, Resources cost) {
|
||||
this.buildingTime = buildingTime;
|
||||
this.building = building;
|
||||
this.tearingDown = tearingDown;
|
||||
this.beginTime = beginTime;
|
||||
this.endTime = endTime;
|
||||
this.refund = refund;
|
||||
this.cost = cost;
|
||||
}
|
||||
long buildingTime;
|
||||
|
||||
// the building being built
|
||||
Building building;
|
||||
boolean tearingDown;
|
||||
|
||||
Timestamp beginTime;
|
||||
Timestamp endTime;
|
||||
|
||||
Resources refund;
|
||||
Resources cost;
|
||||
|
||||
public long getBuildingTime() {
|
||||
return buildingTime;
|
||||
}
|
||||
public Building getBuilding() {
|
||||
return building;
|
||||
}
|
||||
public boolean isTearingDown() {
|
||||
return tearingDown;
|
||||
}
|
||||
public Timestamp getBeginTime() {
|
||||
return beginTime;
|
||||
}
|
||||
public Timestamp getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
public Resources getRefund() {
|
||||
return refund;
|
||||
}
|
||||
public Resources getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.bernard.greposimu.model.game.queues;
|
||||
|
||||
public class QueueItem {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
package com.bernard.greposimu.model.game.queues;
|
||||
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
import com.bernard.greposimu.model.game.util.UnitResources;
|
||||
|
||||
public class RecruitmentQueueItem extends QueueItem {
|
||||
|
||||
RecruitmentKind kind;
|
||||
Unit unit;
|
||||
|
||||
// Number of units requested
|
||||
int count;
|
||||
// Number of units that have been done
|
||||
int done;
|
||||
|
||||
|
||||
Timestamp beginTime;
|
||||
Timestamp endTime;
|
||||
|
||||
UnitResources refund;
|
||||
UnitResources cost;
|
||||
|
||||
|
||||
|
||||
public RecruitmentQueueItem(RecruitmentKind kind, Unit unit, int count, int done, Timestamp beginTime,
|
||||
Timestamp endTime, UnitResources refund, UnitResources cost) {
|
||||
this.kind = kind;
|
||||
this.unit = unit;
|
||||
this.count = count;
|
||||
this.done = done;
|
||||
this.beginTime = beginTime;
|
||||
this.endTime = endTime;
|
||||
this.refund = refund;
|
||||
this.cost = cost;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static enum RecruitmentKind {
|
||||
GROUND,NAVAL;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
package com.bernard.greposimu.model.game.queues;
|
||||
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class ResearchQueueItem extends QueueItem {
|
||||
|
||||
// the building being built
|
||||
Research research;
|
||||
|
||||
Timestamp beginTime;
|
||||
Timestamp endTime;
|
||||
|
||||
Resources refund;
|
||||
|
||||
public ResearchQueueItem(Research research, Timestamp beginTime, Timestamp endTime, Resources refund) {
|
||||
this.research = research;
|
||||
this.beginTime = beginTime;
|
||||
this.endTime = endTime;
|
||||
this.refund = refund;
|
||||
}
|
||||
|
||||
public Research getResearch() {
|
||||
return research;
|
||||
}
|
||||
|
||||
public Timestamp getBeginTime() {
|
||||
return beginTime;
|
||||
}
|
||||
|
||||
public Timestamp getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
|
||||
public Resources getRefund() {
|
||||
return refund;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,8 +3,8 @@ package com.bernard.greposimu.model.game.researches;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.Identified;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public class Research implements Identified{
|
||||
|
||||
@@ -12,10 +12,10 @@ public class Research implements Identified{
|
||||
String name;
|
||||
String description;
|
||||
Set<Research> researchDependencies;
|
||||
Map<String,Integer> building_dependencies;
|
||||
Map<String,Integer> buildingDependencies;
|
||||
Resources resources;
|
||||
int required_time;
|
||||
int research_points;
|
||||
int requiredTime;
|
||||
int researchPoints;
|
||||
|
||||
public Research(String id, String name, String description, Set<Research> researchDependencies,
|
||||
Map<String, Integer> building_dependencies, Resources resources, int required_time, int research_points) {
|
||||
@@ -23,10 +23,10 @@ public class Research implements Identified{
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.researchDependencies = researchDependencies;
|
||||
this.building_dependencies = building_dependencies;
|
||||
this.buildingDependencies = building_dependencies;
|
||||
this.resources = resources;
|
||||
this.required_time = required_time;
|
||||
this.research_points = research_points;
|
||||
this.requiredTime = required_time;
|
||||
this.researchPoints = research_points;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -46,21 +46,20 @@ public class Research implements Identified{
|
||||
return researchDependencies;
|
||||
}
|
||||
|
||||
public Map<String, Integer> getBuilding_dependencies() {
|
||||
return building_dependencies;
|
||||
public Map<String, Integer> getBuildingDependencies() {
|
||||
return buildingDependencies;
|
||||
}
|
||||
|
||||
public Resources getResources() {
|
||||
return resources;
|
||||
}
|
||||
|
||||
public int getRequired_time() {
|
||||
return required_time;
|
||||
public int getRequiredTime() {
|
||||
return requiredTime;
|
||||
}
|
||||
|
||||
public int getResearch_points() {
|
||||
return research_points;
|
||||
public int getResearchpoints() {
|
||||
return researchPoints;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
package com.bernard.greposimu.model.game.units;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.God;
|
||||
import com.bernard.greposimu.model.game.Identified;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
|
||||
public class Hero extends TerrestrialUnit{
|
||||
public class Hero extends TerrestrialUnit implements Comparable<Hero>{
|
||||
|
||||
// Zero population
|
||||
// Non mythological
|
||||
@@ -76,6 +75,34 @@ public class Hero extends TerrestrialUnit{
|
||||
return powerValuePerLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(Hero o) {
|
||||
return this.getId().compareTo(o.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj)
|
||||
return true;
|
||||
if (obj == null)
|
||||
return false;
|
||||
if (getClass() != obj.getClass())
|
||||
return false;
|
||||
Hero other = (Hero) obj;
|
||||
return Objects.equals(id, other.id);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Hero [category=" + category + ", cost=" + cost + ", shortDescription=" + shortDescription
|
||||
+ ", powerBaseValue=" + powerBaseValue + ", powerValuePerLevel=" + powerValuePerLevel + "]";
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@ package com.bernard.greposimu.model.game.units;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.God;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public class NavalUnit extends Unit {
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@ package com.bernard.greposimu.model.game.units;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.God;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public class TerrestrialUnit extends Unit{
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@ package com.bernard.greposimu.model.game.units;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.God;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public class TransportUnit extends NavalUnit {
|
||||
int capacity;
|
||||
|
||||
@@ -3,10 +3,10 @@ package com.bernard.greposimu.model.game.units;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.God;
|
||||
import com.bernard.greposimu.model.game.Identified;
|
||||
import com.bernard.greposimu.model.game.Resources;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
|
||||
public abstract class Unit implements Identified{
|
||||
|
||||
@@ -92,4 +92,9 @@ public abstract class Unit implements Identified{
|
||||
return !this.isGround();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return name;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
package com.bernard.greposimu.model.game;
|
||||
package com.bernard.greposimu.model.game.util;
|
||||
|
||||
public interface Identified {
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
package com.bernard.greposimu.model.game.util;
|
||||
|
||||
public class Resources {
|
||||
|
||||
public static final Resources empty = new Resources(0,0,0);
|
||||
|
||||
int wood;
|
||||
int stone;
|
||||
int iron;
|
||||
|
||||
public Resources(int wood, int stone, int iron) {
|
||||
this.wood = wood;
|
||||
this.stone = stone;
|
||||
this.iron = iron;
|
||||
}
|
||||
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
|
||||
public Resources prod(double p){
|
||||
return new Resources((int)Math.ceil(p*wood), (int)Math.ceil(p*stone), (int)Math.ceil(p*iron));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "["+this.wood+";"+this.stone+";"+this.iron+"]";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package com.bernard.greposimu.model.game.util;
|
||||
|
||||
public class Timestamp {
|
||||
|
||||
long timestamp;
|
||||
|
||||
public Timestamp(long timestamp) {
|
||||
this.timestamp = timestamp;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package com.bernard.greposimu.model.game.util;
|
||||
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
|
||||
public class UnitResources extends Resources {
|
||||
|
||||
God god;
|
||||
int favor;
|
||||
|
||||
public UnitResources(int wood, int stone, int iron, God god, int favor) {
|
||||
super(wood, stone, iron);
|
||||
this.god = god;
|
||||
this.favor = favor;
|
||||
}
|
||||
public UnitResources(int wood, int stone, int iron) {
|
||||
this(wood, stone, iron, null, 0);
|
||||
}
|
||||
public UnitResources(Resources r, God god, int favor) {
|
||||
this(r.getWood(), r.getStone(), r.getIron(),god,favor);
|
||||
}
|
||||
public UnitResources(Resources r) {
|
||||
this(r.getWood(), r.getStone(), r.getIron(),null,0);
|
||||
}
|
||||
|
||||
public God getGod() {
|
||||
return god;
|
||||
}
|
||||
public int getFavor() {
|
||||
return favor;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
|
||||
public class BuildCommand extends TownCommand {
|
||||
|
||||
Building building;
|
||||
|
||||
// Destination level of the build
|
||||
int level;
|
||||
|
||||
boolean tearingDown;
|
||||
|
||||
public BuildCommand(GameConfig gc, int town, Building building, int level, boolean tearingDown) {
|
||||
super(gc,town);
|
||||
this.building = building;
|
||||
this.level = level;
|
||||
this.tearingDown = tearingDown;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
if(tearingDown)
|
||||
return "[%d] Destroy %s from %d -> %d".formatted(this.town,this.building.name(),this.level+1,this.level);
|
||||
else
|
||||
return "[%d] Build %s from %d -> %d".formatted(this.town,this.building.name(),this.level-1,this.level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resources neededResources(SimulatorData sd) {
|
||||
if(this.tearingDown)return Resources.empty;
|
||||
Ville v = sd.getVille(town);
|
||||
return gc.getBuildingBuildingResources(
|
||||
this.building,
|
||||
this.level,
|
||||
v.getBatiments().get(Building.MAIN),
|
||||
v.getPowers(),
|
||||
v.getResearches(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel());
|
||||
}
|
||||
|
||||
@Override
|
||||
public long timeNeeded(SimulatorData sd) {
|
||||
Ville v = sd.getVille(town);
|
||||
if(this.tearingDown)
|
||||
return gc.getBuildingTearDownTime(
|
||||
this.building,
|
||||
this.level,
|
||||
v.getBatiments().get(Building.MAIN),
|
||||
v.getPowers(),
|
||||
v.getResearches(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel());
|
||||
else
|
||||
return gc.getBuildingBuildingTime(
|
||||
this.building,
|
||||
this.level,
|
||||
v.getBatiments().get(Building.MAIN),
|
||||
v.getPowers(),
|
||||
v.getResearches(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
|
||||
public abstract class Command {
|
||||
|
||||
GameConfig gc;
|
||||
|
||||
public Command(GameConfig gc) {
|
||||
this.gc = gc;
|
||||
}
|
||||
|
||||
public abstract long timeNeeded(SimulatorData sd);
|
||||
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
|
||||
public class HideStoreCommand extends TownCommand {
|
||||
|
||||
int amount;
|
||||
|
||||
public HideStoreCommand(GameConfig gc, int town, int amount) {
|
||||
super(gc,town);
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "[%d] Store %d iron in the hide".formatted(this.town,this.amount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resources neededResources(SimulatorData sd) {
|
||||
return new Resources(0, 0, this.amount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long timeNeeded(SimulatorData sd) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
|
||||
public class RecruitCommand extends TownCommand{
|
||||
|
||||
Unit unit;
|
||||
int count;
|
||||
|
||||
public RecruitCommand(GameConfig gc,int town, Unit unit, int count) {
|
||||
super(gc,town);
|
||||
this.unit = unit;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "[%d] Recruit %d %s".formatted(this.town,this.count, this.unit.getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resources neededResources(SimulatorData sd) {
|
||||
Ville v = sd.getVille(town);
|
||||
return gc.getUnitBuildResources(
|
||||
this.unit,
|
||||
v.getBatiments().get(Building.BARRACKS),
|
||||
v.getBatiments().get(Building.DOCKS),
|
||||
v.getPowers(),
|
||||
v.getResearches(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel()).prod(this.count);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long timeNeeded(SimulatorData sd) {
|
||||
Ville v = sd.getVille(town);
|
||||
return gc.getUnitBuildTime(
|
||||
this.unit,
|
||||
v.getBatiments().get(Building.BARRACKS),
|
||||
v.getBatiments().get(Building.DOCKS),
|
||||
v.getPowers(),
|
||||
v.getResearches(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel()) * this.count;
|
||||
}
|
||||
// Store favor cost somewhere
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
|
||||
public class ResearchCommand extends TownCommand {
|
||||
|
||||
Research research;
|
||||
boolean forget;
|
||||
public ResearchCommand(GameConfig gc, int town, Resources need, Research research, boolean forget) {
|
||||
super(gc,town);
|
||||
this.research = research;
|
||||
this.forget = forget;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
if(forget)
|
||||
return "[%d] Forget research %s".formatted(this.town,this.research.getName());
|
||||
else
|
||||
return "[%d] Research %s".formatted(this.town,this.research.getName());
|
||||
}
|
||||
@Override
|
||||
public Resources neededResources(SimulatorData sd) {
|
||||
if(this.forget)return Resources.empty;
|
||||
Ville v = sd.getVille(town);
|
||||
return gc.getResearchResources(
|
||||
this.research,
|
||||
v.getBatiments().get(Building.ACADEMY),
|
||||
v.getPowers(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel());
|
||||
}
|
||||
|
||||
@Override
|
||||
public long timeNeeded(SimulatorData sd) {
|
||||
Ville v = sd.getVille(town);
|
||||
if(this.forget)
|
||||
//TODO check this implementation correct
|
||||
return 0;
|
||||
else
|
||||
return gc.getResearchTime(
|
||||
this.research,
|
||||
v.getBatiments().get(Building.ACADEMY),
|
||||
v.getPowers(),
|
||||
v.getHero(),
|
||||
v.getHeroLevel());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package com.bernard.greposimu.model.simulator.command;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
|
||||
public abstract class TownCommand extends Command {
|
||||
|
||||
int town;
|
||||
|
||||
public TownCommand(GameConfig gc, int town) {
|
||||
super(gc);
|
||||
this.town = town;
|
||||
}
|
||||
|
||||
public abstract Resources neededResources(SimulatorData sd);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.bernard.greposimu.model.game.powers.Power;
|
||||
import com.bernard.greposimu.model.game.util.Identified;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class CastedPower implements Identified{
|
||||
|
||||
long originPlayer;
|
||||
Power power;
|
||||
Timestamp end;
|
||||
String id;
|
||||
Integer level;
|
||||
int extended;
|
||||
|
||||
// Replace with real OOP, depending on the power
|
||||
Map<String,Object> configuration;
|
||||
|
||||
public CastedPower(long originPlayer, Power power, Timestamp end, String id, Integer level, int extended,
|
||||
Map<String, Object> configuration) {
|
||||
this.originPlayer = originPlayer;
|
||||
this.power = power;
|
||||
this.end = end;
|
||||
this.id = id;
|
||||
this.level = level;
|
||||
this.extended = extended;
|
||||
this.configuration = configuration;
|
||||
}
|
||||
|
||||
public long getOriginPlayer() {
|
||||
return originPlayer;
|
||||
}
|
||||
public Power getPower() {
|
||||
return power;
|
||||
}
|
||||
public Timestamp getEnd() {
|
||||
return end;
|
||||
}
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
public Map<String, Object> getConfiguration() {
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class Joueureuse {
|
||||
|
||||
// God
|
||||
Map<God,Integer> favor;
|
||||
int rage;
|
||||
|
||||
int gold;
|
||||
|
||||
// Heroes
|
||||
// herosId -> townId
|
||||
Map<String,Integer> heroes;
|
||||
// herosId -> timeOfArrival
|
||||
Map<String,Timestamp> heroesArrival;
|
||||
// herosid -> level
|
||||
Map<String,Integer> heroesLevel;
|
||||
|
||||
List<String> inventory;
|
||||
|
||||
// Remparts
|
||||
Troupes slainAsOff,slainAsDef,lostAsOff,lostAsDef;
|
||||
|
||||
Set<Movements> movements;
|
||||
|
||||
|
||||
|
||||
public Joueureuse(Map<God, Integer> favor, int rage, int gold, Map<String, Integer> heroes,
|
||||
Map<String, Timestamp> heroesArrival, Map<String, Integer> heroesLevel, List<String> inventory,
|
||||
Troupes slainAsOff, Troupes slainAsDef, Troupes lostAsOff, Troupes lostAsDef, Set<Movements> movements) {
|
||||
this.favor = favor;
|
||||
this.rage = rage;
|
||||
this.gold = gold;
|
||||
this.heroes = heroes;
|
||||
this.heroesArrival = heroesArrival;
|
||||
this.heroesLevel = heroesLevel;
|
||||
this.inventory = inventory;
|
||||
this.slainAsOff = slainAsOff;
|
||||
this.slainAsDef = slainAsDef;
|
||||
this.lostAsOff = lostAsOff;
|
||||
this.lostAsDef = lostAsDef;
|
||||
this.movements = movements;
|
||||
}
|
||||
|
||||
public Map<God, Integer> getFavor() {
|
||||
return favor;
|
||||
}
|
||||
|
||||
public int getRage() {
|
||||
return rage;
|
||||
}
|
||||
|
||||
public int getGold() {
|
||||
return gold;
|
||||
}
|
||||
|
||||
public Map<String, Integer> getHeroes() {
|
||||
return heroes;
|
||||
}
|
||||
|
||||
public Map<String, Timestamp> getHeroesArrival() {
|
||||
return heroesArrival;
|
||||
}
|
||||
|
||||
public Map<String, Integer> getHeroesLevel() {
|
||||
return heroesLevel;
|
||||
}
|
||||
|
||||
public List<String> getInventory() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public Troupes getSlainAsDef() {
|
||||
return slainAsDef;
|
||||
}
|
||||
public Troupes getSlainAsOff() {
|
||||
return slainAsOff;
|
||||
}
|
||||
public Troupes getLostAsDef() {
|
||||
return lostAsDef;
|
||||
}
|
||||
public Troupes getLostAsOff() {
|
||||
return lostAsOff;
|
||||
}
|
||||
public Set<Movements> getMovements() {
|
||||
return movements;
|
||||
}
|
||||
//TODO quêtes
|
||||
//TODO messages/rapports
|
||||
//TODO profile
|
||||
//TODO alliance + allianceMessages
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class Movements {
|
||||
|
||||
Timestamp arrival;
|
||||
Timestamp started;
|
||||
|
||||
Timestamp cancelableUntil;
|
||||
|
||||
Timestamp invisibleUntil;
|
||||
|
||||
boolean destIsAttack;
|
||||
boolean origIsAttack;
|
||||
int home;
|
||||
int player;
|
||||
int target;
|
||||
|
||||
String type;
|
||||
|
||||
Troupes troupes;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class SimulatorData {
|
||||
|
||||
Map<Integer,Ville> villes;
|
||||
Joueureuse joueureuse;
|
||||
|
||||
public SimulatorData(Map<Integer, Ville> villes, Joueureuse joueureuse) {
|
||||
this.villes = villes;
|
||||
this.joueureuse = joueureuse;
|
||||
}
|
||||
|
||||
public Map<Integer, Ville> getVilles() {
|
||||
return villes;
|
||||
}
|
||||
|
||||
public Ville getVille(int id) {
|
||||
return villes.get(id);
|
||||
}
|
||||
|
||||
public Joueureuse getJoueureuse() {
|
||||
return joueureuse;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
|
||||
public class Troupes {
|
||||
|
||||
Map<Unit,Integer> unites;
|
||||
|
||||
public Troupes(Map<Unit, Integer> unites) {
|
||||
this.unites = unites;
|
||||
}
|
||||
|
||||
public Map<Unit, Integer> getUnites() {
|
||||
return unites;
|
||||
}
|
||||
|
||||
public static final Troupes add(Troupes a, Troupes b) {
|
||||
return new Troupes(
|
||||
Stream.concat(a.unites.keySet().stream(), b.unites.keySet().stream())
|
||||
.distinct().collect(Collectors.toMap(Function.identity(),
|
||||
u -> a.unites.getOrDefault(u, 0)+b.unites.getOrDefault(u, 0)))
|
||||
);
|
||||
}
|
||||
|
||||
public int pop() {
|
||||
return unites.entrySet().stream().mapToInt(e -> e.getValue()*e.getKey().getPopulation()).sum();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Troupes [unites=" + unites + "]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,236 @@
|
||||
package com.bernard.greposimu.model.simulator.data;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.queues.BuildingQueueItem;
|
||||
import com.bernard.greposimu.model.game.queues.RecruitmentQueueItem;
|
||||
import com.bernard.greposimu.model.game.queues.ResearchQueueItem;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.Hero;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
|
||||
public class Ville {
|
||||
|
||||
int id;
|
||||
String nom;
|
||||
|
||||
Map<Building,Integer> batiments;
|
||||
|
||||
Troupes troupes;
|
||||
|
||||
// origin town id -> troupes
|
||||
Map<Integer,Troupes> soutiens;
|
||||
|
||||
// Destination town -> troupes
|
||||
Map<Integer,Troupes> soutenus;
|
||||
|
||||
Set<CastedPower> powers;
|
||||
|
||||
// Agora
|
||||
Timestamp festivalEnd,olympiquesEnd,marchEnd,theaterEnd;
|
||||
|
||||
// Academie
|
||||
Set<Research> researches;
|
||||
List<ResearchQueueItem> researchQueue;
|
||||
|
||||
// Senat
|
||||
List<BuildingQueueItem> buildingQueue;
|
||||
|
||||
// Farm
|
||||
// End time of militia
|
||||
Timestamp miliceUntil;
|
||||
|
||||
// Entrepôt
|
||||
Resources storage;
|
||||
|
||||
// Caserne
|
||||
List<RecruitmentQueueItem> terrestrialQueue;
|
||||
|
||||
// Temple
|
||||
God god;
|
||||
|
||||
// Port
|
||||
List<RecruitmentQueueItem> navalQueue;
|
||||
|
||||
// Grotte
|
||||
int piecesStoquees;
|
||||
|
||||
/* Ordres */
|
||||
Set<UnitOrder> ordresMilitaires;
|
||||
Set<TradeOrder> incomingTrade;
|
||||
Set<TradeOrder> outgoingTrade;
|
||||
|
||||
|
||||
public Ville(int id, String nom, Map<Building, Integer> batiments, Troupes troupes, Map<Integer, Troupes> soutiens,
|
||||
Map<Integer, Troupes> soutenus, Set<CastedPower> powers, Timestamp festivalEnd,
|
||||
Timestamp olympiquesEnd, Timestamp marchEnd, Timestamp theaterEnd, Set<Research> researches,
|
||||
List<ResearchQueueItem> researchQueue, List<BuildingQueueItem> buildingQueue, Timestamp miliceUntil,
|
||||
Resources storage, List<RecruitmentQueueItem> terrestrialQueue, God god,
|
||||
List<RecruitmentQueueItem> navalQueue, int piecesStoquees, Set<UnitOrder> ordresMilitaires, Set<TradeOrder> incomingTrade,
|
||||
Set<TradeOrder> outgoingTrade) {
|
||||
super();
|
||||
this.id = id;
|
||||
this.nom = nom;
|
||||
this.batiments = batiments;
|
||||
this.troupes = troupes;
|
||||
this.soutiens = soutiens;
|
||||
this.soutenus = soutenus;
|
||||
this.powers = powers;
|
||||
this.festivalEnd = festivalEnd;
|
||||
this.olympiquesEnd = olympiquesEnd;
|
||||
this.marchEnd = marchEnd;
|
||||
this.theaterEnd = theaterEnd;
|
||||
this.researches = researches;
|
||||
this.researchQueue = researchQueue;
|
||||
this.buildingQueue = buildingQueue;
|
||||
this.miliceUntil = miliceUntil;
|
||||
this.storage = storage;
|
||||
this.terrestrialQueue = terrestrialQueue;
|
||||
this.god = god;
|
||||
this.navalQueue = navalQueue;
|
||||
this.piecesStoquees = piecesStoquees;
|
||||
this.ordresMilitaires = ordresMilitaires;
|
||||
this.incomingTrade = incomingTrade;
|
||||
this.outgoingTrade = outgoingTrade;
|
||||
}
|
||||
|
||||
public static class TradeOrder {
|
||||
Resources resources;
|
||||
Integer other;
|
||||
public TradeOrder(Resources resources, Integer other) {
|
||||
this.resources = resources;
|
||||
this.other = other;
|
||||
}
|
||||
}
|
||||
public static class UnitOrder {
|
||||
Troupes attq;
|
||||
Timestamp arrivee;
|
||||
OrderType type;
|
||||
Set<String> sortileges;
|
||||
}
|
||||
public static enum OrderType {
|
||||
ATTACK,
|
||||
SUPPORT,
|
||||
ATTACK_CANCELED,
|
||||
ATTACK_RETURN;
|
||||
}
|
||||
|
||||
public static class QueueItem {
|
||||
String buildingId;
|
||||
Timestamp startTime;
|
||||
Timestamp endTime;
|
||||
long duration;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public String getNom() {
|
||||
return nom;
|
||||
}
|
||||
|
||||
public Map<Building, Integer> getBatiments() {
|
||||
return batiments;
|
||||
}
|
||||
|
||||
public Troupes getTroupes() {
|
||||
return troupes;
|
||||
}
|
||||
|
||||
public Map<Integer, Troupes> getSoutiens() {
|
||||
return soutiens;
|
||||
}
|
||||
|
||||
public Map<Integer, Troupes> getSoutenus() {
|
||||
return soutenus;
|
||||
}
|
||||
|
||||
public Set<CastedPower> getPowers() {
|
||||
return powers;
|
||||
}
|
||||
|
||||
public Timestamp getFestivalEnd() {
|
||||
return festivalEnd;
|
||||
}
|
||||
|
||||
public Timestamp getOlympiquesEnd() {
|
||||
return olympiquesEnd;
|
||||
}
|
||||
|
||||
public Timestamp getMarchEnd() {
|
||||
return marchEnd;
|
||||
}
|
||||
|
||||
public Timestamp getTheaterEnd() {
|
||||
return theaterEnd;
|
||||
}
|
||||
|
||||
public Set<Research> getResearches() {
|
||||
return researches;
|
||||
}
|
||||
|
||||
public boolean hasResearch(Research r) {
|
||||
return researches.contains(r);
|
||||
}
|
||||
|
||||
public List<ResearchQueueItem> getResearchQueue() {
|
||||
return researchQueue;
|
||||
}
|
||||
|
||||
public List<BuildingQueueItem> getBuildingQueue() {
|
||||
return buildingQueue;
|
||||
}
|
||||
|
||||
public Timestamp getMiliceUntil() {
|
||||
return miliceUntil;
|
||||
}
|
||||
|
||||
public Resources getStorage() {
|
||||
return storage;
|
||||
}
|
||||
|
||||
public List<RecruitmentQueueItem> getTerrestrialQueue() {
|
||||
return terrestrialQueue;
|
||||
}
|
||||
|
||||
public God getGod() {
|
||||
return god;
|
||||
}
|
||||
|
||||
public List<RecruitmentQueueItem> getNavalQueue() {
|
||||
return navalQueue;
|
||||
}
|
||||
|
||||
public int getPiecesStoquees() {
|
||||
return piecesStoquees;
|
||||
}
|
||||
|
||||
public Set<UnitOrder> getOrdresMilitaires() {
|
||||
return ordresMilitaires;
|
||||
}
|
||||
|
||||
public Set<TradeOrder> getIncomingTrade() {
|
||||
return incomingTrade;
|
||||
}
|
||||
|
||||
public Set<TradeOrder> getOutgoingTrade() {
|
||||
return outgoingTrade;
|
||||
}
|
||||
|
||||
public Hero getHero(){
|
||||
//TODO implement this
|
||||
return null;
|
||||
}
|
||||
|
||||
public int getHeroLevel() {
|
||||
//TODO implement this
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
package com.bernard.greposimu.model.simulator.objective;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.simulator.command.BuildCommand;
|
||||
import com.bernard.greposimu.model.simulator.command.Command;
|
||||
import com.bernard.greposimu.model.simulator.command.HideStoreCommand;
|
||||
import com.bernard.greposimu.model.simulator.command.RecruitCommand;
|
||||
import com.bernard.greposimu.model.simulator.command.ResearchCommand;
|
||||
import com.bernard.greposimu.model.simulator.data.Troupes;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
|
||||
public class TownObjective {
|
||||
GameConfig gc;
|
||||
|
||||
Map<Building,Integer> buildings;
|
||||
Map<Unit,Double> unitsProportions;
|
||||
Set<Research> researches;
|
||||
int hide;
|
||||
God god;
|
||||
|
||||
TownObjective() {}
|
||||
|
||||
public TownObjective(GameConfig gc, Map<Building, Integer> buildings, Map<Unit, Double> unitsProportions,
|
||||
Set<Research> researches, int hide, God god) {
|
||||
this.gc = gc;
|
||||
this.buildings = buildings;
|
||||
this.unitsProportions = unitsProportions;
|
||||
this.researches = researches;
|
||||
this.hide = hide;
|
||||
this.god = god;
|
||||
}
|
||||
|
||||
public static final int villeMaxPop(GameConfig gc, Ville v) {
|
||||
return GameConfig.getTotalPop(
|
||||
v.getBatiments().getOrDefault(Building.FARM,0),
|
||||
v.getBatiments().getOrDefault(Building.THERMAL, 0)>=1,
|
||||
v.getResearches().contains(gc.getResearch("plow")),
|
||||
v.getGod().getId().equals("aphrodite"),
|
||||
0); //TODO take popultion_boost into account
|
||||
}
|
||||
public Troupes targetTroupes() {
|
||||
int popRest = GameConfig.getTotalPop(
|
||||
this.buildings.getOrDefault(Building.FARM,0),
|
||||
this.buildings.getOrDefault(Building.THERMAL, 0)>=1,
|
||||
this.researches.contains(gc.getResearch("plow")),
|
||||
this.god.getId().equals("aphrodite"),
|
||||
0) //TODO take popultion_boost into account
|
||||
-
|
||||
this.buildings.entrySet().stream().mapToInt(e -> e.getKey().getRequiredPop(e.getValue())).sum();
|
||||
double totalProp = this.unitsProportions.values().stream().collect(Collectors.summarizingDouble(d -> d)).getSum();
|
||||
return new Troupes(this.unitsProportions.entrySet().stream().collect(Collectors.toMap(
|
||||
e -> e.getKey(),
|
||||
e -> (int)Math.floor(e.getValue()*popRest/totalProp/e.getKey().getPopulation()))));
|
||||
}
|
||||
|
||||
public Set<Command> getDifferences(Ville v) {
|
||||
|
||||
Set<Command> commands = new HashSet<>();
|
||||
|
||||
for(Building b :gc.getBuildings()) {
|
||||
int cur = v.getBatiments().getOrDefault(b, 0);
|
||||
int obj = this.buildings.getOrDefault(b, 0);
|
||||
if(cur != obj) {
|
||||
if(obj>cur)
|
||||
for(int i=cur+1;i<=obj;i++)
|
||||
commands.add(new BuildCommand(gc,v.getId(), b, i, false));
|
||||
else
|
||||
for(int i=cur-1;i>=obj;i--)
|
||||
commands.add(new BuildCommand(gc,v.getId(), b, i, true));
|
||||
}
|
||||
//TODO check queue
|
||||
}
|
||||
|
||||
for(Research r : gc.getResearches()) {
|
||||
boolean cur = v.getResearches().contains(r);
|
||||
boolean obj = this.researches.contains(r);
|
||||
if(cur && !obj)
|
||||
commands.add(new ResearchCommand(gc,v.getId(),null,r,true));
|
||||
else if (!cur && obj)
|
||||
commands.add(new ResearchCommand(gc,v.getId(),null,r,false));
|
||||
//TODO check queue
|
||||
}
|
||||
Troupes tot = Troupes.add(v.getTroupes(),v.getSoutiens().values().stream().reduce(Troupes::add).orElse(new Troupes(Map.of())));
|
||||
Troupes target = this.targetTroupes();
|
||||
for(Unit u : gc.getUnits()) {
|
||||
int diff = target.getUnites().getOrDefault(u,0) - tot.getUnites().getOrDefault(u,0);
|
||||
if(diff > 0)
|
||||
commands.add(new RecruitCommand(gc,v.getId(), u, diff));
|
||||
//TODO manage unit removal planned
|
||||
}
|
||||
|
||||
if(v.getPiecesStoquees() < hide)
|
||||
commands.add(new HideStoreCommand(gc,v.getId(), hide - v.getPiecesStoquees()));
|
||||
return commands;
|
||||
}
|
||||
|
||||
public Map<Building, Integer> getBuildings() {
|
||||
return buildings;
|
||||
}
|
||||
|
||||
public Map<Unit, Double> getUnitsProportions() {
|
||||
return unitsProportions;
|
||||
}
|
||||
|
||||
public Set<Research> getResearches() {
|
||||
return researches;
|
||||
}
|
||||
|
||||
public int getHide() {
|
||||
return hide;
|
||||
}
|
||||
|
||||
public God getGod() {
|
||||
return god;
|
||||
}
|
||||
|
||||
public void setGc(GameConfig gc) {
|
||||
this.gc = gc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "TownObjective [gc=" + gc + ", buildings=" + buildings + ", unitsProportions=" + unitsProportions
|
||||
+ ", researches=" + researches + ", hide=" + hide + ", god=" + god + "]";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.buildings.Building;
|
||||
import com.bernard.greposimu.model.game.gods.God;
|
||||
import com.bernard.greposimu.model.game.powers.Power;
|
||||
import com.bernard.greposimu.model.game.queues.BuildingQueueItem;
|
||||
import com.bernard.greposimu.model.game.queues.RecruitmentQueueItem;
|
||||
import com.bernard.greposimu.model.game.queues.RecruitmentQueueItem.RecruitmentKind;
|
||||
import com.bernard.greposimu.model.game.queues.ResearchQueueItem;
|
||||
import com.bernard.greposimu.model.game.researches.Research;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.game.util.Resources;
|
||||
import com.bernard.greposimu.model.game.util.Timestamp;
|
||||
import com.bernard.greposimu.model.game.util.UnitResources;
|
||||
import com.bernard.greposimu.model.simulator.data.CastedPower;
|
||||
import com.bernard.greposimu.model.simulator.data.Joueureuse;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.data.Troupes;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville;
|
||||
import com.bernard.greposimu.model.simulator.data.Ville.TradeOrder;
|
||||
import com.fasterxml.jackson.core.exc.StreamReadException;
|
||||
import com.fasterxml.jackson.databind.DatabindException;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
|
||||
public class JSONSourcer {
|
||||
|
||||
public static final void readSource(File file) {
|
||||
ObjectMapper om = new ObjectMapper();
|
||||
try {
|
||||
SourcedData sd = om.readValue(file, SourcedData.class);
|
||||
System.out.println(sd);
|
||||
} catch (StreamReadException e) {
|
||||
e.printStackTrace();
|
||||
} catch (DatabindException e) {
|
||||
e.printStackTrace();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static final Troupes getTroupes(GameConfig gc, Map<String,Integer> count) {
|
||||
Map<Unit,Integer> troup = new HashMap<>();
|
||||
for(String u : count.keySet())troup.put(gc.getUnit(u), count.get(u));
|
||||
return new Troupes(troup);
|
||||
}
|
||||
public static final Resources getResources(SourcedRessources res) {
|
||||
return new Resources(res.wood, res.stone, res.iron);
|
||||
}
|
||||
public static final UnitResources getUnitResources(God god, SourcedFavRessources res) {
|
||||
return new UnitResources(res.wood, res.stone, res.iron,god,res.favor);
|
||||
}
|
||||
|
||||
public static final SimulatorData makeSimulationData(String json, GameConfig gc) {
|
||||
ObjectMapper om = new ObjectMapper();
|
||||
try {
|
||||
SourcedData sd = om.readValue(json, SourcedData.class);
|
||||
|
||||
Map<Integer,Ville> villes = new HashMap<>();
|
||||
for(String idS : sd.towns.keySet()) {
|
||||
Integer id = Integer.parseInt(idS);
|
||||
SourcedTown st = sd.getTowns().get(idS);
|
||||
|
||||
Map<Building,Integer> buildings = new HashMap<>();
|
||||
for(String bid : st.buildings.keySet())buildings.put(gc.getBuilding(bid), st.buildings.get(bid));
|
||||
Set<Research> researches = new HashSet<>();
|
||||
for(String rid : st.researches.keySet())if(!rid.equals("id") && st.researches.get(rid))researches.add(gc.getResearch(rid));
|
||||
Map<Integer,Troupes> soutiens = new HashMap<Integer, Troupes>();
|
||||
Map<Integer,Troupes> soutenus = new HashMap<Integer, Troupes>();
|
||||
for(SourcedUnits uts : sd.units) {
|
||||
if(uts.orig == id && uts.curr != id)
|
||||
soutiens.put(uts.curr, getTroupes(gc, uts.getUnits()));
|
||||
if(uts.curr == id && uts.orig != id)
|
||||
soutenus.put(uts.orig, getTroupes(gc, uts.getUnits()));
|
||||
}
|
||||
|
||||
List<BuildingQueueItem> buildingQueue = new ArrayList<>();
|
||||
for(SourcedBuildingOrder sbo : st.buildingOrders)
|
||||
buildingQueue.add(new BuildingQueueItem(
|
||||
sbo.getBuildingTime(),
|
||||
gc.getBuilding(sbo.building),
|
||||
sbo.isTearingDown(),
|
||||
new Timestamp(sbo.getBeginTime()),
|
||||
new Timestamp(sbo.getEndTime()),
|
||||
getResources(sbo.getRefund()),
|
||||
getResources(sbo.getCost())
|
||||
));
|
||||
List<RecruitmentQueueItem> terrestrialQueue = new ArrayList<>();
|
||||
List<RecruitmentQueueItem> navalQueue = new ArrayList<>();
|
||||
for(SourcedRecruitmentOrder sro : st.recruitingOrders) {
|
||||
Unit u = gc.getUnit(sro.unit);
|
||||
RecruitmentQueueItem rqi = new RecruitmentQueueItem(
|
||||
sro.getKind().equals("ground")?RecruitmentKind.GROUND:RecruitmentKind.NAVAL,
|
||||
u,
|
||||
sro.getCount(),
|
||||
sro.getDone(),
|
||||
new Timestamp(sro.getBeginTime()),
|
||||
new Timestamp(sro.getEndTime()),
|
||||
getUnitResources(u.isMythological()?u.getGod():null, sro.getRefund()),
|
||||
getUnitResources(null, sro.getCost())
|
||||
);
|
||||
if(sro.kind.equals("ground"))
|
||||
terrestrialQueue.add(rqi);
|
||||
else if(sro.kind.equals("naval"))
|
||||
navalQueue.add(rqi);
|
||||
}
|
||||
List<ResearchQueueItem> researchQueue = new ArrayList<>();
|
||||
for(SourcedResearchOrder sro : st.researchOrders)
|
||||
researchQueue.add(new ResearchQueueItem(
|
||||
gc.getResearch(sro.getResearch()),
|
||||
new Timestamp(sro.getBeginTime()),
|
||||
new Timestamp(sro.getEndTime()),
|
||||
getResources(sro.getRefund())
|
||||
));
|
||||
|
||||
Set<CastedPower> powers = new HashSet<>();
|
||||
for(SourcedCastedPower sp : st.castedPowers)
|
||||
powers.add(new CastedPower(
|
||||
sp.getOriginPlayer(),
|
||||
gc.getPower(sp.getPower()),
|
||||
sp.getEndTime()==null?null:new Timestamp(sp.getEndTime()),
|
||||
sp.getId(),
|
||||
sp.getLevel(),
|
||||
sp.getExtended(),
|
||||
sp.getConfiguration()));
|
||||
|
||||
Set<TradeOrder> incomingTrade = new HashSet<>();
|
||||
Set<TradeOrder> outgoingTrade = new HashSet<>();
|
||||
for(SourcedTrades str : sd.trades) {
|
||||
//TODO support farmtowns
|
||||
if(str.destType.equals("town_trade") && str.origType.equals("town_trade")){
|
||||
if(Integer.parseInt(str.dest) == id)
|
||||
incomingTrade.add(new TradeOrder(new Resources(str.getWood(), str.getStone(), str.getIron()), Integer.parseInt(str.orig)));
|
||||
if(Integer.parseInt(str.orig) == id)
|
||||
incomingTrade.add(new TradeOrder(new Resources(str.getWood(), str.getStone(), str.getIron()), Integer.parseInt(str.dest)));
|
||||
}
|
||||
}
|
||||
|
||||
Set<SourcedCelebration> townCele = sd.celebrations.stream().filter(c -> c.getTown() == id).collect(Collectors.toSet());
|
||||
villes.put(id, new Ville(
|
||||
id,
|
||||
st.name,
|
||||
buildings,
|
||||
getTroupes(gc, st.getUnitsTotal()),
|
||||
soutiens,
|
||||
soutenus,
|
||||
powers,
|
||||
|
||||
townCele.stream().filter(c -> c.type.equals("party")).map(SourcedCelebration::getEnd).map(Timestamp::new).findAny().orElse(null),
|
||||
townCele.stream().filter(c -> c.type.equals("games")).map(SourcedCelebration::getEnd).map(Timestamp::new).findAny().orElse(null),
|
||||
townCele.stream().filter(c -> c.type.equals("triumph")).map(SourcedCelebration::getEnd).map(Timestamp::new).findAny().orElse(null),
|
||||
townCele.stream().filter(c -> c.type.equals("theater")).map(SourcedCelebration::getEnd).map(Timestamp::new).findAny().orElse(null),
|
||||
|
||||
researches,
|
||||
researchQueue,
|
||||
buildingQueue,
|
||||
st.getMilitia()==null?null:new Timestamp(st.getMilitia().getEnd()),
|
||||
new Resources(st.getResources().wood, st.getResources().stone, st.getResources().iron),
|
||||
terrestrialQueue,
|
||||
gc.getGod(st.god),
|
||||
navalQueue,
|
||||
st.espstorage,
|
||||
null,//ordresMilitaires,
|
||||
incomingTrade,
|
||||
outgoingTrade));
|
||||
|
||||
}
|
||||
Joueureuse joueureuse = new Joueureuse(null, 0, 0, null, null, null, null, null, null, null, null, null);
|
||||
|
||||
return new SimulatorData(villes, joueureuse);
|
||||
} catch (StreamReadException e) {
|
||||
e.printStackTrace();
|
||||
} catch (DatabindException e) {
|
||||
e.printStackTrace();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedBuildingOrder {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedBuildingOrder [buildingTime=" + buildingTime + ", building=" + building + ", beginTime="
|
||||
+ beginTime + ", tearingDown=" + tearingDown + ", endTime=" + endTime + ", refund=" + refund + ", cost="
|
||||
+ cost + "]";
|
||||
}
|
||||
long buildingTime;
|
||||
|
||||
// the id of the building being built
|
||||
String building;
|
||||
|
||||
long beginTime;
|
||||
boolean tearingDown;
|
||||
long endTime;
|
||||
|
||||
SourcedRessources refund;
|
||||
SourcedRessources cost;
|
||||
|
||||
public long getBuildingTime() {
|
||||
return buildingTime;
|
||||
}
|
||||
public String getBuilding() {
|
||||
return building;
|
||||
}
|
||||
public long getBeginTime() {
|
||||
return beginTime;
|
||||
}
|
||||
public boolean isTearingDown() {
|
||||
return tearingDown;
|
||||
}
|
||||
public long getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
public SourcedRessources getRefund() {
|
||||
return refund;
|
||||
}
|
||||
public SourcedRessources getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class SourcedCastedPower {
|
||||
|
||||
Map<String,Object> configuration;
|
||||
Long endTime;
|
||||
int extended;
|
||||
Integer level;
|
||||
Long originPlayer;
|
||||
String power;
|
||||
String id;
|
||||
|
||||
public Map<String,Object> getConfiguration() {
|
||||
return configuration;
|
||||
}
|
||||
public Long getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
public int getExtended() {
|
||||
return extended;
|
||||
}
|
||||
public Integer getLevel() {
|
||||
return level;
|
||||
}
|
||||
public Long getOriginPlayer() {
|
||||
return originPlayer;
|
||||
}
|
||||
public String getPower() {
|
||||
return power;
|
||||
}
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedCelebration {
|
||||
|
||||
int town;
|
||||
String type;
|
||||
long end;
|
||||
|
||||
public int getTown() {
|
||||
return town;
|
||||
}
|
||||
public String getType() {
|
||||
return type;
|
||||
}
|
||||
public long getEnd() {
|
||||
return end;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class SourcedData {
|
||||
|
||||
Map<String,SourcedTown> towns;
|
||||
List<SourcedCelebration> celebrations;
|
||||
List<SourcedMilitaryOrders> movements;
|
||||
List<SourcedTrades> trades;
|
||||
|
||||
Map<String,Integer> favors;
|
||||
List<SourcedUnits> units;
|
||||
|
||||
public Map<String, SourcedTown> getTowns() {
|
||||
return towns;
|
||||
}
|
||||
public List<SourcedCelebration> getCelebrations() {
|
||||
return celebrations;
|
||||
}
|
||||
public List<SourcedMilitaryOrders> getMovements() {
|
||||
return movements;
|
||||
}
|
||||
public List<SourcedTrades> getTrades() {
|
||||
return trades;
|
||||
}
|
||||
public Map<String, Integer> getFavors() {
|
||||
return favors;
|
||||
}
|
||||
public List<SourcedUnits> getUnits() {
|
||||
return units;
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedData [towns=" + towns + ", celebrations=" + celebrations + ", movements=" + movements
|
||||
+ ", trades=" + trades + ", favors=" + favors + "]";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedFavRessources {
|
||||
int wood;
|
||||
int iron;
|
||||
int stone;
|
||||
int favor;
|
||||
int pop;
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
public int getFavor() {
|
||||
return favor;
|
||||
}
|
||||
public int getPop() {
|
||||
return pop;
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedFavRessources [wood=" + wood + ", iron=" + iron + ", stone=" + stone + ", favor=" + favor
|
||||
+ ", pop=" + pop + "]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedMilitaryOrders {
|
||||
|
||||
long start;
|
||||
long arrival;
|
||||
long cancelableUntil;
|
||||
long invisibleUntil;
|
||||
|
||||
boolean destIsAttackSpot;
|
||||
boolean origIsAttackSpot;
|
||||
|
||||
int player;
|
||||
int homeId;
|
||||
int targetId;
|
||||
|
||||
String type;
|
||||
|
||||
public long getArrival() {
|
||||
return arrival;
|
||||
}
|
||||
public long getCancelableUntil() {
|
||||
return cancelableUntil;
|
||||
}
|
||||
public long getInvisibleUntil() {
|
||||
return invisibleUntil;
|
||||
}
|
||||
public boolean isDestIsAttackSpot() {
|
||||
return destIsAttackSpot;
|
||||
}
|
||||
public boolean isOrigIsAttackSpot() {
|
||||
return origIsAttackSpot;
|
||||
}
|
||||
public int getHomeId() {
|
||||
return homeId;
|
||||
}
|
||||
public int getPlayer() {
|
||||
return player;
|
||||
}
|
||||
public long getStart() {
|
||||
return start;
|
||||
}
|
||||
public int getTargetId() {
|
||||
return targetId;
|
||||
}
|
||||
public String getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedMilitiaTimes {
|
||||
long start;
|
||||
long end;
|
||||
|
||||
public long getStart() {
|
||||
return start;
|
||||
}
|
||||
public long getEnd() {
|
||||
return end;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedRecruitmentOrder {
|
||||
|
||||
int count;
|
||||
|
||||
int done;
|
||||
|
||||
String kind;
|
||||
// the id of the building being built
|
||||
String unit;
|
||||
|
||||
long beginTime;
|
||||
long endTime;
|
||||
|
||||
SourcedFavRessources refund;
|
||||
SourcedFavRessources cost;
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
public int getDone() {
|
||||
return done;
|
||||
}
|
||||
public String getKind() {
|
||||
return kind;
|
||||
}
|
||||
public String getUnit() {
|
||||
return unit;
|
||||
}
|
||||
public long getBeginTime() {
|
||||
return beginTime;
|
||||
}
|
||||
public long getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
public SourcedFavRessources getRefund() {
|
||||
return refund;
|
||||
}
|
||||
public SourcedFavRessources getCost() {
|
||||
return cost;
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedRecruitmentOrder [count=" + count + ", done=" + done + ", kind=" + kind + ", unit=" + unit
|
||||
+ ", beginTime=" + beginTime + ", endTime=" + endTime + ", refund=" + refund + ", cost=" + cost + "]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedResearchOrder {
|
||||
|
||||
// the id of the building being built
|
||||
String research;
|
||||
|
||||
long beginTime;
|
||||
long endTime;
|
||||
|
||||
SourcedRessources refund;
|
||||
|
||||
public String getResearch() {
|
||||
return research;
|
||||
}
|
||||
|
||||
public long getBeginTime() {
|
||||
return beginTime;
|
||||
}
|
||||
|
||||
public long getEndTime() {
|
||||
return endTime;
|
||||
}
|
||||
|
||||
public SourcedRessources getRefund() {
|
||||
return refund;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedRessources {
|
||||
int wood;
|
||||
int iron;
|
||||
int stone;
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedRessources [wood=" + wood + ", iron=" + iron + ", stone=" + stone + "]";
|
||||
}
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class SourcedTown {
|
||||
|
||||
String name;
|
||||
int points;
|
||||
|
||||
String god;
|
||||
SourcedTownResources resources;
|
||||
int espstorage;
|
||||
|
||||
/* GLOBAL UNITS */
|
||||
// unit_id -> number of units
|
||||
// TOTAL units defending this city
|
||||
Map<String,Integer> unitsTotal;
|
||||
// TOTAL units from this city defending another city
|
||||
Map<String,Integer> outerTotal;
|
||||
// TOTAL units from other cities defending this city
|
||||
Map<String,Integer> supportTotal;
|
||||
|
||||
|
||||
// building_id -> level
|
||||
Map<String,Integer> buildings;
|
||||
|
||||
// research_id -> hasBeenResearched
|
||||
Map<String,Boolean> researches;
|
||||
|
||||
List<SourcedCastedPower> castedPowers;
|
||||
|
||||
|
||||
List<SourcedBuildingOrder> buildingOrders;
|
||||
List<SourcedRecruitmentOrder> recruitingOrders;
|
||||
List<SourcedResearchOrder> researchOrders;
|
||||
|
||||
SourcedMilitiaTimes militia;
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
public int getPoints() {
|
||||
return points;
|
||||
}
|
||||
public Map<String, Integer> getUnitsTotal() {
|
||||
return unitsTotal;
|
||||
}
|
||||
public Map<String, Integer> getOuterTotal() {
|
||||
return outerTotal;
|
||||
}
|
||||
public Map<String, Integer> getSupportTotal() {
|
||||
return supportTotal;
|
||||
}
|
||||
public Map<String, Integer> getBuildings() {
|
||||
return buildings;
|
||||
}
|
||||
public Map<String, Boolean> getResearches() {
|
||||
return researches;
|
||||
}
|
||||
public List<SourcedCastedPower> getCastedPowers() {
|
||||
return castedPowers;
|
||||
}
|
||||
public List<SourcedBuildingOrder> getBuildingOrders() {
|
||||
return buildingOrders;
|
||||
}
|
||||
public List<SourcedRecruitmentOrder> getRecruitingOrders() {
|
||||
return recruitingOrders;
|
||||
}
|
||||
public List<SourcedResearchOrder> getResearchOrders() {
|
||||
return researchOrders;
|
||||
}
|
||||
public SourcedTownResources getResources() {
|
||||
return resources;
|
||||
}
|
||||
public int getEspstorage() {
|
||||
return espstorage;
|
||||
}
|
||||
public SourcedMilitiaTimes getMilitia() {
|
||||
return militia;
|
||||
}
|
||||
public String getGod() {
|
||||
return god;
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedTown [name=" + name + ", points=" + points + ", god=" + god + ", resources=" + resources
|
||||
+ ", espstorage=" + espstorage + ", unitsTotal=" + unitsTotal + ", outerTotal=" + outerTotal
|
||||
+ ", supportTotal=" + supportTotal + ", buildings=" + buildings + ", researches=" + researches
|
||||
+ ", castedPowers=" + castedPowers + ", buildingOrders=" + buildingOrders + ", recruitingOrders="
|
||||
+ recruitingOrders + ", researchOrders=" + researchOrders + ", militia=" + militia + "]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedTownResources {
|
||||
|
||||
int wood,stone,iron,storage,population,favor;
|
||||
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
|
||||
public int getStorage() {
|
||||
return storage;
|
||||
}
|
||||
|
||||
public int getPopulation() {
|
||||
return population;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedTownResources [wood=" + wood + ", stone=" + stone + ", iron=" + iron + ", storage=" + storage
|
||||
+ ", population=" + population + ", favor=" + favor + "]";
|
||||
}
|
||||
|
||||
public int getFavor() {
|
||||
return favor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
public class SourcedTrades {
|
||||
|
||||
long start;
|
||||
long arrival;
|
||||
String dest;
|
||||
String destType;
|
||||
String orig;
|
||||
String origType;
|
||||
|
||||
int gold,stone,wood,iron;
|
||||
|
||||
boolean exchange;
|
||||
|
||||
public long getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public long getArrival() {
|
||||
return arrival;
|
||||
}
|
||||
|
||||
public String getDest() {
|
||||
return dest;
|
||||
}
|
||||
|
||||
public String getDestType() {
|
||||
return destType;
|
||||
}
|
||||
|
||||
public String getOrig() {
|
||||
return orig;
|
||||
}
|
||||
|
||||
public String getOrigType() {
|
||||
return origType;
|
||||
}
|
||||
|
||||
public int getGold() {
|
||||
return gold;
|
||||
}
|
||||
|
||||
public int getStone() {
|
||||
return stone;
|
||||
}
|
||||
|
||||
public int getWood() {
|
||||
return wood;
|
||||
}
|
||||
|
||||
public int getIron() {
|
||||
return iron;
|
||||
}
|
||||
|
||||
public boolean isExchange() {
|
||||
return exchange;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SourcedTrades [start=" + start + ", arrival=" + arrival + ", dest=" + dest + ", destType=" + destType
|
||||
+ ", orig=" + orig + ", origType=" + origType + ", gold=" + gold + ", stone=" + stone + ", wood=" + wood
|
||||
+ ", iron=" + iron + ", exchange=" + exchange + "]";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package com.bernard.greposimu.source;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class SourcedUnits {
|
||||
int orig;
|
||||
int curr;
|
||||
Map<String,Integer> units;
|
||||
boolean sameIsland;
|
||||
|
||||
public int getOrig() {
|
||||
return orig;
|
||||
}
|
||||
public int getCurr() {
|
||||
return curr;
|
||||
}
|
||||
public Map<String, Integer> getUnits() {
|
||||
return units;
|
||||
}
|
||||
public boolean isSameIsland() {
|
||||
return sameIsland;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
spring.application.name=GrepoSimu
|
||||
spring.devtools.restart.pollInterval=10s
|
||||
spring.mvc.favicon.enabled=false
|
||||
spring.mvc.favicon.enabled=false
|
||||
spring.web.resources.static-locations=classpath:/static/
|
||||
@@ -0,0 +1 @@
|
||||
missions_power_4.missions_dionysia.disabled.png
|
||||
@@ -0,0 +1 @@
|
||||
missions_power_4.missions_dionysia.hover.png
|
||||
@@ -0,0 +1 @@
|
||||
missions_power_4.missions_dionysia.png
|
||||
@@ -0,0 +1,218 @@
|
||||
// ==UserScript==
|
||||
// @name GrepoSimu
|
||||
// @namespace greposimu
|
||||
// @version 1.0
|
||||
// @author Mysaa Java
|
||||
// @homepage https://greposimu.bernard.com.de
|
||||
// @updateURL https://greposimu.bernard.com.de/userscript.js
|
||||
// @downloadURL https://greposimu.bernard.com.de/userscript.js
|
||||
// @description This script sends information on the town to greposimu
|
||||
// @include https://*.grepolis.com/game/*
|
||||
// @exclude view-source://*
|
||||
// @icon https://greposimu.bernard.com.de/favicon.ico
|
||||
// ==/UserScript==
|
||||
|
||||
function downloadObjectAsJson(exportObj, exportName){
|
||||
var dataStr = "data:text/json;charset=utf-8," + encodeURIComponent(JSON.stringify(exportObj,null,2));
|
||||
var downloadAnchorNode = document.createElement('a');
|
||||
downloadAnchorNode.setAttribute("href", dataStr);
|
||||
downloadAnchorNode.setAttribute("download", exportName + ".json");
|
||||
document.body.appendChild(downloadAnchorNode); // required for firefox
|
||||
downloadAnchorNode.click();
|
||||
downloadAnchorNode.remove();
|
||||
}
|
||||
|
||||
function getAllFragments() {
|
||||
out = {}
|
||||
for(var storename in ITowns){
|
||||
|
||||
if(typeof ITowns[storename] === 'object' && "fragments" in ITowns[storename]){
|
||||
out[storename] = {}
|
||||
store = ITowns[storename].fragments
|
||||
for(var townid in store) {
|
||||
out[storename][townid] = []
|
||||
for(var i = 0; i < store[townid].models.length;i++){
|
||||
out[storename][townid].push(store[townid].models[i].attributes)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
function makeObject() {
|
||||
out = {}
|
||||
for(var townid in ITowns.towns) {
|
||||
out[townid] = {}
|
||||
out[townid].name = ITowns.towns[townid].name
|
||||
out[townid].points = ITowns.towns[townid].points
|
||||
out[townid].god = ITowns.towns[townid].god()
|
||||
out[townid].unitsTotal = ITowns.towns[townid].units()
|
||||
out[townid].supportTotal = ITowns.towns[townid].unitsSupport()
|
||||
out[townid].outerTotal = ITowns.towns[townid].unitsOuter()
|
||||
out[townid].resources = ITowns.towns[townid].resources()
|
||||
out[townid].buildings = ITowns.towns[townid].getBuildings().getBuildings()
|
||||
out[townid].researches = ITowns.towns[townid].researches().attributes
|
||||
out[townid].espstorage = ITowns.towns[townid].getEspionageStorage()
|
||||
|
||||
orderz = ITowns.towns[townid].buildingOrders()
|
||||
out[townid].buildingOrders = []
|
||||
for(var i = 0; i<orderz.length;i++) {
|
||||
order = orderz.models[i].attributes
|
||||
out[townid].buildingOrders.push({
|
||||
buildingTime: order.building_time,
|
||||
building: order.building_type,
|
||||
beginTime: order.created_at,
|
||||
tearingDown: order.tear_down,
|
||||
endTime: order.to_be_completed_at,
|
||||
refund: order.cancel_refund,
|
||||
cost: {wood: order.wood, stone: order.stone, iron: order.iron}
|
||||
})
|
||||
}
|
||||
recruitments = ITowns.all_remaining_unit_orders.fragments[townid]
|
||||
out[townid].recruitingOrders = []
|
||||
for(var i = 0; i<recruitments.models.length; i++) {
|
||||
order = recruitments.models[i].attributes
|
||||
out[townid].recruitingOrders.push({
|
||||
count: order.count,
|
||||
beginTime: order.created_at,
|
||||
kind: order.kind,
|
||||
done: order.parts_done,
|
||||
refund: order.refund_for_single_unit,
|
||||
endTime: order.to_be_completed_at,
|
||||
unit: order.unit_type,
|
||||
cost: {wood: order.wood, stone: order.stone, iron: order.iron, favor: order.favor}
|
||||
})
|
||||
}
|
||||
|
||||
castedPowers = ITowns.all_casted_powers.fragments[townid]
|
||||
out[townid].castedPowers = []
|
||||
for(var i = 0; i<castedPowers.models.length; i++) {
|
||||
order = castedPowers.models[i].attributes
|
||||
out[townid].castedPowers.push({
|
||||
configuration: order.configuration,
|
||||
endTime: order.to_be_completed_at,
|
||||
extended: order.extended,
|
||||
level: order.level,
|
||||
originPlayer: order.origin_player_id,
|
||||
power: order.power_id,
|
||||
id: order.id
|
||||
})
|
||||
}
|
||||
|
||||
researches = MM.getTownAgnosticCollectionsByName("ResearchOrder")[0].fragments[townid]
|
||||
out[townid].researchOrders = []
|
||||
for(var i = 0; i<researches.models.length; i++) {
|
||||
order = researches.models[i].attributes
|
||||
out[townid].researchOrders.push({
|
||||
research: order.research_type,
|
||||
beginTime: order.created_at,
|
||||
endTime: order.to_be_completed_at,
|
||||
refund: order.cancel_refund
|
||||
})
|
||||
|
||||
}
|
||||
/*
|
||||
militia = MM.getModels().Militia
|
||||
if(townid in militia){
|
||||
out[townid].militia = {
|
||||
start : militia[townid].attributes.started_at,
|
||||
end: militia[townid].attributes.finished_at
|
||||
}
|
||||
} else {
|
||||
out[townid].militia = null
|
||||
}*/
|
||||
out[townid].militia = null
|
||||
|
||||
}
|
||||
celebrations = MM.getModels().Celebration
|
||||
outCele = []
|
||||
for (var i in celebrations) {
|
||||
outCele.push({
|
||||
town: celebrations[i].attributes.townid,
|
||||
type: celebrations[i].attributes.celebration_type,
|
||||
end: celebrations[i].attributes.finished_at,
|
||||
})
|
||||
}
|
||||
mvts = MM.getModels().MovementsUnits
|
||||
outMvts = []
|
||||
for (var i in mvts) {
|
||||
mvt = mvts[i].attributes
|
||||
outMvts.push({
|
||||
arrival: mvt.arrival_at,
|
||||
cancelableUntil: mvt.cancelable_until,
|
||||
invisibleUntil: mvt.cap_of_invisibility_effective_until,
|
||||
destIsAttackSpot: mvt.destination_is_attack_spot,
|
||||
origIsAttackSpot: mvt.origin_is_attack_spot,
|
||||
homeId: mvt.home_town_id ,
|
||||
player: mvt.player_id,
|
||||
start: mvt.started_at,
|
||||
targetId: mvt.target_town_id,
|
||||
type: mvt.type,
|
||||
})
|
||||
}
|
||||
trdz = MM.getModels().Trade
|
||||
outTrd = []
|
||||
for (var i in trdz) {
|
||||
trd = trdz[i].attributes
|
||||
outTrd.push({
|
||||
start: trd.started_at,
|
||||
arrival: trd.arrival_at,
|
||||
dest: trd.destination_town_id,
|
||||
destType: trd.destination_town_type,
|
||||
gold: trd.gold,
|
||||
stone: trd.stone,
|
||||
wood: trd.wood,
|
||||
iron: trd.iron,
|
||||
orig: trd.origin_town_id,
|
||||
origType: trd.origin_town_type,
|
||||
exchange: trd.in_exchange
|
||||
})
|
||||
}
|
||||
fav = MM.getModels().PlayerGods[Object.keys(MM.getModels().PlayerGods)[0]].attributes
|
||||
outFav = {
|
||||
aphrodite: fav.aphrodite_favor,
|
||||
ares: fav.ares_favor,
|
||||
artemis: fav.artemis_favor,
|
||||
athena: fav.athena_favor,
|
||||
fury: fav.fury,
|
||||
hades: fav.hades_favor,
|
||||
hera: fav.hera_favor,
|
||||
poseidon: fav.poseidon_favor,
|
||||
zeus: fav.zeus_favor
|
||||
}
|
||||
utz = MM.getModels().Units
|
||||
outUts = []
|
||||
for (var i in utz) {
|
||||
outUts.push({
|
||||
orig: utz[i].getOriginTownId(),
|
||||
curr: utz[i].getCurrentTownId(),
|
||||
units: utz[i].getUnits(),
|
||||
sameIsland: utz[i].isSameIsland()
|
||||
})
|
||||
}
|
||||
return {towns: out,celebrations: outCele, movements: outMvts, trades: outTrd, favors: outFav, units: outUts}
|
||||
}
|
||||
|
||||
function greposimu() {
|
||||
GREPOSIMURL="http://localhost:8080"
|
||||
$.ajax({
|
||||
type: 'POST',
|
||||
crossDomain: true,
|
||||
contentType : "application/json; charset=utf-8",
|
||||
data: JSON.stringify(makeObject()),
|
||||
datatype : "application/json",
|
||||
url: GREPOSIMURL+'/registerScheduler',
|
||||
success: function(uuid){
|
||||
window.open(GREPOSIMURL+'/scheduler/'+uuid, '_blank').focus();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function doc_keyUp(e) {
|
||||
console.log("Keyup de greposimu")
|
||||
if (e.keyCode == 79)
|
||||
greposimu();
|
||||
}
|
||||
console.log("GrepoSimu loaded")
|
||||
document.addEventListener('keyup', doc_keyUp, false)
|
||||
@@ -16,6 +16,7 @@ body {
|
||||
</head>
|
||||
<body>
|
||||
<pre th:text="${content}"></pre>
|
||||
<main th:utext="${raw}"></main>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
||||
@@ -85,6 +85,17 @@ span.fixed50px {
|
||||
border: 0px;
|
||||
margin: auto;
|
||||
}
|
||||
.container {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.columns {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.formcol {
|
||||
flex: 50%;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
@@ -92,95 +103,147 @@ span.fixed50px {
|
||||
<body>
|
||||
|
||||
<form action="#" th:object="${ctx}" method="post" id="simuform" >
|
||||
|
||||
<fieldset id="herosFields">
|
||||
<legend>Héros</legend>
|
||||
<select name="heros" id="heros" th:field="*{hero}">
|
||||
<option value="none">Aucun</option>
|
||||
<option th:each="hero : ${heroes}" th:value="${hero.id}"><span th:text="${hero.name}"/></option>
|
||||
</select>
|
||||
|
||||
<label for="heroLevelSlider">Niveau du héros: (<span id="heroLevelSliderInfo" class="fixed50px"></span>)</label>
|
||||
<input type="range" min="1" max="20" value="1" class="slider" id="heroLevelSlider" th:field="*{heroLevel}">
|
||||
|
||||
<script>
|
||||
var heroSlider = document.getElementById("heroLevelSlider");
|
||||
var heroOutput = document.getElementById("heroLevelSliderInfo");
|
||||
heroOutput.innerHTML = "lvl. "+heroSlider.value;
|
||||
// Update the current slider value (each time you drag the slider handle)
|
||||
heroSlider.oninput = function() {
|
||||
heroOutput.innerHTML = "lvl. "+this.value;
|
||||
}
|
||||
</script>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Unités</legend>
|
||||
<table cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td th:each="unite : ${defUnits}" class="squareContainer">
|
||||
<div class="columns">
|
||||
<fieldset class="formcol">
|
||||
<legend>Attaque</legend>
|
||||
<fieldset id="herosFields">
|
||||
<legend>Héros</legend>
|
||||
<select name="offHeros" id="offHeros" th:field="*{offHero}">
|
||||
<option value="none">Aucun</option>
|
||||
<option th:each="hero : ${heroes}" th:value="${hero.id}"><span th:text="${hero.name}"/></option>
|
||||
</select>
|
||||
|
||||
<label for="offHeroLevelSlider">Niveau du héros: (<span id="offHeroLevelSliderInfo" class="fixed50px"></span>)</label>
|
||||
<input type="range" min="1" max="20" value="1" class="slider" id="offHeroLevelSlider" th:field="*{offHeroLevel}">
|
||||
|
||||
<script>
|
||||
var offHeroSlider = document.getElementById("offHeroLevelSlider");
|
||||
var offHeroOutput = document.getElementById("offHeroLevelSliderInfo");
|
||||
offHeroOutput.innerHTML = "lvl. "+offHeroSlider.value;
|
||||
// Update the current slider value (each time you drag the slider handle)
|
||||
offHeroSlider.oninput = function() {
|
||||
offHeroOutput.innerHTML = "lvl. "+this.value;
|
||||
}
|
||||
</script>
|
||||
</fieldset>
|
||||
<fieldset id="unitesFS">
|
||||
<legend>Unités</legend>
|
||||
<div th:each="unite : ${defUnits}" class="container">
|
||||
<img class="squareImage" th:for="'unite-'+${unite.id}" th:src="@{/images/units/{uname}.png(uname=${unite.id})}"/>
|
||||
<input type="number" class="squareNumber" th:id="'unite-'+${unite.id}" th:field="*{units[__${unite.id}__]}"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Batiments</legend>
|
||||
<label for="hasTower">Tour :</label>
|
||||
<input type="checkbox" id="hasTower" th:field="*{hasTower}"/><br/>
|
||||
|
||||
<label for="wallLevelSlider">Niveau des remparts: (<span id="wallLevelSliderInfo" class="fixed50px"></span>)</label>
|
||||
<input type="range" min="0" max="25" value="1" class="slider" id="wallLevelSlider" th:field="*{wallLevel}">
|
||||
|
||||
<script>
|
||||
var wallSlider = document.getElementById("wallLevelSlider");
|
||||
var wallOutput = document.getElementById("wallLevelSliderInfo");
|
||||
wallOutput.innerHTML = "lvl. "+wallSlider.value;
|
||||
// Update the current slider value (each time you drag the slider handle)
|
||||
wallSlider.oninput = function() {
|
||||
wallOutput.innerHTML = "lvl. "+this.value;
|
||||
}
|
||||
</script>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Pouvoirs</legend>
|
||||
<table cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td th:each="power : ${defPowers}" class="squareContainer">
|
||||
<img class="squareImage" th:for="'power-'+${power.id}" th:src="@{/images/powers/{pname}.png(pname=${power.id})}"/>
|
||||
<input type="checkbox" th:id="'power-'+${power.id}" th:field="*{powersAsMap[__${power.id}__]}" th:value="true"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Recherches</legend>
|
||||
<table cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td th:each="research : ${defResearches}" class="squareContainer">
|
||||
<img class="squareImage" th:for="'research-'+${research.id}" th:src="@{/images/researches/{rname}.png(rname=${research.id})}"/>
|
||||
<input type="checkbox" th:id="'research-'+${research.id}" th:field="*{researchesAsMap[__${research.id}__]}" th:value="true"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Conseillers</legend>
|
||||
<table cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td th:each="counsellor : ${defCounsellors}" class="squareContainer">
|
||||
<br/>
|
||||
<input type="number" class="squareNumber" th:id="'unite-'+${unite.id}" th:field="*{offUnits[__${unite.id}__]}"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Pouvoirs</legend>
|
||||
<div th:each="power : ${offPowers}" class="container">
|
||||
<img class="squareImage" th:for="'power-'+${power}" th:src="@{/images/powers/{pname}.png(pname=${power})}"/>
|
||||
<input type="checkbox" th:id="'power-'+${power}" th:field="*{defPowersAsMap[__${power}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Recherches</legend>
|
||||
<div th:each="research : ${offResearches}" class="container">
|
||||
<img class="squareImage" th:for="'research-'+${research}" th:src="@{/images/researches/{rname}.png(rname=${research})}"/>
|
||||
<input type="checkbox" th:id="'research-'+${research}" th:field="*{defResearchesAsMap[__${research}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Conseillers</legend>
|
||||
<div th:each="counsellor : ${offCounsellors}" class="container">
|
||||
<img class="squareImage" th:for="'counsellor-'+${counsellor}" th:src="@{/images/counsellors/{cname}.png(cname=${counsellor})}"/>
|
||||
<input type="checkbox" th:id="'counsellor-'+${counsellor}" th:field="*{counsellorsAsMap[__${counsellor}__]}" th:value="true"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Bonus de jeu</legend>
|
||||
<label for="nightBonus">Bonus de nuit :</label>
|
||||
<input type="checkbox" id="nightBonus" th:field="*{nightBonus}" th:value="true"/><br/>
|
||||
</fieldset>
|
||||
|
||||
<input type="checkbox" th:id="'counsellor-'+${counsellor}" th:field="*{defCounsellorsAsMap[__${counsellor}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Paramètres</legend>
|
||||
|
||||
<label for="moralInput">Moral:</label>
|
||||
<input type="number" min="0" max="100" value="1" id="moralInput" th:field="*{moral}">
|
||||
<label for="luckInput">Chance:</label>
|
||||
<input type="number" min="-20" max="20" value="1" id="luckInput" th:field="*{luck}">
|
||||
<label for="breachInput">Percée:</label>
|
||||
<input type="checkbox" id="breachInput" th:field="*{strategyBreach}">
|
||||
<label for="allianceInput">Alliance:</label>
|
||||
<input type="checkbox" id="allianceInput" th:field="*{allianceModifier}">
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
<fieldset class="formcol">
|
||||
<legend>Défense</legend>
|
||||
<fieldset id="herosFields">
|
||||
<legend>Héros</legend>
|
||||
<select name="defHeros" id="defHeros" th:field="*{defHero}">
|
||||
<option value="none">Aucun</option>
|
||||
<option th:each="hero : ${heroes}" th:value="${hero.id}"><span th:text="${hero.name}"/></option>
|
||||
</select>
|
||||
|
||||
<label for="heroLevelSlider">Niveau du héros: (<span id="heroLevelSliderInfo" class="fixed50px"></span>)</label>
|
||||
<input type="range" min="1" max="20" value="1" class="slider" id="heroLevelSlider" th:field="*{defHeroLevel}">
|
||||
|
||||
<script>
|
||||
var heroSlider = document.getElementById("heroLevelSlider");
|
||||
var heroOutput = document.getElementById("heroLevelSliderInfo");
|
||||
heroOutput.innerHTML = "lvl. "+heroSlider.value;
|
||||
// Update the current slider value (each time you drag the slider handle)
|
||||
heroSlider.oninput = function() {
|
||||
heroOutput.innerHTML = "lvl. "+this.value;
|
||||
}
|
||||
</script>
|
||||
</fieldset>
|
||||
<fieldset id="unitesFS">
|
||||
<legend>Unités</legend>
|
||||
<div th:each="unite : ${defUnits}" class="container">
|
||||
<img class="squareImage" th:for="'unite-'+${unite.id}" th:src="@{/images/units/{uname}.png(uname=${unite.id})}"/>
|
||||
<br/>
|
||||
<input type="number" class="squareNumber" th:id="'unite-'+${unite.id}" th:field="*{defUnits[__${unite.id}__]}"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Batiments</legend>
|
||||
<label for="hasTower">Tour :</label>
|
||||
<input type="checkbox" id="hasTower" th:field="*{hasTower}"/><br/>
|
||||
|
||||
<label for="wallLevelSlider">Niveau des remparts: (<span id="wallLevelSliderInfo" class="fixed50px"></span>)</label>
|
||||
<input type="range" min="0" max="25" value="1" class="slider" id="wallLevelSlider" th:field="*{wallLevel}">
|
||||
|
||||
<script>
|
||||
var wallSlider = document.getElementById("wallLevelSlider");
|
||||
var wallOutput = document.getElementById("wallLevelSliderInfo");
|
||||
wallOutput.innerHTML = "lvl. "+wallSlider.value;
|
||||
// Update the current slider value (each time you drag the slider handle)
|
||||
wallSlider.oninput = function() {
|
||||
wallOutput.innerHTML = "lvl. "+this.value;
|
||||
}
|
||||
</script>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Pouvoirs</legend>
|
||||
<div th:each="power : ${defPowers}" class="container">
|
||||
<img class="squareImage" th:for="'power-'+${power}" th:src="@{/images/powers/{pname}.png(pname=${power})}"/>
|
||||
<input type="checkbox" th:id="'power-'+${power}" th:field="*{defPowersAsMap[__${power}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Recherches</legend>
|
||||
<div th:each="research : ${defResearches}" class="container">
|
||||
<img class="squareImage" th:for="'research-'+${research}" th:src="@{/images/researches/{rname}.png(rname=${research})}"/>
|
||||
<input type="checkbox" th:id="'research-'+${research}" th:field="*{defResearchesAsMap[__${research}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Conseillers</legend>
|
||||
<div th:each="counsellor : ${defCounsellors}" class="container">
|
||||
<img class="squareImage" th:for="'counsellor-'+${counsellor}" th:src="@{/images/counsellors/{cname}.png(cname=${counsellor})}"/>
|
||||
<input type="checkbox" th:id="'counsellor-'+${counsellor}" th:field="*{defCounsellorsAsMap[__${counsellor}__]}" th:value="true"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>Bonus de jeu</legend>
|
||||
<label for="nightBonus">Bonus de nuit :</label>
|
||||
<input type="checkbox" id="nightBonus" th:field="*{nightBonus}" th:value="true"/><br/>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
</div>
|
||||
<button type="button" id="compute">Calculer</button>
|
||||
</form>
|
||||
|
||||
|
||||
@@ -1,16 +1,92 @@
|
||||
package com.bernard.greposimu;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.springframework.boot.test.context.SpringBootTest;
|
||||
|
||||
import com.bernard.greposimu.model.game.GameConfig;
|
||||
import com.bernard.greposimu.model.game.GrepoYaml;
|
||||
import com.bernard.greposimu.model.game.units.Unit;
|
||||
import com.bernard.greposimu.model.simulator.data.SimulatorData;
|
||||
import com.bernard.greposimu.model.simulator.objective.TownObjective;
|
||||
import com.bernard.greposimu.source.JSONSourcer;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
import com.fasterxml.jackson.dataformat.yaml.YAMLFactory;
|
||||
import com.fasterxml.jackson.dataformat.yaml.YAMLGenerator.Feature;
|
||||
|
||||
@SpringBootTest
|
||||
class GrepoSimuApplicationTests {
|
||||
|
||||
@Test
|
||||
void loadGameData() throws IOException {
|
||||
System.out.println(GrepoSimu.makeGameData());
|
||||
// System.out.println(GrepoSimu.makeGameData());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testJsonRead() throws IOException {
|
||||
System.out.println("Test de sérialisation :");
|
||||
GameConfig gc = GrepoSimu.makeGameData();
|
||||
FileInputStream fis = new FileInputStream(new File("/home/mysaa/Downloads/greposimu.json"));
|
||||
String data = new String(fis.readAllBytes());
|
||||
fis.close();
|
||||
SimulatorData sd = JSONSourcer.makeSimulationData(data,gc);
|
||||
//System.out.println(sd);
|
||||
}
|
||||
|
||||
TownObjective testObjective(GameConfig gc) {
|
||||
return new TownObjective(gc, Map.of(
|
||||
gc.getBuilding("main"), 24,
|
||||
gc.getBuilding("wall"), 25,
|
||||
gc.getBuilding("farm"), 45,
|
||||
gc.getBuilding("academy"), 20,
|
||||
gc.getBuilding("docks"), 1,
|
||||
gc.getBuilding("barracks"), 30),
|
||||
Map.of(
|
||||
gc.getUnit("sword"), 8.0,
|
||||
gc.getUnit("archer"), 8.0,
|
||||
gc.getUnit("hoplite"), 16.0,
|
||||
gc.getUnit("big_transporter"),7.0),
|
||||
Set.of(
|
||||
gc.getResearch("hoplite"),
|
||||
gc.getResearch("archer"),
|
||||
gc.getResearch("conscription")),
|
||||
100_000,
|
||||
gc.getGod("poseidon"));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDifferences() throws IOException {
|
||||
GameConfig gc = GrepoSimu.makeGameData();
|
||||
FileInputStream fis = new FileInputStream(new File("/home/mysaa/Downloads/greposimu.json"));
|
||||
String data = new String(fis.readAllBytes());
|
||||
fis.close();
|
||||
SimulatorData sd = JSONSourcer.makeSimulationData(data,gc);
|
||||
System.out.println(gc.getUnits().stream().map(Unit::getId).collect(Collectors.joining(",")));
|
||||
TownObjective defObjective = testObjective(gc);
|
||||
/*
|
||||
for(Ville v : sd.getVilles().values()) {
|
||||
System.out.println("==== Ville "+v.getNom()+" ====");
|
||||
System.out.println(defObjective.getDifferences(v).stream().map(Command::toString).sorted().collect(Collectors.joining("\n")));
|
||||
}*/
|
||||
}
|
||||
|
||||
@Test
|
||||
void writeTestObjective() throws IOException {
|
||||
ObjectMapper om = new ObjectMapper(new YAMLFactory().disable(Feature.WRITE_DOC_START_MARKER));
|
||||
GameConfig gc = GrepoSimu.makeGameData();
|
||||
om.registerModule(new GrepoYaml(gc));
|
||||
|
||||
om.writeValue(new File("/tmp/out.yml"), testObjective(gc));
|
||||
|
||||
TownObjective newObjective = om.readValue(new File("/tmp/out.yml"), TownObjective.class);
|
||||
System.out.println("READ VALUE");
|
||||
System.out.println(newObjective);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
defTerTown:
|
||||
buildings:
|
||||
main: 24
|
||||
lumber: 40
|
||||
farm: 45
|
||||
stoner: 40
|
||||
storage: 35
|
||||
ironer: 40
|
||||
barracks: 30
|
||||
temple: 10
|
||||
market: 15
|
||||
docks: 1
|
||||
academy: 25
|
||||
wall: 25
|
||||
hide: 10
|
||||
tower: 1
|
||||
thermal: 1
|
||||
unitsProportions:
|
||||
sword: 8.0
|
||||
big_transporter: 7.0
|
||||
hoplite: 16.0
|
||||
archer: 8.0
|
||||
researches:
|
||||
- "archer"
|
||||
- "town_guard"
|
||||
- "hoplite"
|
||||
- "pottery"
|
||||
- "instructor"
|
||||
- "building_crane"
|
||||
- "conscription"
|
||||
- "cryptography"
|
||||
- "plow"
|
||||
- "berth"
|
||||
- "phalanx"
|
||||
hide: 100000
|
||||
god: "ares"
|
||||
|
||||
defNavTown:
|
||||
buildings:
|
||||
main: 24
|
||||
lumber: 40
|
||||
farm: 45
|
||||
stoner: 40
|
||||
storage: 35
|
||||
ironer: 40
|
||||
barracks: 1
|
||||
temple: 10
|
||||
market: 15
|
||||
docks: 30
|
||||
academy: 28
|
||||
wall: 0
|
||||
hide: 10
|
||||
thermal: 1
|
||||
unitsProportions:
|
||||
bireme: 1.0
|
||||
researches:
|
||||
- "town_guard"
|
||||
- "pottery"
|
||||
- "bireme"
|
||||
- "shipwright"
|
||||
- "cryptography"
|
||||
- "plow"
|
||||
- "mathematics"
|
||||
- "ram"
|
||||
- "cartography"
|
||||
hide: 100000
|
||||
god: "poseidon"
|
||||
Reference in New Issue
Block a user